Feedback and Suggestions

Our team will be happy to read these!
  • I would like to suggest that Surveillance's white generator aura be prioritized over other generator aura colors. Surveillance has an effect where a kicked generator that is regressing has a white aura. If the regression is interrupted, then it's temporarily shown in yellow then loses the effect. If gen progress goes to zero, it loses the effect entirely. It's an interesting information per
    0 comments 11 views last activity
  • billy on rpd dc and i dont blame him but we just started the first gen... why am I sad? I FREAKING LOVE BILLY, he wasnt using bamboozle or any total gen regress build. this guy just wanted to play billy with shadowborn, enduring and lethal pursuer and 1 more perk, this would have been a fun match and if he was good then even better :(
    0 comments 21 views last activity
  • (not native speaker here) I played a round of survivor earlier and once again we had a killer (6,9k hours!) who shone mainly through (proxy)camping. One team member was hooked in phase 2, I went with another member and the killer changed his proxycamping into a nice facecamping. The other member started the unhook process, broke off and was hit by the killer and immediately ran away so that I co
    2 comments 31 views last activity
  • So, I tried the orange glyph challenge for the first time today, and does anyone else notice the visual effect is almost exactly like a migraine aura? for us migraine sufferers some will get visual disturbances prior to the onset of migraine pain and losing the periphery of your vision is a common one. The visual resemblance is almost enough to create phantom pain and trigger a migraine-like aura
    18 comments 331 views last activity
  • 4 sec stun. DS will deactivate by Conspicuous Actions or if The Gates are powered (all Gens done or Hatch closed) 60 sec perk duration after being unhooked. It will also force the cooldown on some killers' powers such as Spencer's Last Breath (Nurse cannot instantly blink at you after DS), Yamaoka's Haunting for Spirit, DS will overheat Bubba/Hillbilly chainsaws forcing their cooldowns, will res
    9 comments 81 views last activity
  • For example, open hatch with key two times, and avoid a basic attack with dead hard. The hatch has changed since this challenge was given. Back then, the hatch spawned with three survivors left and one generator left to complete. Now, the hatch only spawns when one survivor is remaining and requires the killer to close the hatch for you to use the key. That's a massive spike in difficulty. Dea
    8 comments 41 views last activity
  • Isn't the distance between these two generator way too little? The map is Backwater Swamp - Grim Pantry, the tile is Str_Maze_01 I suggest that no more than one generator would spawn on this wooden structure. It's way too easy for a Killer to patrol them.
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  • killers are weak sometimes survivors escape so buff killers especially nurse and blight because 1 out of 10 games suvivors escape
    4 comments 41 views last activity
  • Imagine if a survivor could shout "Hey!" and be heard over a 20 metre range. This would be a great buff to survivors in general but especially to the solo survivor. It could be used to get another survivor's attention to get a heal, get help on a gen or alert them to a good item in a chest. To prevent this from being annoying it should not be useable in the killer's terror radius and have a
    8 comments 61 views last activity
  • Sadly with the change, Iron Will is useless now. I am totally biased on that one, it is basically the only Perk I really care about, because I just cannot stand grunts of pain at all. However, if Iron Will does not reduce Grunts of Pain by 100%, it is useless. You will never see Survivors bring Iron Will Tier 2, because it does not help, if the Killer has a Headset, it will do nothing. Only at 1
    15 comments 591 views last activity
  • What would you all think of a more... permanent (or at least longer lasting) PTB where they upload smaller changes like small perk reworks (or small batches of changes, but not as big as the ones we normally see) to see how the community handles it? A LITERAL PTB, so to speak. This would probably require the whole "needing to install another client again" to be fixed, but it would allow for long
    5 comments 21 views last activity
  • Hi! Hopefully some developers read through this and implement something based on this feedback. This feedback is unrelated to the new progression system. Bloodpoint Offerings 2.0 Merge all of the category based BP offerings down to yellow/brown level at 100%. They make NO sense to be at the green rarity when the escape cake exists at yellow and outclasses them completely. Merge the 25% fo
    1 comments 11 views last activity
  • There are no more lawsuits. It's time to add him.
