N8dog
N8dog
About
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- N8dog
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Comments
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I think Leatherface is the easiest licensed killer. Catch them in a good spot, chainsaw. Want to create more ops for it, bamboozle. Original I'd say Legion. Press button, run fast for easy first hit, then decide to pursue first target or try to find a new one.
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2912756#Comment_2912756
That's still broken. Yes, 2 Survivors are now needed to heal, but they heal in 15 seconds.
And it's still not addressing the actual flaws of Boons, which is that they can be replaced infinitely. Survivors are rewarded for taking 30 seconds to place one.
Whereas Killers are punished if they leave it (faster heals) or punished if they remove it (time spent not pressuring gens, and it gets replaced 5 seconds after they walk away).
It takes as long to boon a totem as cleanse one. Survivors can solo about a 5th of a gen in that time. I once had a dumb survivor boon the same totem over and over and because this doofus didn't do a gen I got a 4K with three left. If you know someone is gonna run back and boon it again then snuff it, 5 seconds for you and 20+ seconds lost for them. Boons can be used by a smart killer to waste a survivor's time and clean house by smacking an injured survivor that you know will be there. I think COH is strong and needs a change but I don't find it broken since a smart killer can play around it to a great advantage.
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killers like Trapper, Onryo, Hag and Demo can use their power to keep gates closed much longer. Removing this from them (especially for The Trapper) would be devastating.
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Here's my proposed rework of COH
+Increase healing speed to 100%
-remove ability to heal self (medkits and self care heals at their ordinary effective speed)
+all survivors outside the range can see auras of injured survivors inside the range
This would allow it to help survivors be patched up as intended but you would still need another person to do it.
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fake outs... They're a thing...
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spirit got nerfed to be more fair. She was used (and abused) so often because her power took the "reaction and strategy" element away from survivors. Now with her changes she actually needs to do something to earn hits. I still think she's strong but her hay day has certainly passed.
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Slow down and gen completion is something the killer doesn't control. Survivors decide entirely if and when they leave a gen or commit. The strongest killer perks are slow down perks because "more time" is what they want but can not do anything base wise to get. That's entirely the choice of survivors.
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Killer animations
Quick attack: The horse flicks its head forward
Lunge: The horse jumps forward with a headbutt
Pallet break: The horse crushes it beneath its front hooves
Wall break: The horseman holds up a sword and crushes the wall, the horse neighs
Vault: The horse leaps up and through before looking back down as they land.
Generator damage: The Horseman clenches his fist causing astral energy to damage the generator
Successful hit/cool down: The horse trots slowly, The Horseman pets its mane while laughing maniacally
Stun: The horse snort while The Horseman pulls the reigns back in an attempt to maintain control
Pick up: The Horseman's left hand radiates with blue, fiery energy as he hoists the survivor in the air and laughs maniacally (flashlight save time is right between the 2nd last and final laugh)
Mori: The horse brutally tramples the survivor to death. After this the horse whinnys and stands on its back legs as The Horseman holds his jack'o'lanturn head high laughing maniacally
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ur trash, ur mom trash, ur just whiney cry baby. Git Gud scrub... JK, I think it's a decent idea and I wholeheartedly agree that dead hard needs a serious rework.
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I ran a Billy around the map for about 9 minutes from the start of the trial, got NOEDed while trying to leave through the gate and got face camped to death... π’π’π’π’
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Not bad...
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Myers, two things needed
- 4.6 m/s in tier 1
- Constant stalk speed instead of proximity based (finding that long distance spot barely poking around the corner should be REWARDING. not time consuming.
- Infinite or increased evil within drainable out of survivors
Other than that, I think he's fine. He feels like a relic with the way this game has evolved and if he got that it would be a huge but not game breaking improvement.
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No, Tweek, Ms. Choksondik
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My top 3
- Ghostface
- Ghostface
- Ghostface
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Dead hard takes the fun away. When almost every survivor has a "nuh-uh!" Button taking away the satisfaction of pulling off good plays that can be used several times per match it's just not a rewarding experience.
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Easiest solution: Remove/neuter dead hard
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hey, at least it's not "The God bus" all over again. Screw that disaster!
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Remove the invincibility or the distance. Even if one of these were gone it would STILL be the strongest exhaustion perk in the game.
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Buff mah boi Wraith. We can make The Wraith great again!
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Dude, you should have made this a poll.
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@FlameGNG said:
why is there a DC penalty when 2 teammates leave? its UNPLAYABLE TO PLAY 2 V 1 ON 5 ****** gens if someone disconnects within the first 1 minute the match should just be cancelled for everyone else
you're putting more trouble in a troll's hands. That would be brutal!
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@Aneurysm said:
Are survivors gonna be extra suspicious if I play spirit now, seeing as she seems to be the AI fave? I may have to play even worse than usual to reassure them π€
well, you can't use 20 stridors and a few hundred of your best add ons to phase around instantly so have your fun.
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super cheat AI survivor bots with 20 stacks of tenacity, no mither and unbreakable coming in 2 weeks or less. I'd bet on it.
