zgameboy
zgameboy
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@Gandor said:
https://forum.deadbydaylight.com/en/discussion/comment/3126904#Comment_3126904
Stop with this nonsense comparison already pls. Killers have abilities that survivors don't and are quicker. Their perks are generally stronger in 1v1 sense. You can make this statement once you make the game symmetrical. Also survivors needs to mostly use same perk (and everyone at that) to partially counter something killers do for free (e.g. 4x OTR to REDUCE tunnel that doesn't need any perk).
To the original topic:
I would even argue boons CoH included are usually bad, because - medkits heal is better. Time to find totem + boon it + heal + all the risks of being found at any stage of this/time wasted (that could be in gens) + killers find it easy by sound/possibly already knew where they are.
Frankly I would never use boons as CoH is the only one barely worth it - and it's still inferior to old SC (running injured around the map and wasting 2mins to heal is not worth it) and that is the actual state.
The only saving grace are maps like ironworks (top of main) that waste also a lot of killers time. But that is just exception to rule.
Make shattered hope basekit and boons are dead. Boons are killers perk at that point.
See no it's foolish to not consider the aspect of a 4v1. It takes time for a survivor to find a totem and light it sure but there is 4 survivors for 1 perk to allow all of them to save immense time being able to heal themselves. Or boosted healing on others. You simply cannot ignore the fact that survivors get 16 perks. You are starting to sound like a finger sucker who throws bottles.
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25% thaaaats grossss but oh well better than nothing i guess
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I think wesker Is very fun. Side tangent nemesis needs his gd zombies fixed it's embarrassing
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Well could be a few things. Their favorite streamer or youtuber is toxic so they mimic it. Or the killer last game was tunneling and camping so they take it out on the next one. Same thing for killers. Survivors being toxic makes killers go toxic and sweat the next game. It's a cycle.
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@BradQuackson said:
https://forum.deadbydaylight.com/en/discussion/comment/3160520#Comment_3160520
Like dude, I've known since 2016 they would never nerf her, it'd be impossible. I genuinely think they are going to butcher her head off finally, but I will stay true to the character
Uh they nerfed the ######### out of her since 2016. She used to have like 5 blinks and way stronger addons. She's still broken of course but she was way more before.
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@get_barted said:
IT came back today but I think its still broken. Ive had nothing but 100% bonus on survivor since it came back
Well yeah everyone wants to play wesker lol. Anyways mine swapped multiple times so it's working
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I would love Mrs trunchbull grabbing meg by her pigtails and throwing her. They are never going to let you kill Matilda though lol too young.
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This is actually true though. If you play too nice against high mmr survivors you do just lose. Some killers will adapt to this and expect those survivors every game I believe which makes those sweaty games. Although there are ways to apply pressure without face camping and tunneling immediately.
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@kingcarl2012 said:
https://forum.deadbydaylight.com/en/discussion/341896/weird-daily-observations
I'll give you the first and 3rd point. The 2nd however is wrong while that is how most people use it, i have used it in some select loops and using it on a killer than leaves a husk (Dredge, Spirit, Twins) can be quite hilarious.
the husk counts as the body? that is quite interesting might have to try it
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@TarunCosmo said:
https://forum.deadbydaylight.com/en/discussion/comment/3137860#Comment_3137860
Had a Perma T3 Mori Myers at Blackwater Swamp. We got down to 1 gen then he hit Tier 3. I ran into a locker on every chase and he waited for a bit before going to find another survivor... I was like, yup we screwed. And indeed, we were.
Honestly the fact the locker counters that after he has to get it for so long is very funny
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/3126369#Comment_3126369
I don't think so. Despite both being based on totem there are noticeable differences between the two that makes them not comparable.
In fact I would argue most hexes are more stronger then most of the boons outside circle of healing
Well yeah survivor perks better not be as strong as a killer perk they get 16 of them
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You should have seen Noed on release ir was permanent and not a hex perk
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@Lycidas said:
https://forum.deadbydaylight.com/en/discussion/comment/3122268#Comment_3122268
Well, any time is good time, so feel free to play them!
I'll personally wait until we know whether the bonus incentive applies to offerings as well or not to do so 😉
The incentive does not apply to offerings.
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Hm trapper is just so satisfying if you get enough time and people walk into oddly placed traps. Dredge is weird fun too though.
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@PapiFelixPSN said:
https://forum.deadbydaylight.com/en/discussion/comment/3114219#Comment_3114219
Absolutely not. Escape BP needs to be brought down to encourage endgame saves
Lol
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I mean yeah but if you max out survival before the game ends there's no incentive to try and escape.
