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ihateboons

ihateboons

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  • @theboyitachi said:

    https://forum.deadbydaylight.com/en/discussion/comment/3017876#Comment_3017876

    someone else in this thread posted theres an ours are looses the same !

    lol yeah i just saw the numbers while reading Deadlock's desc in game...

    if they dont put a cooldown on Deadlock BHVR is getting hot fart spray for Christmas lmao


    Edit:

    lol so uh. Deadlock, Devour Hope, Agitation and Monstrous Shrine

    I don't know if MS will have a flicker like Devour does when youre beyond 24m.. proxy camping 24m is not a difficult task with even the slowest killer..

    Basement 1 person at 5 gens, proxy camp 24m, if they actually unhook you get a stack, of not they're gonna die really flippin fast. Agitation to get them there faster. ggez

  • Post the math?

    Not that I don't believe you. but my brain hurty right now trying to comprehend these changes(like Sole Survivor buffing gen repair speeds after everyone else but you dies.)

  • @Tsulan said:

    But they also buffed perks that increase gen repair speed. So...

    What? Like, Sole Survivor? Where the perk doesn't activate until youre the LAST survivor and you get a 75% gen speed boost? Like, who in the absolute hell does gens when they're the last person? lmao

  • @Norhc said:

    https://forum.deadbydaylight.com/en/discussion/comment/3015999#Comment_3015999

    Who said anything about saving? Being able to extend a chase by 15-20 seconds is something that current DH is able to reliably do against both Nurse and Blight and actually is a big deal in the grand scheme of a match.

    Dead Hard was created specifically to counter Nurse being able to avoid all chase mechanics.

  • Where are you people seeing these changes to go on such rants? There's nothing in the forum news about it.

  • You should be emailing the license holder, not posting on the forums.

    I'd also like to say, yall are some degenerate perverts. :)

  • When you face a SWF, guess which MMR is actually matched with you? The lowest. So you can have 3 players with insanely high MMR, carrying a newb, and if youre in that newb's MMR range, you are going to be stuck with that lobby unless you dodge it.

    How do I know this? After playing this game a ######### ton and watching Streamers(Fog Whisperers and the like), its brutally clear that the MMR system is completely broken when it comes to SWFs.

  • @RisingTron said:

    I play solo queue. Why would I suffer through a game against a Nurse.

    "You're ruining the game for your teammates." I do not know those ppl.

    Same. And with almost 4k hours I can't say i'm even that good. I spend most of my time as survivor getting my teeth completely kicked in because of DC/Suicides and killers running absolute meta while tunneling and camping, then cry cuz someone used DH. I HATE playing sweaty. When I bought this game 6 years ago, I didn't have to really worry about that. Even with Ebony Mori and not having to hook people first. How do you "git gud" if you lose most all of your games? Not everyone gets better the more they get their ass handed to them. In fact, after years of playing an analyzing people who have open profiles so i can view hours and achievements, I am definitely not a lone in this. Its a majority of players.

    Survivors have become so accustomed to killers playing a certain way, they just quit. Its conditioning. Literally simple psychology. Then you will have killer mains brag and boast "oh i made them DC" and then wonder why the game's playerbase suffers like a crackhead without crack.

    What's really hilarious? Dead Hard exists BECAUSE of Nurse's ability to anti-loop better than any killer in the game. There is no way to "nerf" her without neutering her completely. If the game was properly balanced, I could see the outcry to stop people from DCing. But in the game's current state of toxicity caused by the playerbase on both sides, it will never end until BHVR either pulls the plug on the game, or actually gives some TLC to the game in the form of a QOL overhaul(not perks) and upgrading their servers/adding servers. I can't tell you how sick i am of playing against someone who's in Argentina while i'm on a upper/Northeast American server.

  • @Zarathos said:

    https://forum.deadbydaylight.com/en/discussion/comment/3013464#Comment_3013464

    What the hell can they do. The anti loop killers are hear to stay you cant just nerf every anti loop killer and then fix the busted survivor power level situation. You would creqte a mass exodus of players for whichever side gets screwed first. You have to simultaneouly buff/nerf both sides in a single patch. But the devs keep brainlessly nerfing one side for 3 patches and then get shocked when suddenly theres a massive matcaking imbalance for one side.

