RinsDoormat
RinsDoormat
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I'm going to respond to every single request for SoloQ help with 'LMAO yOu JuSt WaNt EZ WiNz!!!!111 just start in exit gates!!11' because that's the general level of debate on this forum now. Dead Hard never should've gotten into the game in the first place. Meanwhile it remains a free health state at pallets.
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Legion's lore is just a complete mess, they don't care as long as they can still sell more cutie susie cosmetics
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/3221825#Comment_3221825
Yoichi is very unpopular as well but I think that’s more so down to just how little people actually know his character. He’s an aged up version of the main character from a Japanese horror film.
That and his lack of cosmetics
Yoichi is also not even the main character of the original film. He's just an OC don't steal because BHVR wasn't willing to pay for Reiko's likeness.
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I like choosing between three 'technically not identical' heads. Also can somebody tell me what exactly is so aesthetically pleasing about Garden? It's just a big house and normal tiles with a red tint.
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They've made it very clear they don't care about Sadako (probably didn't make enough cash), she won't ever be made good.
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If it was a misunderstanding, they would've clarified by now. They're radio silent as they always are with their lies - and no doubt, in the next month or so we'll get another assurance that they 'are being as transparent as possible'
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Why do survivors rely so much on second chance perks? It's because they're the strongest ones and they want to win.
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Any survivor who likes easy wins being handed to them by awful map design would like Garden of Joy
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Wish the incentives had done anything for me, but I'm literally giving up on grading up Killer this month because I don't want to wait ten minutes on average for matches. They need to be doubled or tripled.
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Needs a buff
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It should be "Dead" without the hard, I.E. deleted and replaced with a perk that's actually well-designed
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OP's art whitewashed Spirit. I guess only white girls run the world.
Hahaha. Just a joke!
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@Rookie1978 said:
Personally I like this idea
https://forum.deadbydaylight.com/en/discussion/comment/3187481#Comment_3187481
Even with how often players can use these words wrong to attempt and justify their bad plays, it's still not fun when it actually is happening.
Camping with a small amount of gens left is way to try and secure your kill, camping with 5 gens left is ruining the flow of gameplay on purpose, making a more boring match for everybody involved.
Hooking a survivor first because they're bad in chase, don't heal, and don't leave your terror radius when they get the chance, and because you know getting someone out of the game turns the tides in your favor; you can call it 'tunneling' but it's just playing Killer, and you can't fault someone for playing to win in a PVP game. Maybe they have rituals, need BP, etc.
But specifically going after one person, and ignoring chances to hook, injure, or slow down other survivors, AKA going after a single person even if it's a non-optimal play has no real excuse other than you singling that person out. Killers ignoring everyone else to kill the TTV first for instance.
I can completely understand being upset that the game you chose to play to try and have fun is essentially ruined by the killer not playing normally and choosing to play in ways that disrupt the flow of the match. 'Just don't get mad' is possibly the most lukewarm mid take i've seen on these forums and makes absolutely no sense, nobody is 100% in control of their emotions. I get mad when I stub my toe because it sucks, I get mad when what I thought was going to be a normal game of DBD is ruined by Bubba staring at someone with 5 gens left, because it sucks. Even if I don't get mad, it still sucks. Completely understandable annoyances.
It is the consensus on any thread about toxicity or BM - 'you're at fault if it angers you'. But I've never seen a reason why that doesn't also apply to the strategies that everyone hates.
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They need to reduce the size of every map, some by half or more.
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Dead Hard was always a terrible idea; people told them when it was in development and Mr. 'was it a skilled play at all?' told them it would be fine. 6 years later they finally nerf it... and it's still a meta, nonsense perk
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The hivemind has decided only threads calling survivor 'unplayable' and shedding tears of raging over Nurse are acceptable. Because it's a 'killer-biased' forum.
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Well, camping and tunneling is just pressing buttons in a videogame lol, why are you mad? You decide if it makes you mad or not, so just don't care about it and it's no longer a problem
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Doesn't this also mean every single non-licensed outfit will be auric-only for weeks?
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People don't seem to realize that 'buffing solo to SWF' would be basically designing a whole new game, based around coordinated team play as opposed to 4 scattered survivors working off limited information. Everyone knows SWF is busted, because comms destroy the basic design of the game. And yet they still ask for solo to be as strong as the SWF they admit themselves to be overpowered, presumably for those 'easy wins' they cry about Killers wanting.
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It's just pressing buttons on a keyboard, it's your own fault if it annoys you. Same as applies to every thread here when a Killer complains about BM; toxicity isn't real and YOU are always at fault, not the one trying to insult you.
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She needs much bigger buffs than that. The truth is her core design is terrible, and BHVR only revealed they have no understanding or respect for the character. I would rather see her deleted than continued in the current state.
