ihateboons
ihateboons
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@Xernoton said:
https://forum.deadbydaylight.com/en/discussion/comment/3225221#Comment_3225221
I'm sorry you had such a bad experience with the game. I also understand your frustration. But saying BHVR don't listen might be a bit too harsh. Sometimes I'm really glad they don't add every suggestet mechanic and feature to the game. We don't know exactly what they did about cheaters up until now but we do know they identified the problem and they are working on it, which is a huge win in my books. Their road map on the problem gave me hope.
At the end of last year I was in a similar position. I had very unbalanced matches and quite a few cheaters. I didn't enjoy playing DBD anymore. A friend of mine showed me a video however. It was a compilation of Hillbilly curves that impressed me so much I wanted to learn this. I stopped focusing on most of the issues this game had and instead only tried to get better with this 1 killer. When I encountered a cheater I would practice to 99 the chainsaw and do curves around random obstacles. Maybe something like that would help you too.
As for the shrine I agree it's quite frustrating. However the perks in the shrine are randomly generated. BHVR rarely decide which perks come to the shrine directly. I remember some event where the community got to decide and only one other occasion when they for whatever reason switched BBQ to some other perk. They went back on it though.
As much as I appreciate your apology, that's not on you. That's on the development staff.
Their own Fog Whisperers have come out and said they don't listen. Like, how they said Rubberbanding started way later than it actually did. People were experiencing Rubberbanding for almost a year and a half before they even addressed it. Then it took 6 months to "fix" it but its still happening, just not as bad. So, to say I'm beyond fed up with how BHVR has gone about things is an understatement.
The few things they HAVE actually listened to, have come literally years after it was suggested. I understand they have licenses with due dates they need to make... but they put that stress on themselves and they shouldn't have done that. I would love to go back to buying all the DLC and wasting my money on probably the best Horror Title on the market, especially for how old it is. But they are breaking more and more when they try to fix things. Its frustrating to watch, and literally maddening to play more than 70% of the time.
The recent PTB is a great indicator of how well they listen. When I'm not playing, I'm watching several streamers play(2 fog whisperers, 1 ex fog whisperer, and several smaller dbd streamers). They have all said the same thing. BHVR is messing the game up with changes nobody asked for in an attempt to balance the game. But they need to play their game on the same level as the people who are abusing things.
I've been suggesting things to BHVR since before these forums were ever created, and I've deleted my account several times over Moderator abuse, and its about to happen again... Since i just had a post "censored" by a mod when trying to tell someone about what happened to me and WHY i'm pissed off. I was one of the people who got hacked in the PTB back in April. I left to go play other games and about a month later, and came back to test the PTB. I got maybe 3-4 games in before bad ######### happened(I wont say what happened, because i'll probably get banned since its a sensitive subject and bad for their player PR).
The Shrine needs to be moderated. Not RNG. They have full control over what goes up in their game and people have been screaming at them for years and years to balance it. They're more focused on sales and don't want to put the perks up there because it will affect license sales. Wesker is probably the most fun killer they've released in a while, but it was immediately overshadowed by heavy SoloQ nerfs.
Edit: typos
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@Xernoton said:
Relax. It's just a game. Take a little break and come back tomorrow. Or play a different killer and focus on fun rather than winning. Winning does not make a game fun necessarily and playing for the win can be quite stressful. Maybe try a different build, think about why you actually lost. Was the game maybe rigged from the start? That can happen occasionally. Or did you make a mistake and couldn't recover? Killer queues are not as bad. They're not instant anymore but surely you can wait 1 or maybe 2 minutes.
I don't care about queue times. If i had to wait 15-30m to get into a game that didn't have a huge chance of having cheaters, VPNers or anything else shady that would imbalance the game, i'd be all for it. But as it currently stands, that is not the case.
I took a LONG time off, only to Come back and its worse than it was. I haven't cared about "Winning" in a very long time. BHVR has had so many ignored suggestions its absolutely staggering. I alone have given them PLENTY(a lot would make them $ too). But they don't listen. They ignored our complaints until 3 days after Otz posted a YT video complaining about cheaters and started streaming other stuff. THEN they released a statement.. that wasn't even that impressive.
I found turning crossplay OFF drastically increases the quality of the games I played in the last 48 hours. Unfortunately, you can't get BP incentives with Crossplay off.
I stopped playing in February of this year, and only came back as of yesterday morning. The game is in a worse state. While I understand everyone's game experience is going to differ, mine has been laced with too much cheating for me to give BHVR any type of "kudos". Then when looking up what these cheaters can actually do, it made me immediately stop playing. The game is going in the closet for me until they do something and get a different anti-cheat. I'm only on the forums because I want BHVR to do better because DBD has a vast amount of untapped potential. Then, between failed games like VHS and GTFO, they don't even have competition... which is a big factor in how they operate right now. Sadly they can't do better until they start listening. They don't even listen to their Fog Whisperers.