    Priorities should be helping solos out so they have swf communication. If they really want to start adding counterplay to some anti loop killers at least make a good attempt at balancing dead hard so you dont leave one side getting screwed by the no counterplay argument while the e key continues to invalidate every single killer play at least once per chase. Do these changes in one patch so both sides have something to look forward too.

    Its not that they can't give us those tools, they won't. You ever wonder why they have such a MASSIVE chat filter? Because they can be held responsible for what is said/done on their servers. They would have to purchase a whole set of servers JUST for chat.

    Theyre better off giving a huge BP/Xp/Shard boost to Solo players.

  • @SuzuKR said:

    Fun fact, defending disconnecting is against forum rules, there is no valid excuse.

    https://us.v-cdn.net/6030815/uploads/SPIX9BND97N8/5af406e0-eeb1-4b61-8c37-5c2fa854f0d9.jpeg

    Family/Medical emergency. While i'm not encouraging it, this game be damned if i choose it over my or someone in my household's health.

  • @toxik_survivor said:

    https://forum.deadbydaylight.com/en/discussion/comment/3012565#Comment_3012565

    Yeah I'm not getting my hopes up. I was expecting reworks on most of the perks anyway

    Id rather they get some decent servers rather than any perk reworks yet, especially this massive. Its been years since we got dedicated servers and Freddy still has a WILDLY abusable 50 foot lunge that can hit through any vault or pallet(you can practice the range very easily). I'm not going to touch on hitboxes(like survivors healing a dying survivor so their hitbox is literally behind their butt). As far as I can tell, They don't even do proper maintenance on them. Better servers are needed WAY more.. especially if they're going to encourage VPN users because of the doxxing against streamers since they can't secure the game properly.

  • @toxik_survivor said:

    Say good by to the most OG perk. I'll miss it dearly, but now that it is getting a buff, what's it gonna be? It's probably just going to be a whole rework.

    Let's hear some ideas. Here's mine.

    Big Daddies Shrine:

    Whenever the basement chest is searched, the searcher receives the exposed status effect for 75 seconds. Whenever someone is hooked in the basement all survivors auras are revealed for 5/7/9 seconds.

    Pretty simple not too op not too terrible. Balanced perk

    There is no guarantee that the perk is getting a "Buff".. or any of the perks for that matter. They're being reworked. You're going to hype yourself up and become victim to it.

    There's also enough aura reading perks in the game, especially for the killer now. We need original ideas. Your idea, while neat, will make things like Territorial Imperative completely broken and OP.

  • @SkeletalElite said:

    Currently Bloodwarden gets countered really hard by 99d gates which is why NWO is so popular compared to it, to somewhat alleviate this issue maybe consider giving bloodwarden the small additional effect of blocking the gates for 15 seconds when the EGC is triggered, that way 99d gates don't completly hard counter the perk.

    99% gates don't hard counter BW. Open the gate yourself, hook the survivor and trigger BW. You're wanting mind games that lead into a 4k but you're getting upset they aren't playing into your games.

    That small additional effect would scream you have Blood Warden and destroy any element of surprise. Please do not ruin my favorite perk.

  • @Hex_Ignored said:

    Survivors have been faced with many horrors throughout the years. Gore, violence and even a k-pop killer. But now, survivors worldwide have to face the most horrifying and anxiety inducing experience ever: crying children

    Don't come into this thread and insult people who have a mental illness they can't control. Seriously. Making fun of people who have an actual disability just makes you look like a chump man.

    Nothing about this game is gorey. Mortal Kombat 1 and 2 have more "gore" than DBD has(its like that to keep the game from being banned in several countries, like Russia and China)

  • @jesterkind said:

    https://forum.deadbydaylight.com/en/discussion/comment/3012409#Comment_3012409

    I would argue that saying "if you've already prestiged, you'll get a small reward to show acknowledgement of your time investment" only has one flaw, which is that it does leave open the implication that it might be some kind of cosmetic. After they clarified that it isn't, it is fully on the individual to understand that it clearly isn't some huge reward they'll be missing out on, because it could only be some kind of UI element.

    Even so, if you want to argue that BHVR should be a bit more vocal about what this reward is for, that's a take that I would find more agreeable. I'm only responding to the idea that the reward is intended as an incentive to prestige now, because that seems pretty unlikely based on what's been said.

    As for the QnA, they didn't pick worthless questions. They picked the most upvoted questions, so the people who ensured the worthless questions were the ones answered were, in fact, the community themselves.

