ihateboons
ihateboons
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2984103#Comment_2984103
Easy Anticheat is a thirdparty anti cheat System that gets probably constantly updates. They also have addressed some anti chest measures in the dev update in January. Also a few weeks ago there has been a massive ban wave.
rubberbanding is an acknowledged issue that had a tentatively fix in the latest PTB (which wasn’t successful) - though we will have to wait and see if it will be fixed in the live update.
you don’t have to stay in matches with cheats, it’s actually one of the reasons why the disconnect button exists and why disconnecting starts with a very low penalty.
also, facing cheaters at least once a day seems like you are either very unlucky, are getting targeted specifically where matchmaking is also influenced by them or you may be exaggerating/calling out cheats where it’s actually other issues.
all that said: I agree cheating kinda got out of hand and they need to put in more focus on this.
I wish I was exaggerating about the cheating. If it was just scummy playing, I would just write it off or afk till the next game, but i'm paranoid about having my IP stolen and having my pc compromised.
How would i be getting targeted specifically? Leaving the game wouldn't be so bad if the Penalty reset daily but it doesn't. It resets with an unspecified amount of PLAY time(so it cant be abused). The only way I can avoid a DC penalty most of the time is just tabbing out and letting them do whatever.
That said, there needs to be more incentive to stay in the game and not just DC(for any reason), since BP gain from games with cheaters/farmers/salt extractors(slugging/intentionally toxic) is absolutely not worth staying in. Punishment might deter a little bit, but incentive to play I feel would be better. The whole catching flies with honey over vinegar argument.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2984076#Comment_2984076
Hatch/key changes came last october
Ghostface and Legion changed with Haddonfield rework were all part of the latest midchapter update as well as the LGBTQ+ inclusion as part of the tome, other notable killer changes were in the last midchapter update in 2021
the OoO change came on May 5th 2021, also not that much over a year ago.
i will admit DS change isn’t as recent. Though still not as long ago (patch 4.6.0)
they listen often and implement many of the community suggested stuff. The problem for you seems to be that they don’t solely implement everything that you want. The community is large and very diverse though. And listening doesn’t mean just doing anything that is being asked.
Well I honestly have been lobbying them for changes that have to do with things like game security/updated anti-cheat. ive been harping them on twitter about it for a while now. This should be a no brainer and top priority. Have they even acknowledged rubberbanding? lol This has been a problem since before the Epic Store release(just now its even worse). I, personally, won't stay in games where there is blatant cheating(hook stage manipulation, hovering/warping one shot killers with no perks etc). I get at least 1 a day and I'm typically sitting with a DC penalty. This isn't a Me issue at this point, they're being selective of suggestions that will make them money. I understand that. Revenue = Updates. They haven't done well on Steam in the last year despite hefty sales. I can't say about other platforms, but they need to shift gears.
So, I really need a good reason to stay in a game where someone is manipulating the game server side, which can lead to issues since I don't use a VPN(I shouldn't have to pay for a VPN to play a game i already paid for, bc free ones don't do well with gaming bc of bandwidth limits). They can do all the perk changes, load us with 1000s of cosmetics.. but why play the game when there's an ongoing security issue?
I need something to distract me from the abundance of cheating, since I actually LIKE Dead by Daylight. I want to see it do better. Else I'll just reinstall CS:GO or TF after 10 years if im going to play with hackers all the time. Maybe I have bad luck? Dunno. But i'm going to keep giving BHVR ######### until they do something about it.
Edit:
And you're right. I'm one of the people who suggested a locker teleporting killer back in 2017 before these forums even existed. Took them long enough :P
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2983402#Comment_2983402
They have listened often to their community though, and pretty much from the beginning.
STBFL was a perk pretty much suggested by someone from the community. Recent examples are OoO, DS, Hatch/key changes, LGBTQ+ inclusion, plenty of killer changes/buffs, I would even go so far as to say some of the new killer powers were inspired by community suggestions/concepts.
None of that is recent. Recent is a year or newer.
They actually DON'T listen that much to their community. My post count might be in the 30s but ive been playing since you didn't even need to hook someone to use an Ebony Mori. Ive played over 3k hours and watched even more Fog Whisperer streams. Even they say that BHVR has their own prerogative and don't really listen to much.
