Feedback and Suggestions
Our team will be happy to read these!
-
I'm sure this topic has been mentioned many times and I know a lot of streamers have discussed with viewers, but Nurse is just too strong in the current meta. I know she has always been the strongest killer in the game, I don't think that's a fair counter-argument. Her hits should count as M2 attacks, not M1, I mean, if Blights rush attack counts as M2, why doesn't Nurses? Also, tune her add o18 comments 271 views last activity
-
She needs a huge nerf or rework and ı dont care which one it has to be.Just do ıt already.Survivor have told about this so many times she is so much powerful and broken.Same for the Blight.Everyone says nurse needs a nerf except nurse mains but no one talks about blight?nurse has 3.8 m /S speed because she can blink (teleport) right?Same for blight? He can travel the map and go faster then nur2 comments 41 views last activity
-
I shouldn't have to spend 30 minutes leveling up just because I'm BP maxed out I propose a long overdue button that will auto claim all items and perks. The auto mechanics can be tweaked to where it automatically tries to go towards two perks to choose from. Then the player will manually have to choose which perk, at which it will continue to level up. I don't care about what items I get.4 comments 201 views last activity
-
your game is kidnappin by the actitude of the players, just make 2 gamedos , 1 ranked with rank system and unranked just for play for fun, and farm bloodpints amd test builds... this game has a big population with a big comunity, 2 gamemodes will separate casual players and tryhard/competitive players... you can do it3 comments 31 views last activity
-
5 minutes is nothing, you can use that time to take a dump or grab a snack.9 comments 81 views last activity
-
As a new player the hud is unbelievably confusing. There are a number of other fixes I would change, but the biggest one that by far confused me the most was the generator repair bar. It took me so long to figure this out, and I think it could be changed in a way that promotes gen repair and teamwork. Right now the bar remains grey if nothing is effecting it and your repairing by yoi1 comments 60 views last activity
-
Why they removed the bbq extra bps now that the blood web is more expensive and the cap for bps is 2.000.000 ? they wanted to balance it because now bloodweb leveling up gives perks to every character? But since the bloodweb is expensive bring it back Now for WGLF I understand it because you puted another effect but for bbq you just removed it0 comments 31 views last activity
-
I posted this image on my previous post but the discussion was mixed and the title wasn't about it With this new circle we can't see wagging level the character is because uts very hard to see the line outside the circle and besides that we also don't know the exact level so what about this . The level at one corner and the circle will only have the nu1 comments 31 views last activity
-
I know their perk are now global perk,but i think who have stranger things character and prestige they should get unlocked their perk. P.S. Sorry for bad english.0 comments 21 views last activity
-
Current Thanatophobia Each injured, dying, or hooked Survivor incurs a stack-able 4.5%/5%/5.5% penalty to all Survivors' Repairing, Sabotaging, and Cleansing action speeds, up to a maximum of 18%/20%/22%. The Problems Generators were already nerfed heavily in Patch 6.1.0 wherein they not only took 10 seconds longer to complete, but Killers now had the ability to apply a 2.5% automatic r7 comments 141 views last activity
-
Since the new update the diversity in killer builds is completely destroyed by default build used by everyone (Thanatophobia, Sloppy Butcher, Overcharge and 4th random gen perk). Legion according to statistics can slow down the game for 400% with add-ons and all this perks. I have played legion for 50 games and 48 games ended with 4k and 1-2 gens repaired. As a survivor I have played like 10 gam1 comments 71 views last activity
-
Well...... Wouldn't it be cool if we had for 1 week every month an "event" where we have the option at the settings menu to optimize our game? I really don't know if the servers could handle this . And I am pretty sure that the m4 comments 91 views last activity
-
0 comments 11 views last activity
-
I don't have a problem with killers being disabled due to glitches. There is one minor problem for less experienced players though. They can't invest in that killer's bloodweb so (in this case) how are they supposed to unlock the clown's perks?0 comments 21 views last activity
-