    8 comments 131 views last activity
  • So, lethal is supposed to increase by 2 seconds any aura reading (AR) for the killer. However, this is not entirely true: it increases by 2 seconds only fixed time AR. If the AR is only activated during an action (e.g. with Nurse's Calling, or the Bubba add-on "see the aura of survivors while revving your chainsaw ") Lethal Pursuer does nothing. IMHO this really removes some wonderful pote
    0 comments 81 views last activity
  • Why is there such a poor state of servers for the game? I mean seriously. This has been going on for literally years. For anyone new, this is called getting "Dedicated Servered". I can't remember the last time I played a game with dedicated servers and they were this bad. I'm not even going to harp on optimization, because that's a different beast. -Rubberbanding has been an issue since BEFORE
    5 comments 71 views last activity
  • I can understand the endurance effect being deactivated in the end game but there's absolutely no reason the perk's other abilities shouldn't work.
    1 comments 71 views last activity
  • Greetings to whom it may concern, I'd like to first thank you for your time in reviewing what I have to say about the primary killer I play. Second, I'd like to provide a few credentials to certify my experience in actually playing the killer kit: I've played the game since 2018 and have been streaming Ghost Face gameplay since late 2020 on Twitch as 'Dresden051' and at the time of this writing
    1 comments 31 views last activity
  • Are there any plans for adding support for Linux and the Steam Deck? If so, is there an ETA for it? I currently dual boot, and DbD is just about the only reason that I switch to my Windows partition. I suspect that adding this support would also increase the playerbase as it would make the game more accessible. Thanks!
    1 comments 91 views last activity
  • Hello bhvr. Altho i have never gone over the 5 minutes matchmaking lock, i do find it strange that you don't have a failsafe for when the game crashes. I was just now playing a match on midwich and i opened a chest near a player who did a generator, the player stood up and then after a short while dced. I thought oh how unfortunate, i then went to that gen after opening the chest and i also dc
    0 comments 21 views last activity
  • I wont be able to reply to any posts in a few hours since I will not be here anymore till I am back sorry about that but ye lets get started. Small info about me as Dredge. I have tossed aside my crown as an Oni main and I am now proudly claiming myself as an Dredge main with a kill rate of 3,2k so far. I have learned a ton of very interesting ways to play dredge, builds and also new mindgames th
    Mod
    19 comments 191 views last activity
  • This is worse than Forever Freddy! Legions stacking dying light, thana, call of brine, overcharge (or some variant) with iridescent regression or mending add ons. By the time you've mended your gen has lost more progress than you can make up by the time they come back to your generator (assuming you AND your teammates hit every single overcharge skillcheck!). This is especially a headache in sol
    14 comments 711 views last activity
  • I'm not sure if this is intentional but if you spend the entirety of lucky break and then heal a survivor while still injured it will instantly start spending it as you gain it back and this makes it hard to want to run it as then I'm incentivized to prioritize getting myself healed over my team which then defeats the point of trying to get it recharged in the first place. Maybe it should only t
    1 comments 41 views last activity
  • At the start of the trial, 4 random hooks are changed into Scourge Hooks. The auras of Scourge Hooks are revealed to you in white. When a survivor is hooked on a Scourge Hook for the first time before the exit gates are powered, the following effects apply: When the exit gates are powered, the survivor's aura will be revealed for 5 seconds and the survivor will suffer from the exposed status e
    12 comments 262 views last activity
  • I can understand legendary skins and those which completely replace the character being linked/locked to each other but that still doesn't justify the way you're treating her other outfits. All I wanna do is combine her black hair cosmetic with the other regular cosmetics from the store. Look at her, this right here is my greatest pride. And I can't even play as her without risking to lose it al
    24 comments 582 views last activity
  • Lookout In the darkness of the fog, you're the beacon that lights it up. Any survivor within 8/12/16m of you are immune to the oblivious and blindness status effects. While active, the status effect's timers are put on hold (if timed). Whenever you see the killer's aura, survivors in the radius can see them too.
