BubbaIsJustVibin
BubbaIsJustVibin
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@DBDVulture said:
Skill shots
The real trick to Nemesis is knowing when you will land a whip and when you won't. If you miss with a whip you give them a lot of room to make distance and that really sucks on a killer with no mobility. Learn to recognize that certain loops have just the right shape where you can sling around a corner when the timing is right and there is no chance to dodge. This is really a "frame counting" issue where you either know or you don't. If you don't know right now you will if you play him enough. You also need to learn every piece of terrain and say yes I can whip over that part of the tile or no I cannot.
In case no one has told you the survivor hitbox is more closely "weighted" around their rear end. So whip their arse not their face - a common courtesy.
There are small tricks that will take time to learn unless someone tells you. As an example say you are chasing someone around the shack. When you drag your whip you could either go outside to in or inside to out. Do you know which one is better? If you drag outside to in there is almost no chance they can dodge the hit. Note: I did have one person dodge one time in like 1000 games but I have a suspicion they were 2-3% sped up from normal movement as no one else has ever been able to dodge in the way they did. If you go inside to out it is very easy for a survivor to dodge the attack.
Never hold the whip for more than a moment unless they are in the open and there's nothing around. You can condition people to make them dodge a whip when you aren't going to whip at all. Don't be afraid to pull out the whip and not use it to condition the survivor that sometimes you fake whipping. This is something you would need to learn how to do. It's not something you can really teach - but touches on the idea of "playing dumb". Most people I 4k against get the idea: how did I lose vs this chump? They played like an idiot and won. The reality is that the whole time there was method to my pretend idiocy (madness - as per the line).
You probably are used to people doing the window fake and then they hope you miss the whip and then they vault safely. Learn to hold the whip until their animation changes - you have plenty of time. If they dont vault let go and punch them unless they are the obsession to save stacks.
Wild crazy angle flicks will work vs bad players but will regularly miss vs good players. The real skill is developing muscle memory for a consistent 30° flick or a 90° flick. This can help you hit vs very good players when they are the obsession and are very close where it can be hard to whip them. While it looks sexy when Otz gets 1/10 wild window flicks at extreme angles - they almost never land. This is a move he wants to force to work but it's really more of a huntress or trickster move. It is simply too easy for a survivor to duck and avoid them.
Perks
I always run STBFL unless I really need the perk slot to counter a SWF in some other way. This perk is really huge for him as he can keep stacks extremely easily. Depending on who is the obsession you can stay at t2 the whole game and only get two whip hits. You need to almost never miss with your whip if you want to make the most out of this perk vs very good survivors. On that note if you ever are winning a game and you just can't whip the last survivor but the other person is on the floor : spend as long as you can chasing them to learn and practice against their movements.
Discordance is extremely strong with him after the perk rework. I didn't use it before because some of the other gen regression options were so good (rip Pop/old PR). The synergy for zombie interruption is really huge. This combos well into Overcharge as well as you can get zombies that have left to come back if they fail an overcharge check.
Bamboozle is really good on him as you can force the strongest pallets on the first loop. This gives players almost no choice in how they can shift W against you. You might think : I have the whip I don't need it. Generally speaking vs 3/4 targets you should punch unless you would get nothing and then you might as well whip unless it is end game.
Corrupt is a perk I used religiously before but not anymore. With good game sense (or discordance) you can figure where people are early on and put a lot of pressure with just one or two dives on a generator.
Zombies
Pay attention to your friends when they have their arms up but be aware sometimes they really have not seen anyone in 15 seconds. Don't be afraid to whip them if you are playing a game and everyone is a "hard target" to get to T2. Generally speaking it is a bad idea to destroy a zombie near a gen you know someone was just working on but is hiding and you didn't infect or injure.
Don't cross the map to break a zombie unless you know people are hiding and not cranking out generators.
Tunneling is more effective with Nemesis because the game becomes 3v3 if you eliminate a survivor. There is no other killer with the potential for this much 4v1 damage.
https://forum.deadbydaylight.com/en/discussion/comment/3208715#Comment_3208715
Oh my do you have a lot to learn.
Briliant description, appreciate it massively. If you have any specific tiles or loops where you'd recommend a certain playstyle or direction of movement. Also, if you have any interesting builds that are fun/work well with Nemi, I'd love to hear it. Thanks.
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@GoodBoyKaru said:
I love how you can tell which people in this thread don't have motion sickness and have never had to deal with it
I don't, and I made the damn thing. Even without motion sickness, which should be addressed, it just feels good to play with a higher FOV
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@Sumnox said:
I don't mind that you copyed my Sadako post, but I truly and passionately hate Nemesis, so I can't share any builds. His zombies are -permanently- on me, and it tilts me savagely as a survivor. Also, I just find him boring in general.
Just play the better version: Whiskas.
With no other killer can you be a huge bioweapon that can stomp on peoples' heads and whip' em with your schloppy tentacle. He's... amazing.STARS!
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@sulaiman said:
The field of vision is that way so survivors can use stealth in a chase, and get overlooked if you turn a corner. If you take that away, what will you give survivors to compensate that?
I mean, stealth is nerfed more than enough, and i dont mean iron will (although its next to impossible to juke a killer in a chase now), but every map rework made stealth way harder (unless you just hide when you hear a heartbeat; that still works, but juking a killer in a chase, when there is only one line-of-sight-blocker with only one place to go?).