    I never saw any type of "vote". So, If they picked the most upvoted questions, why was the entire chat pissed off? Their twitter feed was absolutely riddled with middle fingers and insults because they didn't touch on any of the major issues circulating the game.(even tried to claim rubberbanding only started in the 5.7 patch which is bull)

    BHVR needs to stop trying to hype up secretive things like this. Be up front and open about it or say nothing at all and let it be a surprise. Imagine spending, literally a billion or more BP on a character and you have literally thousands of items and addons, but you didn't care about P3 because its not a neat looking cosmetic(everyone is different though). Why should someone Prestige that character? Whats the incentive? If the reward isnt missable, what's the point?

    The worst possible thing any dev can do for their game, is be extremely vague about an upcoming change that has already consumed literal years of their player's time. I fully understand why anyone would be upset about the vagueness of these changes.

    @Marcavecunc said:

    https://forum.deadbydaylight.com/en/discussion/comment/3012409#Comment_3012409

    You seriously think people will quit because of the rewards? Are you for real? Same way people won't quit when they rework the meta perks, people will still play, as they still played after any of the previous changes to the game over the 6 years the game has been out

    Yes. I seriously do. Because Ive seen people quit over less. Fog Whisperers at that. I'm not saying people won't play lol don't twist my words please. But people will in fact quit. Look at Steam's playercharts for DBD alone. PLENTY of people have been quitting and moving on to other games because of unfavorable changes and BHVR ignoring glaring problems with the game.

    If you have a main character you play and spent literal years on it and have thousands of hours just on that character alone, then they change the system and you miss out on a reward because you don't want to dumpster your hard work, will in fact lead people to leave the game. It won't kill the game, no.

    Dredge is the first DLC in literally a year to give them such a massive player spike. I want this game to have millions of players actually playing. Not people just watching streamers play.

  • @FilthyLegionMain said:

    Could the humming and whatnot stay while the rest is toggled off? I mean... I'm not affected by this but it's annoying after 200 games of this.

    The whole schtick of Dredge is fine. I just want an option to toggle to a different "music" during his Nightfall for players who have these issues. Like how they implemented color blindness settings.

  • @Daisymoon87 said:

    That's the scariest part about the Dredge.

    This isnt a discussion about what is or isn't scary since that is subjective. This is about an unintentional side-effect of this noise. If it was just an annoyance, it'd be fine. But people are having adverse MENTAL reactions because of it, which is the main reason for wanting the change. Which is why i'm asking for it to be a toggle in the options. Being scared =/= being physically unable to play.

    Nothing in this game beyond 10 hours for me, is scary. At all. I'm not scared of the dark. Jump scares don't make me jump. Like, I have a real life fear of clowns(visual), but Clown doesn't bother me. Nightfall isn't inducing fear for me, its causing a major anxiety issue. Being chased doesn't induce this anxiety. This is strictly isolated by the sound. This is called Misophonia and its a real problem.

  • I feel like this "mystery reward" is going to make a lot of people quit, considering they already told us what it is Not.

    If they said it was better servers, I would P3 every single character and not bat an eye.

    @jesterkind said:

    https://forum.deadbydaylight.com/en/discussion/comment/3012278#Comment_3012278

    Equally amazingly, the reward is not fully unknown and a bunch of players could do with being reminded what it's for. I'm not denying the authentic desire of the players who are upset, I'm saying they're approaching this in a manner where they're not going to be satisfied no matter what.

    We've already seen the mockup screens, do you really think players who are convinced this is some incentive to prestige as much as possible are going to be content with the slightly different endgame screen icon, or whatever it ends up being? Managing the misconceived expectations of players is the point here. BHVR could probably be doing a better job of that themselves, but it's hardly their fault a bunch of people jumped to conclusions to begin with.

    It is, in fact BHVR's fault people are jumping to conclusions. Because they've instigated hype by half-heartedly giving us information about the upcoming system and a "mystery reward".

    its like, the previous dev-stream where they asked the community to ask a ton of questions and they would pick the questions... and they picked the most worthless questions out of thousands and thousands of submitted questions.

  • @fulltonon said:

    At that point might as well remove scourge hooks, they are already RNG dependent and unreliable as is, no counter is needed.

    Meanwhile one of the biggest, broken and OP combos is Pain Res and DMS.

    You can Pain Res a gen over and over and over again while using a killer with a lot of Map pressure like Nurse. The only counter is to DC.

