russf10
russf10
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- russf10
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Comments
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@TheWarNung said:
https://forum.deadbydaylight.com/en/discussion/230338/dead-hard
They're going to be reworking Dead Hard and interrupts/grabs from the ground up to make them work better against players with high latency. The devs' stated goal is to not change the perk at all, just make it work more reliably. When will these changes be implemented?
"Soon (TM)"
That should solve the problem, assuming it ever gets done.
...and now que the disgruntled hosts of low ranked killers who think that Dead Hard us OP/pReSs E tO oUtPlAy/uNdOeS sUrViVoR's mIsTaKeS.
It never got fixed, 3.5 years later...
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@[Deleted User] said:
No, played a game yesterday as killer, survivors used a map offering and they kept running to a point (with boil over) where it was impossible for me to get them to a hook, i had no option but to bleed them out.
Yeah, that's why I said if they are slugged for 90 seconds, you have plenty of time to go for someone else if they are trying to abuse it, and they can only do that strategy a maximum of 3 times by themselves 90 seconds each pick-up. this way the only way it can be abused if the killer is slugging on purpose. Maybe you could implement a "give up" option if you've been slugged longer than 2 minutes too idk. Also a guy above me made a fair point to run unbreakable + exponential but nobody wants to waste two perk slots just so they don't get slugged sometimes cause it rarely happens.
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buff pig
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@MakoaKeo said:
gonna keep posting until this is fixed.
they have tried to fix it before, its much more complex than you'd think. They fixed it but it came back, its a tough one to fix im sure they are trying their best.
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thats not a bug you just move too fast to the left and it makes it look like she was far, nice 15 fps btw lmao.
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@Mandy said:
Is this happening on the first "rush" only?
And it's quite probable that pressing both buttons together is cancelling the action, which isn't really a bug, you need to rush off the wall before you can swing not press both m1 & m2 together.
Here is a link of the video which depicts the bug.
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https://youtu.be/4bJHPG_Tz18
New URL:
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@Mandy said:
Is this happening on the first "rush" only?
And it's quite probable that pressing both buttons together is cancelling the action, which isn't really a bug, you need to rush off the wall before you can swing not press both m1 & m2 together.
I can record a video of this bug if you'd like. It is a little bit hard to explain but if you saw a video of it you would be able to recreate it easier
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@snax9111 said:
https://forum.deadbydaylight.com/en/discussion/228456/new-ds
nice and what if they are nervous to hit gens skill checks ?
Thats a giabt skill check and your life doesnt depend on you hitting that skill check.
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@JPA said:
Hitboxes are fine it's a server issue, and I assume they're working on it for 4.5.1
You obviously havent played the new patch as survivor then. The hitboxes make it look like you are getting hit from 10 years away.
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What platform?
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This aint 2017 chief u cant just teleport to the other side anymore...
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Also most of the time whenever I do anything, I cannot go back to the main screen and I am stuck on that screen on ps4.
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@myers_obsession said:
• Platform: PC
• Description of the issue: The game freezes and drops 15 fps every 10 seconds (I counted it) after the 4.1.0 update
• Steps to reproduce (if possible): Just open Dbd
• How often does this occur: everytime
Same thing happening to me on PS4 it is very annoying and it makes it a lot harder to hit survivors. It is a lot worse on PS4 I think because my fps drops to like 20-30 and can barely hit survivors.
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@Cheers said:
My main problem against this is that unless you are against a Legion, or the killer is running Bamboozle, this perk would be very weak. Rarely is vaulting the better option.
Actually, at the killer shack, vaulting is often a great idea and works frequently
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Its fine for me im also on ps4 and ise the same killers
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@Steve0333 said:
Moris are fair so are keys.
Keys can only be used once the hatch has spawned and in solos actually causes survivors to abandon their objective usually to the benefit of the killer.
Moris are fair because gen speeds go to fast. Moris force survivors to actually play good (win chases against the killer) and not just rush gens.
Or just the killer can play good.