I mean i am not opposed to a quality of life update, but you have to consider why its there, and we dont need to screw the balance even more in favor of the killer.
I have played with shadowborn alot, and it is very much still possible to hide from a killer. Stealthing is mostly about hiding behind objects, not jukes like that, which are stlil possible.
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@FeryGEN said:
He does not need this ability, it is enough to learn two of his techniques, the first I called Ping Tech (pre-break), the second is just breaking the pallet ignoring the survivor, so you should hit the pallet at an angle along the edge of the pallet with a tentacle.
I made a video specifically for this. The first two (David and Jill) show Ping Tech (because I invented this technique with the release of Nemesis, do I have the right to call it Heda Tech? After my name) In the video, the pallet breaks before it is dropped, in fact, on the screen of the survivor, the pallet is almost dropped, on mine it is only dropped, but this is a risky technique, because the survivor may not drop the pallet. The second technique is not risky, but the survivor does more distance. What are these techniques for? They allow us to be a good trade for the killer - we do not give a boost ability or from damage, while we control the situation so that the pallet does not block our path after any damage to the survivor
Oh, the "ping tech"? That's nothing new. I do that all the time. My point wasn't to say that Nemi couldn't do any of this otherwise, I just want an elegant way of making T3 more rewarding. But no, you can't name the "tech" after yourself, it's literally just breaking a pallet early.
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@LapisInfernalis said:
https://forum.deadbydaylight.com/en/discussion/comment/3183239#Comment_3183239
If they fix his dumb hitbox I'm fine with that.
I'm talking about the fact that you can move during a tentacle strike and the hitbox moves with you, making it possible to land hits you would not be able to otherwise.
As a person who plays Nemi alot, if this didn't exist Nemi would be severely underpowered. It requires alot of skill to drag his tentacle, but without it, there would be an insane amount of situations where the precision you need to hit a single hit is absurd.
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@Gandor said:
Sure.
But to compensate, make his infection 1/2 speed (3-4 unique survivors to get to tier 2)
It already takes a very long time to reach Tier 3, and Tier 2 isn't an issue, so I disagree.
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@LapisInfernalis said:
No. Then you can't do anything as survivor. You can't greed loops vs Nemi, you can't predrop and stuns are unreliable with latency.
You are right, but I also feel like this is fair due to how incosistent and difficult it is to get to Tier 3. Survivors should focus on outplaying Nemesis' tentacle and not let him in Tier 3, and let failure in that department be very punishing.
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@ElleGreen said:
I like these buffs It’s such a situational perk though
True, but that's kinda by design. It's a perk to help you when you're the only one standing - not much you can add.
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I could understand that argument for his basekit power, but his zombies are completely broken and either do nothing or save the game, while 90% of his addons are worthless.
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@Cybil said:
I'd die if Nemesis was given a tiny hat that could fall off when stunned.
I'd give this game a 10/10, become a permanent Nemesis-only main and pay all my money for it
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@Superyoshiegg said:
I've reached tier 70 in every Rift so far... except Rift 2 (David, Jane, Doctor and Spirit's). I was burnt out on the game at the time (the influx of Doctors and Spirits didnt help), and stopped playing at like tier 11.
Boy do I regret it. Could've had that flawless streak. 😥
Oh year, very similar thing here. I've had the game since before any tomes existed, but I got burned out of the game RIGHT when the first tome came out. My regret is just awful, I even missed the year 4 cosmetics just because I was a lazy bum! It's so annoyingggg
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2795080#Comment_2795080
Single recolours seemingly never rerelease
Seems like it, sadly. Luckily, the one skin I need to finish my collection of blight cosmetics is very probably gonna be released - lowest estimate is this may, highest is maybe 8-ish months.
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@Laluzi said:
It should come out eventually. Currently they're releasing rift 4 skins, so it may be a while before it happens, but it won't be exclusive forever.
Sometimes rift cosmetics don't get rereleased (as far as I can tell, single pieces and green rarity recolors of the base outfit.) But this one's a yellow recolor of the base outfit, so it should end up in the store - we just saw the same happen to a Hag and a Wraith outfit recently.
Nice, thanks for the info! I guess I just gotta wait and be patient - have you noticed any normal time between how long it takes for the skins to get released? I've heard everything from 6 months to 1.5 years
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@GoodBoyKaru said:
You may need to wait a while for Support to reply, as they have a large volume of tickets to work through from the 2-3 week break they had. Don't add more to your ticket, as it will send it to the bottom of the queue.
Thanks! Sadly I did send another mail asking for an update, so I'll just be patient.
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@Tsulan said:
Does this game need a Health chapter? Sure!
Will it get one? Probably not.
Mainly because the devs are terribly out of touch with their community. We used to have weekly dev streams about the game, where we got feedback from the devs. But those times are long over. Which is just sad. Because that was one of the features, that made DbD unique in comparison to other games.
I am well aware, but I am passionate enough for this game to give a post like this a shot. I do genuinely believe that the only way to realistically manage to make the devs REALLY care is something akin to a boycott, however that would require so much passion and unity that the game must be in a much worse state than it is now for it to happen.
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/2678642#Comment_2678642
That can be powerful when paired with Artist's hook perk. Kind of always force a 45sec all Gen block for every hook happens.
I still find it to be a pretty damn decent suggestion, although the devs have never changed the category of a perk, so I'm worried it won't happen