Feedback and Suggestions

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  • In the old system 3 x level 50 to reach skull 3 and then you where done now 100 x level 50 this is not normal and it take you many years to reach level 100 for all caracters. Who agrees they must change it back.
    8 comments 311 views last activity
  • I just played a solo q game and one of my teammates dc'd as soon as we loaded in. we managed to get 2 gens done before the killer started chase with anyone and would have had a third one finished had we not been chased off of it. I found ruin but by that time it was too late, as one of my teammates was on hook, the other in chase and the gen completely regressed. i mean the game was probably not
    Mod
    8 comments 81 views last activity
  • Hi, at least the XBox (i dont know if Playstation has it too) has nativ Keyboard & Mouse-Support - but not in DBD. It would be cool if you implement Keyboard / Mouse-Support for Consoles - it would be fair, because PC-Players can play with everything (K/M or Controller). And it would be cool if we can have the chat-function after the match on consoles too. Thanks!
    0 comments 11 views last activity
  • https://docs.google.com/document/d/19PVz07WRkO1kTaAPkuBohf81PvU1k_ZvScOMk5zCMhk/edit?usp=sharing I hope you guys like this! Maybe consider thinking about making this real, devs?
    0 comments 21 views last activity
  • By this i mean its very appearent to players who had people p3 or the equivalent of their pre update prestige system to qualify for p9, that theres very little gratification to prestiging beyond perhaps 10-12 due to low rarity items they have little need for and the non gratification of higher prestige levels past the perk charms. It makes bothering to level up a character very unfulfilling and
    0 comments 41 views last activity
  • Vickna always in the Ethereal Plane (that is, upside down), the Ethereal Plane can not repair the gen but can destroy it Randomly select a human to enter the Ethereal Plane at the opening and confront the killer 1v1, human intermittently display killer instinct, the Ethereal Plane interaction put board kick board outside also affected The killer ability (speed or whatever) will gradually increa
    2 comments 31 views last activity
  • Sometimes I can't hook all 4 survivors and it forces me to slug them on midwich, resulting in a boring slugging game, then the survivors call me toxic for slugging even though i legitimately can't hook them, please fix this by putting more hooks on midwich.
    0 comments 21 views last activity
  • Hi! I'm an item goblin. I love using them, Residual Manifest, and Pharmacy are like two of my favorite perks to run for item based builds since they give you an item, Nothing too crazy, My idea is just to have Detective's Hunch give you a basic map when you search a chest. It would make me very happy if this happened.
    1 comments 21 views last activity
  • I completely agree with the to pallet breaking time reduction and basic attack cooldown reduction, as both of those held back the performance of many weaker killers that relied mostly or exclusively on basic attacks, but the reduction to survivors' sprint on hit seems to have had an adverse effect against stronger killers in addition to killers who use their powers for most of their hits. Killer
    0 comments 21 views last activity
  • This latest patch has made the game a bit unbalanced for survivors and im saying that from a killer main stance, at least before this patch we had options as a killer to choose to camp or tunnel and this round it basically enables it. i was in a group of friends on discord and they told me how every killer camps and tunnels so i obviously didnt believe it until i played my next 10 games as surv a
    1 comments 31 views last activity
  • https://www.youtube.com/watch?v=QRG7tqDyo0M I saw this video and I tend to agree with the points made so credit to him. basically what he said: extend the basekit BT to 10 seconds remove collision for survivors under the BT effect so they cant be bodyblocked and they in turn cant bodyblock the killer maybe buff DS back to 5 seconds this wouldnt remove tunneling bu
    29 comments 211 views last activity
  • Im working on playing survivor a lot (I plan to do 100 matches spread across several days, but I dont know if I have the patience, but I will literally exhaust all my effort into doing this) to test how SoloQ is. I will only be recording matches that are ran purely by myself with 3 other random teammates, no SWF data will be recorded at all. I wanted to
    8 comments 71 views last activity
  • I wanted to make another feedback post cause I wanted to change some thoughts I share about this patch. Basically what I said before playing as killer does feel a lot better so my opinion on that hasn’t changed much. What I wanted to say is that while Killers camping and tunneling, swf bringing try hard perks still felt like a normal dbd experience. Now I will admit both of those experiences li
    0 comments 31 views last activity
  • I think it's time Behaviour looks at refreshing the survivor items. Maps are pretty much pointless now - nobody uses them. Keys are pretty ineffective too now so we could do with less of them. Basically I feel that they should just get rid of several items and offerings. My inventory would make a hoarder proud, so much junk that will never be used. I really think a new sabotage toolbox should
    8 comments 131 views last activity
  • Like in a year from now? people with prime can't complain either because they got it basically free with their memberships, and you can charge full price for it you guys decide to bring to the shop. Did the Devs confirm it will only be exclusive to Prime?
