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N8dog

N8dog

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N8dog
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  • What I want back is my pants... That thieving prick...

  • a week from Bilfday. I'm a time traveler, Bilfday will be a new day of the week in the near future and what you're asking for is getting released on the second ever Bilfday.

  • Generator flow is the one element that the killer can not control. The more time the killer buys with their perks, the more time they have to chase and down survivors. It's not fun seeing a killer run brine, pr, jolt and oppression but as long as it works well killers will do these things. I personally like using corrupt, overcharge, stbfl and bamboozle. 1 perk to prevent things from getting out of hand quickly, 1 perk to regress gens, 1 momentum perk to enhance my lethality and 1 helpful utility perk that shuts loops down easier. Some people may say that I use a balanced build where salty survivors are gonna complain just because of corrupt intervention. As a killer I feel like what I should do is slow the game down, build momentum and down survivors as quickly as I can and that is why I love this build so much.

  • @ImNotBobDylan said:

    Now what if I told you, you can just press the running key on the ground to prevent teammates from healing you and the whole situation would have never happened.

    Thank me later

    It doesn't fully work, at least not on Xbox

  • I disagree as for one it would prevent the use of NOED and plaything. My alternative is that once snuffed the totem turns red preventing survivors from booning it again for a limited time. (maybe 30-60 seconds) this will prevent survivors from booning the same one over again but survivors could still cleanse it for bloodpoints, rift challenges and perks like inner healing or overzealous. What do y'all think?

  • Ghostface, I hate playing as and against this killer and I always have. I'll look directly into his face as a survivor and nothing happens. On the other end, I hide behind a wall or something and still get revealed. It's the worst power ever in my opinion. It never feels like you did something wrong as a survivor when you get exposed and it never feels like you did anything right when you play him and expose survivors. Say what you want about Trapper or Legion being horrible but AT LEAST their power works correctly!

  • I don't think you realize the true problem dead hard used to be. Imagine if you goated your opponent into a mistake in any other competitive multiplayer game and they pressed a button that took this away from you. This perk took the satisfaction of rewarding players for doing well AWAY from them. There was no counter and dead hard validation screwed up several killers powers. That change MASSIVELY improved the game's health and evened out the ratio of killers to survivors. Going back on that highly praised change now would be the most foolish thing BHVR could POSSIBLY do!

  • My two most hated maps, regardless of role are Lery's and RPD.

  • Mathieu Cote's perks:

    Bottom of my heart: Some others are very special to you and you love to show them just how much they make things worth while to you. If you are not the obsession then you will heal the obsession 100/125/150% faster. lowers your chance of being the obsession at the start of the trial. The killer can be obsessed with only 1 survivor at a time.


    I mean it: You'll show 'em, that's for sure. When you stun the killer with a pallet, they will be stunned for an additional 2 seconds. This perk has a cooldown of 120/100/80 seconds.


    Pretty good job so far: great results and progress fills you and your nearby allies with a sense of pride. Upon finishing repairing a generator you and any ally who was repairing it with you gain a 5/7/9% haste effect until performing a conspicuous action or entering a chase.


    What do you think? Like it?

  • 1 second minimal charge waste

  • I haven't seen BBQ in over 100 games so IDK what you're talking about. I personally started using brutal strength and monstrous shrine. Monstrous combos well with devour. They care so much about being exposed that they let the teammate hit stage 2.

  • @Adaez said:

    Survivors almost never got 30kbps in the past,40k might even be impossible.

    When I play good and have a good game,that's very rarely when you play soloq.

    You still get less than 30k bps even if you escape,the games just go too fast and the survivor bp gain from objectives is too litle to get more than 30k bps ever.

    1. I got 36K as survivor
    2. How the hell is it possible for the killer to max out the sacrifice category?
  • @Obelt said:

    https://youtu.be/bGBarBqg_YI

    it is infuriating having to spend 5 to 10 min queues just to load into a match and have your teammate suicide on hook this mechanic attempt escape should be disabled unless you have deliverance or slippery meat this will be a healthy change for the game

    If someone can't take themselves out they'll probably go out of their way to waste pallets or get you killed. The majority of players will still go for self unhooks in appropriate scenarios.

  • You still need to work your way up. The perk is SUPPOSED to feel great and make a huge impact if you work your way to a lot of stacks

  • It is still a very good perk, you just need skill to gain this benefit. You can greatly extend a chase but you gotta earn it and deserve it. You can't just "press E" and win a chase, you gotta play with skill now.

  • I found the new lightweight to be very strong when used well especially when combined with overcome. If more survivors did this it could really drive killer's ire. They want new synergies and undiscovered metas, players WILL find them. I'm pretty sure...