As far as builds go, until they put -all- the perks on the Shrine to even the playing field, you have to Pay for perks. The good stuff is locked behind Auric Cells/Real money(ie: Lethal/Soul Guard). Like, how did Flashbang hit the Shrine before Soul Guard? BHVR's priorities seem to be the equivelant of shrapnel from a bomb: its all over the place.
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@pseudechis said:
https://forum.deadbydaylight.com/en/discussion/comment/3224382#Comment_3224382
Short term fluctuations don't represent long term trends.
Now there has been a general post pandemic decline, with event spikes, but that's to be expected as people aren't stuck sitting on their couches anymore.
So it's hardly sharp unexpected decline in player count.
A monthly total player count snapshot is hardly that informative so don't read to much into it.
um... the pandemic didnt bring that many players... plus the pandemic has been over... it brought 10-13k players on Steam. Theyve lost way more.
The numbers are a rollercoaster with enough vertical G's it would kill you. This is not a short term trend. More people watch DBD on twitch than they do playing. thats hugely sub-optimal.
Please stop White Knighting for BHVR. They need to get it together.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/3216753#Comment_3216753
I think that counts as taking game hostage.
https://forum.deadbydaylight.com/en/discussion/comment/3216826#Comment_3216826
Uhm. No? It’s one of the prime examples of taking the game hostage actually.
Look man. Folks like you with 11,000 posts are people in the community that newer players look up to and towards for information and some semblence of guidance.
Telling people that being immersed and hiding in the game is equivelant of "holding the game hostage" which is considered CHEATING... Poor form bro. Cuz if this were a factual statement, more than 40% of the survivor playerbase would be immediately banned.
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@GentlemanFridge said:
Yes. This was already implied in the dev update. The whole point of basekit UB is to give survivors a basekit way to prevent this from happening.
Too bad we can't test it properly because:
Knock Out has broken recovery speeds while using Tenacity and Unbreakable
Survivors are DCing to force the mori/game
Just had a game where Last Man Standing triggered with 1 person hooked, 1 dying and 2 injured
People are defending the patch and not having tested it and it shows. I'll test more when they actually fix stuff that should have been looked at before putting the damn thing up
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Ironic i see this post saying the game is in a good spot, while SpookyLoopz is live being held hostage by a cheater as I post this.
yeah. real great. Can't even have people in their Fog Whisperer channels live banning, despite them saying they were doing that. gg
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@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/3203803#Comment_3203803
???? I am very confused? I am not sure why you think you should be getting up automatically with no perk without any downside when the killer down you. that is like jumping off a hook for free, base-kit. Perks that allow you to get up with no downside should have limit use like unbreakable and the unlimited sources of pick which are no mither, your teammates, soulguard and the boon should take away a portion of bleed out meter so that slugging is closer to hook-states. you can get up but it is limited to around 3 times similar to 3 hook-states. It will help killers like twin's function a bit better and other killers can opt into slugging strategy if they wish. this patch is like completely killing twins and is subjected to have huge abuse with sabotage, bodyblocking and deadzones with no hooks.
that is why hope the patch gets large revisions/changes or does not pass through.
Yeah. Deliverance is a free yeet off a hook if you unhook someone. You can unhook yourself for free otherwise during the 1st phase of your hook stages. You are indeed confused on how game mechanics work and that there is a huge cheater problem. I don't think your first language is english from your post so I'll try to be nice.
Your reply makes me think you are:
- White knighting BHVR for no reason
- Never actually played the game beyond the tutorial
- Never played against cheaters
- Are in fact a hacker/VPNer(VPNs are considered cheating IMO. Blame BHVR for poor security).
I've been the victim of 4k slugging and the killer making us all 4 bleed out while going afk 100s if not 1000s of times. They aren't fun. Why should i have to run 4 second chance perks because the person playing Killer is "playing for money" and needs to take a shower? We shouldn't. But the same thing with killers. But SWF is here to stay, they will never get rid of it. so GG there.
The only 2 killers this is going to affect directly are Nurse and Twins. Nurse is a 4slug demon who the Dev have had major issues balancing perks around since they started introducing new perks. Twins needs a huge overhaul because her kit demands you slug for pressure or suffer a loss almost every time.
Yes, Sabo/Breakout teams are going to be stronger, but you have free Base perks to handle that(Iron Grasp/Agitation). "But thats a wasted perk slot!!1!" so is DS now. At least as a Killer you can save shards and buy killers/perks that are free to combat sabo/breakout. Survivors have to buy DLC to counter it, unless we run No Mither(LMFAO)
No Mither is Trash has been since David was released and has seen very very little changes since. Don't you dare ever seriously suggest this perk to anyone to counter slugging until it gets a desperately 5+ year long rework unless you're literally running in a SWF with a Sabo Squad. You are basically trolling new people when you tell them to run No Mither. That's rude dude. You'll just get tunneled out of the game faster than normal.
