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antgnstea

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  • Happens to me few times in a day. Doesn't matter if I am survivor or killer always when loading into a match. And a couple of times it caught my attention that there was a Bloodyparty streamers offering in the game. Not everytime when BPS offered though, maybe a coincidence.

  • @bluedusef said:

    game is unplayable. many crashes since the last patch etc. lose so much progress.

    Exactly. Now pipping means something, and with each crash I lose 2 pips. Like damn I worked hard for those :(

  • @Saelandriel said:

    I was not playing as Mikaela, but entered the boon totem area to heal, and my game crashed.

    Was the game at the end game collapse while you were healing? Cause it happened me twice in boon totem area in the end game collapse.

  • @Rogue11 said:

    Hope survivors are enjoying the 5-10 min queue times with broken new perks and multiple killer nerfs.

    Even more fun when you finally get into a lobby and get instantly camped/tunneled because splitting pressure is no longer viable at high levels.

    The most interesting part is I never get those high level players as teammates. The survivors I am facing do everything in their power to finish the gens asap. And my teammates just strolling around the map, enjoying its beauty in every turn. At least most of the matches. I occasionally verse killers who play like me. Trying to play fair, trying to apply pressure to other gens, but only ending up with 3 hooks when gate popped. And now this boon perks are literally the final nail to the killers' coffin.

    I believe making killers addon depended is a wrong strategy of design. But unfortunately every rework they do they adjusts addons too much. Survivors literally has the best dodging method for your iridescent addons. They just gives up playing, D/Cing, not running. And totally ruins your hard earned addons. You don't get to play, because they don't play. So crippling a killer base powers with nerfs, then making them strong with iridescent addons is bad for killers, bad for survivors, bad for the game imo.

  • @dangemike said:

    I have the same issue. For me it happens in probably 1 out of 3 survivor games but never as killer. I played mikaela reid with both boon totem perks. The crash allways happened when i was healing myself in the boon totem range and there were allways 2 or more boon totems on the map. If someone creates a boon totem while you are inside the radius of a second one, the blue visual effect of the totem is not fading when you leave the totems range. I think that has something to do with it because a encountered that issue most of the games where my game crashed.

    @ASOZIAL said:

    my game also crash sometimes when i make a burning totem to a boon totem

    Yeah boon totem seems like the common element. I crashed 3rd time and both as survivor when I was self caring in boon totem area at the EGC.

    But once I was the killer and there was 2 more gens to do. Maybe a survivor was healing with boon. Can't be sure though.

  • @realflashboss said:

    Almost every killer can mind game by hiding the red stain and doubling back etc.

    The idea behind a mind game is that it provides a chance to outplay eachother but have a fair chance.

    They specifically wanted to get rid of spirits stand still 'mind game' because its not interactive at all.

    She will be fine, she has some fun addons like blocking the windows etc. And other killers without her arsenal can mindgame just fine!

    Still viable easily, she isnt dead yet, just needs to be more thought out than just listening or standing still.

    Sorry, after the update I still feel the same. She is dead. Because we have already seen this "feature" as a bug last year. It killed her then, it killed her now. Total waste of time to play her.

  • @Rezblaze said:

    https://forum.deadbydaylight.com/en/discussion/comment/2520900#Comment_2520900

    This is just a lie; spirit can outrun any survivor at any loop. Acting like this, along with the extended lunge, doesn't affect your hits is just bullshit.

    Let me play you a scenario.

    You're at a long wall tile. Survivor predrops and camps pallet. You start phasing and you start going one way. Since they can only see puffs of dust they vault, but you predict this and begin going that direction before they even begin vaulting. By the time they can even vault back you've already lunged and hit them.

    Saying she can't mind game because you aren't creative is dishonest.

    Let's take your scenario and play it. Survivor is camping that pallet. When Spirit started to phase even from the short side, survivor can easily hear her and vault to the other side. If she changes direction still they can vault accordingly. That is what I am saying. Because we had this feature as a bug so I actually do know what is going to happen. Your footstep scenario actually proves my point. Cause I think it wouldn't be that easy to hit a decent survivor. Because they scan environment pretty well. They would still have the time to react if they are looking at the right direction. And that's the definition of mind game.

    Without knowing my experiences and knowledge of the game, calling me bad or dishonest, won't help to prove your point. You can't elevate yourself by belittling someone else.

