Sheffield
Sheffield
About
- Username
- Sheffield
- Joined
- Visits
- 419
- Last Active
Comments
-
I don't know why, but he's always silent the entire time I'm on the move. There's nothing you can do about him. You can do something about other people without a terror radius, but not him.
-
I always pay attention and always turn the camera but he always comes around the corner and there's not much you can do except get hit
-
Really? then I always get a free hit cool 👍️
-
Currently I still have the problem. And apparently only I have it. I play on the PS5 and my friend also plays on the PS5, but it is not the same for him
-
The thing is that I play Solo and my Teammates don't really help with hit tanks or do Gens.
And if others are tunneled besides me then dc't.
Played 3 rounds again today and I was immediately tunneled away.
Of course you can understand that it is more effective as a killer, but as this one survivor it takes the fun out of the game EVERY ROUND.
-
@CookieBaws said:
Why are you running WoO with open handed? It gives 32m already.
Bond in combo
-
@Seegson said:
https://forum.deadbydaylight.com/en/discussion/comment/3005989#Comment_3005989
How gate regression would help you survive in any way? Your are not the first one posting the exact same idea pretending to be a surv main. EGC was introduced to force survivors out, to prevent holding killers hostage, not to give killers free pressure. 99% gates is a valid strat just like camping and tunneling. Deal with it
Falling behind is an idea to tempt more to open the gates.
-
@Seegson said:
https://forum.deadbydaylight.com/en/discussion/comment/3005967#Comment_3005967
Probably a killer main. But if he is really a surv player he is just bad and blames everything but himself for him dying
then you just have no idea and don't understand what it's about
-
@KerJuice said:
https://forum.deadbydaylight.com/en/discussion/comment/3005927#Comment_3005927
I am so confused bro- why are you dying if a gate is 99%? Why would you want it to regress and drop down to 75% after they 99ed it?
so people don't do 99% anymore
-
@Chocolate_Cosmos said:
Yes, please. I hate 99% gate... it's more like 97% the gate because many people will leave it that it takes like extra 1s to open lol.
just had the following situation:
I knew that a Survivor would open a door (Main door on RPD) and I ran around with the Killer (Mirror Myers). Then run to the door and the Survivor has taken a hit. I'm just wondering ######### really?
end result: could not open the door itself and was dead
-
@KerJuice said:
”I die every time just because the others do a 99%” Huh? I’m confused. Are you the killer or the survivor cause it sounds like you’re a killer main hoping for exit gates to regress after being 99 so no one can escape as easily…
‘If you are the killer, what do you mean by “I die every time??”
No! I play as a Survivor.
I really want to know what's going on in other people's heads so they never open the door and I'm always dying of it.
-
@Blueberry said:
Gates should just passively regress if not opened
exactly or something.
At least the 99% doors should come to an end. You have enough time anyway.
-
@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/2749336#Comment_2749336
I actually didn't want to comment on this thread, because I am myself a bit tired of it, but yes, you are right.
All exhaustion perks give you a speed boost if you satisfy their activation conditions, but only once such perk can be activated on demand literally on the press of a button, and on top of that give you I-Frames.
And it feels so very disheartening in a way, that no survivor player can relate too, when you get looped for a good minute, but gain on then, because you play better, and then, when they finally make their mistake and you should get your down, they just dead hard, i-frame through your strike and dash to the next tile set, while a gen pops off in the distance, leaving you with nothing to show for your hard work.
This feels very disheartening, and not like you get punished for an honest mistake, but that you get punished even though you played it perfectly. When in a tight loop, against a very good survivor, you don't have the luxury to bait out a DH by breathing in their neck for 3s,you gotta strike, or the chance that you worked for the last 40s is gone. And then DH, and it all breaks down.
I am sometimes taken a back when a survivor unhookes themselves when I'm not looking with Deliverance, or pick themselves up from the ground via Unbreakable, but all these can be taken with some humor or by being a good sport, because they chose these perks for their builds. But DH is so versatile, so strong and can be used to invalidate so much work, just by the press of a button, that I really despise this perk.
Getting rid of the I-Frames and just staying a distance perk, like all other exhaustion perks, would go a very, very, VERY long way in mending the wound this perk has struck in the heart of this community.
it couldn't have been phrased better 👍️
-
@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/305051/dead-hard-ruin-the-game
I got that Dead Hard is too strong, and while we may disagree to the extent, you're not getting 4x Dead Hards every round. You could be getting two, and three, and sometimes four, but every round? The hyperbole forces people to not take you seriously.
then get my survivors who only play dead hards
-
@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/305051/dead-hard-ruin-the-game
I got that Dead Hard is too strong, and while we may disagree to the extent, you're not getting 4x Dead Hards every round. You could be getting two, and three, and sometimes four, but every round? The hyperbole forces people to not take you seriously.
then get my survivors who only play dead hards
-
I think it definitely needs to be changed. If it has to be so that it can only be used once or something. it's too frustrating and playing as a killer is no longer fun
-
Here the sme problem. 3x now 99% heal and Medkit is empty.
1x Yellow Medkit with 24 charges + 8 with Add on
2x Brown Medkit with 16 charges + no Add on
-
Fixed an issue that could cause a global flicker in the environment while moving around the maps.
Is not fixed. It still flickers.
-
Crybaby? I don't care.
And Bait the Dead Hard? Are you serious?
For me it is so that you can always reach places that you would otherwise not be able to reach.
And if I change the aggro then that person does that too. And I have to run after stupid and hope for luck.
The best example is you make a good play or outplayed the Survivor and then just press one stupid Button and that's it.
-
@Spill said:
As a frequent Dead Hard user, it fails me more than it works. And I bet that's an actual statistic the devs can back up.
So just a reminder to killers, you only notice it when it works. When in reality you have received thousands of downs on failed dead hards.
When someone pulls off a successful DH, it's probably because they were already superior at looping you.
DH grants you 1 second of immunity and hardly any distance. If the survivors do achieve distance that's because they skillfully planned their route. That's fair game and not any fault of dead hard.
And it's no different than Sprint burst. SB adds time to the beginning of the chase where DH adds time to the end of the chase. Its the same extension except you are so thirsty for the down you only complain about DH.
Kind of funny that you can loop 100x again or come back to Palettes or Windows.
With me they always press it beforehand just to get to certain places.
-
It rarely happens but I think it came with the Update.
https://youtu.be/KBKZ8IDHEgAHere are my Clip (PS5) you can see a lot of blinks.
-
@JawsIsTheNextKiller said:
This might be helpful, I watched a Twitch VOD of someone playing on PS5. The screen flashes at 45 minutes and 23 seconds:
https://www.twitch.tv/videos/1057467042?t=00h45m00s
It does it lots of other times too but this one was really clear.
Exactly the same problem :)
-
A good Idea would be to give this Perk a Cooldown.
For example every 40 seconds you can see the Killer for ... seconds and not permanent.
-
I played a Match with 4 Survivors.(Red Ranks) The first Survivor Disconnected at the start of the trial and i got 1 Hook WOW.
- Badham Maps are very stupid for Killer (1. Million Pallets)
- Dead Hard is so powerful that I lost the entire game because of it and had no fun.
-
Yes here the same Yui 60/83 Perks Tier 3 and now 3 to select.
-
I just leveled another character and there are 4 to choose from.
I think it only affects Steve Harrington.
-
Sure here you can see
-
-
the same here.
had also surprised me. Killer was a Hag and i Decisive Strike him and under 5 sec. i am dead lol.

