antgnstea
antgnstea
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Same here
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On steam I came here to say the same thing. My friend didn't receive the reward either. It seems like it's not a common problem, though. Only few unlucky ones didn't get it.
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I think it is when he summons guards. If there is a guard patrolling on the map, knight doesn't have heart beat and I suspect he loses his red stain as well.
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Hook suicide is a choice of players, it is an in-game mechanic. You can't report it like you can't report camping or slugging.
It sucks, but it is not offensive or ban-able.
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https://youtu.be/HR3xaM6cVjU@MeneLaw said:
If u use wifi as internet that can be the problem .also check ur internet speed and strenght .
For example bloodweb disappears after switching to loadouts. And bloodpoints that spend refunds when I reset the event web. It is like items are there but they are not there. I highly doubt this is caused by the internet speed.
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@MeneLaw said:
If u use wifi as internet that can be the problem .also check ur internet speed and strenght .
So you are saying my internet has a vendetta against event items?
Other bloodwebs and items progress normally and event bloodwebs disappear because of my internet, really? I am genuinely curios how?
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An update on the bug. I know now it effects every blood web that have "Haunted Halloween Event items" on it. And even if you collect that bloodweb, you can't get the items. You also don't lose blood points. But it is still a weird bug. Here is an example of how it works.
https://youtu.be/eqLtsrpZWKQ -
Same here. It was fine till today. Suddenly I got this bug.
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@csandman1977 said:
https://forum.deadbydaylight.com/en/discussion/comment/3131439#Comment_3131439
Solo has always been about the random quality of your team mates. Nothing changed there. Also, a tunneling killer was going to kill someone regardless of skill was the same. Nothing changed there.
Yes. Solo experience heavily depend on teammates. And yes if a killer wants you dead, you will be dead most likely. But now with this unearthly tunnel version killer gets that wish a lot more sooner. At least I would have died happily knowing tunneling me cost the killer the game, now before 2 gens you might get tunneled out of game. Fear of DS was very powerful, even if I had DS now 3 second of a joke stun gives me no distance at all. So we back to tunnel. And end game is a free kill zone.
Killers used to have too many obstacles to get a kill, I agree. But now killers are handed kills as gift. There has to be a balance it the game. Not this move to scale to one side or other.
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@coley_219 said:
no i did not get mine...someone said they played a few matches and then it popped up but I tried that and it did not work. I'm on playstation - both versions did not give me the reward.
I am on Steam. I've played for few hours but nothing. 2 hours later there's a new reward, let's see if we got it this time.
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@Zamiwami said:
Killed casual gameplay, well no, you can't really kill a playstyle everyone has the option to pick. If someone wants to casually play they can.
Solo-q has basically always sucked compared to SWF and playing killer, but it's not impossible to escape or have a good time.
Playing casual is a choice of mindset going into the match, if you don't feel like you can play casually that's on you.
Having a casual good time doesn't mean you have to win.
It is not about winning. It is about a normal fun game. Now with no defense mechanism left for solo when you are targeted, or you have anti-mates it is pretty damn annoying.
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@crystalkitti said:
I'm not sure I got mine, come to think of it... Can't be sure, but I don't recall seeing it today.
Because it promotes bloodpoint rewards on the initialization screen I mostly realize. But I made my friend login today to check it and she got 20k on her account. So she didn't get them. And rift was the same too, no reward.
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@Bubble0seven said:
think your only supposed to get the 5 Rift Fragments on the 13th not the 50k
https://us.v-cdn.net/6030815/uploads/ILOEBJM250Z5/f3d97f6eb2b7e9046363482717f1fa38.png
Even if so, I didn't get those either. But 5 fragment is today's reward not yet started. it is approx. 7 hours later.
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They wanted to prevent "free" escapes, so instead they give free kills at the end game.
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Not mics, but I wish there would be more ways to tell the game. Solo q can't even carry enough perks to read a situation where SWF just randomly give to each other.
