I SOLVED your survivor PERK problem BHVR. YW.

Survivor Perk Re-Works/Removals,Combo's, and Buffs


All Survivors now get 2 teachables.


Removed Perks

1. Left Behind

2. No Mither

3. Sole Survivor


General Perks are currently sitting at 20 and most are not used. We have to combine some.

Combining and changing perks drops it to 13. Almost by half.

List =NEW GENERAL PERKS

1. Rookie Spirit and Technician are combined to help NEWBS do gens.

2. Borrowed Time&Guardian get combined and become General Perk. Fun counter/Trade against BOOBAZ.

This will also help to counter Killer Hook campers along with

seperate D.S. perk if desired.

3. Sprint Burst becomes the General Exhaustion Perk. Since there is none right now.

4. Urban Evasion becomes a general starter Stealth perk.

5. Situational Awareness and Corrective Action are combined to help new players not THROW the game.

6. Visionary becomes General Perk to help new players. Also

gets buffed with the 3 gen ability from Deja Vu. Deja Vu is removed now.

7. Lightweight and Hope are combined

8. Kindred and Kinship are combined

9. Small Game is buffed and combined with Inner Healing to help newcomers.

10. Bond and Open Handed are combined to 40 Meters as a General Perk

to help increase teamwork efficiency in solo-q.

11. Self-Aware and This is Not Happening are combined

12. Resilience

13. Spine Chill


Only 2 Teachables now. 3 was BLOATING the GAME.

Dwight Fairfield

1. Leader&Solidarity get combined Leader gets a slight buff this way

2. Prove Thyself fine as it is

Meg Thomas

1. Vigil

2. Adrenaline

Claudette Morel

1. Calm Spirit&Renewl are combined

2. Self-Care

Jake Park

1. Saboteur

2. Iron Will

Nea Karlson

1. Balance Landing and Lithe are combined for maps

where balanced landing isn't viable.

2. Streetwise

Bill Overbeck

1. Clairvoyance and Left Behind are combined (don't need to do totem

to see hatch but hatch aura reading range is left behind distance)

2. Unbreakable

David King

1. Buckle Up is now combined with W.G.L.F. so hook farmers

now go for slugged survivors too.

2. Dead Hard

Ace Viconte

1. Up The Ante gets buffed into Slippery Meat. 

Ace's 1st Teachable Perk is buffed Slippery meat now. This will help suiciders ruin

fewer games. And it goes with his lore. Doesn't help other Survivors' luck rates anymore.

Greedy perk for Suiciders to run now.

2. Ace In The Hole greedy looter perk too.

Feng Meng

1. Breakout is Fengs New Perk it also gets buffed to 8 meters from 6.

2. Poised and Dance with Me are combined to make her 2nd perk. Technician becomes

a general perk now.

Kate Denson

1. W.O.O.

2. Boil Over

Yui Kimura

1. Any Means Necessary

2. Boon : Lucky Step. Lucky Break and Shadow Step are combined and given to Yui.

Lucky Step no longer hides BBQ readings Dark Theory does now with the 2% haste buff. 

Mikela Reid

1. Boon : COH

2. Dark Sense and Premonition are combined

Jonah Vasquez

1. Boon : Exponential is combined with Tenacity when in range and by default if equiped.

2. Overcome

Yoichi Asakawa

Parental Guidance is removed combined into Smash Hit

1. Empathic Connection and Botany Knowledge get combined here now.

2. Boon : Dark Theory haste stays same but hides BBQ/Aura Reading now also.

Leon S. Kennedy

1. Bite The Bullet&Resurgence get combined

2. Flashbang

Jill Valentine

1. Counterforce gets buffed to show 2 furthest 2 totems

after cleansing one

2. Blast Mine

Yun-Jin Lee

1. Smash Hit is combined with Parental Guidance now and slighly buffed

2. Fast Track and Stakeout are combined and slightly buffed by being combined.

Elodie Rakoto

1. Appraisal

2. Deception

Detective Tap

1. We'll Make It becomes Tapp's new teachable

2. Detectives Hunch

Felix Richter

1. Desperate Measures combine with No One Left Behind now. The unhook

bonus speed only is applied after the final Gen is completed now.

2. Built to Last

Cheryl Mason

1. Blood Pact & Aftercare are combined small buffed

2. Soul Guard is buffed too and displays active if Killer starts 

match with Hex(S) inactive if not until NOED. Can counter

NOED a little better now too.

