Avatar

StrayChowChow

StrayChowChow

About

Username
StrayChowChow
Joined
Visits
17
Last Active

Comments

  • @BubbleBuster said:

    imo it should be charged based instead of time based.

    against mangled lucky break gets better but with buffs it gets worse?

    why do killer debuffs, buff lucky break and survivor buffs nerf lucky break?

    kinda backwards

    This is exactly what I meant, thank you for putting it better! Make it charge based, so you get 16 "charges" (seconds) when you complete 16 "healing charges" (1 solo heal), regardless of how many charges per second you heal. It would also put it in line more with other perks.

    @R1ch4rd_N1x0n said:

    Self Care + Bite the Bullet + intentionally failing skill checks = infinite Lucky Break.

    Thankfully, Lucky Break won't work when healing yourself (SC), but with BtB and intentionally failing skill checks is exactly the kind of thing I think should be avoided. Intentionally wasting your team's time to get more benefit for your own perk.