For example, I don't even know what my teammates have as perks, do they have adrenaline, or boon, or going commando style. So I can play accordingly. Allowing us to see teammates perks in the lobby would be great way to solve this.
Another is game information, solos have no idea who is being chased unless they are the obsession. I personally confirmed the benefit in this one. When I am chased if I am the obsession, I see my teammates doing gens when I went down. If I am not the obsession, they generally don't have much idea when they hear heartbeat they tend to hide, instead of doing gens. Some small informatory icons near names can overcome these type of problems that solo has.
One more thing could be a ping system. I see o totem I can't cleanse or a great location for booning, or a gen with 90% progress that I had to leave, I would like to ping these to my teammates.
I understand there are downside to these suggestions, but there are downsides to leave solo q like this too.
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/3078074#Comment_3078074
Spoken like someone who doesn't play much solo queue. It's kind of hard to consistently move upwards when you get a teammate ragequitting on first down every fourth game and you get tunneled another quarter of the time. I never really had an issue with pips as killer, because I'm the only player making decisions for my team and I have to get absolutely wrecked to depip, but solo survivor is just begging to depip from someone else's choices. It's a constant two steps forward, two steps back.
Depips had a point when ranks measured skill, but there's just no reason for depips to exist when ranks now only measure playtime.
Exactly what I wanted to say. Thank you.
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@KajdanKi said:
Iri is easy to level up. If you can't you jave to learn how the pip system works or just get gud
Thanks for your brilliant input!
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It is not just Leon. I couldn't write Nancy Wheeler or Yun-jin as well. Don't know the others.
I also get censor when I say thank you.
Also you can facecamp or tbag in the game, but you can't say them after chat. That is just too toxic (!)
This is ridiculous, they should just remove the chat and be done with it.
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@Malkhrim said:
https://forum.deadbydaylight.com/en/discussion/comment/3003462#Comment_3003462
Exactly, letting yourself be injured on specific moments shouldn't ever be a survivor challenge. What will be next, "get hooked during endgame colapse"?
I have one better "Get sacrificed on your first hook 5 times"
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Not necessary to own dlc, but I think you need to play as either Yoichi or Sadako at least once to qualify for the charm. After 1 week from your first play date you receive the charm. They never made an official announcement about it, so this is just my observation on the subject.
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Rank resets happen way earlier than updates. So it should have been 5 or 6 hours ago. Daylight saving shouldn't be related.
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@Aven_Fallen said:
Classic, the one time I actually would like to have those BPs, they are coming late.
Sigh.
Yeah late, but how much late? It is weekend, so I expect no announcement till tomorrow or maybe till Tuesday :/
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@EntitySpawn said:
Happens in about 5 1/2 hours :)
Thanks. Have they changed it? Because I used to got them 2 hours ago for several years now.
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Is rank reset happened? I still haven't got reset. I wonder is it bugged or postponed?
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It is not a bug special to Onryo. That challenge says any means but doesn't count any kill other than sacrifice. You can't get progress with Pyramid Head's mori or bleeding out death either.
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Teammates disconnects when they get downed, or can't bully or on hook for 3 seconds and thinks someone should fly over to save them, etc.. Or the ones who blocks you, farms you without BT, uses bond to bring killer to you, etc... Survivors definitely have much higher kill rate than killers.
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RPD is crazy big. It's like Suffication pit with 2 stores and no straight paths. Personally I find 2 stores/indoor maps annoying. They have very similar issues. Insane pallet number/ placement, circulation problems, visual limitation, loop inefficiency, etc. So I rather they address these issues on indoor maps in general instead of removing them.
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"Because sometimes ping is high and I can't understand them in chat"
That must be the selfish reason I've ever read on this forum. Even though they add a Russian server you could still get match with players from Russia. And time to time players have high ping. You can't prevent this.
Do you know every other language that is spoken in Europe? I play on European servers as well and I see so many players writing in their language. I don't mind not understanding any of them. I suggest you the same.