Zarina Kassir

1. Red Herring and Diversion are combined and buffed to become more useful

2. For The People/Empathy are combined so it gets a buff in usefulness

Ashley J. Williams

1. Flip-Flop combined with Power Struggle

2. Mettle of Man buffed to give a token if you cleanse totems

Jane Romero

1. Head On+Q&Q are combined now. Makes Iron Maiden more viable too as killers

2. Repressed Alliance is her new perk from Cheryl

Jeff Johanson

1. Distortion gets combined with Alerts abilities as well. Same tokens. Alert going off does not reduce a token.

2. Breakdown buffed with a new noise to let others know that hook is down

for a longer than normal time. Helps solo-q newbies and oblivious gamers.

Adam Francis

1. Deliverance. no, Save needed now and buffed. Helps with DC/Suiciders.

2. Autodidact no penalty starting buff but on 10 tokens max and fixed 

50% healing boost 5% per skill check increase for the remainder of 

the match.

Quinton Smith

1. Wake Up! also buffed to not reveal you if the killer has No Way Out.

2. Pharmacy&Plunderer's Instinct is combined but unlocking speed

bonus of 10% per chest. Makes Shiny and Tarnished Coins more exciting to use

as well as stacks with perk now.


Teachables are learned at levels 25 and 30 and the Level cap is @ 40.

Level 30+ gives 4 Perk choices to learn/max out.

Comments

  • I agree, but perks like openhanded, tenacity, etc. should be passive perks that are in each perk like them.

    Example: Bond has openhanded +4m built in and so does kindred so you can stack similar perks to get better benefit.

    Example 2: unbreakable has tenacity +25% and it stacks with flip flop ect. ...

  • No. because now you have perks doing WAY too much. Since they are already working on reworks, lets see what they actually do first. But 99% of this list I have to say No to because it would force a complete overhaul of game mechanics. Its not something as simple as copy and pasting a line of code.

  • @Leatherface1990 said:

    Survivor Perk Re-Works/Removals,Combo's, and Buffs

    All Survivors now get 2 teachables.

    Removed Perks

    1. Left Behind

    2. No Mither

    3. Sole Survivor

    General Perks are currently sitting at 20 and most are not used. We have to combine some.

    Combining and changing perks drops it to 13. Almost by half.

    List =NEW GENERAL PERKS

    1. Rookie Spirit and Technician are combined to help NEWBS do gens.

    2. Borrowed Time&Guardian get combined and become General Perk. Fun counter/Trade against BOOBAZ.

    This will also help to counter Killer Hook campers along with

    seperate D.S. perk if desired.

    3. Sprint Burst becomes the General Exhaustion Perk. Since there is none right now.

    4. Urban Evasion becomes a general starter Stealth perk.

    5. Situational Awareness and Corrective Action are combined to help new players not THROW the game.

    6. Visionary becomes General Perk to help new players. Also

    gets buffed with the 3 gen ability from Deja Vu. Deja Vu is removed now.

    7. Lightweight and Hope are combined

    8. Kindred and Kinship are combined

    9. Small Game is buffed and combined with Inner Healing to help newcomers.

    10. Bond and Open Handed are combined to 40 Meters as a General Perk

    to help increase teamwork efficiency in solo-q.

    11. Self-Aware and This is Not Happening are combined

    12. Resilience

    13. Spine Chill

    Only 2 Teachables now. 3 was BLOATING the GAME.

    Dwight Fairfield

    1. Leader&Solidarity get combined Leader gets a slight buff this way

    2. Prove Thyself fine as it is

    Meg Thomas

    1. Vigil

    2. Adrenaline

    Claudette Morel

    1. Calm Spirit&Renewl are combined

    2. Self-Care

    Jake Park

    1. Saboteur

    2. Iron Will

    Nea Karlson

    1. Balance Landing and Lithe are combined for maps

    where balanced landing isn't viable.

    2. Streetwise

    Bill Overbeck

    1. Clairvoyance and Left Behind are combined (don't need to do totem

    to see hatch but hatch aura reading range is left behind distance)

    2. Unbreakable

    David King

    1. Buckle Up is now combined with W.G.L.F. so hook farmers

    now go for slugged survivors too.

    2. Dead Hard

    Ace Viconte

    1. Up The Ante gets buffed into Slippery Meat. 

    Ace's 1st Teachable Perk is buffed Slippery meat now. This will help suiciders ruin

    fewer games. And it goes with his lore. Doesn't help other Survivors' luck rates anymore.

