ZakRs1
ZakRs1
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- ZakRs1
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@EntitySpawn said:
I'm getting quite tired of seeing people complain about this patch or already wanting nerfs.
The biggest issue atm is tunneling (no surprise as no one runs DS) but this is the biggest issue that needs a double incentive for killers (punish those who tunnel, reward those who dont)
Everything else in the patch was fine an barely made any difference to the game when people actually play.
The biggest changes in this patch was DH and gen time (even though they nerfed all the good regression perks).
And believe it or not, alot of people got carried by DH... even if you didnt use the perk yourself you would of had teammates that did extending multiple chases throughout the match making it easier for your team to escape/gain mmr.
Alot of people would of been carried into an mmr they didnt belong whether through the use of DH, others using DH or even just being placed on a good team.
This update will punish those players who are in a higher mmr than they belong or punish those people who arent efficient or pushing gens at the level needed for that mmr.
Give it time and keep trying, you'll settle into a new mmr bracket for your skill and efficiency. My games have massively improved as times gone on, I get less and less rage quits and people throwing and now I'm back to the usual 5min games.
SUMMARY: GIVE THE UPDATE TIME, Your mmr will adjust to where you actually belong (in terms of chases & efficiency) this patch is pushing for survivors having to all contribute and try in the game, you cant have 1 person never do a gen or a chase and still win, the games a 4v1 not a 3v1.
Why is everyone so sold on DH being so OP. I'm still Iridescent this patch as I am all patches. I never run DH. If my teammates did, it hasn't impacted my ability to get to Iridescent survivor. There are plenty of perks that help extend chases, such as Lithe or Overcome that provide speed boosts, helping you get to key escape/loop points in time etc.
What I will say is, if we buffed killers 10000% and nerfed survivors 10000% and make gens 1000 hours to complete, is it still a case of "you just climbed higher in MMR than I should have?". Where do you draw the line? I can't believe how many people ignore the 10/15% buff to all killer actions such as breaking pallets and kicking gens etc. That is a massive buff that seems to go unspoken of by all killers. Curious to hear your thoughts.
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@Leguś said:
Don't Survivors also have certain things they can abuse?
For instance: Flashlight Locker Save loops.
Normally Flashlights are fine but you can make certain cases where Killer has no counterplay other than either bringing Lightborn (Which technically can be avoided with Residual Manifest because you are making it less obvious to Killer.) or just letting Survivors do that or just hope they mess up while Killer focuses on other Survivors.
Example: 2 Lockers inside main building of Eyrie of Crows.
Both Survivors hop into Lockers and Killer cannot really do anything around it other than hoping you can exhaust Flashlights, which can have double Batteries with Streetwise and such...
What is Killer supposed to do? Especially when those 2 might be the only Survivors left? They can still sit there for however long and technically almost hold the game hostage.
Another instance: Abusing certain Maps for "Unhookable" spots.
We already kinda experienced that around January/February with Boil Over but you kinda don't need it.
Instances: Distubed Ward and Father Campbell's Chapel are 2 maps where if a Survivor is downed upstairs, 1 Sabotage can completely deny a Hook unless Killer has a specific build around it.
And again, it might be less obvious but it's still a thing. I'm in opinion that Sabotage plays should be more of team effort instead of abusing certain spots. And I feel like some of you may agree to that.
Last instance on top of my head, and this one may super-shock you a bit: Flip-Flop + Power Struggle
I know, this sounds weird but let me explain. You down a Survivor A under the Pallet, it happens, they have the combo. Survivor B runs towards you and makes it clearly obvious. And Killer is basically forced to chase Survivor B while leaving Survivor A slugged. (Add WGLF from another Survivor or Unbreakable, Exponential, ,maybe even No Mither...)
Survivor A picked up instantly? Survivor B gets a Pallet rescue.
You hit Survivor B and come back to Survivor A? Power Struggle forces a Pallet rescue.
Normally it's a fine combo if it's only 1 Survivor using it. However, those things can happen and you are just forced to do that as a Killer.
I know this sounds like "Entitled Killer main" but those are things that people can do. It's not as common as camping or tunneling (Although, remember, there's Survivor-induced versions as well and people need to think about that as well.) but it's still some certain issues with it.
They are not talked at all yet are a very abusive in the game and I've wanted to bring them to light a bit.
I find throwing a pallet and waiting to just flash light disgusting on it's own. Such a time sync, I wish they would change how flashlight worked. I think the instant tick shouldn't be a thing, and that instead it should require x amount of use before the flash goes off. That would get rid of a lot of the issues and also ensure that they cannot do it 24/7 without losing charge. I'm a survivor main but any time I play killer I have to bring lightborn because I find flashlight a disgustingly broken item. I never use it as survivor because I kinda suck with it sure, but that doesn't stop it being broken.
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@Ghostofsnow said:
i enjoy oni a lot and no, hes more than strong enough and even getting his bloodfury much faster than he should currently due to a increased blood drop glitch on rush actions
Do you not find that he is very easily looped? You can't turn walls that fast with his dash and if you miss an attack the punishment is so severe.
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@[Deleted User] said:
Can I ask are you playing on console or PC? Because he’s one of the prime examples of a killer that is notably superior on PC. I really tried to “git gud” with him on console and I had to put my sensitivity at max to even begin to be able to drift and turn the way I’ve seen PC players do.
I do agree though that the way they’ve designed his FOV is weird.
I play on PC. I do have to admit I don't make use of his dash too much, but that's because any survivor I find just finds a place with a vault location and many turns and there's no hope of touching them at that point. And by the time I drift off to somewhere else I know the next survivor will do the same. I just feel like there is no anti loop mechanic at all. I can't give up on every survivor I find otherwise I'd never down anybody x.x I don't seem to have this issue on any other melee killer, just the Oni
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I think it should just be an instant 1 click (rather than click and hold), and that if you click an item, it unlocks everything along the way to that item. Meaning you have great control over what you want, and will spend minimal time levelling. To prevent accidental mistakes, people can toggle this option in the settings.