Can Lucky Break work with Healing Speed perks and Medkits, please?

Right now, Lucky Break only counts how many seconds you actually spent healing, so if you are using a medkit or heal speed perks, you will recover less than 16 seconds of Lucky Break. I think it would be great to make it work proportionally, so you regain 16 seconds of Lucky Break if you complete a full solo heal on another survivor, regardless of the speed you actually healed at, so if you're running Botany Knowlege/We'll Make It or using a medkit to get a fast heal off before the killer shows up, you're not putting yourself at a disadvantage.

Comments

  • @StrayChowChow said:

    Right now, Lucky Break only counts how many seconds you actually spent healing, so if you are using a medkit or heal speed perks, you will recover less than 16 seconds of Lucky Break. I think it would be great to make it work proportionally, so you regain 16 seconds of Lucky Break if you complete a full solo heal on another survivor, regardless of the speed you actually healed at, so if you're running Botany Knowlege/We'll Make It or using a medkit to get a fast heal off before the killer shows up, you're not putting yourself at a disadvantage.

    It was already really good before when you had to heal quickly to keep the effect so I think it's fine as is.

  • imo it should be charged based instead of time based.

    against mangled lucky break gets better but with buffs it gets worse?

    why do killer debuffs, buff lucky break and survivor buffs nerf lucky break?

    kinda backwards

  • @BubbleBuster said:

    imo it should be charged based instead of time based.

    against mangled lucky break gets better but with buffs it gets worse?

    why do killer debuffs, buff lucky break and survivor buffs nerf lucky break?

    kinda backwards

    This is exactly what I meant, thank you for putting it better! Make it charge based, so you get 16 "charges" (seconds) when you complete 16 "healing charges" (1 solo heal), regardless of how many charges per second you heal. It would also put it in line more with other perks.

    @R1ch4rd_N1x0n said:

    Self Care + Bite the Bullet + intentionally failing skill checks = infinite Lucky Break.

    Thankfully, Lucky Break won't work when healing yourself (SC), but with BtB and intentionally failing skill checks is exactly the kind of thing I think should be avoided. Intentionally wasting your team's time to get more benefit for your own perk.

  • @R1ch4rd_N1x0n said:

    Self Care + Bite the Bullet + intentionally failing skill checks = infinite Lucky Break.

    this doesnt really work.

    sure it is infinite while healing but it doesnt actually recharge.

    For every second you heal you are also a second injured so it is + 1 second and - 1 second of charge = 0 seconds of charge gained

  • The synergy it would have with CoH and medkits would be too good. You'd basically escape every chase, heal up and recharge lucky break. It was already a nice perk before the healing buff and I think it's really solid now, so there's no need to buff it even more.

  • @R1ch4rd_N1x0n said:

    Self Care + Bite the Bullet + intentionally failing skill checks = infinite Lucky Break.

    Self Care + Bite the bullet + Autodidact (in case its on someone else)