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@Mooks said:
I still like my idea of a new survivor perk category with pets.
basically if you equip such a perk you will have a companion following you in the match run by a simple ui and giving an effect just like your regular perks. Eg a cat that can make distracting scratchmarks. To avoid performance issues etc you would need to limit these perks to one per surv probably.
also, they could introduce special cosmetics for these perks that would alter the color/pattern of these pets. And while at this, add cosmetics for killer powers as well. It’s time Victor gets his hat.
I dont typically give suggestions up until recently, since bhvr didnt really act like the type of dev to listen since they dont really pay much attention to their fog whisperers as a whole.
The interaction with the killer is that once theyre found, the pet is incapacitated until the end of the trial.
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@YOURFRIEND said:
God no
Why not? Give a reason instead of being a killjoy.
BHVR needs revenue to continue working on this game. This is a suggestion that won't depreciate the current mechanics. As much as bhvr pisses me off, I want them to make the game overall better.
There is nothing lore breaking about having animal familiars/pets either.
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@DoritoHead said:
Almost like you need practice, time and effort to do well as any killer.
I agree. This is why we have bitched at bhvr for 4? 5 years? to release the sandbox portion of the game, so we can try out builds as killer/surv against AI. Not everyone learns from getting their face caved in without being able to actually use builds.
They have literally taken almost the entirety of the game's existence to implement changes we have been asking for since before the pandemic lol
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For me its pretty whiplash. Actually, No. Straight UP whiplash. One game its MEGA SWEAT 5000 BUY THIS MF A SHOWER, next game is a baby killer and I feel obligated to give them a kill if I complete my challenge.
MMR Is still broken. My first killer game in 10 months was against a Sweat with Friends and it was ugly.. After playing for a month though? Still no noticeable change. there's no middle of the road. Its a bad Rollercoaster Tycoon design for both roles.
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No. because now you have perks doing WAY too much. Since they are already working on reworks, lets see what they actually do first. But 99% of this list I have to say No to because it would force a complete overhaul of game mechanics. Its not something as simple as copy and pasting a line of code.
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@Marc_123 said:
This won´t happen.
Why not? instead of a staunch reaction give a reason why not? Its not going to hurt the queue one bit. It'll hurt "My Queue"
I don't want to play with 2-3 man SWFs if i'm solo. 3 minutes ago I literally got farmed by one. I don't want to play with people who have game/vac bans. I don't want to play with private profiles or EPIC users(because this is where a majority of cheaters call home). I don't have issues with console players besides them being 50/50 potato.
These harbor a vast majority of toxic games. I wish to not participate while not having to dodge lobbies and check profiles. This is an easier fix than actually dealing with sketchy players.
Instead of a ramping DC penalty, they could have a reward system for completing X amount of trials in a row. Like I suggested to them on Twitter, which would also curb DC issues.
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@ReikoMori said:
https://forum.deadbydaylight.com/en/discussion/325774/player-filter
Back in the mists of ages when this game was p2p and could packet sniffed super hard, we had a third party program that let people make lists of players and let you know when you were in a lobby with them.
This immediately went from filtering out cheaters to filtering people who used killers who played characters others didn't like and survivors who were good at the game. Queue times started to balloon after a while.
Yeah ive been playing since 2016. Ive never had such an issue playing against cheaters since they made the game F2P for Epic users. Quite literally just had a silent chainsaw Bubba. Typically this is a bug that happens once or twice but this guy had it the whole game. I think it's time I just called it quits again and just watch people stream. This was a silly suggestion, as BHVR's track record proves they won't QOL something like this since it has to do with the queue. We are lucky to turn cross play on/off.
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@vladspellbinder said:
https://forum.deadbydaylight.com/en/discussion/comment/2975361#Comment_2975361
- OK, I just want to know: what is a "One-stop shopper" in this context?
And the reason: People typically register a new steam account and use that account to "test" things instead of using their actual account.
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@drsoontm said:
If you mean to not be matched with players having a recent (e.g. less than a couple of years) ban for any game, I would like this also.