    3 comments 51 views last activity
  • This may be minute to some but this is something I noticed quick and am hoping for the change back to the way it was before. So I believe prior to the most recent update when going into the store for your character, you would enter the store with the character you currently had up and their current cosmetics they had on. BEFORE..you were able to "try-on" a particular piece separate like Head, To
    0 comments 31 views last activity
  • Had a trapper on azarovs with corrupt, he had decent trap placement and 1 was super good and when he got a zarina, he came back for a trap and just camped her... like he legit had no reason to, we didnt do anything bad or gen rush or anything, and then a steve 1 for 1 with her to try and save her before the entity took her... instead he slugged steve and tunneled her out. he said gg to me and i s
    15 comments 162 views last activity
  • I think those fences are *a little bit* too long. Am I the only there? (Please ignore the fact it's Nurse, I'm trying to have fun with add-ons.)
    2 comments 61 views last activity
  • Here are three possible changes to make the mid-chapter Calm Spirit change a more consistent buff: Make the silent actions optional with a different button input (maybe the item button, similar to locking lockers against the Dredge). That way, you can decide if you want to risk the slower action, or you can choose to bypass the silent action if you're already injured and making a lot of noise,
    3 comments 61 views last activity
  • I like to mix cosmetics more than buying sets but it's difficult to see which cosmetics would fit with each other because when previewing a head, torso or legs piece it would only show the individual items and the other pieces would turn into the default ones. So it is very hard to decide. It would also be better if we can preview three pieces at the same time then buy it at once as well.
    6 comments 41 views last activity
  • This would be mostly for hackers, to prevent forcing a DC, after 30min game ends in draw. BHVR could keep a record of those games and review the data for unusual activities, and use that data for further anti-hacks.
    0 comments 21 views last activity
  • bleed out timer of 4 minutes is ridicolous. Its gettinmg used by killer when 2 survs already dead, two people in game....one person gets slugged, its then four full minutes where the killer can search for the last person where only he can progress by finding him, but the survivors cant. Its gives an unfair advantage to the killer. timer needs to be significantly reduced (at least cut in half
    6 comments 82 views last activity
  • I went back to play some very old CoD games, and when navigating the menus, I thought about how convenient it was when it let you swap directly from Multiplayer to the Campaign, or from Zombies to Multiplayer, rather than having to go from Multiplayer to main menu, etc. So I got to thinking, would it be possible to add it so we can easily swap from Survivor to Killer (and vice versa) without hav
    6 comments 51 views last activity
  • Im so in love with this AoT-Soundtrack, Ill never want it to get removed from the main menu. Max Volume and party hard man!
