XXTheCh0senXX
XXTheCh0senXX
About
- Username
- XXTheCh0senXX
- Joined
- Visits
- 39
- Last Active
Comments
-
@behave_pt said:
Well... perks in general give you an advantage in some form or another. Also many meta survivor perks can be countered by killers. I never mentioned skill in my post because thats not the point. I can't use my 3,000 hours worth of experience to pick myself up from being slugged nor can I use it to get off the killers shoulders in the endgame collapse 30 seconds after my last hook. I also do agree and said that they need to make some changes to the way perks are now but I guess everyone ignored the second half of my post.
I read it, I understood what you have written but I didn't understand the reason to do so.
What's the advantage of combining perks? Just getting the ones you want from the bloodweb faster? The main reason there is a limit of one perk per level of the bloodweb is that it takes a lot of playtime to get every single perk.
-
@Alice_pbg said:
how do you know they are on pc?
Maybe there's just one platform full of potatoes. We are always saying console vs pc, but we can't tell which platform each survivor is from.
-
@Virusmain said:
Sometimes if people play on bad connection they teleport behind like 50m because the lag.
I play killer a lot, and it seems to happen when the survivor has 200 to 300 ping. Ive had sevrral cross play people get stuck teleporting and i can hit and down them but they realy cant do much besides run in the same area
But they do not leave scratch marks like those.
-
@VSchmitt said:
Look. if you want to bring DS+Unbreakable in a game it's ok. As long as you accept killers bringing ebony moris. That way everybody has it's second chances and broken combos :D
Yeah, the argument work both ways.
-
@[Deleted User] said:
Well I’m having that exact same experience except it’s the console survivors who aren’t in anyway skilled. There are potato’s on every platform. We are just getting all the potatoes.
Potatoes, potatoes everywhere.
-
@coley_219 said:
Same thing happened to me...it was a Meg on Autohaven on PS4...I was Huntress...she disappeared in chase but did not dc
This one seems to be a noclip hack, she seems to have walked into the gate.
The first one vanished in the air, maybe it was the same thing in those barrels, I don't know.
-
@A_Skinny_Legend said:
I wouldn't say worse but I've found that people on the other platforms are just as moronic.
I've actually been playing mostly as killer because of this.
I also have this feeling, I play on PC.
-
This is a poor design of Insidious, the pourpose was to jump scare players in a game that is not scary, but it enables these kinds of playstyles.
There are many poorly designed perks, DS, for example.
-
@Justalittlepeeck said:
https://forum.deadbydaylight.com/en/discussion/comment/1540381#Comment_1540381
Very often it's not noed, but survivors who refuse to escape until everybody's out.
It's just bad survivor play.
-
They implemented a new survivor item on the game: The blink dagger
-
@RayrafLPP said:
https://forum.deadbydaylight.com/en/discussion/182598/small-pp-build
honestly rank 1 as survivor is super easy with some game knowledge... You can run it of course, no one has to play by any rules, but its just not true that they are needed.
Im Rank 1 survivor with a max of 80 hours on survivor. I only play survivor when I do challenges and I still win the majority of my games without DS.
My favorite Build:
Dance With me
Lightweight
Lithe
Quick and Quiet
You can run most killers for ages without any perks involved
I really dont get why people think meta perks are needed.
Guess its because DBD is a casual game and people refuse to get good (both sides tbh)
Meta perks are not needed in many many matches, specially for survivors.
Some killers are balanced around some perks: Try playing trapper without gen control perks and you'll see.
Some strong killers don't need meta perks too.
-
@danielmaster87 said:
We're gonna do the challenges no matter what, so it would be less annoying if there weren't so many bad ones. One example is the ones that make you use perks like Predator, and Iron Maiden, and Beast of Prey. You know, meta perks like that /s. We killers can't afford to differentiate from our meta perk builds or we lose. One perk slot used for completing a challenge is one perk slot wasted. So pretty much when you're doing a perk-specific challenge, you're a 3-perk killer. And sometimes there's been challenges where you have to use 3 throw-away perks, which was unbelievable. Do something creative with the challenges without having them all be handicaps to our gameplay.
That's why it's called a challenge.
-
In my opinion they should buff all bad killer and survivor perks and nerf all the "op" ones in order to level all perks to the same "effectiveness".
Meta perks will still be a thing, but underused perks would be more frequent and forcing totally different playstyles.
I get your point, but you have to agree that DS Unbreakable kinda of let people get unpunished by bad plays as Insidious let's a bubba get unpunished by bad play.
And to be honest, I believe everybody should exploit these kinds of OP combinations, as killers should be playing Stridor Spirits. This way it will be a huge problem that will have to be dealt with.
This is a game design flaw that allow a SWF to run this "small pp" build that has to be addressed.
P.S.: Please, use paragraphs to arrange your text, it's hard to read a wall of letters.
-
Do you say that based on just a few games?
I've had multiple games that survivors play the same way.
-
@Unicorn said:
https://forum.deadbydaylight.com/en/discussion/comment/1540515#Comment_1540515
That’s such a weird thing to place into the game especially for Killer. I always thought it’d be Survivors who got this feature placed on them. They always last second switch anyway.
It's not weird, it's the only possible way to match to a team according to that specific killer MMR. The main idea was to have a specific MMR for each killer.
-
@xenotimebong said:
I haven’t seen any toxic SWFs yet to be fair, just cuties that do stuff like take a hit and use the speed boost to run into the basement. :(
I haven't stumbled across toxic console SWF since the crossplay, only chill survivors from consoles.
The only 4 or 5 toxic SWFs I met yesterday were PC players.
-
@KIKI_ said:
There is a reason for that. Pc survivors are sweaty as well. In my region, I used to go against swf over and over again before mmr and cross play. The only way to enjoy the game was to learn nurse, so i did. And i'm a pretty ######### good nurse, but I was kind force to do it due to the toxic environment pc survivors can provide.
Now im chillin a bit, even using the weakest killers. Console player tend to be more chill and less toxic, so I answer in the same manner. I think bhvr did something great
I completely agree with Kiki.
I'm a PC player and I can tell, both survivor and killer players at red ranks are sweaty.
Now with crossplay I'm getting chill killers and chill survivors, this way I can be more chill too.
This is a great thing for the game, we are now able to play non-meta perks and killers in a viable way and not try to be as efficient as possible during the game.
And, yes, most PC players at high ranks are/were sweaty, because the environment demanded them to be that way.
-
I love using dead hard, getting exhausted and still getting hit while getting exhausted.