  • @Mekochi said:

    Please, I had a panic attack 1 day in of the full release (on console) and my and I now just talk over the nightfall that way we block out the noises for me

    @MandyTalk @Manda3656 is there any chance this may be addressed for people with sensory issues, any solution really, this is an issue for some people who have sensory issues. I figured I asked because I know they're working on macro-flashlights and whatnot for epileptic players, but what about those with sensory issues such as this.@Madjura

    I literally couldn't play the PTB after one game lol...

    I don't think this is asking too much either. Just a change in the options would suffice, similar to color blind players.

  • @AnchorTea said:

    I have PTSD and the screaming doesn't trigger me

    For me this isn't a PTSD issue. This is a sensory issue, one i've never experienced before in the 30 years i've been gaming. Who knows. Maybe it is a side effect of the PTSD i've suffered.

    You know how people get agitated with people clicking a pen over and over? This is like, that x1,000,000. But, like PTSD, we cannot control how we react to the noise.

  • @LapisInfernalis said:

    It would help a lot if Undetectable means Undetectable. That type of detection immunity Myers had in EWI before that status effect was introduced. No Spine Chill warning, no Premonition (no body uses that anyways), no aura reading.

    They tried that whole not being detected with Spine Chill and Premo a while ago before GF was even announced. The community revolted.

  • @xiozen said:

    Trapper – gains non-collision and speed boost when survivors get trapped… able to bypass walls, vaults and pallets for the duration a survivor is caught in a trap.

    Wraith – gains non-collision and speed boost when cloaked… while cloaked is able to bypass walls, vaults and pallets

    Billy – gains non-collision when chainsaw sprinting… while sprinting is able to bypass walls, vaults and pallets

    Huntress – gains non-collision when out of hatchets… while having “0” hatchets, is able to bypass walls, vaults and pallets

    Myers – gains non-collision when in tier III… while in tier III, is able to bypass walls, vaults and pallets

    Hag – gains non-collision when a trap is triggered and maintains this state 30 secs after a trap is triggered. While under this effect the Hag is able to bypass walls, vaults and pallets

    Doctor – gains non-collision when at least one survivor is full madness… while in this state the Doctor is able to bypass walls, vaults and pallets

    Cannibal – gains non-collision while in chainsaw sweep and for the full duration of the sweep; while chainsaw sweeping the cannibal is able to bypass walls, vaults and pallets

    Freddy - while in dream world, has non-collision...allowing bypass walls, vaults and pallets.

    Pig – gains non-collision while crouched; while in crouch and prior to ambush dashing, is able to bypass walls, vaults and pallets

    Clown – gains non-collision while under the effect of ‘yellow’ tonic… while under this effect, is able to bypass walls, vaults and pallets

    Spirit – gains non-collision while spirit walking… while spirit walking the spirit is able to bypass walls, vaults and pallets

    Legion – gains non-collision while in frenzy… while in frenzy, the Legion is able to bypass walls, vaults and pallets

    Plague – gains non-collision while holding corrupt purge… while holding corrupt purge the Plague is able to bypass walls, vaults and pallets

    Ghostface – gains non-collision while stalking and undetected… while stalking and undetected the Ghostface is able to bypass walls, vaults and pallets

    Demogorgon – gains non-collision and maintains it for 30secs after exiting from a portal… while under this effect the Demogorgon is able to bypass walls, vaults and pallets

    Onyii – gains non-collision during demon dash; while under this effect is able to bypass walls, vaults and pallets

    …there’s the fix…

    Have fun with ZERO survivors to play against.

  • Um.. you havent been able to acquire legacy skins for like, since 2016? What are you talking about dude?

  • @DaddyMyers_Mori said:

    https://forum.deadbydaylight.com/en/discussion/329203/how-is-dead-mans-switch-not-included-in-perks-receiving-changes

    Or perks like Thrilling Tremors and Oppression shouldn't have cooldown? or at least smaller. There is a reason why noone is using them. Don't make it a standard.

    DMS is good because it's an alternative and it doesn't synergize with other meta perks like pop or ruin.

    I just played a camping clown who used DMS and Ruin. It does synergize. Wym?

  • They need to have better requirements for collection. Killers jus grab it and do whatever. 4k or 0k. Survivors always have a stupid requirement. The current event's requirement can be denied by the killer simply by DCing when the last Gen is powered. Gross oversight. I typically dislike events because it makes people even more toxic than usual, just to be so.

