Fixed an issue of people using Calm Spirit
Why was this done?
The perk is already horrible, it SHOULD affect as many small actions as possible.
Stuff like rummaging, the squaking of opening a chest, the totem breaking sound, the loud breathing when doing such actions and maybe even the sound lockers make when you slowly enter or exit them.
A perk with a HUGE downside, with small and extremely limited effects that are barely if ever useful gets "nerfed" because it apparently is a bug instead of just making it a feature and making the perk better.
o7 Calm Spirit
Comments
Supply Cases are unique to Nemesis and perks in general should not affect interactions with killer powers.
Supply cases are a killer power, and perks don't affect that. You really don't want that rule reverted, because that would allow Pig to use Third Seal to prevent people from seeing the Pig boxes.
i get the supply cases part, but why the rummaging?
also adrenaline still wakes you up so apperently it s not a problem the devs are concerned about
i get the supply cases part, but why the rummaging?
also adrenaline still wakes you up so apperently it s not a problem the devs are concerned about
Adrenaline is a relic of a time when some perks did interact with killer powers such as Small Game working against Trapper and Hag traps.
The devs basically haven't touched the perk since moving away from that design and honestly it probably should be removed.
Maybe BHVR doesn't want stealth survivors just wandering around the map, collecting points by doing everything in the game besides generators? I'm not really sure what their thought process is on this one.
i think they tried adding actual number downsides onto perks and see how the community reacts. Sad thing is they added it onto one of the worst perks already and just made a no mither type of perk; weak upside for a huge downside.
imo this perk simply should not have a downside and it should make a lot of actions that you cant make quit otherwise quiet.
Stuff like:
literally any action that is not unique to a killer or somehow related to doing gens or doing actions fast.
this perk is just a glorified debuff now and it is sad
There used to be more perks that interacted with killer's powers such as Small Game against Trapper's bear traps. They've been changed over time.
The wake up function on Adrenaline should be removed. I get that it's thematic, but it has no place in the game balance-wise.