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the game SUPPOSED to be killer sided! It's a 1v4 game in which the 4 have do what they can to waste time of the killer effectively so that as many of them possible can survive. If you or one or more teammates are going to be incompetent while they in turn are not, then they SHOULD obliterate the survivors. 1+1 does not equal fish.
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Long live king Bubba! He's the only one who can endlessly tortute "bully with friends" groups.
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what is this Iron Will everyone keeps going on about? I'm an Ace main.
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Well there's a thing known as [redacted] and rather than the torture of a squad ruining their fun killers will just slug them to avoid this issue.
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@NemeanXIII said:
https://forum.deadbydaylight.com/en/discussion/comment/2881588#Comment_2881588
Wow so faraway,so many people are talking about the 6th, I thought it was sooner.
Thank you for your answer
Game came out June '16 so...
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June
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If you macroclick and teabag a pallet and then don't enjoy being the 1st to die then lose the bad manners and change your playstyle. Being the super medic can be very rewarding you know.
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I saw a video (think it was one of plebsie's) where as a joke he and a friend dedicated themselves to see how many hud icons could show up at once.
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you'd think an original survivor used as frequently as Jeff would get more cosmetics. I haven't even seen someone USE Feng in MONTHS!
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@Hex_Ignored said:
You can use nemesis (the perk) or furtive chase to generate more obsessions. You can also tunnel survivors. 9/10 times they have ds which also generates a new obsession. But I do agree that these challenges are just tedious.
Furtive chase will not generate a new obsession after killing the obsession because to make another survivor the obsession, that survivor has to unhook the obsession. It's a great perk if you're doing the challenge for HOOKING the obsession but it won't get you extra obsession kills.
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@Iron_Cutlass said:
https://forum.deadbydaylight.com/en/discussion/comment/2878778#Comment_2878778
Good players expect a bunch of regression, maybe Bamboozle for anti-loop, but that's it, eating pallets becomes more efficient with Spirit Fury + Enduring, normally people drop pallets when they get the chance since eating pallets is a good way to waste time if all other teammates are on gens. SF+E just increases the speed at which I eat pallets, survivors are forced to either start to conserve or use all of them up and not have anything to work with. Most maps end with large deadzones and barely any pallets. On the plus side, really good for archive challenges involving breaking pallets.
yeah, even a tier one bamboozle is ultra strong on bubba
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I think if we want to delete the hackers we need to delete the account sellers giving them new accounts to cheat with. Where's that counter-cyber terrorism vigilante group Anonymous at these days? Maybe they'd figure out a plan for these hackers.
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i think it should work like this. You bless the totem to gain up to a maximum of x tokens. For every heal completed lose a token. If the tokens deplete it auto snuffs. If the killer snuffs it you lose all tokens. I think it's fair and makes it less abusable.
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I'm not saying that "killing the obsession" is difficult. It's the lack of means of doing it twice or more that makes it grueling.
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Only if dead hard grants distance OR invincibility, not both
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I think it needs to drop back to 75% effect. There are certain times that you can't move. Maybe the wiggle effect could be removed but slightly lower the movement speed of the killer.
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I think he needs 115 tier one. That or the further away you are the more evil you drain. 'Member when Myers was kind of good? I 'member.
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survivor: Check the record: (the survivor with this perk would be a lawyer) you know how important it is to have the facts. Upon the start of the trial, check the record activates. For 10 seconds the icon of the killer's power will be placed at the bottom of your screen along with up to 0/1/2 add ons used by the killer if applicable.
Killer: Hex: Overextended. It would be a shame if someone were to pull a muscle... The duration of time that a survivor hit by your basic attack gets a speed boost is reduced by 20/25/30%. If an affected survivor is restored to the healthy state they can then see the arua of this totem within 16 meters. Healthy survivors affected by Hex: Overextend make grunts of pain but 50% quieter and can be heard at half the normal distance.
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i think flashlights need a cooldown
@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2875525#Comment_2875525
Yeah and it is not intended mechanic at all. Dunno why it is still in the game.
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Freddy was strong, many would put him around upper B tier or lower A but these nerfs were so badly damning that he dropped to like low C
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@Shaped said:
Yeah but some of them are not always malicious.
How do you differentiate as someone looking at the reports? With video evidence?
Even then you could make mistake sometimes and person gets punished. Then people will get scared of accidentally crouching or maybe even hitting a person on a hook when not intended.
I hate toxic bm myself but dunno if anything could be done about it. I would at least start with addressing macro clicking because it hurts people with certain health issues.
macro clicks are very bad manners especially since the sound and flashes can trigger certain disabilities, disorders and health problems.
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even with wake up, resilience, spine chill and the effects of leader it would STILL be impossible without speed hacks for a survivor to pop it near instantly.
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yeah, I was wondering that too. If someone mends right away, you could get more than one on them especially with terror radius adjusters and add ons that give extra detections range or longer duration.
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2875399#Comment_2875399
No idea, but let's not fall into the trap of assuming that the notification being removed has made it useless or even considerably weaker. The slowdown that it provides now is just as potent, if not moreso, than the notification- it's just got a built-in counter in a way the notification didn't, so I don't think it warrants being a hex.
I miss making the alert from it a key part of my four hexes builds...π’
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Why did they remove the notification? That was the ONE THING it had to make it viable for hex builds!