Soul Guard has never seen the Shrine and odds are, according to the way BHVR does things with the Shrine, it won't. Even if i have been playing this game since before its first Anniversary, i'm not buying DLC anymore until BHVR fixes the balance on a lot of things and seriously handles the cheater issues(it sucks watching a baby streamer lose 80% of his viewer count because he's being held hostage in a game)
Don't ever suggest buying DLC(since you can't buy SG with shards, just real money/auric cells) unless someone has asked which one they should get.
Considering the low survival rate of SoloQ™(which is the majority of the playerbase currently), if you can't pick up someone and hook them after 45 seconds as Killer, maybe you should play Survivor.
Also, don't complain to me about Dead Zones or even Comp Corners. You will see these players maybe 20% of the time. You need to complain to BHVR. Considering the last 6 months that's all they've listened to is Killers crying about everything despite having a higher win ratio, so what did BHVR do? They knocked Survivors down even further. HybridPanda made a rather funny statement(and was quoting ME from his in stream chat) in a recent video about Self-Care being #1. Survivors are pissed and have boycotted buying and using DLC perks. I'll co-sign that statement because its true.
Also, do me a huge favor. Name a Killer perk that has a true, honest to All downside? Hex? lol Pentimento.
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Yeah well DBD has basekit Unreakable. Try again sweaty
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I wanted Unbreakable to have a cooldown(like, 2minutes) and once per trial. At least with a flippin' medkit. Yes lemme suture my wound
I didn't want Unbreakable to be Basekit. Kindred should be basekit but theyre already supposedly making a new mechanic for solo players.
Their main complaints have been from Solo players and they have watched the SoloQ™ part of the playerbase: Quit, Switch to Killer, or SWF
All 3 instances are bad. Quitting, obviously the overall Queue suffers, Switching to killer is the same issue, and more SWFs = more killers crying they got genrushed and stomped into oblivion and run around with "survivors op plz nerf" flags on here and twitter.
It's like new players complaining Wraith is hard. Bruh
Their main complaints: being slugged for an eternity, being held hostage, being tunneled, being camped.
They can't fix tunneling and camping. That's a player decision and any punishments or "Balance" will never be perfect because yall mfs are toxic. Cmon man we have cheaters going afk, forcing the killer to DC or wait 2 hours for the server to collapse lol
I see what they're trying to do. But they are going to make Unbreakable/Sabo/Breakout SWFs brutally strong
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@Devil_hit11 said:
its just pondering toward survivor mains as usual. killer deserves to get rewarded for downing survivors, not punished. its already pretty silly that you can pick other people up infinitive and now they're adding the ability to self-pick infinitely? talk about punishing the killer for downing the survivor.
The chapter could largely simplified to following: When end game collapse begins and final survivor remains, You will automatically mori the last survivor if you down them. None of this infinity unbreakable pick up stuff. if anything unbreakable is not a very popular perk and slugging is not that popular so it should improved instead removed from the game. I hope changes do not pass through but they likely will so it is what it is.
Mmm Yes. Pondering to survivors. Myes.
You could post a suggestion instead of whining. Especially about "pandering" to Survivors, who have had the lowest Win Rate for how long now? I'll let you look up those stats. Take some Mayo, them thangs is DRY.
"OH NO BHVR YOU SUCK" Yeah, you folks act like this is their first rodeo. But forreal. Don't you dare sit there and say they are pandering to anyone. Cheaters aside, this game is still wildly unfair for both sides.
BHVR's at least attempting to balance stuff. As mad as I am at them for fumbling a dozen times a minute, they haven't abandoned their game like a LOT of devs do when things get a little prickly. What I believe you are having a problem with is being self centered with a huge self bias. You are blind to anything except what affects you.
Also, we will be losing another Achievement: You will no longer be able to crawl out of the game via hatch.
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@Gandor said:
https://forum.deadbydaylight.com/en/discussion/comment/3198411#Comment_3198411
Ok. That would actually work. But it would not fix the underlying issue - killers want to be able to destroy booned totem so that survivors can't use boon on that spot ever again.
If survivors were able to recreate destoryed totem, then they would be able to boon that same spot again. What would be the reason to have shattered hope then? Also you are now buffing inner healing a lot (and also pentimento - which is indirectly buffed twice with these changes)
Shattered Hope to destroy totems instead of snuffing them, for obvious reasons. Boon totems are supposed to be just as easy to get rid of as Hex perks, except for most Hex perks unless you have that supportive perk, are gone once cleansed. You can reboon until there's no more totems. That was and still is the biggest issue for Killer's running into Boons.
