Feedback and Suggestions
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The reason Basekit BT was introduced was to reduce the need for survivors to run the perk Borrowed Time and to reduce camping and tunneling in general. Basekit BT is not working and here is why. Killers are just waiting 5 seconds before re-downing survivors because they know that everyone has basekit BT. From the games I've experienced as survivor, tunneling and camping are the same or maybe1 comments 71 views last activity
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Hi I just thought I'd give my feedback on the new dead hard, It allows me to make hook saves I couldn't do before and and bodyblock even when I'm injured, my issue is latency makes it very hard to achieve with the 0.5s window especially when the animation is longer than the effect. I feel the effect could be extended, if not to 1s again, to 0.75. I love this new iteration of the perk and0 comments 11 views last activity
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Game is a lot more fairer and relaxing for killers now, and on top of it it's very nice to finally have non dozen minutes survivor que. And since it's not even a month since the patch, I believe people would settle to something and game would be a lot more balanced in term of survovor/killer ratio, I'm genuinely happy you guys pulled it off.0 comments 21 views last activity
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The game is already annoying enough with incompetent survivors to also have to compose with rage-quitters (and other kind of losers). Why are they even playing?20 comments 161 views last activity
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To get Adept Survivor: Log into match, go AFK the entire match, get lucky with a farming killer, escape. Did nothing whatsover, I was AFK the entire match, but yay. I got Adept. To get Adept Killer: Log into game and get a perfect match, chase survivors for extended times, down them, let them escape, down them again, hook them, etc. You can see this with your own Fog Whisperer OhTofu's rep14 comments 171 views last activity
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Hey i have been having a lot of survivor games ( still havent tried killer because usually at night its still 10 min queues when before was instant) but i have been facing a lot of only call of brine. And i think like ruin call of brine should deactivate after the 1st person dies like ruin, have been in a lot of games os sadako which is good and facing it a lot if someone dies call of brine tu13 comments 161 views last activity
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This sound dumb but what if let's say the killer stands near a hooked survivor for more than 40 seconds and i mean STANDING IN ITS FACE not rotating around it, the hook breaks and hooked survivors obviously gets freed with 10 seconds of double endurance and speed double endurance accounting for getting tunneled and speed to get away its just got this idea randomly, i don't camp as a killer i f3 comments 41 views last activity
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After 5k hours i can finally say i dont enjoy playing the game anymore, and i dont threaten to quit or anything. i just want to voice my opinion and let people know what i think. I usually play survivor, but i play lots of killer too. Since the update, every survivor game i've played, every person hooked gets tunneled out of the game. Doesnt matter if they have ds, Of the record or any other perk2 comments 141 views last activity
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The "Prove Yourself" perk needs a rework for its insane speed of repairing generators just by getting close to a teammate, I recommend its optimal repair speed would be 8% just for you.7 comments 111 views last activity
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There is a very simple solution to fix this: increase the time it takes for the entity to drain survivors' life to the next hook stage. Simple as that. This will make proxy camping a hook much less appealing to killers, as that means the rest of the survivors have plenty of time to do gens and still be able to save their teammates on time, which forces the killer to try another appro3 comments 41 views last activity
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Is it too much to ask for ACTUAL balancing in the game? For years it was survivor favored and now the balance is tipped in the killers favor. You buff all the gen regression perks and what buffs do survivors get? None. You just nerf self care healing speed so it's only viable if you run 2 other perks. And then you make gens 10 seconds longer. And is it too much to make the game have a separate2 comments 31 views last activity
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Off The Record and Decisive Strike get disabled in the endgame, but why is the penalty still a thing? For the most part, hard camping is the only play a killer can make in the endgame due to the distance between hooks and the number of loops/pallets in between. Nothing wrong with hard camping in the endgame as survivors had a match and this play is like a match within the match, yet the killer c49 comments 611 views last activity