  • @Rezblaze said:

    You travel at insane speed, you're invisible, and you're telling me you won't be able to mind game with that even if your phase can be heard in a direction?

    Invisible part pretty much goes to waste with directional sound imo. Her phasing speed is not that insane without an add-on.

    And tell me more about your open loop mind game skills. Killer moves, survivor sees and counter moves. Hearing her change direction is exactly like that. How is that mind gameable? Enlighten me please.

  • @DemonDaddy said:

    Sound is not as bad as visual tracking.

    On an open field with lots of visual. But behind walls, sound gives survivor the upper hand.

  • @Kaitsja said:

    https://forum.deadbydaylight.com/en/discussion/comment/2519556#Comment_2519556

    I remember it not really being that big an issue. I think the visible footsteps is overkill, but directional phasing needs to be a thing. I have played Spirit, and I got a 4k with no perks and no add-ons. Scratch marks and sound is really all you need as Spirit.

    I agree with @BastardKing, at high ranks she got totally destroyed with that bug. It was pointless to play as her against decent survivors. And that "accidental" bug is her feature now.

    Hearing her direction gives survivor total control in a chase. But if they have to look for the dust, they have to shift their focus. A good survivor who doesn't need to actively look for killer indications and just hears them is a dangerous thing. You need some wiggle room for mindgame.

    For example, if I only hear her changing direction in a loop, I would easily adapt for a new position, but if I have to look for her footsteps I would have to mind game. Imagine if heartbeat is directional. That would completely made red light mindgame useless, much like an open loop. Good survivors destroy you in openly visible loops, cause they immediately react to your movements. That'd be like playing at open loops all the time for Spirit.

  • @Kaitsja said:

    That would stop the stand still mindgame but it wouldn't actually help all that much since Spirit can still hear your breathing and your groans of pain when injured. Directional phasing will go a long way to helping with playing against Spirit.

    When she is phasing, she is basically blind. All she has is sound. And as a counter now survivors have footstep visuals. I'd call this even. Do you remember the time when there was a sound bug on Spirit, so you would hear the direction of her while phasing. That bug made her unplayable. I would hate to see that happen again. Yes, she is one of the strongest killers, but not sure that she deserves such butchering.

  • @Rizzo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2516167#Comment_2516167

    Grades are not an indicator at all, no, if I play 10 average games and you play only 2, but you do great, I'm still going to be higher grade, but this doesn't mean I'm better than you.

    I understand the change can create confusion and it will take time to get used to the new system, but again the matchmaking doesn't take into consideration the grades at all.

    https://forum.deadbydaylight.com/en/discussion/comment/2516166#Comment_2516166

    And I do agree with this, I feel like people still try to use grades as they used to use ranks to justify their losses.

    I am not saying that grades represent matchmaking. I don't have a clue how matchmaking works. Since I can get matched with teammates who can't even hit a single skillcheck, I don't know what skill they based on while matching us.

    But I am saying grades still resembles the old ranking system, cause they still use the same emblem system. All players start the season at 20, and if a player hit the red grades after first week, doesn't that mean they play a lot and they are highly probably playing well? And can system differentiate someone's skills after "they did great" at 2 games. How do you even define "you did great"? Does it take to account how much time I looped, or how many gens I popped, or how many unhooks I did?

    I still think emblems mostly represent skill at high grades. Because, if you did something in a game you will get emblems for them and most likely pip. Yes, emblem system isn't perfect, but still doesn't it tell a bit about the players' skill level? Again I am not saying it is used for matchmaking. All I am trying to say is you can still tell the same things about a player like you did with rank system. Because it is literally the same system. Just resetting to 20 instead of a color.

    Hiding grades could stop the complains, but it won't change the system. You just wouldn't confirm what you knew.

  • @Rizzo said:

    Grades are not used for matchmaking, they are just an indication of playtime.

    The current system is a Skill Based Matchmaking based on a hidden MMR.

    Do you think grades are not indicators at all? The way I see it, when a player gets more emblem and pips, much like before the grade system, that still shows their skill level. If they reached the iridescent grade within a week of grade reset, doesn't it show that they play well? We still get rewarded emblems like rank system, so even if we reset back to 20, still red grades are red ranks. This current system only cuts back the depip squads, doesn't effect much normal players.

    So I believe I can still say, "WHY AM I GET MATCHED WITH RED PLAYERS WHEN CLEARLY I AM NOT."

