Gen Speed up/Slowdown should be reworked

Hi,


Playing more of this patch I feel the following perks/items are a huge issue to balance and are the core of the issues this game experiences:

-Prove Thyself

-Thanatophobia

-Dying Light

-Pentimento

-Brand New Parts

-Resilience

-Overzealous


There are likely more, but you get the point. Some of these parks are not problematic as much on their own but their effects when stacked, are a huge issue, and cause massive snowballing effects on a game as they affect THE GAMES MAIN OBJECTIVE.


It's amazing to me that after all these years we continue add and leave untouched, these perks despite how problematic and unfun they are to be up against.


We really need to rework these and I feel if there is another "meta Shake up" patch these should be the next targetted.


This is a huge issue both sides of the game to experience and it needs to change.

Comments

  • I'm very surprised that prove thyself survived the rework considering it's so insane. BNP should not exist and items/addons in general should be toned down since they provide so much variance in match result. Gen times should be normalized with little variance so that better balance can be achieved without these outliers messing with killrates.

  • Exactly, it's been a problem forever but they never do anything about other than make gens longer which in turn makes these perks/items more problematic as they have more impact.