  • @kizuati said:

    https://forum.deadbydaylight.com/en/discussion/comment/2999956#Comment_2999956

    https://forum.deadbydaylight.com/en/discussion/comment/2999968#Comment_2999968

    I think it stacking with some Hope is fine to be perfectly honest. It's going to be,let's see 109% with Hope? Really not that huge of a change,especially if they can't SB/DH away. This could be really interesting together with Dark Theory/Vault Build to create some kind of really godlike setup perhaps,but I think it would be very obvious that this is what you doing to any half-way-experienced killer.

    (The fact that you can outrun agitation is fine in my opinion,it's not intended to backpack,as much as I would love it to)

    As for the stagger reduction,I would be very careful about increasing it. I want it to be as a slight QoL thing,not something that can make certain setups like Haddonfun/Dead Dawg hellish for killers.

    Its a huge oversight that Killer's havent been given a perk that increases their movement speed with a Balanced Landing moniker.

  • @Valik said:

    https://forum.deadbydaylight.com/en/discussion/comment/2999905#Comment_2999905

    Untrue.

    There is a difference between offering and asking.

    If you make a post about something on a forum - you are welcoming comments, that is the nature of a forum.

    When you comment on a forum, you are offering your point of view.

    There is a difference between offering disagreement or a different perspective - and asking for other people to offer their points of view and insult them on a personal level when they do not agree.

    There is a right to offer and a right to ask. Those who offer can disagree, but those who ask must not act entitled to validation from the community - which is exactly what this is.

    Why are you derailing the topic?

    Stop post jacking. Either comment on the subject matter or don't.

    I also asked them WHY they disagreed. No response.

  • I concur. Id also like to add that at the very least, WOOD vaults should become breakable over time if a survivor keeps vaulting it. Once it gets blocked by the entity, it should become breakable. This would make survivors move around instead of abusing the same T wall jungle gym for 20 minutes.

  • @Raptorrotas said:

    As usual, why blame the killer if the problem is other survivors?

    The noed complaints prove that survs are un-able/willing to cleanse 1.25 totem in average.

    It'd also be helpful to be more careful after the last gen and maybe do a discreet sweep of the map for noed, if it's that commonly used.

    Why are survs always surprised by Noed? Anticipate it, be xonditioned to expect it and work the counters into your basic gameplay. Dont be learning-resistent like bad survivors.

    Then they rage because you're not doing Gens.. I'm not scared of NOED. I'm scared of potato farming teammates playing Solo.

  • Shattered Hope is a free perk my dude.


    But why this isn't base kit for killers is one of the reasons I don't want to play killer. :)

  • When I read the words "Perpetual Runner", my brain immediately thinks Parkour, because I rarely see them stop to catch their breath.

    The way this is worded, it won't stack with any exhaustion perks(which is good) and it shouldn't stack with Hope, since the amount would actually be OP(Example: Iron grasp/Agi/Mad grit can be out run with just Hope alone)

    Increase the stagger reduction(but not the sound like BL) to at least 25%.

    As a killer, you would just have to play around the extra vault speed and maybe if they have a Dark Theory boon, but since their Exhausted there's no reason to run any other Exhaustion Perks.

  • They already tried to punish the killer for camping. SWF's abused it and it was immediately scrapped.

    The only way ive found in my over 3k hours, would be to treat the hooking mechanic like Pyramid Head's cage, meaning if he hangs around the cage, it eventually changes locations.

    Unfortunately, BHVR would have to change the lore and tbh that would break a lot for immersion's sake. Majority of this game's issues is due to the toxic asf community lol(Don't boo me, yall know i'm right)

    But to be fair, there should be no such thing as a free unhook. If the killer wants to camp, they're going to camp. There needs to be more incentive not to. But because of how toxic SWF's can be with builds, tunneling and camping HAVE to be a part of the game.

  • @Valik said:

    People disagreeing with your suggestion doesn't make them a killjoy, by the way.

    This is a forum, others have a right to disagree when you ask for their opinion

    By that same logic, I can say that, which is disagreeing with them in return.

  • @Zeidoktor said:

    https://forum.deadbydaylight.com/en/discussion/comment/2986531#Comment_2986531

    Not counting perks or addons, which stealth killers have one shot ability other than Ghost Face and, technically, Shape (technically as his one shot isn't directly tied to his Stealth)?