However it may break the matchmaking and queues even further.
Thats what i'm saying. And I don't want to go against brand new Steam accounts, because they are typically cheating. At least in a majority of MY games. I've video reported so much and gotten so little reply from BHVR on tickets.
I haven't had a "normal" game since before Christmas and it makes me want to just re-retire lol
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I don't know where you get its "bad for the game". I can go the whole game without being hooked, then when I DO get downed, i'm slugged until the last person dies on hook to prevent me from being able to even attempt.
So, I'll have to pass. If you're upset because a SWF coordinated perks/addons/offerings, that's one thing. But removing this hurts SoloQ players. They would have to completely redo the hook mechanics around this suggestion.
I also feel removing this will lead to even more first down/hook DCs, which will actually be detrimental for the game as people are already full of salt as soon as they enter the trial.
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@JosephN said:
Take it one step further, if a survivor DC's any perk that activates or gains a token on hook should activate such as BBQ, pop goes the weasel, No Way Out, Devour Hope, Huntress Lullaby (PEPEGA, IMAGINE DC"ING TO LIMIT LULLABY), dying light, blood echo, grim embrace, or blood warden. One could make the case for scourge hooks too, but that might be too far. Perks that activate on unhook like furtive chase or make your choice can't really work though because they would be targeting a survivor that didn't DC.
Blood Warden doesn't need stacks. But I understand your enthusiasm.
As a survivor main, no one should be able to deny a stack of anything because they're salty and DC. The only way you should be able to deny stacks is evasion and not being caught/hooked in the first place.
I'd like to take it a step further with an additional 25% BP to everyone who completes the remainder of the trial. I suggested long before the forums were a thing, to introduce a system that rewarded players for completing trials, regardless of the outcome(win or loss). This would cut down on DCing over salt... since nothing can actually solve it.
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@JosephN said:
https://forum.deadbydaylight.com/en/discussion/comment/2970952#Comment_2970952
You can't attack two of this perk abilities at the same time. It's either I-frames or distance, not both.
uh, why not both?
None of you are even giving a suggestion to fix it, just *REMOVE IT CUZ OP*
I feel like it needs a chase duration activation, ie: 45s of chase before it can be used, once. Then resets so you have to be chased again, after you recover from Exhausted.
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In the game's current state, most games for killer and solo players are not fun. In fact, 2-3 man SWFs with solo players, solo players typically left slugged/on hook in a majority of games which leads to DCs even more if the killer treats the solo like they're a part of the SWF and left to die. Then, Killers struggle against comms and even the least organized SWFs. One well placed boon and even the best players start struggling.
Unfortunately, close to 95% of the problem is: The Community
There is no incentive to play any other way outside of not being a jerk. Which is pretty rare lol. BBQ is not enough to incentivize anti-tunnel/camp, but any punishment against the killer BHVR has tried in the past is immediately abused by survivors.
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IDK but this should be something that is on the absolute FRONT END of what they're fixing and I can't find where they've even acknowledged it's an issue.. I'll get 1-2 games with no issues, then 5-6 where every game there's constant rubberbanding. Even in fully green ping lobbies. I'm not staying in these games.
After my last game tonight where i got grabbed off a pallet from the other side after i already had lithe trigger with feet on the ground, I'm pretty much done. I'll just watch Streamers. Its not worth the ulcer lol
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@Malkhrim said:
This is the worst challenge in a long time. Nobody likes challenges to hide near the killer, they are terrible, force you to waste a ridiculous amount of time and possibly throw the game, and are quite slow to complete... and the devs had the brilliant idea of making it a MASTER CHALLENGE needed for a lore entry?! Like, for real?! It's literally "throw all your matches by trying to survive for a whole minute near the killer without doing nothing, pray that you complete it at some point".
Devs should change it immediatly. This challenge makes no sense and does not belong in this game.
I agree. Its fun to sit on a hook and watch people doing challenges like these. So on top of potato teammates, we have to do silly side stuff that typically derails the game. I don't see anyone who enjoys these challenges at all.