So instead of Nerfing Boons more, Shattered Hope is basekit. There's no Killer perk to change, so its a simple fix. The perk i'm going to suggest has a built in one time 'pentimento-esq' ability. That way only a max of 4 totems can be rebuilt by survivors to Boon in case the Killer gets stomp happy. This way, Survivor's can't reboon the same totem over and over again, gives counterplay for both sides, and adds more variable builds.
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@Gandor said:
https://forum.deadbydaylight.com/en/discussion/comment/3198384#Comment_3198384
Well considering your name I understand the statement. But you can outright delete all the boon perks if shattered hope was basekit
Its situational actually.
My name is a meme. I'm a Survivor main.
You get the option to Snuff or Extinguish when using Shattered Hope.
It should be basekeit, especially with some of the perk suggestions i'm working on(ie: Survivor perk allowing them to piece a Dull totem back together)
This means you can't just willy nilly face blast totems everytime they get blessed, because say you have NOED. And you just clapped 4 totems. They Boon the 5th. You have to extinguish that boon before the EGC, instead of just stomping it out of existence.
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@DBDVulture said:
https://forum.deadbydaylight.com/en/discussion/comment/3197950#Comment_3197950
Hex perks suck. The only way a "hex slot" would ever be viable is if you could run Shattered Hope in that slot to counter boons. And then people would basically stop bringing boons because they would be as useless as 99% of the hex perks.
Shattered Hope should be base kit. Shattered Hope wouldn't go in a "Hex slot"... since its not a Hex...
Do people even proofread anymore or do they just face check the keyboard and hit Post Comment? Your % is a hugely staggered blob of nonsense. if all hex perks sucked, no one would ever run them. I believe you just utilize them poorly.
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@DBDVulture said:
https://forum.deadbydaylight.com/en/discussion/comment/3197289#Comment_3197289
-"Shattered Hope is the only one that needs to be Base Kit, not even a Side Perk"
The fact that the devs made this a perk is insulting. The killer should have the option when kicking a boon to either snuff it (if they want to use the bones for say noed) or to remove that dull totem forever by default. But likewise the killer should be able to relight any hex on a dull totem by interacting with it.
Or killer should be able to remove boons forever with a single interaction because hexes likewise die forever.
The only time killer really feels "lacking" in the perk department is when facing against SWFs. You get too much info for free when you are in a SWF.
I think killer would be fine with a "5th perk" slot but it is limited to one of the killer's natural three perks. So every Nemesis would likely be playing with Lethal, every LF would be using BBQ, Every hag would have Ruin, etc.
Id rather give killer's a Hex slot. So they can run 5 hex perks.. which wouldn't be ideal for a lot of situations.. but... why not? Plus, it opens room for a LOT of builds, which as a solo player i could still handle. What i have the biggest issue with is tunneling and camping. NOED is a joke and rarely am I worried about it in the slightest because i've typically done 2-3 totems.
i've spent several hundred hours watching streams recently of small and large content creators streaming, since my GPU ######### the bed and ive spent some time shopping around and waiting for it to ship and i have to say, VS a competent SWF, killers have the same win rate as over all survivors. 39%. Their saving grace is Solo players take up a huge majority of the queue.
I'm no longer bitching about real balance because the difference between SWF and Solo™ is sheer whiplash. I've changed gears and wish them only to fix the cheater issue we have atm. but I honestly think Killer's should have a dedicated Hex slot.
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Oof.. that 39% Escape Rate will drop to under 20% REAL fast with 80% of these perks being side slotted.
You are literally asking people who play Survivor to just Uninstall the game lol
Edit: Shattered Hope is the only one that needs to be Base Kit, not even a Side Perk and Spies would be constant Notification spam which will irk the absolute HELL out of a lot of people
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@JoaoVanBlizzard said:
https://forum.deadbydaylight.com/en/discussion/comment/3194160#Comment_3194160
this is your opinion but not mine
Ok.......?
What idea? That Survivors need to be punished even more? Your idea is not only bad, you spit on new players.
I don't think you read the recent Stats. Survivors survival % has dropped significantly and the Devs idea to create a meta shift backfired since DH and Self-care are still in the top 5.
The only things changes did were increase killer queue times and lowered survivor survival rate to appease bad killers complaining on the forum.
Why do people like you insist on changes, get visually upset when someone doesn't like your idea.. won't take criticism, and have no desire to balance anything around multiple roles? You literally just want people to agree with your bad ideas. I simply cannot, and a lot of people are voicing that.
But Why, you may ask? Simple: suggesting changes to something that affects newer players, and in the same breath telling them to run a perk that requires you to grind or buy Licensed DLC for a perk that has never been on the Shrine(go look at that 'balanced' list). You are putting people out of their skill set too early just because you find part of the game trivial. Are skillchecks hard? Absolutely not. Because I've been playing for thousands of hours. I can hit OC skillchecks while half asleep drinking coffee.