    Thats the 2 everyone brings up when it comes to Spine Chill.

    @Hex_Ignored said:

    https://forum.deadbydaylight.com/en/discussion/comment/2986614#Comment_2986614

    Thanks for the great tip, I'll definitely do that next time I'm trying to stalk someone

    You're welcome. I don't see too many people unable to use GF or Myers at high ranks against the Ultimate Vault build.

    @RpTheHotrod said:

    https://forum.deadbydaylight.com/en/discussion/comment/2986614#Comment_2986614

    GF and Myers HAVE to look in the direction of the survivors.

    Myers has a terror radius T2 and beyond unless youre playing SMM. Spine Chill is approx 34-36m range, Myers can start stalking around 39-40.


    Yall fail to realize that if neither of these powers had at least SOME counter to it, it would be completely OP. You would never see any other killers at high rank. This isn't an OP perk like Dead Hard that has been frustrating killers and cheating people out of hits and downs for literal years. If Spine Chill gave you the direction like Premonition, then it would be OP as hell. How often do you actually see Spine Chill? Much less than Decisive Strike, Borrowed Time, Dead Hard, or Iron Will.

  • Rubberbanding has been an issue before 5.7 #########? now today ive been stuck in place in 4 different areas on Garden of Joy and autohaven wreckers when against the Dredge. All by lockers. WONDER WHAT DLC MADE THAT A BUG lol and to be fair, getting stuck in place without the game locking up has been an issue since 2018, but became more rare after a few YEARS(you can spin in a circle, and the only fix is getting downed and picked up by the killer, healing from dying does nothing)

    The issue is their poor quality servers. Idk their setup but every MP Non-P2P game ive played takes the servers down for maintenance. Ive NEVER seen BHVR take theirs down for such.

    @jesterkind said:

    ...How would not releasing new content help? The content they're releasing now has already been worked on for months, it's not cannibalising resources from bug fixes, especially for bugs that are much newer.

    Imagine you have a pile of garbage you need to sort through because you lost something valuable. While searching, you throw more garbage on top of it, inside of said new garbage is having similar items with the shininess to what you lost. This is an example to what some people call "spaghetti code".

    It should honestly be all hands on deck for issues like Rubberbanding, because its literally gamebreaking. Ive watched it sway SO MANY GAMES in favor of the person not rubberbanding. While watching some streams, I told myself its because they're using a VPN, then I started playing again. I rubberband in 25-30% of my games. I don't use a VPN, at all. That is too large a number, even if its in 100 games. Ive played less than a handful of games today and they've all been laggy or overly toxic. I cant stomach the lag. And before I even blamed BHVR, I ran speedtests on multiple servers across the world. I have no issues locally or geographically. So this is a BHVR issue. I'm going to go back to just watching before I get an ulcer and i send BHVR the hospital bill lol

  • Just make it within 32 meters. Problem solved.

  • People also have disorders due to sounds. Like, clicking a pen makes you irrationally angry. Crying babies(some people are having an issue with Dredge due to the sounds)

  • They already tried implementing a punishment for the killer for camping. SWF abused it so hard it didn't last but a few days.

  • @AMOGUS said:

    https://forum.deadbydaylight.com/en/discussion/comment/2987285#Comment_2987285

    Can't phobias be overcome though? There's something called "exposure therapy" which has been proven to work for arachnophobia...

    Yes and No. If there is actual trauma associated with it, the odds are VERY slim. Like how Agoraphobia is treatable but for most people it never goes away.

  • @Mat_Sella said:

    https://forum.deadbydaylight.com/en/discussion/comment/2986531#Comment_2986531

    There is no Stealth killer with a "one-shot" ability that is also strong. Nope, not myers, GF, or Sadako (after 7 stacks and even then it's not Exposed) are strong...AT ALL.

    2 of those 3 have no capability to counter the perk in any fashion while still having a power.

    You have a large amount of killers that Spine Chill works on, and you have all the extra (and unnecessary) bonuses that Spine Chill provides as well.

    Losing Spine Chill against Undetectable is a non-issue.

    You strafe or moonwalk to counter Spine Chill without power/perk usage

  • @YOURFRIEND said:

    https://forum.deadbydaylight.com/en/discussion/comment/2985504#Comment_2985504

    ...... Fearmonger doesn't give oblivious. It causes blindness for five seconds. It's nothing. Also the double iri addons you're talking about don't show the auras of survivors post self-mend. That's stab wounds study.