  • @TragicSolitude said:

    Sometimes when a survivor gets disconnected, the match screen shows the killer as having disconnected even though the match is still continuing for everyone else. I'm not saying this is for sure what happened to you, but it is something that happens.

    Yeah, it is unnoticeable if you are playing solo. But I confirmed this when in a SWF. My friends continue to play and my screen said killer disconnected.

    You can tell if killer had disconnected or not via after chat. Generally if you didn't lost connection you can still write.

  • You are too new to the game. Take sometime to read a killer's power. You don't even know Tiers with Myers. So forgive me not taking you serious for calling him OP.

  • He is not OP, but annoying. Much like Twins, his most viable playstyle is camping. He has no map pressure and it is hard to do well in most of the loops.

  • Same goes for survivors with higher pings than killer. I am playing at 70 ping range and I get destroyed by 30- 40 pings on both sides. As killer I get stunned and get the hit sound but no hit. As survivor I reach pallet long before killer yet still get hit before I drop. It is so annoying to not knowing if you get the hit or not.

  • On Steam Free weekend.

    I had the game standing in my Wishlist for a year. Trailers and concept looked really cool, but I was hesitant cause I hate multiplayer games. Then when I see it on free weekend I thought maybe it is time to try it. I purchased the game after 2 hours of constant skill check misses :))

  • I do occasionally see teammates who tries to leave with a working reversed bear trap, or not leave and dies with a not working one. So yeah, some really don't read them. If they are new to the game I would understand. But other players, I just can't. I mean you know they do balance updates with every chapter/ mid chapter. Just why don't you at least glance at them.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2359584#Comment_2359584

    I don't even post here much. I only respond, I haven't posted clips from my new stockpile yet.

    The thread will end when the issues have been resolved at a satisfactory level.

    Iirc, you were in the original 15 pages of this thread. In early May, if my memory serves.

    So it will be open for 2 years give or take. Good luck. Clearly we use posts for different purposes. I use post to point out and issue and when it is acknowledged, I am done with the post regardless the fix. Because I believe my complaining won't make the fixes release sooner.

    Of course you are free to post whatever you like as long as they won't violate the forum rules. So keep them coming. I will keep the alerts off for a few years it seems.

  • You were tenacious, I'll give you that. I had notifications on for the posts I participated, and I had to turn that off cause of constant alerts from this post. Kind of regret ever posting here.

    I agree with Mandytalk. You made your point, they said they are aware and working on it. Just move on to other threads, let this one rest in peace.

  • On Steam they break anew record for online players. It passed 100k, so I think servers weren't ready for that.

  • Personally I don't generally use bonus offerings for everyone. Cause I hate to think I gave double to a killer who facecamped me. Or to a teammate who spends most of their time in lockers.

  • It is on PC, too.

  • Yeah I spent 10 seconds to search a survivor who I thought opened the chest in front of me.

    It is also happening as survivor. But I don't know how to describe it. It is like sometimes I hear chest opening sound even if I am nowhere near a chest.

  • Oh-oh. My bad. I thought it was this month. Damn I was hyped for this :(

  • I am one of those who didn't get reset.

  • Optimization is not existed for this game I believe. I can play the games that I only meet min req. But not DBD, on well above rec req. and on low quality.

    I said goodbye to ultra settings, when they upgraded their engine. Ever since I literally upgraded my PC every year, and still can't keep up with the game. Still on low and still getting frame drops.

    And the funny thing is they claim they are trying to be budget friendly. So is this them trying, forcing me to upgrade system to play their game on a regular base? Each update, each map gets worse and worse. Don't they care about losing players who can't simply keep up with system requirements. That is insane.

  • I was driving and I saw some birds fly away ahead of me. I immediately hit the breaks thinking someone is passing there. I think I spend way too much time in DBD.

  • @[Deleted User] said:

    It happens atleast since version 4.6.0.

    Iron Will let the survivor cry always after getting healed for ca. 3 Seconds.

    I know that, but no. That is not what I am talking about here. You cry like you don't have iron will until you are healed. You know the random bug survivors get when get hit they make no sound. Like they use iron will without having it. It is like reversed of that. You cry after some hits like you don't have iron will, like killer using Stridor, when they actually don't.

  • I used to try my best to take out the OoO user asap from the game, too. Cause especially you are playing a stealth killer, they pretty much ruined all your tactics and normal play. Even when I play M1 killers it is just annoying to someone stare you while doing gens.