If all the perks were more readily available, i would humor this idea. Until then, absolutely not. The perks are designed to hold together certain play styles. If you don't like them, don't use them. If the game is too easy for you, run no perks and no items or addons. Make your own fun, please don't suggest the ruination of other.
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Considering BHVR has a nasty habit of putting good perks behind licensed characters, turning their awesome platform P2W?
Not hardly.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3191505#Comment_3191505
The incentives aren´t survivor exclusive. They are there to increase the amount of players for the currently most demanded role. Killers can also get the 100% bonus, when there are not enough killers.
I repeat, you need 4 survivors and 1 killer per match. Per definition, there are more survivor players than killers.
Um... Yeah? Who said they were exclusive? How did you deduce my train of thought leading to these being Survivor Only exclusives?
The match making incentives were one of the first suggestions i gave to BHVR, about 3 months before these forums were finalized and it was still solely on steam. I'm fully well aware of how they work. I've been here a while, just not in an official capacity to post on the forums, because up until recently I haven't had much to say.
For the last 3 months i've been shopping for PC parts, waiting to ship, etc etc. so i've been unable to play. So I opted to watch Streams. Not just here in north america. i branched out to all parts of the planet, both small and large streamers. From what I've seen, i have to base my judgement. In other words, "IME".
Survivors clearly have the BP Incentive buff far more often than Killer, regardless of the time of day. However, plenty of times does this shift because people want Blood points.. so it does what its supposed to. Its balancing.
Right now, Survivors constantly getting the incentive means the Killer role is over populated. I'm not quite sure what you are missing.. Why do you think Killer Queue times aren't instant anymore? Survivors went either to playing Killer or just stopped playing all together. This is the 2nd or 3rd time BHVR has created a patch that has caused a "Survivor Exodus". I said it would happen too. Stats prove it too with Survivors having a 39% survival rate.
I also predicted more Survivors leaving SoloQ™ and getting into SWFs, meaning even harder games for newer Killers, on top of people tanking their MMR on purpose. You think the game is in an excellent spot too? 85% of their Fog Whisperers complain, on stream, "this sucks".
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3191250#Comment_3191250
Because you need 4 survivor and 1 killer for a match?
If there were more people playing killer than survivor, then killers would have a queue of an hour or more.
Thats why they had to give incentives to play Survivor... because Killer queues just after "The Patch-ening" I was sitting for an upwards of a half hour in North America at 6pm with Crossplay ON. I don't understand your logic thinking people aren't playing Killer more. More Killers = Less Survivor pool = Longer Killer Queue Time.
Since the incentives it has drastically dropped thankfully. However, Killer queues are currently still too long during non-peak times. Anything beyond 1-2 minutes for a Multiplayer Online game literally loses casual players. BHVR needs those casual buyers.
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@OniWantsYourMacaroni said:
I mean,just look at his mori 😳
I'm curious of BHVR's stance on the tags they received from the community tho LOL
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@Grandpa_Crack_Pipe said:
What
@TheArbiter said:
Ummm what? Is there something in the picture im missing
The Tags
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3168548#Comment_3168548
Well, yeah?
It completely negated several killer powers. For example, jumping into one removed your Ghostface mark immediately.
https://forum.deadbydaylight.com/en/discussion/comment/3168567#Comment_3168567
Because it was buggy and poorly implemented.
https://forum.deadbydaylight.com/en/discussion/comment/3168562#Comment_3168562
Ugh...yeah.
https://forum.deadbydaylight.com/en/discussion/comment/3168556#Comment_3168556
Ghostface was completely useless. Not only did the snowman shield you from the instadown, but it removed your mark the second you got in.
Twins - if I recall, you couldn't hit a healthy survivor with Victor at all.
Myers also had it rough.
Other killers, such as Doctor, could instantly negate it.
Ok? Whats your suggestion to fix the issue then? Because I enjoyed the event regardless of the role or killer i played. Would you rather just gen/hook reskins with pustules with M1 gameplay? Meh. That was boring.
I think your main complaint is "Losing". You need to set your own curriculum for wins instead of kills as Killer, because the Survivor community is the only ones having to really adapt with the patch changes.
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DH is now 50% Skill Issue 50% Ping issue
Not even "git gud". its affected by server ping and the killer's ping. Back in my day we called it Floor Hard, cuz you were just Exhausted on the floor and it NEVER worked hardly for ANYONE.
But I see people using proficiently all the time now. More so than before actually.
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You could give a suggestion to change it instead of just a complaint. Because decorations without interactions are extremely boring. Those snowmen were fun, even playing as killer.
