Silvine
Silvine
About
- Username
- Silvine
- Joined
- Visits
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Comments
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What they need to do is increase the fatigue since less time we get to run after the easier nurse is to play.
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Bottany and CoH is really good this patch because its like Coh before the nerfs, but still bottany is really helping with thana since it cuts a bunch of time healing.
Blast mine and repressed are very good to punish people kicking gens.
Prove Thyself, unbreakable help a lot and runnin off the record is the new ds but requires a good amount of looping skill to help out.
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@dictep said:
https://forum.deadbydaylight.com/en/discussion/comment/3078615#Comment_3078615
Well, it’s the same as surv perks deactivated at egc
yeah perks eitheir have a limited number of uses or a cooldown or hook requirement. Cob doesnt any of those
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@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/3079707#Comment_3079707
If profits keep flowing in regardless, there's no incentive to improve the product in a timely fashion.
They really are getting into make the game better, you can see that the aot skins are kinda garbage because they focused a lot on this latest patch. We had the ptb to test, they heard the loudest complaints and addressed them we just didnt addressed this one loud enough so at least a week before a slight number change might happen.
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@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/3079696#Comment_3079696
They won't touch it for now. They usually let changes roll for a few months before doing anything. That's the trend. Can't admit they didn't test balance properly before pushing to live.
I mean they heard some some problems and changed its just people didnt really stack slowdown to see how miserable it was.
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Extremely good idea to cap debuffs and buffs, healing speed and gen penalty need to be cap surely.
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@AReallyBoredHuman said:
I'd have to disagree with this because on its own call of brine isn't that big of a deal, it only works when kicking a gen and then after that for 60 seconds, a survivor tapping the gen completely counters it.
Overcharge only becomes as strong has call of brine after 12 seconds, and CoB is also a info perk i dont see why the need to stick to old number or just making a 3v1 experience worst
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@Laluzi said:
COB is absolutely fine. Learn to hide nearby when the killer comes by, or be attentive to which gens have progress and make a point to tap them ASAP.
Asking killer perks to turn off when a survivor dies is like asking survivor perks to stop working once a few gens get done. The game isn't won yet and I'm still annoyed they salted Ruin's corpse with such a bad clause.
Some survivor perks work only once some gens are completed are usually between 1(the very powerful ones)-5 per match.
The idea of perks deactivating is mainly focused on soloq and the fact being 3 survivors vs 1 killer is extremely hard to win but still feasable . I dont see the gimick of now that i have 3 people left and they need 2 gens done to escape im gonna just wear them down by kicking the gen chasing them for 10 seconds which is gonna eat a bunch of progress and maybe get a hit until its really impossible for them to win.
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@Aurelle said:
No, Call Of Brine is fine. It's easily counterable and one of the few good regression perks left.
few good?
Pain resonance is still 15% (good), eruption (good), overcharge is same thing but its literraly ramp up regression until the same level of call of brine(Call of brine more than good, and overcharge is good)
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@BubbleBuster said:
Ruin should not have that condition, break the totem and if someone dies before it is broken well you probably lost by that point anyways
Call of Brine 100% should not have that condition.
- killer needs to kick a gen
- only active for 60 seconds
- can be countered by tapping the gen
it is perfectly balanced, as all things should be
Ruin and call of brine should have that condition if we already lost someone the game just makes soloq harder swf dont go down that easily.
Ruin was nerfed its gen regress, overcharge had its gen regress be ramp up, call of brine is still old ruin on kicks .
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Okay but we went from hit and run to kick hit and run, i understand that everyone this his balanced but pushing trough the last gen on 3 people is significtly harder.
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The perks should consider if the perk is eitheir until a certain range (<range) or after a certain range(range>) so that barbacue could also be affected by the distance.
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I honestrly i think lethal pursuer should have its basic aura + this , but territorial imperative would be good too. But since huntress doesnt have any aura reading perks i think this perk should be reworked to work on all hooks which if you were a huntress far away you could punish a hook if you were good at long range shoots.
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Just the fact you can dead hard doc m2 is already a problem , dead hard should give you invinciblity and distance no invunerability.
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Its always because there a console killer ifater turning crossplay off it started to not happen.
Platform: Steam
Crossplay: On
Solo Queue.