Lanz
Lanz
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- Lanz
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So I did a little digging on other forums. Apparently it won't happen because BHVR basically now wants to make money off content and Valve doesnt. So not gonna happen sadly.
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This perk is like old Shadowborn.
Barely a perk buff with huge downsides.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3783848#Comment_3783848
This should have been done years ago. I mean, nowadays they are at least worth their BP-Cost, before the reduction of their BP-costs you tend to pay more BPs than you actually get for them, but still they can see some improvement.
@Topic:
I think the idea from SoGo is the easier and more straight-forward solution. I dont think more needs to be done, especially no Rarity-Changes.
I agree somehow but I fear that by doing 200% in a single category, people might be encouraged to stick to that single category only.
You run an objective 200% offering ? People might stay on gens and not rescue. You run an altruistic offering ? People will not safe unhook and farm people.
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@MarbleThrone said:
Why would anyone buy Fragrants and Ardents (green rarity) right now, while stronger alternatives exist on lower tiers (puddings and cakes, yellow rarity)?
There already exists a discrepancy between bonus granted and rarity tiers. I don't think Escape Cakes and Puddings need to be Purple, make them green and leave it at that. BPS can be purple but I worry that this would diminish their spawn rate even more.Those offerings have remained untouched since 2016 and the game wasnt in the same state as today when it comes about offerings.
Keep also in mind that Bloodpoints used to be 32k max instead of the 40k now. Maybe the math was ok'ish back then.
They removed Bouquets, Splinters and the lower tiers of map offerings. I think they just overlooked the rest because of time/priority issues ?
Right now unless you as a Survivor or Killer make a full perk build around a single category of Bloodpoints and run a Fragrant/Ardent offering, you don't have a reason to run those unless you main a character from the moment you buy and don't have anything else to use.
EDIT : Purple Bloody Party Streamers could in fact spawn more often in the late bloodwebs because there would be less Purple offerings/items/addons to choose from (maybe ?).
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I think it's fine as it is.
Female survivors when injured are smaller but louder. Whereas it's the opposite for injured male survivors who are quieter but taller.
Balance I guess ? Make your choice.
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@WesCravenFan said:
At least they are in Alphabetical Order. Can you imagine if they were in Release Order?
The Killers and Survivors are in release order come to think of it.
I'd really like filters to sort my most played/favorite on top and the least played at the bottom
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If the killer hits someone and you're nearby, it counts as a dodged hit.
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A long time ago, prestige kinda meant something.
Nowadays ? It's just a bloodpoints dumpster.
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Thanks a bunch.
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They could make it so bad sports are matched with bad sports at least.
And this would incentivize players to report them even more.
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Maybe Devs could give a limitation to how many generators this perk affects ?
Here's my idea :
You can only trap 3 generators at a time.
For example :
You kick a single Gen --> if Eruption applies, all survivors working on it are incapacitated for 25 seconds and Gen 1 loses 10% progress.
For 2 Gens, survivors are incapacitated 20 seconds and both gens lose 8% progress.
For 3 Gens, survivors are incapacitated 15 seconds and all three gens lose 6% progress.
If the Killer kicks a 4th gen, Gen 1 keeps regressing (cause it was kicked) but loses its trap.
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Maybe you were a second too late ?
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Same problem on Red Forrest. It's just a joke trying to evade him in the dream world there.
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Run Counterforce and Pharmarcy to counter this perks negative effects. Bam.
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If I get farmed off the hook by both the Killer and the unhooker, I'm gonna DC no matter what. Zero fox given.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/341106/is-prestige-toxic-now
What's your highest prestige on a survivor?
My Ace is P23 soon to be P24. And i'm getting matched with total beginners at red ranks.
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True. High MMR is a joke as a solo player. You either get a NAVY SEALS squad and the killer gets bullied or you get players who just bought the game from both sides.
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Yes, didnt you get your rewards ?
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I don't mind the killers, what makes it boring is their gen slow down build meta.
Doctors with 4 regression perks and they tell stupid ######### in the end chat like "wHy tHeY dC bRuH"...
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Since it's the 13th, yeah it is normal right now. Give the game a couple of days to sort good and bad players.
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That's a great idea actually.
RE DLC and Silent DLC already have that as Legendary outfits. Ask the Devs to put 7 different outfits and go pay for it you mad lad.
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Behaviour designs better cosmetics than anything else in this game.
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Just run Distortion.
It does wonders against the Lethal Pursuer/BBQ/Nurse's calling Meta atm.
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That's just non sense because 99% of Killers running Pain Res also run Dead Man Switch because they synergize too well.
So even if Killers don't get the notification for Pain Res, they just know which gen exploded thanks to DMS.
Bloody absurd.
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It's a known issue, yet Killers still use that perk.
EDIT : Perks that are bugged should be disabled until they bring a hotfix in the meantime.
