bluedusef
bluedusef
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@Dunkinspunkin said:
https://forum.deadbydaylight.com/en/discussion/comment/3081922#Comment_3081922
That's not totally true, survivors did get something. They git gud.
your comment makes no sense with what i said
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the thing is that when gens or whatever gets changed, the playerbase then finds the easiest solution to counter it. like as your seeing now, gens got increased slightly which was a boring change and i think could of done better, but because of that, survivors are now stacking PT all together.
so the gens are now probably faster if your not using thana or whatever. but then killers will see survivors doing that and they will counter that by using thana and other slowdowns instead of using more fun perks.
BHVR is the problem here, not really the playerbase
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@Rovend said:
If you are against thana killers, like 80% of my current games, is mandatory if you want to reach endgame
or be ready for 40 min games
thats what i thought when i saw it. probably getting frustrated with most matches being thana or other slowdowns.
i was only using oppression or scourge hook and i was struggling to keep up with how fast the gens were going still. so i got fed up abit, put on thana myself in the next game, won the game with 2 gens left up lmao. BHVR really neeeds another think about the perks imo. if somebody said to me, get rid of pop or thana and PT can go, id be happy with that. not really fun perks anyway.
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cue all the salty killer mains when somebody asks to nerf nurse.
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hahah they dont give a flying ######### about people who play SOLO.
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@Arkmenhah said:
No one thinks Sprint Burst is better than Dead Hard. It is funnier and requires more cleverness to use, but it isn't even the second best exhaustion perk. I'd say Lithe is the second one, but that's only a personal opinion at this point.
lol. you dont watch many streamers then.
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@VaJaybles said:
Hi! Sprint burst enthusiast here, from day one. Although Ive never said Sb is better than DH I can say why I always use it as my exhaustion perk.
1- 3 people on a gen, I Sprint burst away, killer usually sticks with pressuring the gen/remaining survivors.
2-Doing a gen in a dead zone, have a chance to make it to a jungle gym.
3-Love me a good 99% either endgame or mid chase it is beautiful
4-I don't Sprint burst into and wall or tree unlike DH
5-Its automatic (if not exhausted obvs)
6-I don't end up exhausted on the ground like DH once did
7-You can't bait out my SB cuz I've either already used it or haven't
8-I don't have to be injured.
Sure there's killer perks that trump sprint burst but with careful planning you can still get some value in the match.
Thankyou my friend. i think some of the killer mains here have forgotten how strong SP can be. https://www.youtube.com/watch?v=SlmBSF80GDo i link this video because of so many people saying " NoBoDy SaYs Sp Is BeTtEr"
literally a killer main saying it is.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/3017933#Comment_3017933
What's the problem exactly? The killer is bringing a perk that really only shines in a really specfic end game situation.
Plus the situation you are complaining about is meant to favor the killer so it's not like the perk is changing that much.
Just accept the loss and move on.
You seem confused aswell. im talking about how it should be fun for both sides. i used to use whispers all the time. it dosent just favour, like the reasons i pointed out, it literally gets you the kill like almost every single time. like i said, you have to be insanely bad to not get the kill at that point.
all you have to do is look at your screen and see whispers go off and follow it.
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/3017933#Comment_3017933
Killer has already won the game if they killed your three teammates and closed the hatch before you found it.
It’s not a 100% win. You have perks that speed up the opening of the gate. You can wait by he gate and let the killer close the hatch and get a good start at unlocking them. If you’re so desperate to escape you can bring in a key or run plunderers.
stand by hatch, wait for survivor to set off your whispers, close hatch, follow whispers to which ever door they go to.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3017961#Comment_3017961
Why would I use Whispers over Lethal Pursuer if it doesn’t help with the endgame? Especially with the incoming buff to Lethal Pursuer.
??????????
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@dugman said:
I like Whispers, it helps you get into a chase quickly in the beginning and helps you track the last survivor at the end. Considering finding the last survivor is literally half the point of using the perk in the first place there’s no way that should be removed.
When the hatch is closed, you have two exit gates, all you have to do as killer is stand near the gate that whispers is LIT up on. then u find them pretty easily. its almost impossible to screw it up at that point.
for the sake of keeping the game fairer and more fun, it should be switched off at last survivor. the survivor dosent stand a chance, unless the killer themselves is blind and death.
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@Crowman said:
Why? It's not even that good of a perk anymore.
@lauraa said:
Why?
@Huge_Bush said:
It only lets the killer know your general area. It's not that strong nor is it run very much compared to other perks. The only time it can be a problem is when the killer closes the hatch and you're trying to open the gate, but in that instance, you basically used up all of your chances of escape and are not entitled to an easy gate opening.
lmao at these comments. USING WHISPERS at end game is basically a 100 percent win.
there you are saying " are not entitled to an easy gate opening" while killers are literally gonna win 100 percent.
how are you gonna run from killer and open gate same time? hello, anybody home today.......
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/3017809#Comment_3017809
I expect SB will get A LOT of hate once DH gets nerfed. I've been saying SB is wayyy better than DH and takes less skill.