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Feel free to correct me if I'm wrong. But prior to patch 4.7, Freddy could run Swing Chains/Jump Rope along with Thanataphobia and force gen speeds up to 105.6 seconds. Taken directly from the patch notes, "The Nightmare has been overperforming for some time, and his game slowdown addons were still causing more frustration than we would like". This was in May of 2021. So last year, it was ackno6 comments 101 views last activity
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I think dbd like it if you buy a caracter. But in the old system you had to go 3 x 50 levels up to reach skull 3 and you where done. You stayed at level 50 and you could make your caracter higher but you could also play with other caracters and make them skull 3 etcetera. Now 1 caracter must go 100x level 50 to reach goal 100 i want to have that so you gonna play with one caracter. I cannot be0 comments 21 views last activity
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Dear readers of this forum! In this post, I will analyze as many as 4 topics: tunneling deterioration, camping, soloq and Ghost improvement. I've always played assassins and very rarely soloq (85%/15%), but yesterday I was just a survivor most of the time. And you know... It was terrible. Although I easily ran the killers, but I escaped only 2 times from the beginners. I did everything well,0 comments 11 views last activity
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Hi guys before i start i need to tell you all that english is not my native language so there could be incorrect terms in use 😋 so what if we implement a quick chat system for the solo players ( i am saying solo players because swf's would not use it or better said they would use discord instead of it ) in smite there is a system like this and it's for the solo players a pretty good communica0 comments 41 views last activity
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If a player is playing by themselves (Solo Q) Let them see who the killer is when they queue up for a match. There are some problems that this could introduce, so lets clear those up right away. Pre-game chat is disabled, to stop you from sharing this information with the other individuals who are queuing up If you dodge a lobby you lose the ability to see who the killer is for the rest of22 comments 131 views last activity
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FYI I am extremely happy with the update as someone who plays both Survivor and Killer (mainly Killer) and I like the majority of the changes. However, some changes and some things that went unchanged irk me quite a bit. I've found that Jolt, Pain Res, and Eruption can hit a single gen for 33%, which is pretty absurd considering 33% is more significant than it was before the update and both Erup3 comments 71 views last activity
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Base Kit: make makeshift wrap base kit make iridescent stone base kit make lengthened jaws base kit make trapper gloves base kit Addons: lengthened jaws rework: survivors who escape from bear traps suffer from the exhausted status effect for 40 seconds trapper gloves nerf: increases the bear trap setting speed by 15% oily coil buff: when resetting a bear trap, the aura of t1 comments 21 views last activity
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The problem has existed for a long time, but since the last patch I feel it has become much worse. A game with a DC/suicide is almost always impossible to win. The game was balanced for a 4vs1 situation and as soon as one player leaves the game early, this balance is simply gone, with no possibility for the other players to compensate somehow. I have hardly had a "normal" game as a survivor i0 comments 22 views last activity
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It censors so randomly and so poorly that I can't even communicate about the game.14 comments 171 views last activity
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Groups share the position of the killer when they see him. Make it so if a survivor has a line of sight on the killer, maybe also pointing at him so the killer isn't found automatically, other survivors get a notification on the survivor's icon telling that one has seen the killer. The notification should probably be delayed one or two seconds as even voice isn't instant.0 comments 1 views last activity
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As someone who solo plays Killer and Survivor a lot, and queues with maybe 1-2 friends from time to time. This game has turned into a "why bother playing survivor?" when killers are frequently tunneling and camping harder than ever before. So I decided to jump onto a brand new killer, no perks, and see how it was. Huntress with nothing and all I did was throw axes. 3 dead, the last got the hatc19 comments 431 views last activity
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Killers have for a long time never been actually touched in any way when it concerns the core mechanics. Killers as a whole have been buffed rather than just individual Killers. This was the right step. Survivors were nerfed a little and now have to take the killer seriously but never were they put in a place where they can't win at all. Bottom line, the buffs and changes were necessary. Now Su11 comments 171 views last activity