I mean if you're a "comp" player who only cares about win/loss/kills and not the fun you have in the game then I guess your complaint is justified. But I feel like people take DBD WAY too seriously, especially after Matt called it a Party Game during a dev stream.
And what killer's power did it bug? I'm very annoyed by game breaking bugs, and constantly rail BHVR on Twitter for having bugs that are so old they're forming coherent sentences and being registered for Kindergarten.
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@LapisInfernalis said:
https://forum.deadbydaylight.com/en/discussion/comment/3167106#Comment_3167106
The racist stuff isn't even filtered properly.
Even with the filter people could call me a Nazi. Because in some people's eyes you are one if you are german.
But I don't need a filter to protect me from this.
The filter also doesn't work if someone wishes you a lot of terminal deseas or insults your mom.
It's really not. Chat filtering doesn't do any good. ####### just tells me they're being an ass. and once its filtered you can't report them(I was told this by a mod replying to my ticket 3 years ago). This is just extra coding and time wasted trying to spare the feelings of a handful of people.
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@AshInTheTallGrass said:
https://forum.deadbydaylight.com/en/discussion/comment/3167118#Comment_3167118
Oh God, really? Of all places! hahaha
IFKR I wish i was a streamer or at least had good capture software. I'd be YT rich lol
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Playing killer on the PTB, i had 2 rebeccas a bill and a jeff onBadham congregate at the bed after I injured them.
The audio was absolutely ridiculous.
This is also the same company that licensed the IP for a dating Sim. I am not surprised at the embodiment of perversion that is BHVR lol
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@LapisInfernalis said:
https://forum.deadbydaylight.com/en/discussion/comment/3150601#Comment_3150601
Don't start on all of those overly sensitive people....
In German we say that these people "are made of sugar" and somehow the amount of these sugar people gets bigger and bigger🤔
https://forum.deadbydaylight.com/en/discussion/342825/your-chat-filter-still-sucks
The filter also censors stuff in foreign languages that don't even resemble bad words in English (or many other languages).
Once I wanted to tell the killer (German like myself) that his slugging was very boring. In German. Somehow the word "langweilig" (just "boring" in German) was a bad word. It must have been something with the part "weilig" because I could write "lang" without problems.
Also somehow the word "German" seems to be a bad word for this filter which is kinda funny. Other countries like Russia work for example so it can't be about nations either.... 🙄
ngl if anyone is gonna be offended by -anything- in this game, or any other HORROR game that depicts violence, blood, guts(hag mori), etc..
I'd be more mad they censored the country i live in or from lol
People need to just turn chat off. There's no point in this huge censorship in chat. If someone's racist, report them. It's just BHVR needs to do better with the report system. I would legit answer reports all day. I did it for free on a private server game years ago for several years. Seems the only time there are instant actions against offenders are when Devs/Mods etc are watching Streamers.
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Your type of playstyle is partly why we have a DC issue. Because it takes longer for you to self-care in the comp corner than it does to do a whole gen.
Didn't I just see you demanding we have an hour DC penalty in another post? wow bro.
This post is a straight up troll lmfao
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@Rokku_Rorru said:
I've literally downed survivors using the new dead hard. They'll be in dying state then rubber band and run off.
I hate these servers with a burning passion lol
Whats actually funny about that is they are probably on their end screaming and in a full blown panic because they thought they were dead lmao
Since the beta, I have officially retired from DBD. I can't take the lag and poor management of DBD by BHVR. Yeah sure some things they've released have been super neat. But the glaring issues and things that have taken years to fix show their priorities being completely screwed up. I have given suggestions till I've turned purple but they don't listen to the community much.
The way they treat DBD is like someone getting a dog and kicking it while they pet it. But its not my dog and I can't do anything about it, so I have to move on no matter how salty i am about it. But i will still watch a few streamers and give suggestions. I just can't stomach playing the current state of the game. I want DBD to be better than it is.
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@SarahnatorX said:
https://forum.deadbydaylight.com/en/discussion/comment/3033648#Comment_3033648
The glyph thing is supposed to be done through normal gameplay it's not something you HAVE to go out of your way to get, you're supposed to play normally and come across it but with bps challenges, I don't think they would do that as much because it's not like the rift where you have to get it done in a certain amount of time or you don't get the cosmetic rewards, this is simply to get bps and all they're required to do is use a perk which is what you're supposed to do anyway.
There's no reason to outside of this BP. It won't change the QOL that DBD has been in dire need of for literally years. Instead they made a 3 man snuff film out of BBQ, WGLF and SC. Perks are so niche, just some BP isn't going to make people change their builds. Maybe just for that specific challenge. But once its done they will just revert.
Majority of perks have no synergy with each other. There's a few combos but that's it. And they're being nerfed(ie: DMS/Pain Res) to make way to make other perks get pushed at the front of the line.. but are typically not worth taking or using outside of memes. I'm also speaking from a solo player POV. Everyone elses answer is to "get a SWF"... See where this is going? Killers shouldn't want more SWFs, but this is the road they chose.