    5 comments 51 views last activity
  • We Keep it short: Tweaks for Deathslinger since some addons and aiming stuff is weird or trash! Power: The Redeemer: Aiming time: 0.4 seconds to aim and be able to shoot. Sounds not much but you literally feel that its too slow. Lets say we reduce it to 0.25 seconds just like his brown reloading speed addon. Aiming movement speed: 3.74m/s. Its okay but lets say we put it up to 3.9m/s. 0.1m/s s
    2 comments 41 views last activity
  • This patch is by far the most divisive patch in DBD history and has shaped the direction that DBD will take for at least a while. Those who are saying "Please revert X" need to understand most if not all of these changes will never reverted. If something as universally as unpopular as SBMM hasn't been reverted, why do people think that something that at least part of the community enjoys would be
    0 comments 51 views last activity
  • 1 comments 21 views last activity
  • What auto aim exists in this awful game? When you play killer you should have been caught at least 1 to not hit the survivor because the auto aim moves the weapon in another direction and today for me THIS HAS BEEN A LOOOT In 1 game I got caught 4 TIMES. 4 TIMES. DO YOU UNDERSTAND? Do sth with it or delete it because YOU KNOW this problem since the game has been released and you are not do
    2 comments 41 views last activity
  • You know when this game is supposed to be played in the dark but instead they play like they have flashlight brightness construction lamps hacks that lit up the map like the infirmary. I've seen streamers that turned up their brightness so high that you can see the killer from 900 yards away it's just too crazy to me. If BHVR can lock people from changing their resolution, how about locking the
    4 comments 71 views last activity
  • I believe so. Many of the oldest maps in DbD feature rotation of their main buildings and shacks which provides a much more varied gameplay in their procedural generations. In addition, they featured better variations on certain loop generations. (eg: If this window is closed than that window is open and vice versa.) These maps generally don't feature any really nasty uncounterable loops (at l
    11 comments 101 views last activity
  • before any of you say "oh you need to learn to loop without dead hard. thats all"... i have 3k hours in this game. i didnt use dead hard that often either. i LIKED looping without it. or any exhaustion because it felt that much satisfying to know i had a long chase WITHOUT any help. so now that we have that all cleared up: i miss facing good killers!! killers with good mind games, who knew how
    57 comments 862 views last activity
  • I'd love to see if my next chase took 7 or 8 minutes so I can accurately tell how long it's been since someone was working on the gen, cause god forbid the eight minutes isnt enough to do 1 ######### gen. I'm speaking to you, the 2 survivors running around like headless chickens while the Nemisis literally wanted only me. Rant aside, it is a pretty cool idea actually.
    8 comments 91 views last activity
  • Spine Chill's terror radius tracking should be split into 3 zones, instead of being a gradual fill. We were told spine chill got terror radius tracking for accessibility reasons, which means it should mimic the terror radius noise levels. According to the wiki, the terror radius noises are split into "three equidistant radii". Why is Spine Chill giving accurate information down to the meter, when
    5 comments 41 views last activity
  • So, I've mentioned this earlier on a thread in discussions, but I thought I'd say it here. I think Ghost Face's chase music--every iteration of it--should tie into gameplay in some capacity. Here's what I mean. TIme Is Ticking (Survivor Unbroken) "Time is Ticking", or whenever a Survivor is considered "unbroken", is a state where the Survivor will hear only one theme from The Ghost Face as t
    1 comments 41 views last activity
  • big map, lots of pallets and way too many los blockers. huntress should be good on her own map but its very easy to use trees and size of map. cant wait for rework of red forest
    4 comments 131 views last activity
  • Make the aura reading map wide and increase the healing to 30%.