    6 comments 31 views last activity
  • Hello! The Julie's Mixtape add-on for the Legion makes it so after being stunned by a pallet during Feral Frenzy, your power gauge recharges entirely after the stun duration has finished. This feels VERY clunky because you have to wait a bit before being able to use your power again, often leading to breaking the pallet instead of vaulting it. A very simple change to fix this would be to mak
    1 comments 61 views last activity
  • Every time we speak about cheaters and the hassle it is to report them, the same question comes to mind. Why can't we have recorded matches? For a better report system, having matches recorded would be very helpful. It would also help identifying speed-hackers quite easily (among others). The file would not need to be written on disk, it could be simply be kept in memory. The recording w
    7 comments 51 views last activity
  • This Dredge started the match with everyone in the dark on the Game map. Very quickly he knocked 2 people down, couple of times I was able to find and pick them up but he very quickly downed them again. Once 2 bled out because they'd been on the ground for 4 minutes he used the 3rd to find me after leaving her slugged for almost 4 minutes. He then slugged me until just before I bled out, that is
    15 comments 301 views last activity
  • Previously, a killer knows guaranteed they have 16 seconds, and thus a certain distance they can go. Now, it is randomly anywhere from 15-16 seconds with no way for the killer to see or know, which is up to several meters less which can suddenly end up in losing the down. Furthermore, they are incredibly easy to macro to perfect 100% success rate every single time due to being perfectly centered
    5 comments 41 views last activity
  • Due to the category caps being raised from 8k to 10k some changes are needed to Score Events to make 10k possible in some categories and easier to cap out and encourage survivors to stay in games with unfavorable odds. Survivor: Any Great Skill Check of any type should reward 300 points. Objectives: Completing a generator solo should award more points; 1500 or more. Prove Thyself s
    4 comments 21 views last activity
  • I know this isn't new. But P3ing my demo before the patch and coming back to not having anything to show for it is frustrating. Please add something considering the amount of work that went into leveling him up, the grind is still atrocious.
    3 comments 31 views last activity
  • Playing an entire game with a visual distortion and constant white noise is deeply obnoxious. I went in thinking the debuff would be a status effect like it is on blue glyphs, and even when my expectations were something like game-long blindness or a slight speed penalty... somehow this was worse. It's not even hard, it's just grating . I spent the whole match wanting the game to be over, and fr
    32 comments 1,792 views last activity
  • Press the active ability button to produce a map-wide blast of light. All players (killer included) are blinded for 3/4/5 seconds. 80 second cooldown.
    1 comments 21 views last activity
  • I realized a perk mechanic we don't have so far is a Locker Blocker effect that makes the entity block lockers so survivors can't hide in them or duck into them in chase. I'm not sure on the exact details I think would work best, but it would be something like: Whenever you hook a survivor all lockers within 20 meters of all other survivors become blocked by the Entity for 30 seconds and immedi
    0 comments 31 views last activity
  • I think that Yun-Jin Lee’s Seoul Socialite outfit should not be a linked set as it is very annoying not to be able to mix and match the pieces with other cosmetics I have bought for her. I am sure this is the case for many other outfits for other characters as well.