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The new patch has changed a lot, and while some of it was for the better there are several changes that completely contradict the point of the update and it has had a major toll on the behavior of players. When playing as the killer there is no incentive not to tunnel. Any killer can just go full tunnel mode either waiting out the 5 seconds of endurance, or just smacking through it with Save The0 comments 21 views last activity
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You need to make it so that if pig is anywhere near survivors with a head trap on the timer stops. I just had a pig follow me around and stop me from finishing my head trap. She would down me right before I finished checking the box, run me as far away as she could, rinse repeat till I died.0 comments 21 views last activity
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You didn't just changed it, you flat out nerfed it for no good reason. Wanna keep slow healing speed? Fine bring back item efficency then, want to remove item efficency? Fine then give back it's old healing speed or better yet bring everything back because this perk is trash in comparison to other perks especially now.4 comments 51 views last activity
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I am seeing this perk so much now. With the new killer attack cooldown buff and STBFL on top of it.. it can really be overwhelming. And of course, they are taking advantage of it, but perhaps that will hasten the attention that is paid to it. STBFL was enough to deal with before-- The 10% attack cooldown buff needs to go back to where it was. They have bloodlust faster-- that's enough. Th6 comments 131 views last activity
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Now gens go even slower and all the killers are slowdown killers running slowdown perks. I don't think they held up to their end of the deal. Even pig is showing up all over the place because you cannot get gens done while also dealing with hats.14 comments 171 views last activity
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What if, for every unique hook, BBQ's minimum range requirement reduced by 2.5 meters per token? That way it can have the same feel gameplay feel as old BBQ while still being the very good aura reading perk it always was!1 comments 41 views last activity
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First, I'd like to point out that my post is to show information using my experience. I am here to show, using facts, that the 10 second increase to gens was too much. I also don't care if you think it is too soon to tell. If this trend continues it will be too late to fix it VERY soon. I've played 25 matches since yesterday, and exactly 196 survivor matches in the past month. I'd hazard to gue22 comments 311 views last activity
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2 comments 41 views last activity
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Alright will keep it short. As a main killer I think kindred should be base kit. If BHVR don't have voice chat at least kindred should be base kit. 1 surv is hooked and now you have 3 survivor that have 0 idea if someone is going for the unhook or if everyone is sitting on gens waiting for someone else to go. Thanks :)11 comments 121 views last activity
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Im playing on ps5, Crossplay on and doesnt matter what time is, still is waiting more than 3 minutes as a Killer to find a match. Before update in the evening was a few seconds. Is It a bug or reason that are many survivors wants play Killer now?5 comments 61 views last activity
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I just finished the new orange glyph challenge and didn't knew what to expect, but this was kinda fun. Its always good to see a new kind of challenge and I was plesantly surprised that the glyph spawned right next to your starting location, so that you could directly into the action. I don't know what exactly is going on, if its just the visual effect and if other, more distracting or debilitati0 comments 61 views last activity
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The kill rate was 53%, the number Devs want is 60%. Is it just me think about that 7% lack of kill rate could simply solved by removing Dead hard and the disable in end game of DS ? The true undeserved escapings The general action buffs werent needed.3 comments 81 views last activity
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Feel free to add some of your own ideas. Turn down the noise when using plague's corrupt purge. How has this not been fixed already? Survivors spawning all together at the start of the match Kindred being base kit for survivors Wraith's lightburn stun. Get rid of it. Blight's speed addons should not stack Blight's alchemist ring having its effect changed. Spirit's MD ring be nerfed in so3 comments 51 views last activity
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Every single time I try to play this killer I'm reminded of his blatant incompetence to deter survivors from completing their objective. He may be able to traverse the map at a high speed but he lacks any lethality to follow up with. What good is his power if it can't hinder or injure survivors? He even gets countered by a single flashlight, not even his great speed can outrun a source of light.18 comments 141 views last activity
