I SOLVED your survivor PERK problem BHVR. YW.
Survivor Perk Re-Works/Removals,Combo's, and Buffs
All Survivors now get 2 teachables.
Removed Perks
1. Left Behind
2. No Mither
3. Sole Survivor
General Perks are currently sitting at 20 and most are not used. We have to combine some.
Combining and changing perks drops it to 13. Almost by half.
List =NEW GENERAL PERKS
1. Rookie Spirit and Technician are combined to help NEWBS do gens.
2. Borrowed Time&Guardian get combined and become General Perk. Fun counter/Trade against BOOBAZ.
This will also help to counter Killer Hook campers along with
seperate D.S. perk if desired.
3. Sprint Burst becomes the General Exhaustion Perk. Since there is none right now.
4. Urban Evasion becomes a general starter Stealth perk.
5. Situational Awareness and Corrective Action are combined to help new players not THROW the game.
6. Visionary becomes General Perk to help new players. Also
gets buffed with the 3 gen ability from Deja Vu. Deja Vu is removed now.
7. Lightweight and Hope are combined
8. Kindred and Kinship are combined
9. Small Game is buffed and combined with Inner Healing to help newcomers.
10. Bond and Open Handed are combined to 40 Meters as a General Perk
to help increase teamwork efficiency in solo-q.
11. Self-Aware and This is Not Happening are combined
12. Resilience
13. Spine Chill
Only 2 Teachables now. 3 was BLOATING the GAME.
Dwight Fairfield
1. Leader&Solidarity get combined Leader gets a slight buff this way
2. Prove Thyself fine as it is
Meg Thomas
1. Vigil
2. Adrenaline
Claudette Morel
1. Calm Spirit&Renewl are combined
2. Self-Care
Jake Park
1. Saboteur
2. Iron Will
Nea Karlson
1. Balance Landing and Lithe are combined for maps
where balanced landing isn't viable.
2. Streetwise
Bill Overbeck
1. Clairvoyance and Left Behind are combined (don't need to do totem
to see hatch but hatch aura reading range is left behind distance)
2. Unbreakable
David King
1. Buckle Up is now combined with W.G.L.F. so hook farmers
now go for slugged survivors too.
2. Dead Hard
Ace Viconte
1. Up The Ante gets buffed into Slippery Meat.
Ace's 1st Teachable Perk is buffed Slippery meat now. This will help suiciders ruin
fewer games. And it goes with his lore. Doesn't help other Survivors' luck rates anymore.
Greedy perk for Suiciders to run now.
2. Ace In The Hole greedy looter perk too.
Feng Meng
1. Breakout is Fengs New Perk it also gets buffed to 8 meters from 6.
2. Poised and Dance with Me are combined to make her 2nd perk. Technician becomes
a general perk now.
Kate Denson
1. W.O.O.
2. Boil Over
Yui Kimura
1. Any Means Necessary
2. Boon : Lucky Step. Lucky Break and Shadow Step are combined and given to Yui.
Lucky Step no longer hides BBQ readings Dark Theory does now with the 2% haste buff.
Mikela Reid
1. Boon : COH
2. Dark Sense and Premonition are combined
Jonah Vasquez
1. Boon : Exponential is combined with Tenacity when in range and by default if equiped.
2. Overcome
Yoichi Asakawa
Parental Guidance is removed combined into Smash Hit
1. Empathic Connection and Botany Knowledge get combined here now.
2. Boon : Dark Theory haste stays same but hides BBQ/Aura Reading now also.
Leon S. Kennedy
1. Bite The Bullet&Resurgence get combined
2. Flashbang
Jill Valentine
1. Counterforce gets buffed to show 2 furthest 2 totems
after cleansing one
2. Blast Mine
Yun-Jin Lee
1. Smash Hit is combined with Parental Guidance now and slighly buffed
2. Fast Track and Stakeout are combined and slightly buffed by being combined.
Elodie Rakoto
1. Appraisal
2. Deception
Detective Tap
1. We'll Make It becomes Tapp's new teachable
2. Detectives Hunch
Felix Richter
1. Desperate Measures combine with No One Left Behind now. The unhook
bonus speed only is applied after the final Gen is completed now.
2. Built to Last
Cheryl Mason
1. Blood Pact & Aftercare are combined small buffed
2. Soul Guard is buffed too and displays active if Killer starts
match with Hex(S) inactive if not until NOED. Can counter
NOED a little better now too.
Zarina Kassir
1. Red Herring and Diversion are combined and buffed to become more useful
2. For The People/Empathy are combined so it gets a buff in usefulness
Ashley J. Williams
1. Flip-Flop combined with Power Struggle
2. Mettle of Man buffed to give a token if you cleanse totems
Jane Romero
1. Head On+Q&Q are combined now. Makes Iron Maiden more viable too as killers
2. Repressed Alliance is her new perk from Cheryl
Jeff Johanson
1. Distortion gets combined with Alerts abilities as well. Same tokens. Alert going off does not reduce a token.
2. Breakdown buffed with a new noise to let others know that hook is down
for a longer than normal time. Helps solo-q newbies and oblivious gamers.
Adam Francis
1. Deliverance. no, Save needed now and buffed. Helps with DC/Suiciders.
2. Autodidact no penalty starting buff but on 10 tokens max and fixed
50% healing boost 5% per skill check increase for the remainder of
the match.
Quinton Smith
1. Wake Up! also buffed to not reveal you if the killer has No Way Out.
2. Pharmacy&Plunderer's Instinct is combined but unlocking speed
bonus of 10% per chest. Makes Shiny and Tarnished Coins more exciting to use
as well as stacks with perk now.
Teachables are learned at levels 25 and 30 and the Level cap is @ 40.
Level 30+ gives 4 Perk choices to learn/max out.
Comments
I agree, but perks like openhanded, tenacity, etc. should be passive perks that are in each perk like them.
Example: Bond has openhanded +4m built in and so does kindred so you can stack similar perks to get better benefit.
Example 2: unbreakable has tenacity +25% and it stacks with flip flop ect. ...
No. because now you have perks doing WAY too much. Since they are already working on reworks, lets see what they actually do first. But 99% of this list I have to say No to because it would force a complete overhaul of game mechanics. Its not something as simple as copy and pasting a line of code.
I like the idea and the proposed changes. There are too many perks in the game and most of them are useless. This proposal fixes both issues.
I don't know if letting survivors run 6 perks + dead hard is really it.
Yes, some perks could use buff or reworks but just letting survivors run like 8 perks feels a little too wild.
Also, deliverance with no requirement would the dumbest thing to play against.
But that's just me.
Deliverance with no requirement feels dumb, but when I use it I dont play like i would with any other perk. Also when i dont get to use it i just rush gens.