N8dog
N8dog
About
- Username
- N8dog
- Joined
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Comments
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many killers are too tall for me. Maybe I should cosplay as The Crapper instead. "I even my own theme song 🎶here comes The Crapper. You better watch out for his crap.🎶
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Maybe add 53,594 charges to a generator would be ok. Remember that most achievements will start counting AFTER it gets added
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Self care isn't used properly. It's fine to use it if your side is far ahead, if you're on death hook or if you are about to go and try to open or escape through the gate but if you want to use it for every injury pair it with botany. This makes it take 19.27 seconds to heal which is 3.27 seconds longer but I think 3.27 seconds extra is worth not requiring 2 people locked up doing one heal.
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it needs to replace some pallets with some vaults. Perks like bamboozle or lithe always feel like a wasted perk slot on this map.
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I think Oni should have little floaties and an inner tube due to heavy armor being a sinking hazard. Trapper should have a snorkel under his mask. Meg's swimsuit should either be a competitive Olympian style one piece or a lifeguard swimsuit do to her being athletic. Kate should have a denim swimsuit because she's your classic sweet, southern belle. Yui should have something super kawaii. Jeff I think should have a white tank, cut off shorts, sandals and not have sunscreen in all the way. He has that scraggly beard so why not go full beach bum here?
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Noed has had a comeback. People are less likely to cleanse dull totems due to the fact that you can not have boons up if people cleanse them. At least it activates more often.
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Well the lack of killers only appears to be a problem at night at least where i'm from. If I try playing killer in the morning or the afternoon it takes an eternity. During the night killer players are very rare. An attempt, but not helpful attempt i've seen is making more killer daily rituals. It has to be intentional. I have more survivors and survivors have generic rituals. I personally hate that there isn't a generic killer daily ritual. It's always either "sacrifice 2 survivors with (killer x)" or "(achieve power related event x times with killer x)" well if a killer is not one of your preferred killers or has a high skill curve so you don't want to invest tons of bp and practice into learning this killer you won't want to do it. Why can't we get "down a survivor x times" or "hook a survivor x times?" I'd rather use the killers I like using to complete a generic task than torture myself with a killer I haven't either played a lot or invested the bp for perks I like.
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I personally think that any survivor who uses dead hard, decisive strike, iron will or adrenaline has no right right to complain about noed. So you believe survivors should get rewarded for playing poorly or get a second chance but the killer who got chased around by Feng with a flashlight should never catch a break? If you hate ALL second chance or catch a break perks that's fine but don't you dare whine about one side having griefer perks and then using your own.
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I'm not saying ALL of these should be used. With 99ing gates being the way to go Blood warden just does not function well. I really think it needs reworked ESPECIALLY since it has been the way it is since prior to the end game collapse mechanic was implemented. Since you play most of the trial without a perk it really needs to do something reliable and strong which I think it fails at.
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@Mandy said:
https://us.v-cdn.net/6030815/uploads/985AXDZ4E4UA/crctk9y-5b1-5d.png
As shown in the recent Q&A stream, we have a proposed rework for Object of Obsession and we really want to hear the Community's Feedback on this.
Please comment your thoughts, ideas etc onto this thread for us to gain as much information as we can with regard to the above proposal.
Keep it civil please and be as constructive as possible, otherwise your comments will be removed and your feedback then not heard!
{disclaimer - remember this is just a proposal for a change, not a guarantee that it will change or will take this form}
I think it shouldn't trigger in a chase. That could make it too hard for the survivor to lose the killer.