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Especially when turning the camera on survivor; even worse on garden of joy for some reason. It is hard to make split second decisions when running at slideshow frames.1 comments 11 views last activity
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I just came back from a few weeks break which was almost a month of not playing Dead By Daylight lol, I know crazy but anyway I came back to test out the new patch. I have to say killer seems to feel good. I only played one game of Killer so far. So my opinion on killer may change but we will see. What I really like was the built in brutal strength for kicking pallets and gens. I also like the l0 comments 21 views last activity
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Hex Ruin: Remove the regress effect and add a progress reduction, survivers make generators 12,5% slower Kindred as base kit, but dont revealing the killer's aura Use the discarded golden portrait as a prestige 100 reward1 comments 21 views last activity
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Shadowborn should be made basekit as a 15° slider (87-103). Not everyone prefers maximum. Some people must use Shadowborn to avoid getting a migraine while playing. There is no meaningful downside. FOV techs do not work against common sense. Example of an FOV tech: If a survivor vanishes after you vault, there’s literally nowhere else they could be other than right beside/behind you. So turn aro20 comments 201 views last activity
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You intended to buff killers and balance the meta but you ended up butchering survivors.. Every game in solo queue ends up with 4 kills, past the first gen or the second one the game is already over. It's only tunnel this face camp that, DS is useless and OTR won't save you from tunnelers and buffing some of the most annoying killer perks + adding 10 seconds for each gen isn't enough.. Bloodlust30 comments 521 views last activity
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Before, killers could at least "crabwalk" to try to bypass spinechill, but now there's absolutely no counterplay to it, at all. This makes it absolutely impossible for a stealth killer to ever be able to sneak up on a spinechill. It was already commonly used due to how powerful it was pre-patch, but now it's been supercharged where it's uncounterable. This will make it even more attractive to use15 comments 221 views last activity
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I just wanted to say the the dev team that I'm enjoying the new update so far. I haven't played a lot of games but the few that I have have been a lot of fun. Both as killer and survivor. As with any change, there is a lot of negativity flying around on the forums, I just wanted to share some positivity.1 comments 11 views last activity
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A good way to prevent tunneling is giving the Killer better ways to win. Basekit : After hooking 4 different survivors, a random totem is lite and Hex Devour Hope (basekit) becomes active. Every survivors are exposed until that totem is destroyed. Current Devour Hope (Hag’s perk) would increase this effect and add the mori option once 2nd hook stage is reached.21 comments 241 views last activity
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May be a bit of an anecdotical post. I am not trying to downplay how some of the balance changes are insufficient to address tunneling and camping given how many tools given to killers strenghten the efficiency of those playstyles, or how solo qeue has been left to rot (I have been experiencing that first hand with quite some distasteful games as of late). But I think that it does not really just13 comments 191 views last activity
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I'm very glad that how long gens take to get done was upped, but generators taking five minutes is quite frankly incredibly unfun to interact with. Thanatophobia + Gift of Pain + Jolt + Pain Resonance or Overcharge or Dying Light or whatever gen regression you could throw on there is severely miserable to play against. I do wish that the new gen speeds were taken into account when the slowdown an4 comments 91 views last activity
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People and players respond to incentives and disincentives. How do you want players to play DbD? Do you want players to have fun? Do you want killers to camp and tunnel more? Killers will camp and tunnel more after 6.1.0 because of the BBQ changes because the incentive to hook every player at least once is gone, as well as the stack counter. There is a very minor and easily avoided Chaser Em0 comments 71 views last activity
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Like the title suggests, similar to how survivor exhaustion perks have a mechanic that keeps you from being able to stack them, so should regression perks. Currently at my MMR the killers that have adapted to the meta have started stacking 4 regression perks. This is because it's the easiest way to give themselves the time to 4k. Not only is this trivializing the game for them, but it is also ext0 comments 21 views last activity