I agree. Glyphs are supposed to be done through normal gameplay. But I've had to go out of my way to get them in 99% of cases. The green glyphs for the event challenge did not light up, ever, when the Exit Gates were powered/Opened/EGC Initiated like it says so in the flavor text.
All in All, BHVR needs to do better with perk reworks so we have a viable reason, instead of "do this for BP". Instead, what they've done now to the solo community is just a spit in the face of a lot of players. Their logic was to try and take power away from SWFs and give it back to the killer. Instead, made them extremely oppressive unless you have comms.
But who do I feel the worst for? Killers. Because the last time BHVR gave survivors the finger with major killer buffs, it caused a large part of the survivor pbase to quit, leading to hour+ queue times.
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I said in a previous thread not to EVER get hyped about this or anything else that BHVR says is a "surprise, because BHVR's idea of "something good" is typically underwhelming at best and has been over the past half a decade.
Its still technically a cosmetic, because you have "bragging rights" for people to stare at. I would have rather gotten cells or shards.
@Viskod said:
https://forum.deadbydaylight.com/en/discussion/comment/3019389#Comment_3019389
There's never been a real tangible benefit outside of the cosmetics to Prestige. Stop complaining because you went out of your way to do a dumb thing that you didn't have to do.
Why would they offer a really shiny reward for having P3 characters before the grind reduction because then that makes people feel obligated to do that grind they are going to reduce just to get the thing.
The little icon is just a little nod to the fact that you got it before the patch and that's all it needed to be.
To be fair, they tried to hype this up with speculation which NEVER ends well. Read the above. Been here a long time and BHVR has a nasty habit of baitinig players with "good rewards" and it being poorly thought out.
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Or, the dev needs to actually change perks properly instead of knee jerk nerfing Solo players into the ground instead of at least attempting to balance them around SWFs with asinine perk changes outside of DS and DH.
Currently, a lot of challenges already lead to people to throwing the game because they're looking for a glyph instead of doing gens or looking for a hex.
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@Marc_123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2982344#Comment_2982344
A lot of people asked for some kind of filter or ban system. For other players, for killers, for maps they don´t like.
Bhvr said they would not do any kind of this.
Because it probably would impact the whole system. Also what would you do - ban a certain amount, a group, what?
Every SWF group would end up blocked - and they don´t want to hurt the SWF - we already know that.
I never mentioned any of that. SWF? Didn't mention it. Not maps, specific killers, or any of the sort.
You went to the opposite end of the spectrum.
People with VAC bans/Level 0 Steam accounts are extremely shady, because they are typically cheating. Epic users currently house the most cheaters in comparison to every other platform. There is quite literally NO denying this if you've played as much as a lot of us have.
You can also throw VPN users on this list too, because they do not at all help the lag issue. When someone from Russia pops over to North American servers, this is a roughly 30,000 mile difference and is blatantly being used to gain an unfair advantage. Killers and survivors who are beyond 2,000-5,000 miles joining games in locations they aren't close to, have been found to cause problems. I would bet money this is where rubberbanding becomes even more frequent than just poorly maintained servers.
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Lithe, Distortion, Small Game, Spine Chill(RIP)
Will probably swap for Premonition and be forced to buy a better headset with the upcoming changes.. or i may just stick to watching streams.
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@pizzavessel15 said:
think about it. you may not get the dash to dodge the hit. but you'll get the endurance status effect for a second and if she hits you, she'll go through her fatigue AND you gain enormous distance from her.
Then she blinks again after the fatigue and folds you like clean laundry. This won't do anything special.
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@Marigoria said:
Due to the devs wanting the perk to still be usable for HOH and Deaf people, it will now work only (light up) when you're in the killer's terror radius.
Source from today's stream: https://clips.twitch.tv/UgliestToughTruffleMikeHogu-QpojWJfPh0AARUb5
I'll be the judge of how great it is during the PTB. if it's crap, I'll be uninstalling since I wont be able to play the game anymore without great difficulty. Not worth the stress and ive already started playing other games that don't have the same server instability on top of it. My future entertainment via DBD will come from killer's screaming about the over population of SWFs and watching certain streamers if at all.
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@DBDVulture said:
https://forum.deadbydaylight.com/en/discussion/comment/3029603#Comment_3029603
Thats not what the video shows. Freddy has a deceptively long lunge range b/c he is short.
There's 2 vaults. The 2nd is the one in question. Where he vaults out of the house, pivots and takes several steps away from the window.
Edit: Play the video from 39 seconds onward
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@DBDVulture said:
He attacked before you vaulted and you got hit - that's the expected outcome.