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next time i get a similar challenge i'm going to qnq into a locker near them and just cheese it. i hate these challenges
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My question is, are they "reworking" the listed perks, or are they actually just bug fixing? Bc there was an issue a while back with Iron Will making you dead silent and it was fixed since it was never meant to Library no jutsu... and i have yet to encounter someone using it and i couldn't hear foot steps on my headset..
Maybe, at most change it to 100% while crouched and while in a locker and 75% while standing/running
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@KerJuice said:
https://forum.deadbydaylight.com/en/discussion/325162/soloq-not-worth-playing
So what you’re saying is you’d like to go back to 4-5 years when there was no SWF so you can play killer again??
No so I could have fun as survivor again. Those were the best days. It took me less than a month to P3 Jake, Meg and Dwight as survivors and Wraith & Trapper before my BP was reset.. Even with no hook Ebony Mori it was more fun than this. People didn't sweat nearly as hard.
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@Belzher said:
I recommend you searching for groups or at least 1 friend to play with. It's a much better and smoother experience. When I'm alone, I rather be playing killer than SoloQ.
I hadn't played killer in over a year. My first several lobbies were all SWFs with thousands of hours. I also don't have dedicated times to play, since I work odd and very long hours. I have no choice but to be a "casual" player and play solo or get my ######### wrecked as killer. Its no wonder they cant get a sustainable playerbase without cross play.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/325162/soloq-not-worth-playing
I am sure you could find a swf with mic discipline. It could take a bit of effort, but it might be worth it if you are finding the game to not be worth playing as a solo survivor.
I'm not a try hard looking for a comp team. Most people are very demanding from just about every discord ive gone into looking for a group. Those that I did play, were a bunch of kids not even old enough to have bought the game. Their parents bought it for them. As an older member of the community, the the LAST thing I want is to be playing with a bunch of children. That's creepy. Video game or not.
But that doesn't explain why I should HAVE to get into a SWF(of any size) just to earn some BP(not talking about surviving) that isn't the killer farming or AFK. And its not like this is a new issue. This has been an issue for YEARS now, only with cheating having become a daily issue. I guess the killer base has become accustomed to SWFs all being tryhard, so solo players have to take all the meta perks just to earn anything. the DH/DS/BT meta is really boring. I don't have any high hopes for the perk changes coming, since BHVR keeps making extremely poor choices as far as their focus goes.
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Killers tunneling and camping SoloQ™ players, then trying to brag post game that they got a 4k with 13k BP during a Bloodhunt lmao
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@Gibberish said:
https://forum.deadbydaylight.com/en/discussion/comment/2965676#Comment_2965676
I imagine that the auto-mori bit is not going to be implemented in the way the described it as that could cause some issues. Like for example, what if the survivor was downed in a position where they fall off a ledge and the killer is still on top of the ledge.
They will probably just let the Killer choose to Mori the last survivor for free. Basically just making the yellow mori offering base kit.
I see an insane amount of bugs coming. Situations like, with Twins for example. Anyone who plays Twins religiously will constantly slug. What if the last person is already down? is it automatic? No chance to crawl for the hatch? This destroys the achievement to escape through the hatch while crawling.
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Imagine playing a game with a Horror tag and being offended by dirty language.
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@Gibberish said:
I wouldnt personally buy them, but I imagine a lot of other people would.
Honestly suprised that it's not already a thing. As soon as the shop was added to the game I was sure that alternate mori animations were coming, but years later, they never did.
Hell, maybe they will add them after the Finisher Mori mechanic is added the game, since buying something that you can only use if you also have an offering or a specific perk would have been kinda dumb.
I dont think the Auto Mori mechanic is going to be very popular. From what i've read through reactions on the dev stream chat and Fog Whisperer chats, its being heavily criticized. Honestly, as killer, I should be able to grant mercy or un-mercy where I see fit. Forcing this takes away from the "power trip" killers are supposed to have.
Sure you can just let them go and not down them.. But what about those people who play really scummy? Carrying them to the hatch and then slamming them on a hook creates a reason to continue playing killer.
As a survivor main, if I am to die, I wish it to be creatively. To the point of absurdity. The current state of Moris(80%-ish) and death in general are fairly tame and pretty stale.