It seems like a cool idea to me, a killer that can blink out of a wall, similar to how Dredge can pop out of a locker. It would take some tweaking so she doesn't turn out to just be a better Dredge. Just a thought.3 comments 61 views last activity
-
Okay not sure why we need in caps of who we are playing in this game, I think we all know even new people, but the fact is I cannot see who the players are and it's white text is bugging the crap out of me. Please either make such bold or go back to how it was, why do I need in caps who the heck I have just played as Claud? It's nice to see more to my eyes whom I am playing with, be it a streamer3 comments 161 views last activity
-
Undying bugged right now. If you use Undying and Devour together, you can keep your all tokens even both totems cleansed. So this means you can mori survivors even both totems cleansed. Devour Hope effects staying in game, no matter you cleanse it or not.18 comments 311 views last activity
-
Im sorry but ok, dh is nerfed, but c mon... its even useless when u use it Used it , got endurance, still got downed.. I See you want to nerf survivors to the ground but this is a bit ridicilous. I played enough killer to say survivors weren't OP.. there were just crappy killers. So yeah.. i got to say bye to the game again for the 3rd time in 6 years,23 comments 511 views last activity
-
New Mechanic: Dark Dash While moving in any direction, press the Shift Button to activate Dark Dash . The Killer will suddenly move at a supernatural speed, moving at 20m/s for a total of 0.25 seconds . The Killer will also leave a trail of dark ash and an afterimage where they once were. Dark Dash has a cooldown of 15 seconds when used. Additional Mechanic Notes Dark Dash's15 comments 121 views last activity
-
Right now, Lucky Break only counts how many seconds you actually spent healing, so if you are using a medkit or heal speed perks, you will recover less than 16 seconds of Lucky Break. I think it would be great to make it work proportionally, so you regain 16 seconds of Lucky Break if you complete a full solo heal on another survivor, regardless of the speed you actually healed at, so if you're ru6 comments 211 views last activity
-
Hello, I've played a fair amount of DBD the last few days, mostly survivor because killer queues are very long and here's my final feedback about what playing felt like: Boring. I don't play to win, but to have fun, so excuse me if I don't go into detailed feedback about how sweaty, or unfair, or broken things are for this or that side. I've tried many builds, some suggested on the forums, the6 comments 111 views last activity
-
Before anything, I'm a Legion main, I play mostly killer, and I hate Thanatophobia. Thanatophobia does not add any gameplay elements to the game and rewards the killer for playing the game as normal. Not only that, for some reason, it's way more oppressive on some killers than others, which in my opinion breaks the balance of the game. I was trying to think of a way to make Thanatophobia useful9 comments 261 views last activity
-
Here you see some screenshots of a nurse who decided to just slug after taking us to wrecker's yard and stood there for literally the entire game. Did not hook anyone. Did not play the game the way it is intended to be played. They simply slugged at 4 gens and let us all bleed out while never moving post gen ki1 comments 21 views last activity
-
I believe adding an incentive to prestiging would make this feature more interesting. As it is now, there's no incentive to prestiging other than "look how high prestige i am!". I believe adding an incentive of 1.000 Shards for every 10 levels of prestige you unlock on every character would be a good incentive, is not an excesive amount of shards since you have to get 10 prestige levels.0 comments 21 views last activity
-
We have an old man (Bill), which adds to the variety of survivors. I think it would be great if you would add an old woman character as a survivor, too. Different body types and the age variety is something that would make the game more interesting, in my opinion.6 comments 131 views last activity
-
Hi, It seems too many people choose to disconnect from games or kill themselves early if they don't like the match. I just feel like the system is too lenient and a higher number of matches end up a boring farm, try to get some points or a last man stand. I think we'll never have anything interesting in the game if nobody chooses to learn more complex maps, builds, killers, etc. For example, the0 comments 21 views last activity
-