    Greedy perk for Suiciders to run now.

    2. Ace In The Hole greedy looter perk too.

    Feng Meng

    1. Breakout is Fengs New Perk it also gets buffed to 8 meters from 6.

    2. Poised and Dance with Me are combined to make her 2nd perk. Technician becomes

    a general perk now.

    Kate Denson

    1. W.O.O.

    2. Boil Over

    Yui Kimura

    1. Any Means Necessary

    2. Boon : Lucky Step. Lucky Break and Shadow Step are combined and given to Yui.

    Lucky Step no longer hides BBQ readings Dark Theory does now with the 2% haste buff. 

    Mikela Reid

    1. Boon : COH

    2. Dark Sense and Premonition are combined

    Jonah Vasquez

    1. Boon : Exponential is combined with Tenacity when in range and by default if equiped.

    2. Overcome

    Yoichi Asakawa

    Parental Guidance is removed combined into Smash Hit

    1. Empathic Connection and Botany Knowledge get combined here now.

    2. Boon : Dark Theory haste stays same but hides BBQ/Aura Reading now also.

    Leon S. Kennedy

    1. Bite The Bullet&Resurgence get combined

    2. Flashbang

    Jill Valentine

    1. Counterforce gets buffed to show 2 furthest 2 totems

    after cleansing one

    2. Blast Mine

    Yun-Jin Lee

    1. Smash Hit is combined with Parental Guidance now and slighly buffed

    2. Fast Track and Stakeout are combined and slightly buffed by being combined.

    Elodie Rakoto

    1. Appraisal

    2. Deception

    Detective Tap

    1. We'll Make It becomes Tapp's new teachable

    2. Detectives Hunch

    Felix Richter

    1. Desperate Measures combine with No One Left Behind now. The unhook

    bonus speed only is applied after the final Gen is completed now.

    2. Built to Last

    Cheryl Mason

    1. Blood Pact & Aftercare are combined small buffed

    2. Soul Guard is buffed too and displays active if Killer starts 

    match with Hex(S) inactive if not until NOED. Can counter

    NOED a little better now too.

    Zarina Kassir

    1. Red Herring and Diversion are combined and buffed to become more useful

    2. For The People/Empathy are combined so it gets a buff in usefulness

    Ashley J. Williams

    1. Flip-Flop combined with Power Struggle

    2. Mettle of Man buffed to give a token if you cleanse totems

    Jane Romero

    1. Head On+Q&Q are combined now. Makes Iron Maiden more viable too as killers

    2. Repressed Alliance is her new perk from Cheryl

    Jeff Johanson

    1. Distortion gets combined with Alerts abilities as well. Same tokens. Alert going off does not reduce a token.

    2. Breakdown buffed with a new noise to let others know that hook is down

    for a longer than normal time. Helps solo-q newbies and oblivious gamers.

    Adam Francis

    1. Deliverance. no, Save needed now and buffed. Helps with DC/Suiciders.

    2. Autodidact no penalty starting buff but on 10 tokens max and fixed 

    50% healing boost 5% per skill check increase for the remainder of 

    the match.

    Quinton Smith

    1. Wake Up! also buffed to not reveal you if the killer has No Way Out.

    2. Pharmacy&Plunderer's Instinct is combined but unlocking speed

    bonus of 10% per chest. Makes Shiny and Tarnished Coins more exciting to use

    as well as stacks with perk now.

    Teachables are learned at levels 25 and 30 and the Level cap is @ 40.

    Level 30+ gives 4 Perk choices to learn/max out.

    I like the idea and the proposed changes. There are too many perks in the game and most of them are useless. This proposal fixes both issues.

  • I don't know if letting survivors run 6 perks + dead hard is really it.

    Yes, some perks could use buff or reworks but just letting survivors run like 8 perks feels a little too wild.

    Also, deliverance with no requirement would the dumbest thing to play against.

    But that's just me.

  • @WeenieDog said:

    I don't know if letting survivors run 6 perks + dead hard is really it.

    Yes, some perks could use buff or reworks but just letting survivors run like 8 perks feels a little too wild.

    Also, deliverance with no requirement would the dumbest thing to play against.

    But that's just me.

    Deliverance with no requirement feels dumb, but when I use it I dont play like i would with any other perk. Also when i dont get to use it i just rush gens.