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Rank 1 Survivor at the moment. I confirm all of the above posts about Solo Q.
It's just aweful. I either loop the killer for a long time and see no gens pop for 2 solid minutes and when I get hooked, everyone just decides to swarm the hook while the killer is there. Or I just get tunneled on my first chase.
My latest match was just hell. I was the first one found by a Legion and of course the 3 other survivors decided it was good plan to hide in lockers while he was in frenzy. And they also had SC and were healing while Sloppy Butcher and Thanatophobia were running.
Survivors who were toxic and bullies pre-patch just switched to the killer side and this is what we get.
Occasionnally you face a killer who brings a cake for bloodpoints for everybody but decides to camp at 5 gens. Makes perfect sense right ?
Just one of those games I guess...
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@myersmain_ said:
Hey survivor mains… (Not all) But a substantial percentage of you entitled are asf. DCing cuz of tunneling or camping? Grow up, it’s part of the game. You are NOT entitled to have all of your cute little self proclaimed “rules” abided by. I’m here to win, not make you have fun. I have fun by WINNING. I don’t care if anyone camps or tunnels. IT’S. PART. OF. THE. GAME. if i’m not hacking, then it’s fair play. It’s even more annoying to see you butthurt babies on here condoning and encouraging this behavior. If you can’t handle being tunneled or camped (even if it’s annoying) then go play another game. Y’all be so soft, acting like entitled brats cuz someone played in a way you didn’t like. Anyone who makes excuses for this such as: “Honestly, I want to have fun and that’s not fun” or “Tunneling and camping requires no skill” is part of the problem.
If i can continue to play as survivor when I get camped and tunneled and not rage and or DC, then so can you. If i can continue as killer after getting trolled and bullied by survivors or SWF teams and not get salty and DC, then so can you.
Why are you like this? Why do you grown adults act like spoiled children who didn’t get their way? Why can’t you just say “damn, that’s annoying but whatevs, ill j play another match” Why is that so hard for some of you?
I'm gonna disconnect every game I see a killer tunneling me right after I get farmed off the hook and you're too stupid to see it.
EDIT : Not butthurt at all.
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It's still a totem to cleanse. Bring Small Game and bam.
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Iridescent Rank 4 Survivor here. Every solo Q is a nightmare and people just mess around. They only start doing gens when people start dying on hooks.
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You either face sweaty killers running 3 gen regression perks out of 4 and the game turns into a M1 simulator (how original) or killers who tunnel harder than before because of the Endurance basekit and survivors just give up on the hook.
I'm running Sole Survivor just to see gens pop faster than now.
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@JohnWick1654 said:
Genrush = the killer couldn't/failed to put enough pressure on survivors so the survivors slammed all gens very quickly
(in some cases the killer was camping and others took advantage of that)
Most Killers arent able to pressure all gens at once especially if they are M1 Killers or just don't run any insta-down perks in general.
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The previous Brand New Parts were called "Brand New Gen" for a solid reason. They're fine as it is right now.
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@sp1n4l_ssnap said:
i just got out a round with a legion and he had at one point slugged 3 of us in game but thankfully one had unbreakable.
Once i died i decided to spectate and i saw that not only had he slugged the last two survivors, oh no, he was spinning on them and swinging to rub it into their faces??
i think personally, like a hook chance, you should get a 40% chance to pick yourself up, it is so unfair that killers can just slug you and the only thing you can do about it is to run a one time use perk, or no mither which is honestly the worst idea ever since that just gets you targetted, so what happens if you get slugged again?? nothing clearly.
What do you think survivors are doing at the gate before they all escape huh ? Rub their win to your face by crouching-crouching and pew pew with flashies.
Also if you get caught and downed, you failed at survivor so what's the big deal ? Try to master loops, run exhaustion perks, and do anything you can so you don't get downed maybe ?
Both sides are toxic and have toxic behaviour and try-hard loadouts so deal with it.
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@ChuckLit said:
https://forum.deadbydaylight.com/en/discussion/comment/2984273#Comment_2984273
Yeah right. Gotta love a perk that rewards you for doing absolutely nothing.
Yeah and it only works the first time after getting caught. If you all get hooked by an insidious killer then you really need to improve yourself.
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@YOURFRIEND said:
God no
This.
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Just removing green keys from random chest drops would be a decent change.
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@The_first_ghost said:
When a survivor is put on a hook after five seconds if the killer is within 8 meters hook progression is slowed by 75% if the killer remains there for 10 more seconds hook progression is stopped. When the killer is within 16 meters hook progression is slowed by 50%. (This is just an idea I thought about feel free to disagree or share different ideas.)
Already suggested in 2016 and quickly dismissed because it was abused.
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Left Behind and Open Handed do wonders for this.
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DS also should not trigger after Dead Hard.