I propose several ideas to help reduce the grind for new players who have not benefited much at all from the recent changes: New accounts start with 1 million BP to spend and experiment as they like Bloodpoints earned are doubled (basically basekit Escape Cake/Survivor Pudding) until Devotion 1 to help facilitate early income. Generic perks are T3 on all characters for the side by default, so1 comments 11 views last activity
-
I think survivors would play a lot better if bond and kindred was basekit. I think the biggest problem most survivors are is the lack of communication and information. If these perks we're basekit and BHVR also added a way for soloq survivors to communicate with each other,there would be no difference betwen soloq and swf if survivors also played well enough,83 comments 1,081 views last activity
-
Hey I know we had a recent dbd patch. And I know things havent settled just yet, but there is somethings I still wanna change. surveillance and call of brine. As we know call of brine is definetly new meta, its a fantastic perk. The only change i would love to see is the notifications from skill checks. I feel like it does a better job of surveillance than surveillance. So i would def wan2 comments 31 views last activity
-
I don't know why I don't see anyone talking about this. Because no one was talking about that, I thought it was not a thing and there was something that prevented this strategy from working until I finally decided to try doing it. If you use Sadako's "Tape Editing Deck" add-on and use the perk Lethal Pursuer, you can have an idea of what TVs the survivors need to take their tape to. It doesn't m3 comments 141 views last activity
-
I have been going against people stacking 2,3, and sometimes 4 slowdown perks all at once.. and it makes it almost impossible to get out. It just feels bad... the fun just goes out the window. Like this that I just went against..Call of Brine, Oppression, Overcharge, and Dragons Grip Stacked slowdown + the additional gen time added with this patch... it's just really overwhelming. Solo Queue5 comments 81 views last activity
-
After the killer hooked me a second time, I tried to look away from them to keep my Premonition off cooldown to save it for when I'm unhooked, but the camera angle changes (out of my control) and forces Premonition on cooldown.0 comments 11 views last activity
-
So a startling discovery that I've made is that it's currently impossible to earn all 10,000 Bloodpoints in the Sacrifice Category. Here are the following methods you can try to use to achieve 10,000 in the Category: Normal Gameplay Method (No Endgame Collapse) Currently, there are four Score Events tied to the normal gameplay loop of hooking Survivors. These are: Hooked (500 BP) Caught! (8 comments 181 views last activity
-
Can we make it so it only blocks when all survivors hop off? Getting annoyed of rando teammate coming to my gen hopping on it and repairing for a bit. Someone else gets hooked so they hop off. And it kicks me off the gen. Was this always the case? Personally i just dislike it. Feel free to make your own opinions i guess.8 comments 131 views last activity
-
Instead of survivors needing to finish 5 gens to escape how about we made a game last X amount of minutes and doing gens stop fog from being deadly? while doing gens survivors stop fog from becoming poisonous and they have to keep going on gens otherwise everybody dies. Lets make it so every survivor has 1 minute threshold for poison that doesn’t reset.6 comments 91 views last activity
-
This new update makes it impossible to stock-pile green, purple and iridescent addons. This is a big problem if you main an addon reliant killer like Hillbilly, Myers, Trapper, Freddy, etc. Weaker division killers who relied on higher quality addons are now forced to drop millions of bloodpoints into killers in an attempt to get more addons on the way from 1-50. And then once you get to the large5 comments 111 views last activity
-
I don't think I need to visually show how 100% is slow but I'll leave this video here. More than 5 whole minutes to regress a gen and that's if no one ever touches it again. The amount of regression it gives is so not worth as a perk slot it makes the whole "high risk, high reward" thing of running a hex perk actually just "high risk". The fact that it also deactivates after the first death made2 comments 31 views last activity
-
Trapper is one of the OG killers, and arguably the most iconic original killer. But due to him only having his addons changed and not his base power, he has fallen behind other killers. After doing a poll, the majority voted that he needed a buff that allowed him to adapt to the current state of the game. My suggestion is that the traps punish the injured survivors in some way, like inflicting th4 comments 171 views last activity
-