    You're obviously woefully misinformed, so why even weigh in about a supposed powerful combo? Unless you think legion can run 4+ addons at a time? You have dozens of iri addons *because* you don't play legion. You can't use what you don't play.

    I apologize, I meant Exhausted. And it doesn't tick down until you stop running for 5 seconds.

    And i'm "chiming in" Because its nearly the same legion build every single game no matter what rank/grade you are. Not woefully misinformed, i simply made an error.

    Been playing since 2016. I have -plenty- of unused items and addons. stuff all over the place. Not because I don't play, but because there's too much to play :)

  • Remove Stealth killers one shot ability then. Don't harp about nerfing something without balancing it. So what's your balance idea?

    You counter Spine Chill by moonwalking and strafing. Its not that hard to counter at all.

    Killers legit want ez 4k's every game with no challenge still to this day. DH? I totally understand disliking that 2nd chance get out of jail free card. But Spine Chill? They already tried to nerf it a long with premonition. it was a ######### show lol

  • @YOURFRIEND said:

    https://forum.deadbydaylight.com/en/discussion/comment/2985252#Comment_2985252

    Fearmonger does absolutely nothing on it's own and I dunno how anybody runs an iri add-on every single game.

    Um ok if you say so. Oblivious and Blindness are underrated and you probably aren't using it right. The strat is to rush gens after mending. You have addons to show the aura of people mending/having mended, which are VERY common.

    I have dozens of iri addons and don't even play legion. iri addons are way more common at p3 than people think. Its all RNG. You don't even need Fuming Mixtape, but I get this combo of addons nearly every time i play against a Legion. Its really REALLY boring and I just laugh when someone DCs, since its almost guaranteed to happen.

  • Just run what 90% of the Legions i've faced since his reowork do. Legion Pin and Fuming Mixtape with Thana, SH:PR, DMS, and Fearmonger. Be cute and play a Lerys/Mid/Game offering so people DC faster than using Net Zero with high packet loss(thats a dialup joke)

  • @Brokenbones said:

    The filter has some weird 'contextual' thing that tries to detect certain things or certain patterns I'm guessing? It's probably censoring certain words because they are 'flagged' as being work-around for other slurs or something like that

    I'm pretty sure there's also some kind of 'personalisation' to it because some people can say stuff and not be censored but others can.

    BHVR can't even properly code AI for the tutorial. So this actually makes a LOT of sense.

  • Absolutely not. Because MMR only grades Escapes vs Death. You only want this because you're salty you got left on a hook during a 2v1, or you're salty about not getting a 4k and 1 survivor gets the hatch on you all the time.

    Honestly? You should have stopped caring about MMR a while ago. I, like thousands of others, just want BP. Higher grade/rank means more sweaty games. I'll gladly die and keep myself mid/low. Ive been Iri1. No thank you.

    Why wanting BP over MMR? its about 1.6mil from 0-50 for 1 character. 7 million to P0 all perks for 1 character. 21mil+ to P3 max perk one character.

    29 Survivors

    26 Killers

    55 characters(as of this post) x 7m = over 385,000,000 BP if you want to max perk all characters... x3 if you want to P3 everything. The amount of BP needed is absolutely staggering and is quite a determent from playing regularly. People see the grind after a while and jump ship. With all of DBD's problems, people can only guess as to why the game has more sales and free weekends than most games on the market lol

  • There's no incentive to do so. Morality means absolutely nothing, so don't equip Hope on that.

    People are saying SWF.. They're right. Quite literally, SWFs are one of the only ways to die and still have fun. Rarely do you earn VERY low playing SWFs. However, my problem is i have a hectic life. Once a day i'll be playing DBD and have to leave because I got called into work. If i'm active in a game I have to either AFK or DC. So playing SWF is pretty much out of the question. I have no choice but to choke on playing Solo.

    I stopped trying to find friends in this game some years ago. I just get removed from the team or given a hard time because I can't play when they do all the time. My real life comes first(unfortunately :))

  • Meanwhile people cry about people in SWFs, but will sweat like its laundry day against solo console players. While I don't think you should be able to kobe(or even attempt) as the last survivor, until I see the actual perk changes later this summer, I feel like there's going to be too much balance trying to gear towards SWFs and Solo players are just going to get a middle finger, again.

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