What they should do is make the escape BP about 9k in the survival category you can get the rest of the points from healing yourself or wiggling.
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I do wonder why the incentives are taking so much longer to bug fix. They thought it was working when they released it so you would think it just had some small issue. Clearly it doesn't but I'm quite curious is all from a programming perspective.
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@DBDVulture said:
https://forum.deadbydaylight.com/en/discussion/comment/3114201#Comment_3114201
Literally nobody thinks that. The pink version is better for infinite t3.
That's very presumptuous of you. The pink version takes 200% stalking to get permanent tier 3 where as you get the green for 90 seconds a pop at 50% more only on the first time you get tier 3. It's actually extremely efficient to run the green in concerns for time. Permanent tier 3 takes so long you are likely to have had 3 gens pop if the survivors aren't terrible and feed you stalk.
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@DBDVulture said:
Michael Myers sucks without a pink/purple. You can only really play him with Iri for infinite T3 or purple tombstone piece. In either case these must be paired with a green addon for stalking (either generic for all or increased rate vs the obsession).
Clown is really only a threat with pinky finger.
Nemesis can play every game with one yellow+one brown addon for zombie speed. His Best addons are purple zombie speed+Yellow Zombie Speed. Both his Iri are pointless.
Michael's Green bow is one of his best addons it extends your t3 a ton and only requires a little more stalking.
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@Marik1987 said:
Hello,
I really love how the devs butcher Freddy every single patch, its unreal.
Let us talk about this in this:
Until now, Freddy has received a rework, 9 offical Nerfs (imagine this!) and a lot of passive Nerfs too.
What is Freddy designed to do:
He has a mediocre Antiloop and a Teleport to Generators. Im wondering why the Teleport isnt nerfed yet, maybe only 40m or some crazy ideas? When my main ability is to go to gens across the map, what am I supposed to use? Exactly, GEN-PERKS. After complitely annihilating a lot of Gen-Regression-Perks, finally u found a way to even kill Dead Man Switch, which was his only weapon left. Congratulations. And for what? For a stupid little error in your pragramming of Merciless Storm. At least official...
What am I (or Freddy-Players in general) supposed to use now? You have nothing left, you cannot use a lot of perks thanks to their "If in the Terror-Radius"-#########. Guess what, I DONT HAVE A TERROR-RADIUS in my wonderful passive Ability, so called "Dreamworld", which is doing absolutely nothing. Oh wait, I have the Oblivious-Status-Effect on my side. That sound wonderful, unfortunately survivors can hear a lullaby only when I am coming, so they can easily prepare themselfe for the next Loop (at least if they know what a Loop is, of course).
What Perks did Freddy used over the Time:
Thana, Dying Light, SH:PR, DMS, Tinkerer, Pop, Hex:Ruin, Hex:Undying. Boom, thats it.
Guess what: Everything was killed besides Pain Resonance for itself. Congratulations. Its a "little too opressive", right?
Of course, U can still win against Survivors who arent even capable of holding W and pressing Spacebar correctly when a Skill-Check is coming. Against any other survivor or even team, you stand alone.
Im wondering you havent butchered No Way Out or Rancor, but I am well aware, thats next on the list, after removing Moris out of the game. I cant wait to reach F-Tier again like oldest Freddy.
Am I frustrated? Yes
If you have to destroy every perk my character is supposed to use in combination with his GEN-Teleport, just to say sorry for killing Deadhard, then ######### it, give this ######### back to survivors and let me have at least something to work with. Im so sick of this nerfs every ######### patch. Of course, u dont even noticed how u butcher The Nightmare over and over again, do u?
I dont care about a 10% faster cooldown for kicking a gen or breaking a pallet, thats nothing compared to taking away every perk worth using as Freddy.
Am I overreacting? Maybe
If u think so, let me hear some build I can use without losing by default against a good SWF. Im curious what ideas I have missed.
Oh and dont forget his absolute crazy Addon-Pass he has currently. He has literally ONE Addon worth running, everything else is meme or even more bad.
Its frustrating, absolutely frustrating. Oh and lets be honest for a second: I dont want to hear the "Then play Nurse, Blight and Spirit"-#########. I want these killers get nerfed so that trash-killers like Freddy can receive buffs man.
Last but not least: Dont forget the overwhelming kill-rates he has. If the january-released-document is correct, he was the third deadliest killer in the game. I know, numbers are the most important thing, but guess what: Its only because he will appear in Low-Tier-Games more frequently. As higher u get, as lower his pickrate. Wouldnt u agree @Killer-Mains, that Freddy is complete garbage against at least decent survivors, now even more than before?