  • @Tactrix said:

    You guys don't see what's about to happen do you? Because Gen Rushing was addressed but tunneling and camping were made worse, this game will be super killer sided now. And for every killer who thinks that's a benefit think it through. Survivors will quit. Not slow down, QUIT. When that happens your que times will triple. But that won't fix anything, because the game will still be broken and killer sided. The only people who will not get 4k are the ones playing into SWFs or baby killers. And from that point you will see a heavy decline in the population of this game. Because as much as you laugh about survivors quitting, you need survivors to play this game. So have fun with that.

    funny, I remember this same problem being a thing earlier but dead hard and swfs were making the survivor side too strong. The ratio (on average) was 30 survivor players to every one killer player... THIRTY... This is a one v. all type of game. For a one v. all type of game to work, the "one" needs to be and feel SIGNIFICANTLY stronger than the other players. All the strong loops are still strong. If you don't like the fact that killer got some highly needed QOL upgrades then uninstall DBD and play a different video game. I've been a survivor main for three and a half years and I LOVE this update.

  • It's helpful but players are using it wrong. Sure, it's a long window of endurance is great but some players get unhooked and think "well, i'm gonna try to convince the killer to chase me for the next 80 seconds." Now i'm not gonna pretend that someone with endurance distracting the killer is rarely gonna be helpful. The problem here is perks sometimes puts game sense on the back burner. If you're behind pace on gens or another person/people get hooked or something you need to get things on track. One person choosing not to advance game state is EXACTLY what the killer WANTS you to decide.

  • I can actually try fun builds as killer now. I don't feel forced to use 4 S tier perks. I feel like I can play how I want to and If I play well and make smart choices, I'll have a decent or good round to show for it.

  • @GeneralV said:

    https://forum.deadbydaylight.com/en/discussion/comment/3072725#Comment_3072725

    I am happy for ya, mate :)

    Being able to enjoy DBD is an amazing feeling, isn't it?

    I remember when I did. When this game provided me with a level of enjoyment that no other game could. Hopefully you will have as much fun as I did back in the day.

    Good game!

    I started playing in January 2019 and GOOD LORD it sucked being killer!

  • Playing killer is actually fun and rewarding now. Dead hard is not an oppressive "nuh uh" button that takes the reward of downing a survivor who makes a mistake away from you. I thought it would be fun to experiment with brutal strength with the new "fast breaks" and when I baited a drop it lead to such fast hits and shorter pallet loops. I made good choices and played well and I got a landslide victory. Killer finally feels like "the power role" which in a 1 v 4, it should. When I'm a survivor I now have to treat adept killers with some respect. I have tried new perks out and have had a lot of fun doing so. I LOVE the state of the game right now and i'm so happy to finally see a healthy game state.

  • @dugman said:

    Headless Horseman sounds pretty cool. I think the only thing that might concern me is it seems unlikely they'd be able to do an actual horse in the engine. They could obviously have a headless killer running around but that kind of loses the theme if he's not on horseback. (Or if you were going for the modern spinoffs, a motorcycle. 🙂)

    I think a horse can work. I think the horse would work as a weapon too. Headbutting survivors, smashing pallets, the works. Obviously this killer would need lots of special animations

  • Indoor Red forest... I didn't think such a travesty was even POSSIBLE!

    in RPD MAP Comment by N8dog
  • people are saying the street is a dead zone but the street can have multiple god pallets and you can go from pallet to god house, god pallet to god house and pallet to god pallet with no threat and the totems spawns are bad for killer.

  • I don't like EVERY change but I overal like these changes

  • @bittercranberry said:

    everytime i run killer for 4 gens or till EGC, i have to get tunneled & camped.

    and no i dont run DS in my builds.

    it got so bad in my last game that everyone hopped off gens to body block but killer just slugs till he gets me?

    "dont run me or be good at looping or ill tunnel & ruin the game for you since im bad at the game."

    this game rewards bad gameplay & people who abuse horrible mechanics.

    were you using a flashlight and/or dead hard?

  • I wonder how heartily Doctor mains laugh at all this "tracking perk" ordeal...

  • @Mekochi said:

    I would love to see Rick Grimes or Daryl Dixon as a survivor

    My vote for a walking dead survivor would be Lee, Glen or Clementine

  • so you think survivors SHOULDN'T be allowed to risk their own demise to save an ally on death hook?

  • Many "Alternate attack" killers already HAVE add ons that do this. These values are buffed and nerfed on a case by case manner across various updates. I don't think huntress will get a faster successful hatchet cooldown any time soon for example.

  • I mean... You should NOT run self care without botany anyway...