    Now I don't have to. Info for every 30 secs is useful for me too. Plus I don't lose my advantage if I am stealth. So no reason to target OoO players.

    I don't think it is gutted. They made it as a normal perk now. You get the info on a condition and just not like an infinite broadcast. It still does the job it is supposed to do.

  • @celesteismore said:

    Best you can do is safety pip with an afk killer now

    At red ranks you most likely depip when killer is AFK.

  • OoO always had immunity to undetectable status. That's one of the reasons why stealth killers hate to go against it. If it is not shown now it could be a bug, cause never seen a statement on patch notes about whether they changed it or not.

  • I had one a few nights ago. A noed+bloodwarden trapper was coming after me, and I was desperately trying to climb up through the entity block. Couldn't managed it and I woke up in sweat when Trappy grabbed me.

  • Similar thing happened to me, but it caused because I unlinked my BHVR account from steam account. Did you do something like that?

    https://support.deadbydaylight.com/hc/en-us/requests/new

    Send a ticket from here tell them the situation. I am sure they can help with their best. They resolved my issue, I hope they can solve yours too.

  • I just had a match with 3 Breakdown users with boil overs and breakdouts. Can't say it was fun!

  • Ikr, it is super annoying. I am getting 3 GB verification download for a 35 kb hotfix.

  • @Madjura said:

    https://forum.deadbydaylight.com/en/discussion/comment/2044575#Comment_2044575

    If you can still reply to the ticket (not sure if this is possible when it's closed) then update it by replying that you request that your ticket is escalated.

    Otherwise make a new ticket, explain the issue (items / currency deleted by unlinking), that your previous ticket was closed and that you request that the ticket is escalated.

    Check if an old tickets is still open and update that one if it exists before making a new ticket though. Your new tickets may be closed because they are duplicates of an older, still open ticket.

    Yes, I do have an open ticket currently. When I first lost the cells, after unlinking process failed, I submitted that. Then I told to myself maybe because unlinking got failed game stuck in a bug. So tried to unlink for a few more times. After 3rd try, it unlinked and when I returned to my account I saw cells have been returned, but I lost every other purchased items over years. Since I had no luck in the begin with my 1st ticket, and this is a different problem, I created another ticket explaining what happened. It is immediately closed, and merged with "Nothing I can do" ticket. Either I don't understand them, or they don't understand me.

    They haven't responded yet, but I am fairly certain all I see will be "Sorry nothing we can do" . But after I get that I will ask my ticket to be escalated.

  • @Pepsidot said:

    https://forum.deadbydaylight.com/en/discussion/comment/2042835#Comment_2042835

    Wow. Some people may think it's unbelievable a company acts this way towards its player base, but BHVR has been getting away with this kind of thing for years. It's not a one off thing. Was a similar situation when people were losing their legacy skins YEARS AGO (I'm talking from literally 2016 and onward). But your situation is even worse because they not only essentially wiped all your time spent in-game progressing, but also wiped things you bought with auric cells (which are bought with real money).

    BHVR really has little respect for their player base. That's awful. Really hope BHVR refunds your goods. Good luck.

    Thanks. Even though I don't have much expectation, still trying to hold on to little crumps of hope.

    I just can't comprehend how they are unable to see or restore the things on their players' accounts. Everything we do in game, every purchase we made should logically leave a record on their system. Where is that? How on earth they can't see that, or restore things that they cause in the begin with?

  • @Madjura said:

    https://forum.deadbydaylight.com/en/discussion/comment/2044545#Comment_2044545

    Your currency was taken away. According to the EULA they are allowed to do that. I would call the process of returning the taken currency a refund, but maybe that is wrong here.

    In any case, as your currency can be removed at will, that (in addition to the no-refund policy) may be the reason support isn't doing anything.

    I don't know who controls the policies, but it seems unlikely that the support staff handling the tickets is. Maybe asking for the ticket to be escalated to someone higher up (I believe the term is second-level support) yields different results.

    Not my currency, but the things I previously purchased with those currencies over the years are taken away. The currency have returned after unlinking process. But instead of losing 3 months of worth progression as they claim normal, I lost everything I ever purchased via in-game store over 3 years. That must be some kind of mistake, but unfortunately I can't seem to contact someone to help. Any new tickets I try to open gets closed. And I am dealing with same team member. How could I get bumped to higher level of support?