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@Mert_MK said:
https://forum.deadbydaylight.com/en/discussion/comment/2802260#Comment_2802260
The outfit that just came out today is not linked, it's the flowercrown that's linked together with the dress it comes with, there is no way to wear it with kate's other stuff unless you do the cosmetic glitch.
ohh my bad. I only saw the linked head piece.
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"And removing the multi-down turns him into Billy with less mobility."
Not really. He will be just like every killer. His chainsaw works different from Billy. He can turn easily, go back and fort in same sweep. So his mobility is still there.
"Just. Don't. Group. Up. Why should Survivors get to swarm him like a pack of ants?"
It is not about survivors grouping, it is about killer knowing he has the most advantage while camping. Camping is one of the most boring thing in game and since they can't prevent it they should reduce the tools that are used for it. Overriding Bt end any other defense system for every survivor is not a very good way to reduce camping.
Aside from less efficient camping skills, he still will be the same killer. In chases its 1v1 so nothing changes there and while camping he should choose one to go after and down. Insta-downing one survivor is still a big win. Just not game ruining.
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One bs thing about his power is multi-down. His power should stop after hitting someone like any other killer. Otherwise he is just gonna be used for hardcore camping.
I mean why killers should bother to go look for survivors when they can even surpass BT and down everyone with one sweep?
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@Mert_MK said:
Kate's outfit looks so gorgeous with the flower crown, i'm just begging at this point for BHVR to just unlink that headpiece :<
https://us.v-cdn.net/6030815/uploads/GHREWZX0KV54/20220210170246-1.jpg
https://us.v-cdn.net/6030815/uploads/F1G7CGTSP1TS/20220210170252-1.jpg
Interesting they are not linked in my store. Which one of us have the bug? I am afraid mine is bugged, if everyone else sees them as linked. But it looks great while combining with other pieces. I really hope they unlink them for good.
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First you do an in-game report. If you are on steam take their id. You can look up their id here to see if its altered https://steamid.io/. Honestly I have no idea how to find id tag if they are not on steam.
I assume you recorded a video of the cheater. If not sorry there is not much to do. FOr future always start recording when you encounter a cheater. If you have video upload it to youtube or someplace else, get the link.
Then go submit a ticket from https://support.deadbydaylight.com/hc/en-us/requests/new
The section is "Additional player report". Fill out the information you are asked. Give them a summarize and the link of the video. Properly fill the ID sections. Yours and cheater's. Then you are good to go. Submit.
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Agree. You can't simplify win or lose in DBD with just kills. Either they should have tweaked their emblem system a bit and still use ranks for matchmaking, or they should have implemented more value to SBMM.
Since day one, they kept telling that win or lose vary on too much, and we shouldn't downgrade it just to escape or getting 4k. And than go ahead and said something like "If you died, did you really played well in the first place".
Yes Dbd can be competitive, due to its multiplayer nature. But it is not a competitive game. It shouldn't define by a competitive MMR system. Randomization was what made Dbd exciting. You never knew what will the next match gonna be, and that was great. Now after I destroy a group of newbies and 4k in a row, I know I am gonna face some SWAT team. This predictability on your next games pretty much sucks the fun out of everything. Playing killer is high concentration sweat fest all the time. Solo Q is miserable as ever.
When you change something you expect it to be improved. But nothing improved after SBMM system, on the contrary the experience got stale and boring. They need to address this problem immediately imo.
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Still nothing
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I just record and report them through support ticket additional to in-game report. But in game I try to play the game if I can, otherwise just follow the cheater and get many footage as possible. Yes they ruin that game for you but if you commit and report them properly, they will be banned. Knowing that motivates me every time while I am reporting.
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Same
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@puncher Ok I found it. It is "Entrancing Gown" for Artist. She has two pieces in total.
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Thank you BHVR!! It is been a while since I've seen this kind of event screen. Plentiful bloodweb items and nice blood point bonuses were missed for the last couple of events. Event seems promising, thanks again <3
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@Pizzasauce said:
https://forum.deadbydaylight.com/en/discussion/comment/2769977#Comment_2769977
How dare crappy internet users like yourself play DBD!