It is a shame really dredge can teleport and has a host of other benefits. Freddy just has well snares... and let's not worry about dream pallets good survivors know which are fake. At least he has his extendo arm lunge I guess...
It's also kind of what makes sadako weak too. Just a teleport ability with nothing else except a secondary gimmick. I'd say she's better though at least a she has no lullaby when demanifested.
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Maybe I'm misunderstanding what u read but he sounds somewhat like he has blight power and makes survivors run slow so that seems decent
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It was indeed a joke. But since we are on the topic the worst one I've seen in terms of promoting bad gameplay was kill your obsession by any means 8 times. As if tunneling wasn't bad enough as is lol.
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It really did make me laugh how everyone did hate it on plague and legion and now its only good on plague and legion. Soooo nothing changed.
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@GeneralV said:
As long as she doesn't get the Freddy-Hillbilly-Deathslinger treatment.
Do you have even the slightest idea of how frustrating and infuriating that is when it happens to the character you love?
I can understand being frustrated with Nurse, but no player deserves to go through that.
Yeah freddy was interesting when he was the only killer who could teleport now many can and he still has no regular power really. Those snares are laughable.
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Buddy you should really not be worried about your killer grade lmao. It literally means nothing.
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Give him an ironically small hit box too. I love this idea lmao.
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@dictep said:
https://forum.deadbydaylight.com/en/discussion/comment/3113064#Comment_3113064
Imagine a perk that if you unhook someone a gen is 15% done
Why would you get rewarded for the killer doing their objective. I mean that is one way to make sure the killer camps the hook lol. Also killer perks have to be stronger than survivors because its 16 v 4 perks in a game.
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Uh all you have to do is push m1 to counter the perk lol...
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Just give baseline kindred to solos.
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@RinsDoormat said:
Why would you encourage them to add more overpriced cosmetics
For multiple reasons, Firstly I would love new Mori's , Second you literally don't have to buy them if you don't want to. And lastly they release so many free dlc that I have no problem supporting them for things like that.
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@NightmareKT said:
https://forum.deadbydaylight.com/en/discussion/338053/why-is-clown-disabled-but-not-oni
what was clowns bug?
Permanent speed
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@YOURFRIEND said:
It's literally worse for me. I had to prestige mikeala to get her perks when formerly I would have just gotten her to level 40 or whatever. Then I had to find and upgrade them in my bloodweb just like teachables. Feels awful.
Pretty sure you can still learn teachable perks can you not ?
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The new system is much better I like it.
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I keep thinking what they would even do with Jason. I just feel like his only power in the movies is like enduring and brutal strength lol.
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Yeah but not for too long just enough so you can tank a hit that you would usually get hit by after picking up.
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@EvilSerje said:
I'm speaking about "Strength in numbers" challenge, where you have to have at least one survivor escape while you still in match.
Trivia (can skip to the next part)
Another SoloQ example. I'm 1.2K hours (so no comments like "you just have to play more"). I almost never used DH before, so nothing new for me perkwise, using same familliar loadout.
https://us.v-cdn.net/6030815/uploads/2P8VZPLY5EIC/image.png
Only once I escaped through hatch as last survivor.
Only 3 games were not 4K.
I have starting to get lots of gold and iri "Evader" emblems and be in chases longer than 2 minutes (exept nurse, ofc), which means killers I'm matched with are completely unskilled. Yet almost everytime is 4K
Tunneling is off the charts!
Finally got that book challenge because was matched with 3 SWF bully squad and killer was fresh.
What i wanted to say
SoloQ is literally unplayable, unless you're some pro tournament streamer. Devs should get up the nerve and make a statement: survivor gameplay is supposed for friend play. SoloQ is not meant to be and it's at your own risk. No problem with that, many quesions will be ceased immediately.
System requirements: internet connection, PC/Xbox/PS, 3 friends
Let me give an example: Hunt Showdown. You play 3 vs 3, or 2 vs 2. You can go solo agains duos and gain "underdog" bonus, or agains trios and get super "underdog" bonus. So solo is officially left for streamers, tryhards and challengers. Everyone fine with that. Why just simply acknowledge the same thing in DbD?
That awkward "you kinda can play Solo, but kinda can't" is really disorienting.
Another thing that stumbles me
Why many perks switches off at the EGC? It's like "You lose, but you can play well and go to the end, and then lose anyway". Why? Why killer is obliged to have win? There's some quota?