  • I don't see a reason to RUN we're gonna live forever anymore. Desperate measures, botany knowledge, we'll make it... Hell! Even AUTODIDACT heavily outclass this perk now...

  • I have an idea. What if there was a keyhole under the gate lever? Keys other than the broken key could increase gate opening speed similar to using a toolbox on a generator. Some add ons can increase this speed or grant efficiency bonuses. Keys wouldn't be oppressive like they were before hatch rework (especially in SWFs) and they would still serve a purpose of escaping the trial with up to 3 allies or alone in a quicker way. I think running a key with resilience and wake up would make for some super fun "last minute hero" builds and if the killer knows the last survivor has a key and both of them are thinking "It's closed... are they going for gate or hatch?" Will be a lot of fun prediction and strategy for both sides.

  • Well with nurse, learn how to force her to play prediction based instead of reaction. Do this and you can cause that 0.01% of nurse players regret being born. Thats what i do.

  • When I play Bubba I happily basement all dead hard users. I don't care if the other 3 escape. I want to make that jerk regret that they brought dead hard.

  • "leave lobby" exists for this reason.

  • I will not give up corrupt. That big help at the begining is WAAAAY to good.

  • @Sheffield said:

    I die every time just because the others do a 99% door.

    My idea is 3 Save stops in Exit Gates Progress 25%, 50% and 75%

    So if a 99% door is released it falls back to 75%

    I think this would be even better if bloodwarden increased this drop back

  • Let's say SWF is disabled. The player count drops, dbd is no longer enjoyable as a fun time with friends. Daytime killer queues become longer and people playing on same hardware STILL set up parties for information. So basically it STILL happens AND the community falls apart.

  • @Vyne456 said:

    I watched the whole resident evil content stream on YouTube and realized something very awesome that could be in the future for Dead By Daylight. You can now see Ethan Winter's face in third person mode on the gold pack. Also since rose's dlc, and third person mode is coming RE Village.

    Do you think that Ethan Winter's can be either a legendary skin or a next RE chapter? If not, tell me why?

    I don't believe Ethan will be the R E 2 survivor. They do not have a strong tie to Wesker. With Chris and Claire already being legendary skins, my bet on R E 2 survivors would be Rebecca Chambers and THE... BARRY BURTON!

  • @deKlaw_04 said:

    Can someone explain to me why the park should deactivate in the endgame? I have seen so many people suggest that. I don’t really understand it tbh. I think the perk is fine the way it is.

    I think it should deactivate if you try to open a gate, I don't think someone should ever be completely invincible for 60 seconds.

  • @MrCalac123 said:

    It's cool. Looks fun on Huntress and Trickster specifically.

    yeah, Huntress is CLEARLY struggling...

  • I like using devour hope on wraith. When you excell at getting first hit easier than other killers and it's all one shots...

  • Dead hard is the problem, a chase with survivors having a 3rd health state makes downing survivors quickly and efficiently much more difficult.

  • So one arguement i've seen is that you hit them by that safe pallet and they vault it then it gets destroyed... It's a SAFE PALLET. They aren't going to get hurt by it. You should just break it anyway. This perk is just outclassed by brutal strength and spirit fury. The "worst thing" that ever happens with spirit fury is they know you'll trigger it so they drop it early so you need to break it which is GREAT anyway because you're burning a limited resource away. Dissolution i think is the worst killer perk since beast of prey which some people say has some good to it atleast because you can surprise around a corner without circling. When you're down there with beast of prey and predator you KNOW you're just plain awful! I say monstrous shrine is a better perk than this. Sure it's not often that you'll gain its benefit (maybe once or twice per match on average) but at least it IS a benefit and the effects do not backfire on you.

  • What the heck is Batham? Does Batman keep it in the Batfridge?

  • well DBD, you finally did it! You put the worst ######### thing from almost every 1st person horror game and put it into yours. Limited visuals just piss me off. The only thing they do is take fun away from players. Any time it activates i'm like "I can't see worth ######### for awhile." That is not fun it is not engaging. The darkness doesn't even make the dredge stronger in chase anyway, at the distances of chases you'll STILL see the killer just fine anyway. The darkness of the nightfall is nothing but artificial frustration. I don't think i'll be playing much until the "new killer novelty" wears off. I do NOT want to deal with crap in 9/10 matches!

  • I hope THIS rework doesn't ######### up the frame rate so bad that 80% of platforms can't even PLAY killer... AGAIN!!!

  • so it takes a few seconds away to mend. Never bothered me much. I think it should prevent exhaustion recovery, cause much larger blood spills, increase pain grunt volume or frequency. Any 1 of these would help. Being in deep wounds never has and never will bother me in its current state.

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