  • But I don't want a refund. I want back my items that I legitimately purchased through their in-game store. The comment you are referring is someone who regrets buying an item on regular price and wants a refund when that item goes on sale. Not even similar in any way.

  • @Hex_Llama said:

    This situation sucks. I'd be curious to know what people could do proactively to back up their purchases somehow. Half of my stuff was bought through Steam directly, and half with auric cells, and I get the feeling BHVR doesn't keep track of what you do with your cells after you pay for them. Makes me kind of nervous.

    Yeah, previously when I read here about people loosing their progression all of a sudden, I always felt nervous too. What if it would happened to me as well. Now it has, I can honestly say it sucks more than I imagined.

    We are giving our real earned money alongside with our energy and work, and get this kind of treatment in return. Seeing on the tickets constantly "Sorry for the inconvenience, but we can't help you" phrase is hurtful. It is like they keep telling me to go F myself, and I keep trying to get some explanation.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2043806#Comment_2043806

    Shards, no. Auric cells are technically purchased through Steam though.

    Steam can verify that I purchased auric cells in general, but I don't think they can tell when and what I purchased with them. Only Behavior can, I think.

  • @th3 said:

    https://us.v-cdn.net/6030815/uploads/A0UX8BWJOO5Y/4aebdbf2f7e8688d3e0536fe0f00fdee.png

    It sucks but meh. Dunno why you would unlink it and not expect anything to happen. Hopefully you can get it sorted however.

    Yeah they reference to that link as well. However they also have this link

    472CC3CD-61D6-4E89-9C87-5A44AE43FAC1.png

    So I don’t think it is so irrational to think I should get all my progress. But my issue isn’t limited to linking state. I linked account 3 months ago and lost 3 years of progression while unlinking. That FAQ answers are not even close to my problem.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2043650#Comment_2043650

    I'm saying prove that you no longer have access to DLC/content that you've purchased through Steam. They'll be able to see the purchases on their end.

    But unfortunately, I lost access to the characters and cosmetics I unlocked via shards or auric cells. Since they are in-game purchases, would Steam still get involved?

  • @AsherFrost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2043656#Comment_2043656

    I agree completely. They should be able to do it, I don't know why they refuse to help you. I have personally noted Steam support to be very helpful in the past, so I am hoping they will help you.

    Thanks. I will give it a try. I am composing a to do list. Steam support is no1 for now. Waiting 60 days to relink and hope for a happy reunion is last. Let’s see if I get some more ideas from community here. You all are very helpful. I really appreciate it.

  • @AsherFrost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2043621#Comment_2043621

    This is pretty much all you can do, unfortunately. It's a ######### situation and BHVR should be able and willing to correct it, but if they aren't get your money back via steam.

    One of the things that drives me crazy is that. How on earth BHVR can’t fix what they broke. We are doing everything via Steam and after linking, behaviour account also has access to everything. So how they can’t see or fix something caused by them. Don’t they have records of purchase history for every account? How’s so they can’t do anything. Who else could do something?

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2043598#Comment_2043598

    If you can prove it, go through Steam, show evidence that you have tried to contact BHVR support, and initiate a refund/chargeback. I'm afraid it's the only way BHVR will show any urgency.

    Is that even possible? How am I gonna request refund for a game I played for 4k hours. I might have some screenshots over years, but how do I prove it exactly to Steam? Even Behaviour doesn’t give a damn to their own game/ player, how steam could help? Genuinely asking.

  • @glitchboi said:

    Aw ######### I'm sorry that happened to you. I really hope this doesn't happen to me. I already linked my Steam account to my BHVR account, now I regret it.

    Never ever try to unlink it. That is my only advice.

  • @[Deleted User] said:

    I will never, ever, EVER, link my Steam account to BHVR for this reason, among many. The track record of incompetence is too long. Literally every single friend of mine who linked their account has had issues.

    One friend in particular randomly had his 1500 hr save file scrubbed after an update. Completely lost all progress on the account 2 months ago. Support has 100% ignored every one of his tickets. It's a wonder that this game ever got made.

    Anyone who links their account is taking a major risk with their game progress

    I am afraid that’s exactly what is happening to me. Ash for example, when his Dlc was released 2 years ago? Gone from my account. And many others like him. Every single outfit I ever purchased. Gone. I can’t even describe the feeling of seeing my account so empty. 3 years of work gone with a stupid link/ unlink. So freaking unfair. They punish you because you trusted them.

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