https://youtu.be/bGBarBqg_YI it is infuriating having to spend 5 to 10 min queues just to load into a match and have your teammate suicide on hook and dodging the DC penalty this mechanic attempt escape should be disabled unless you have deliverance or slippery meat this will be a healthy change for the game17 comments 351 views last activity
-
I know this is probably the most useless thing to discuss from this past update, but it's annoying me a fair bit. I understand why showing people's ranks was removed in the endgame, and I wasn't playing the game yet anyway at that time. But why show the characters' prestige level? It just seems like the most useless thing to me. The new grinding system makes it so that everyone will prestige t6 comments 81 views last activity
-
TLDR: I had an alternative to end tunneling, by the end of it I thought of an alternative that I felt would be better based on criticism of my original idea. So: bloodlust isn't that useful to stop tunneling, however if the killer has less incentive to camp they will be less likely to tunnel. They are related after all. I came up with this: Whenever within 15-20 meters (I'm not sure what wou11 comments 81 views last activity
-
https://www.youtube.com/watch?v=i_mAWKyfj6c Here is the new trailer. I really wish we could get new masks for Michael. Like the ones from the movie, but that's a licensing thing, right?5 comments 61 views last activity
-
What if... Let's say going into a map via normal means just gave the standard ol' variation of the map, but bringing a map offering loaded some variation of the map? Doesn't have to be drastic, maybe a special tile spawns, or some sort of special effect/lighting?0 comments 21 views last activity
-
This idea is an attempt to balance the main premise of the perk (become Undetectable at will) with the main problem of the perk (its only real use is camping): When you stand still for 4/3/2 seconds, Insidious activates. While active: * You gain the Undetectable status effect * Your Terror Radius will remain active, but stationary, in the place you were standing when Insidious activated. * Th3 comments 31 views last activity
-
Lately camping and tunneling feel like they even more common and got much more stronger despite the update meaning to discourage it. Ironically tunneling counters the anti-tunneling perks. Off the Record being something that's supposed to protect you from being tunneled, except it's a dead perk slot if a camping killer hits you into deep wounds right after anhooking, so now you have no enduranc5 comments 91 views last activity
-
The reason why nurse is so strong is because her Power simply overthrows the DBD Concept She doesnt need: to kick pallets, vault windows or even generator regression at all in the higher MMR All she needs is chases, and out of all killer she potentially ends them the fastest. This can lead to Survivors often giving up which is very unfun for everybody (especially solo queues) So ... lets0 comments 51 views last activity
-
Hello. I need to talk about Macmillan after update. INTRO I like the idea of adding new tiles to the older Realms. However, just adding them isn't a good idea on its own. Generally maps with bigger tile variety tend to have them very sepearated from each other. Most noticable example is Mount Ormond Resort. Macmillan Estate, like older Realms, tends to have "tile chains" which is pretty no1 comments 109 views last activity
-
"No One Escaped" Score Event Rewarded after sacrificing all four Survivors to The Entity and none have escaped the Trial. Rewards 2500 Bloodpoints to the Deviousness Category. The Change Change: The "No One Escaped" Score Event is now applied to the Sacrifice Category, making it possible to completely maximize Bloodpoint earning potential with the category under normal circumstances.2 comments 31 views last activity
-
not exactly, but when there is one survivor slug, one standing and 2 dead, let the hatch wait 15-20 seconds before opening if the slug survivor is still on the ground, if is on it feets, carried or hook, then the catch would stay close until there is only one survivor left, but, please stop killers from slugging for the 4k, is annoying waiting for the other survivor to bleed out, they are making4 comments 61 views last activity
-
Proposed Buffed Version: Removes the great skill check zone - Reasoning: Making more skill checks appear is bad when hitting great skill checks. Not strong enough to warrant such a double-edged sword. Repairing skill check speeds increased by 50% - Reasoning: Generator counterpart to Coulrophobia. Coulrophobia maintains great skill checks in return for slower speed. This would be no great s3 comments 31 views last activity