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@GoshJosh said:
Well sheesh, I thought you meant on the same side of the pallet or window. You expect him to vault the pallet and get a hit?
Not how it works.
That is literally how it works LMAO
- Survivors standing too close to a vault point or dropped pallet will now be injured when The Mastermind vaults it
from the Project W patch notes.
It's a bug.
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Maybe the 'skill issue' is with the one who can't do anything to counter a killer the moment his power stops being completely shut down by just moving side to side a bit
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I agree, sexuality is disgusting and dirty and you should be ashamed for liking a dress. Now, back to begging for shirtless Felix and shirtless "Daddy Myers" on all the other cosmetic threads.
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Foot fetish explanation for Low Profile seems more likely every day
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Pain Res is still amazing, only limited by bad possible scourge hook spawns. Problem with Eruption, Overcharge, Call of Brine, is that they all work best when combined with at least one other, whereas Pain Res can be your one gen perk and still do work. Deadlock is also a candidate just for being totally passive; no chance of bad hooks, not getting the down in time for Eruption or Jolt, just certain value.
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Survivors killing themselves on first hook and wondering why they don't always escape.
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That it doesn't work with SWF whereas it does with SoloQ is a problem with SWF, not a problem with SoloQ. It's a sign of how the game is supposed to be played (I.E. survivors acting independently).
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Prefer it to doing Overcharge skill checks every 5 seconds
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@WorthlessBeing said:
https://forum.deadbydaylight.com/en/discussion/comment/3174759#Comment_3174759
Wesker mode is amazing. I hope we get Wesker without a Coat too eventually but THAT skin, is up there in my wishlist.
What would you think of Wesker Rebecca as a legendary skin for him?
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@MikaelaWantsYourBoon said:
Why she looks like Asian on the picture you shared 🤔
I want all of her skins but my fav is that:
Probably just the artist being used to Asian faces.
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@Chocolate_Cosmos said:
It's great! Thanks for sharing btw.
Honestly I would maybe like to decrease the hitbox of object collision just a little bit because I feel like it is sometimes bit hard to use your power or you can't use it next to something but nevermind I quess.
I thought that it should be 35 tbh, but I would gladly leave it at 30 and get a slight object reduction instead. You still bounce off stuff so much,
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90 percent of the patch is bugfixes.
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Still too small, if they'd actually done the reasonable thing and adjusted to 35cm from PTB we'd have the sweet spot but instead we had a certified BHVR moment and had to wait a week for his power to go from broken to just about bearable
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Why wouldn't they say LMAO
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Reducing pallets would actually increase looping, because you wouldn't be able to pre-drop and run the whole game without running out, which I've seen happen on maps like Eyrie.
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Yeah it only takes 2 seconds to snuff the boon at the top of Ironworks, very cool BHVR!
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They already tried and rejected this idea. Look up Early Game Collapse
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That's strange. When the patch dropped, everyone said that DH didn't even matter and people who brought it up were 'obsessed' and everything else was way more important. But now OP is acting like DH alone made Killer super easy.
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Just one more unfinished thing about him, they also removed his coat's physics
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Honestly this is one nerf that would at least affect SWF more than solo so that's one positive. I'm not for it though.
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@Canas said:
Can someone please enlighten me why survivors can cleanse his status effect up to EIGHT times (4 first aid sprays with 2 uses each) if you only infect a single person on average within a match? That's absolutely ridiculous. The hitbox is extremely awful and the windup and cooldown times are equally abyssmal. Demogorgon is better in every feasible way, that's no joke.
Wesker is on the same level as Sadako when it comes to being the worst licensed killer in the game. Congratulations, yet another underwhelming killer release.
His power is clunky and difficult to use on almost any loop. I definitely think all the people rating him A tier will downgrade their ratings a bit over time.
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Can't get slugged if you don't get downed. Just play better. Skill issue.
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Skill issue.
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It's a joke to even pretend there's a world in which the price could be justified. In particular when many went so long without unique voices (Lisa and Cybil, and now Hunk) or with obvious modelling issues like Claire, so you can't even call them high-effort.
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Shattered Hope is one of the most transparently low-effort bandaid fixes the devs have ever done. It's only there to counteract something the Survivors might have, like Lightborn - but unlike Lightborn you have no idea of whether the thing it counters will even be in the game.
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It's fine if you get downed in a good place, lead the chase there. Skill issue.
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Only if you match punishing people for playing killers they like with allowing the killer to avoid swf and 'punish people with friends!!11'
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I understand that the red cross doesn't like the symbol to be used in media so that's probably it.
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Boon should never have been added in the first place, and now that they've slapped a perk-based bandaid they will never touch the issue again. Par for the Behaviour course.