I'm not arguing or anything but a lot of people don't know the game was originally made as a solo only game. There was no survive with friends at the start.
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I actually like it, it makes it kind of creepy not knowing where he is and it being dark.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/3086286#Comment_3086286
It is not that simple. What you are saying is that it should be balanced around the top percent of survivors without considering the skill level of the killer. DBD is asymmetrical so we can't balance that way because now the majority of survivors don't have a chance to win because it is balanced so "bad" killers automatically win or that they have a tremendous advantage by default.
This is not COD. It is an asymmetrical game. The killer isn't supposed to win every single game just because you've got a little experience.
Should the killer win every time? No, but that is not what I am saying. I am saying things like dead hard get nerfed because when used to their full potential they are abusable and too strong. Again if you do not balance for the top of the game what the hell are you doing? If you balance the game for little Timmy who has 100 hours the game will suffer. I will agree this patch went too far however in some ways. I do not agree with the stun duration nerf on decisive it already had a decent condition to prevent its abuse.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/3085674#Comment_3085674
Balancing for the top percent is breaking the game.
🤣 rethink that comment. If you do not balance a game based off of its best players and instead balance based off of casual you get a game not worth investing time into. The second you get skilled and get to high mmr (which probably doest apply to you) the game will be unbalanced and boring. If you balance the game for high levels it provides you with the ability to get better.
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@JibbyNeutron said:
Still 4ked it.
I played demo with no slowdown on McMillan with new tiles. I was on auto pilot, not focusing. By the time all gens completed I had already 2 kills and just downed the 3rd. Getting the 4k was easy.
Imagine playing killer for 3 full days and just saw 5 gens completed only once and even that was a 4k.
BHVR you totally messed up the balance of this game
This whole post is bait lmao
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@Audiophile said:
I used to think the game was survivor sided vs swfs and killer sided vs solos.Now I think it’s straight up killer sided. Closer to even vs swf but I think killers have the edge with the extreme slow downs and proxy camping.
If survivors in a swf play optimally they would just gen rush while their froend is being camped and still win.
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@Deathstroke said:
https://forum.deadbydaylight.com/en/discussion/comment/3084082#Comment_3084082
Well maybe BBQ should show survivor aura then even if they're in locker.
I'm not sure killers really even need it to be honest. With all the buffs killers got it seems relatively healthy now even if kindred was added.
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@Deathstroke said:
https://forum.deadbydaylight.com/en/discussion/comment/3081357#Comment_3081357
How it would help swf when they already can communicate if killers is camping and who goes for save. It could hepl slightly but would not make real difference. Killers ofcourse should get basekit BBQ to balance this that soloQ can now know if they camp so that would encourage going for chase.
The problem with base kit bbq is it would just make a boring game meta where any time a survivor goes down everyone would automatically jump in a locker to avoid the aura which would not be great.
Blood point incentives to encourage the killer to not camp could be good.
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@TinoTheThortino said:
https://forum.deadbydaylight.com/en/discussion/comment/3083762#Comment_3083762
I don't agree 100%.
Sometimes Kindred helped me a lot to communicate with my teammates.
Example: in Shelter Woods there aren't so many reference points so my dialogues are kinda "asdblafjaodòpaspoi".. in that case It's so comfy XD.
All you really need to say to get the value out of kindred in a SWF is "I am going for the unhook keep doing gens, or I am getting chased go for the unhook, or the killer is camping the hook just do generators" that is all kindred does you don't really need reference points.
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@TinoTheThortino said:
Surely, It can be base kit: It gives you so much informations and the slot it occupies is more than worth.
If SWF had this as base kit, they could run an additional perk that could come in handy.
Firstly I agreed that only solo should have it secondly swf never run kindred anyways its useless to them.
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@SoloQKev said:
But yeah now I have actually thought about it, kindred wouldn't be good for SWF. I just like contributing in posts and trying to make the game good for all.
Whether or not the SWF saves you with base kindred or not does not detract from the value of it being base kit. This would help in a lobby with multiple solo.
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@Adjatha said:
More people should just RUN Kindred. It's a good perk for solo queue players. You can't complain that it's not base-kit if you don't bother spending a perk slot to run it in the first place.
I do run kindred but the problem is you are basically forced to lose a perk slot for something to put you on an equal footing with a swf. It is much the same reason why they removed BBQ and WGLF stacks it felt like you had to bring them.
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People are very dramatic I've been playing solo all day and I died in maybe half of the matches which seems fine to me.