+1
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@MrCalac123 said:
https://forum.deadbydaylight.com/en/discussion/comment/3017832#Comment_3017832
No it wasn't, there has never been an instance in my life when playing Killer in DBD where I have thought "Oh thank God, they have Dead Hard instead of Sprint Burst".
Dead Hard is the most complained about perk for a reason.
thats because dead hard is a very annoying perk to vers, plus its used more, hence why you get more complaints. most people who use dh, totally ######### it up.
with SP, u can just press forward and u get 100 percent value from it everytime. distance plus holding the SP charge in a chase> trying to time your dh or dead hard into a wall
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@MrCalac123 said:
https://forum.deadbydaylight.com/en/discussion/comment/3017800#Comment_3017800
No it isn't.
Sprint Burst was NEVER better than Dead Hard, the only people who say this are meming.
Dead Hard has been the go to exhaustion perk for YEARS, and it's entire existence invalidated nearly every single M1 Killer.
The ONLY Killers Sprint Burst is better against are Killers with an Insta down, like Bubba, Billy, etc.
lol. self care was still a meta perk. dosent mean it was BETTER TO USE. SP when used properly, was always better.
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@[Deleted User] said:
nvm.
how does SP require skill? you wait for the killer to get close to you, then you press forward lol. and theres also no skill and making your sprint burst charged so u can stop running for 1 second then sprint off.
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your gonna see people running SPRINT BURST which is better then DH and increased PT users.
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devs are dumb as #########.
lets reward you for holding w at a loop, we give u buffed bloodlust.
also BHVR
we dont like that survivors hold W
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3 gen, plus increased gen times = your screwed
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/3017679#Comment_3017679
Or maybe they genuinely care about this topic. Evidence by their support of the LGBTQ+ community eg within their Fog Whisperer program and various charity streams etc.
thats what they all say. its all about the PAPER they are worried about.
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@smappdooda said:
I'm kinda surprised PT didn't get touched as it's basuically a never ending toolbox and VERY powerful in a SWF's hands.
i been using it the past 4 days. its filthy, pure filth!
getting through gens in no time.
i dont agree with the gen times increasing and straight away i thought " we gonna see more PT users now"
great. so they make the wrong choice making the most boring part of the game, even more boring but now your gonna get swf squads using pt more often meaning gens are gonna fly in no time........
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DEAD HARD
the perk needed by those who cant loop
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The last game i had was on the new map. as a huntress im slow and the constant bushes everywhere meant i could hardly use my power.
anyway, the survivors had 3 of them using PROVE THYSELF and they were hiding all game, sneaking away, and gens were flying. i wasnt using anything sweaty, i had one anti gen perk, OPPRESSION. and survivors still feel the need to play the most boring way possible. crank gens out asap and not get into chases.
the more i see this play, the more i just want to NOED WITH BUBBA lol.
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What needs fixing are survivors brain cells. Whenever a killer camps, most times survivors have ZERO clue what to do. This is what happens most of the time. All survivors run near the camped person, all of them do nothing, some are crouching in corners of the map, or doing random dull totems and dont do gens.
the killer gets a free kill, then wipes the rest of them out and again, nobody bothers doing gens, they kinda give up playing. ends up being a farming match, first one to get unhooks for easy points.
survivors are the main problem when it comes to camping.
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@GgamerG said:
Dead Hard nerf can't come soon enough, imo. Once it's gone, many M1 killers might actually be playable in high MMR instead of the hair ripping frustration it is now.
i thought it was coming today with new killer. does anybody know when its due?
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@The_best_killer_main said:
Ok, so I'm a killer main and I play many matches a day and I see sometimes all 4 survivors with dead hard, and it's the most annoying thing ever . I even get some survivors that T-bag after the killer misses an attack. Dead hard is just a trolling perk .
Another example survivors camp at the exit gate just to gloat,and then dead hard out the way when the killer tries to chase them
Dead hard dose not make you a better survivor . I think it should only be able to use dead hard ONCE during a game.
id be fine with it if survivors had to EARN the dead hard use. but dead hard loads back up after like what ? 60 seconds? so they can keep getting insane value from it.
The moment the devs make it so you need to put effort into being able to use it, the moment survivors will stop using it and just move onto the next META perk that offers more value.
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@leatherfav88 said:
Anyone else had this happen? I'v had many matches where mutiple of my teamates who were completly healthy, went up against a killer with no noed, and somtimes had borrowed time just crouched and pointed for some reason and let your guts be ripped out and draged into the aybess
(Also sorry for any spelling or grammer mistakes btw)
I usually get this mostly from console players. its not often but when it does happen, its mostly them. i get this feeling like im being picked on purely because im pc player. i usually play on my own as survivor.
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It might seem as though im being dramatic or it was a bad day, but since then, i keep facing so many bubbas. not every game is bubba so many of them are. i loaded up dbd just then, played 1 game and im already bored lol.
it was only a bubba again but they used NOED aswell lmao.