Ikr. And developers do everything in their power to keep me from playing with hit validation and stuff. But I am too stubborn to quit I guess.
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It is like downloading the whole game again. For crappy internet users like myself it will take hours to complete.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2756583#Comment_2756583
i got all the advent calendar rewards twice because I linked my Steam and Epic accounts. Wdym there is no benefit? Also if there is ever a problem with one platform you can access your account with all purchases and progress from another platform.
and with the friendly warning you could also just state the fact that after unlinking the unlinked account will lose any progress gained while it was linked. It’s not a secret.
Thanks I've seen the warnings. Although it makes no sense to lose your progress just because you unlinked it, I accepted it. But while I unlink there was an error and I lost all my progression, like all time purchases level everything you can think of. So no thanks, even I knew I would get triple calendar rewards I would never link ever again.
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Just don't do it. There is absolutely no benefit right now linking accounts.
But if you linked it already never ever try to unlink them. Just a friendly warning.
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2580019#Comment_2580019
Seems like a bug. Why 1 piece would cost more than 3
I don't think it is a bug, but it is very unfair. So what I previously purchased 2 pieces of the set? If there is a discount now that should apply to the remaining piece as well. I've already paid more to those 2 pieces, at least they should give you the same opportunity for the rest of the set.
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@selflessnea said:
https://forum.deadbydaylight.com/en/discussion/comment/2581876#Comment_2581876
https://forum.deadbydaylight.com/en/discussion/comment/2581844#Comment_2581844
I seriously think you guys are over exaggerating this. Sure there are a select few that will camp/avoid event objectives but most could care less. Maybe they have a different motive for doing what they do and you are just assuming it's because of the event.
Most people care less, because this isn't feel like an event. No reason to bring an event offering, not much incentive to do event objectives. Just another couple extra tome challenges and couple of cosmetics are all we get as an event. So of course I don't care about doing an event gen now. Because I never bring offering.
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@selflessnea said:
Are there really people out there camping event gens just because they are event gens. I find this hard to believe.
It is not just camping. Because killer sees the aura of an event gen. So that is the first gen they start patrolling, and the first gen they go to use PGTW. Cause they know survivors wanna do those gens before. Same goes for survivors. When they realized where event hooks are they just run as far as possible to deny you getting event hooks. So it sucks not every gen/hook isn't event special.
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@snek said:
https://forum.deadbydaylight.com/en/discussion/comment/2581721#Comment_2581721
you get 3k per gen if you bring the offering, but yes - the rewards are still VERY underwhelming
Killer can see the auras of the event gens. And hoover over them making it impossible to finish them. It makes no sense to bring a very rare found offering since you probably won't get anything in return.
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@snek said:
https://forum.deadbydaylight.com/en/discussion/comment/2579198#Comment_2579198
it's no different from regular tomes basically
if what you say is true, it's a shame devs lack any imagination whatsoever, at least they could've brought permanent x2 bp for the event
Like I said, I think they lack of bloodpoints. Event hooks and event cake is not enough. Not even close to being enough. I completed exactly 2 event gens and only hooked 1 event hook. And I played like 20 matches since yesterday. So yeah on second thought you are right. It is pretty trashy event. without hooks/gens and extra points, it is basically trash.
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@snek said:
it shouldn't be just hooks and gens to begin with, this 'event' is trash
I really liked the tome themed event idea. So I wouldn't call it a trash. This is the most event "event" we ever got since 2019 Lunar. Definitely a positive progress. But it lacks some of the key elements. Like lots of bloodpoint, offering, and decoration.
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I come here to say the exact thing. It is annoying and frustrating to not be able to reach your event special hook/gen. And making them offering based is so unfair. Like I could only bring 1 offering and I am too depended to others. Also the rarity of these offerings in bloodweb is absurd. I get only 1 seed in every 5 level or so. I missed BBQ event envelopes :((