No he should not have been able to hit through that vault. That was technically through the wall. He was too far away, already on the ground running, and on a different level of the playing field. The way hitboxes work, M1 has a specific top/bottom area of effect. Which is why you can drag Nemesis' tentacle and hit people.
@Phantom_ said:
Some of my friends that play this game live in certain countries whereby they need to use VPN to be able to play this game. But this is just something else.
Did you have green ping in the lobby and your usual after you had loaded into the game?
Needing a VPN isn't the issue. You can set your VPN connection to -anywhere-. So why are players jumping onto servers anywhere from 5,000 to 10,000 miles to an upwards of 30,000 MILES from their actual location?(ie: russian connecting to north america) That's the issue. Not someone 1,000 - 2,000 miles away. Porting connections through a VPN can have undesired effects, especially if there is a geographical issue between hubs.
Servers should be allocating you based on location, and there is no country that I recall DBD being banned in, except China(videos/streaming)... But they have extremely poor servers in comparison to most other games as it is. Their servers are struggling. At this point VPNs are used for security reasons, trying to get on the same servers as your friends or intentionally using it to get an advantage. But since VPNs don't hide your latency, there is no reason at all what so ever that BHVR cant step in and do something about it.
Hell, back in my teens on dialup, if you used ISP's like Netzero... players would ban you for cheating in comp games(doom, mechwarrior, etc) because the high packet loss would make you virtually invincible unless you shot anywhere from 2-50 character lengths a head of them.
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Self care was nerfed to try and promote DLC sales for COH
Spine Chill should have just been to remove the vault speed/bonuses. They just gave a middle finger to hard of hearing players across the board.
DS/DH I could care less about since I don't use them, so I cant join that debate.
Pain Res was needed because -EVERY- game is Pain Res and DMS
All in All, I feel like the perk changes are going to shift Solo players to SWFs or just quit all together. Which is what Killer Main's biggest gripe was about.
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@YOURFRIEND said:
It's really obvious they're renting dollar store servers. Just the cheapest you can get.
That's being nice about it.
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Wont happen.
So, if you get someone who's actually cheating? You have to stay in the game or be penalized for it. They need another ban wave. I'll take my 5 minutes in the case of these type of games.
Also, the majority of reasons survivors DC is due to conditioning from previous games. If they actually punished for toxic behavior(ie: hook sandbagging/griefing, afk slugging) then the game would be different maybe? Just about the entire community will give you cancer in some way shape or form.
If anything, they need to lock mmr/pip ranking when someone DCs. There is no reason any other player needs to be punished because someone first down DCs.
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Yeah, you do the last gen before the killer finds the hatch and it gives away your location.
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@tendyhands said:
https://forum.deadbydaylight.com/en/discussion/comment/3025683#Comment_3025683
So why are crows in the game? Isn't hiding an intended mechanic?
... really my dude? You can hide without disturbing crows. Crouch.
Crow's purpose is to make you aware of your surroundings. Which is the use of Calm Spirit(currently) so you don't disturb them. Then you have the killer perk, Spies From The Shadows, which gives you a notification when crows are disturbed within 36m
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Deadlock bubba GG
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They tried something similar in like, late 2016ish? SWFs abused it so it was scrapped. You cant punish someone for an intended mechanic.
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I'd be okay with maybe nerfing the range to 24m. Remove the vault speed, hell remove every % bonuses. But requiring LOS just plain kills it.
Before nerfing perks, the dev team needs to ask themselves: "Why would I run ___?"
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Will be worse now if a half brain Bubba uses Deadlock and they catch someone at 5 gens.
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@MilManson said:
https://forum.deadbydaylight.com/en/discussion/comment/3016693#Comment_3016693
No, it wasn't LOL.
Is that the new survivor camp excuse?
Nurse was the first unoriginal killer released in 2016 right after I started playing. Through that whole year, Nurse was quite literally unstoppable. Then they released Huntress in late 2017 which brought David and Dead Hard. Dead Hard is a direct counter to Nurse's astounding anti-everything mechanic.
In 2019 we finally got dedicated servers, which completely obliterated the use of DH because of server issues. Not but last year did they finally increase the server tick to adjust for this. Now DH is OP. Used to, you would just DH onto the floor.
You must think my post count is my hours played. I forgive you.
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After T2, You Swing from a distance forcing even good survivors to drop pallets early or soak the hit, and depending on the situation that is extremely bad.. so.. Nemmy boi's tentacle can't be blocked by a thrown pallet.. which Ive been able to do against Trickster and Huntress' projectiles. It will hit you 100% of the time regardless of timing, and you are not stuck in an animation.
You can also break the doors and pallets from multiple angles too. Brutal Strength is not needed on Nemesis. At all. In fact I feel like taking it will get you made fun of almost as bad as using No Mither and Self-Care lol