    13 comments 181 views last activity
  • Like dredge and many other killers they cant use there powers near hooks and basement when people are on it and this would be a extremely healthy change if leatherface had this as well
    23 comments 425 views last activity
  • So the prototype glove gives him a completely new ability (the pallets). Why not change it from an add-on to an alternate weapon? Would it be such a crime for killers to have different weapons that alter their playstyle rather than forcing them to grind for add-ons? Imagine Michael stabbing you with a tombstone piece or hag slapping people with crocks. I understand that it's an extreme exampl
    0 comments 51 views last activity
  • I played a match where I was unhooked, then got immediately shot by Deathslinger. Because I was not "hit or otherwise damaged", the shot connected. I was dragged in front of him, held there until my endurance effect ended, then was hit by his basic attack. I do not think this is fair. I did not have an opportunity to escape or otherwise react. I propose that if Deathslinger's shot connects to a s
    2 comments 61 views last activity
  • Hello, it is I, the person with a dumb name and I return with another killer idea. And this time in the "Suggestions" section, how exciting! Anyway, this one is a bit weird, but it fits this character really well in my opinion. Also before going into this, I'm sure there are problems hidden in this idea that I like so much, and I apologize in advance lol. Now... The Researcher, a woman who loved
    0 comments 11 views last activity
  • BHVR, I think you should add the HQ transparent artwork of the characters to the media gallery on the DbD website. So people that would like to cosplay, make fan art, create cosmetics for the cosmetic contests etc. can have HQ artwork as a reference!
    0 comments 21 views last activity
  • Call of Brine has the same effect as Overcharge, but it kicks in immediately. The only things that Overcharge does better are so mild and incomparable that I don't consider it worth it, and buffing Overcharge to 300% max regression I think would make it much more interesting. That, and possible make the regression start at 100%.
    4 comments 51 views last activity
  • Sorry if this is a dumb question as im new here. Im a big fan of the AI zombies nemesis has and was hoping there would be a way to add more than 2 of them, but i learned that the game can not handle anymore as it just crashes, which was a bummer for me. But this got me thinking. The codes limitations likely prevent a lot of cool stuff from being added because of how taxing a lot of it wou
    0 comments 21 views last activity
  • Hello, I'll make this a quick one. I think that there should be multiple Mori's for killers that you can buy in the store. Maybe these Mori's will be attached with special skins or maybe they will come stand alone. Either way, it'd be cool if there were different Mori's to match your own style or just to add some flair and diversity. You'd have my money. You have my word.
    2 comments 51 views last activity
  • Started the match, as soon as the game loaded, all 5 gens were completed and one survivor immediately escaped. That's within 5 seconds of the match starting. Insta escape.JPG DeadByDaylight log.txt
    1 comments 11 views last activity
  • So currently I adore the scratch mark portraits and have them on my 10 of my survivors, but when they're just sitting there and you didn't get your other characters to that same level, it doesn't look very appealing. So I figured why not combine two ideas I saw some people suggested. If your survivor was part of the legacy, have their border on the post game leaderboard have the scratch mark back
    3 comments 81 views last activity
  • So my standard, get-out-of-the-match-safe build includes Unbreakable to avoid slugging, but I was playing as Jonah and decided to swap out Unbreakable for Boon: Exponential to see how it worked. The following 3 downs over the course of 2 games I was able to get myself up utilizing it. Imagine my surprise. So lets discuss Boon: Exponential. So obviously the safest bet is to bring Unbreakable
    2 comments 221 views last activity
  • One of Detective's Hunch's little remarked upon abilities is that it works with maps if you have one equipped. My thought is add a version that to Clairvoyance's aura reading. Specifically, my thought is, while normally Clairvoyance only works when empty handed, if you are equipped with a key, Clairvoyance benefits from any aura reading addons, and Clairvoyance's effect is spent/prioritized ove
    0 comments 11 views last activity
  • Pretty much what the title says. One of the biggest issues with the Grind, then and now, is it's not very beginner friendly. It's a slog for people starting out and who don't have much to work with. My suggestion: every PC basekit character starts at Prestige 1. So a new player will have Tier 1 versions of Dwight's, Meg's, Trapper's, Hillbilly's, etc perks right out the gate. Works as a jumpi
    0 comments 21 views last activity
  • This is rather unusual, but considering nothing thus far implemented or planned to be implemented helps off hook tunneling without serious side effects, why not something very different? The current problem the game has is when getting unhooked, you need something that not ONLY prevents an unhookee from getting attacked again but ALSO a strong incentive for the unhookee to evacuate the area (oth
    10 comments 151 views last activity
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