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its confusing since the whole time of dbd, the devs have said camping is a perfectly fine thing to do in the game. as you said, it will basically make swf squads untouchable at the end of the match. making it even more miserable for the killer side.
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I thought we played video games for fun. ohh yeah its 2022 my bad.......
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Dead hard needs changing and i have no idea why it hasnt happened yet.
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its also annoying to go against survivors with the same builds 24/7
DEAD HARD/BOON TOTEMS/DS etc
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its true
but here iam re-installing the game after 6 months rest. gonna regret it but i kinda miss it......
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@ThanksForDaily said:
Devs look, I made the 154162663 Dead Hard nerf discussion. 👀
its because its a completely bullshit perk. if the role was reversed and the killer had a DEAD HARD sort of perk to fix a mistake or reach the survivor before they reach the pallet, then it would of been nerfed on the spot.
this is the consistency we have to deal with when it goes to BHVR, there is none.
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i have been slowly more and more starting to lose interest with DBD. my playtime has become less and less and the past few patches really rubbed the salt into the wounds for me. SBMM, the horrible map designs they keep coming out with that have OP as ######### main buildings with lots of windows with Breakable walls with multiple god pallets = very uninteresting to play.
the new perks that have been brought into the game which allow survivors to remove certain playstyles from killers indefinetly with no caps on them. BOONS. so survivors can use boons as much as they want in the game, but if a killer brings a hex totem, no matter what it is, u have 1 chance in the game before its gone forever. or u use 2 perks so it lasts slightly longer while again survivors can do it as much as they want. not really fair at all.......
SBMM has made games even more sweaty then ever and killers are not even bothering with slowdowns anymore, just use endgame perks and hope for the best ( NOED used more often now ). the game is over after the first chase at high levels, there is nothin u can do as killer. i play SOLO survivor always and killers because of the SBMM are now taking games very seriously and im getting tunneled even more than before.
while some small things have changed and for the good, i feel like they keep making more and more changes that are making the game worse overall the past year or so and there is just a lack of communication i feel like. I mean they will make changes which nobody has asked for or dosent really make sense to alot of people.
i try to enjoy the game but after 1 or 2 matches i feel like switching games.........
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@ShadowNurseZFX said:
https://forum.deadbydaylight.com/en/discussion/comment/2679505#Comment_2679505
they won't admit they need dead hard, they won't admit they need CoH (Depressurizer 2000) they wont admit their side is busted. Cuz they like it easy
its 100 percent easier. thats why killers are taking gen regress perks off and just using NWO and NOED etc and camping more.
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something survivor mains will never admit, it is needed if u want to win.
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this game wont die, because people keep saying " this game is gona die soon" then the average still stays the same and yourself still plays it 24/7 lol.
i useto play this everyday, but now its like a few times, maybe a couple per week only for a few hours each time.
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@GhostMaceNotCrusty said:
I think this map is quite good!
ive played on the new map about like 5 times now. everytime people have worked out they can just dry hump the windows in the main building until they get hit, then after they are done doing that, u can run upstairs where there are like 2-3 god pallets to save u. this is very time consuming. imagine being a basic m1 killer here.
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funny pig being EASY TO USE right away but all noob pig players give up straight away when using her dash power.
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The boons have ruined some playstyles now like hit and run, spreading pressure. they can just heal forever no limits. the new map is hot garbage to play on for killer, big and safe, hold W map. more breakable walls which slow the killer down when the game is already really fast. yikes its like the map designer is trolling.
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game is unplayable. many crashes since the last patch etc. lose so much progress.
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What i dont get is despite having more survivors who seem to have played the game more on average, there are still players playing like they only picked the game up a few days ago.
high mmr = still get teammates who have no self awareness and not more than 2 braincells.could get gate worked on until it hits 99 then u can both heal? nah lets heal first, then work on the door. ohh wait its too late now, killer is coming....
divebombers everywhere, wont wait 5 seconds for the killer to leave, straight unhooks, now both players end up going down.
Lets still do all the gens on 1 side of the map, even with atleast some knowledge of the game, lets all still do all the gens on 1 side, hehe 3 genning fun hehe.........
sometimes i lose it man.
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@dallasmedicbag said:
lots of killers tryna abuse her before the nerfhammer comes, this is the result of announcing nerfs...
then dont play until the update. it dosent really matter anyway since almost every other game is a blight match with ruin, undying, tinkierer etc
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i swear the amount of baby killers who are upset over the smallest things is too much. Spirit actually gets the must needed nerf after all this time, trapper finally gets a nice buff after all this time. cries about survivor perks getting some buffs because they arent being used much instead.
also cries when survivors wont use other perks. u cant win with these babys.
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solo queue is bad enough. nerfing survivors would mean like 90 percent of matches ending in a loss.
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alot of mad spirit mains here. awwww...... lol.
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everybody will just join casual mode, it wont work.
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Damn my 80-90 kill rate ratio is coming to an end. better say SBMM is bad