    1 comments 51 views last activity
  • calmspiritlmao.PNG Why was this done? The perk is already horrible, it SHOULD affect as many small actions as possible. Stuff like rummaging, the squaking of opening a chest, the totem breaking sound, the loud breathing when doing such actions and maybe even the sound lockers make when you slowly enter or exit them. A perk with a HUGE downside, with small and extremely
    8 comments 51 views last activity
  • It's a popular myth among dbd players that devotion increases the number of shards you earn per level. Players believe this because it makes sense as a mechanic. If players got a few percent more iridescent shards per devotion every time they leveled up, they would feel rewarded for spending time with the game and increasing their devotion. The fact that this isn't a mechanic is just confusing, a
    4 comments 551 views last activity
  • So, the update is a step in the right direction for game health and has made the killer experience a bit better. However, survivors are still the power role. Gens still go by super quickly even with the extra 10 seconds added and every killer match I've played so far since the update had at least two survivors bringing Prove Thyself and a Commodious Toolbox with BNP, making gens even more of an
    32 comments 1,081 views last activity
  • Though in fact, with the regression nerfs, gens shouldn't be any more boring than normal, the truth is that the increased uninterrupted gen time makes it clear that gens are simply too boring. As Behaviour Interactive is (rightly, it might be argued) afraid of fundamental change, maybe it could be improved by a perk that makes skill checks more interesting in exchange for a little bit of gen spe
    5 comments 41 views last activity
  • got a horrible huntress and yet i just couldnt focus on how to loop her for whatever reason so i went down, yui was behind my hook and could save while huntress had hatchet aimed at me and yui was safe but instead hid around my hook and saved me after i was already second stage and then huntress tunneled me so I dc, out of anger. then i decide ill try another match its what i need to expect at lo
    11 comments 121 views last activity
  • Nearly all of Dredge cosmetics have the description for the "Body piece" put in place of the "Arm piece", clearly noticeable on the new skin: This doesn't look like a skull to me, and for sure it doesn't have sockets Same here, doesn't look like a head to me "maw"
    0 comments 31 views last activity
  • The legacy P3 reward update is a huge improvement and a nice start. I think I speak for everyone when I say that this new scratch effect is 100x better than the old one. I know you're likely sick of hearing me by now since I've discussed this a lot on the forums, but it's something some of us very much care about. Despite this update being a huge improvement, the change has completely avoided
    22 comments 322 views last activity
  • Not sure if this should be on bug reports, but just played a game against trapper on garden of joy. He hooked Mikaela on the upstairs balcony, there was only one entrance, then places a trap and camps. Zero counterplay and seeing as I'm solo there's no way to communicate this to my team and we're all slugged. Is this a bug, or intended? If it's intended it seems grossly unfair. Any killer could
    0 comments 21 views last activity
  • Hi, Playing more of this patch I feel the following perks/items are a huge issue to balance and are the core of the issues this game experiences: -Prove Thyself -Thanatophobia -Dying Light -Pentimento -Brand New Parts -Resilience -Overzealous There are likely more, but you get the point. Some of these parks are not problematic as much on their own but their effects when stacked, ar
    2 comments 31 views last activity
  • I have noticed that whether you quit or lose connection, you still get a matchmaking lock. So even if you didn't quit the game due to something unfair or what not, and you simply lost connection because of a random error, you get punished. The lock only hurts your game, because there are less people playing it. Now in a game like CoD, where you can kill your team and then leave to avoid a friendl
    55 comments 4,012 views last activity
  • I just looped killer for 4 gens and normally that would result on win at least before patch. But now killer 3 gen camping is extremely powerful and our team could never close the deal we were close many times but 90s is just too long when killer can have all slow down perks and patrols the gen 24/7. It does not help your teammates dies in less than 10s but I would expect win when I looped the kil
    5 comments 131 views last activity
  • why do they even let michael mori you without it being iri add on, they should change it, its very unfun to get caught in a deadzone everytime and just have to be kicked out of the game, and jumping in lockers ASSUMING he has it can cost you the game as well as win it, so regardless of that being counterplay its just a 50/50 and definitely not something always available in every map at every inst
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  • That's it. That's the thread. STBFL is in no dire need of a change. The complaints about it mostly stem from peoples' inability to actually play intelligently enough to beat it out. It's a strong perk, but it's not change-worthy.
    17 comments 131 views last activity
  • I don't think it is that acceptable for players to have killers (unique non substitutable characters) kill-switched without an ETA of them returning available and said ETA being along the lines of 24/48 hours. Some people lost their main like this, others lost the chance to unlock perks that the new gring system requires close to 2mil bp (the current cap) to unlock and they can't even do that. S
    3 comments 91 views last activity
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