Disable Whispers when only 1 remaining survivor

Title.

What happened to the nerf that was being looked at years back?

Comments

  • Why? It's not even that good of a perk anymore.

  • It only lets the killer know your general area. It's not that strong nor is it run very much compared to other perks. The only time it can be a problem is when the killer closes the hatch and you're trying to open the gate, but in that instance, you basically used up all of your chances of escape and are not entitled to an easy gate opening.

  • @Huge_Bush said:

    It only lets the killer know your general area. It's not that strong nor is it run very much compared to other perks. The only time it can be a problem is when the killer closes the hatch and you're trying to open the gate, but in that instance, you basically used up all of your chances of escape and are not entitled to an easy gate opening.

    Easy gate opening??

    Whispers means a 0% chance at a gate opening. That's the problem!

    Either the gates are close enough together for the killer to stand in the middle, or far enough apart that they only need to stay near the gate that has Whispers active.

    The game shifts when there is only 1 remaining survivor. Perks like Whisper, No Way Out, and NOED ######### all over this.

    Keys were removed for a reason. Time for these perks to stop auto-killing the last survivor.

  • Who use Whispers in 2022?

  • @Crowman said:

    Why? It's not even that good of a perk anymore.

    @lauraa said:

    Why?

    @Huge_Bush said:

    It only lets the killer know your general area. It's not that strong nor is it run very much compared to other perks. The only time it can be a problem is when the killer closes the hatch and you're trying to open the gate, but in that instance, you basically used up all of your chances of escape and are not entitled to an easy gate opening.

    lmao at these comments. USING WHISPERS at end game is basically a 100 percent win.


    there you are saying " are not entitled to an easy gate opening" while killers are literally gonna win 100 percent.


    how are you gonna run from killer and open gate same time? hello, anybody home today.......

  • I like Whispers, it helps you get into a chase quickly in the beginning and helps you track the last survivor at the end. Considering finding the last survivor is literally half the point of using the perk in the first place there’s no way that should be removed.

  • @Nos37 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3017522#Comment_3017522

    Easy gate opening??

    Whispers means a 0% chance at a gate opening. That's the problem!

    Either the gates are close enough together for the killer to stand in the middle, or far enough apart that they only need to stay near the gate that has Whispers active.

    The game shifts when there is only 1 remaining survivor. Perks like Whisper, No Way Out, and NOED ######### all over this.

    Keys were removed for a reason. Time for these perks to stop auto-killing the last survivor.

    Why do you deserve to have yet another chance when you and your team failed at your objective? Your team failed to remain alive long enough to at least power up the doors and they failed to have enough people live long enough to work on the door and loop the killer. You also failed to find the hatch before the killer.

    Also, did they remove keys? I didn’t see any news on the front. The last thing I heard about them was that they require an unlocking animation in order to work. You can also run Plunderers to get an increased chance at finding a key and you can bring in an offering to know where the hatch will spawn. You also have perks that can speed up the opening of the exit gates.

    You had plenty of chances. You’re not entitled to more.

  • @dugman said:

    I like Whispers, it helps you get into a chase quickly in the beginning and helps you track the last survivor at the end. Considering finding the last survivor is literally half the point of using the perk in the first place there’s no way that should be removed.

    When the hatch is closed, you have two exit gates, all you have to do as killer is stand near the gate that whispers is LIT up on. then u find them pretty easily. its almost impossible to screw it up at that point.


    for the sake of keeping the game fairer and more fun, it should be switched off at last survivor. the survivor dosent stand a chance, unless the killer themselves is blind and death.

  • @bluedusef said:

    https://forum.deadbydaylight.com/en/discussion/comment/3017240#Comment_3017240

    https://forum.deadbydaylight.com/en/discussion/comment/3017503#Comment_3017503

    https://forum.deadbydaylight.com/en/discussion/comment/3017522#Comment_3017522

    lmao at these comments. USING WHISPERS at end game is basically a 100 percent win.

    there you are saying " are not entitled to an easy gate opening" while killers are literally gonna win 100 percent.

    how are you gonna run from killer and open gate same time? hello, anybody home today.......

    Killer has already won the game if they killed your three teammates and closed the hatch before you found it.

    It’s not a 100% win. You have perks that speed up the opening of the gate. You can wait by he gate and let the killer close the hatch and get a good start at unlocking them. If you’re so desperate to escape you can bring in a key or run plunderers.

  • People still use whispers?

  • @bluedusef said:

    https://forum.deadbydaylight.com/en/discussion/comment/3017941#Comment_3017941

    When the hatch is closed, you have two exit gates, all you have to do as killer is stand near the gate that whispers is LIT up on. then u find them pretty easily. its almost impossible to screw it up at that point.

    for the sake of keeping the game fairer and more fun, it should be switched off at last survivor. the survivor dosent stand a chance, unless the killer themselves is blind and death.

    Why would I use Whispers over Lethal Pursuer if it doesn’t help with the endgame? Especially with the incoming buff to Lethal Pursuer.

  • @Nos37 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3017522#Comment_3017522

    Easy gate opening??

    Whispers means a 0% chance at a gate opening. That's the problem!

    Either the gates are close enough together for the killer to stand in the middle, or far enough apart that they only need to stay near the gate that has Whispers active.

    The game shifts when there is only 1 remaining survivor. Perks like Whisper, No Way Out, and NOED ######### all over this.

    Keys were removed for a reason. Time for these perks to stop auto-killing the last survivor.

    Keys haven't been removed they've just been fixed to actually allow 1 person out through the hatch when 1 person is left alive. It's doing it's job.

    If you wait too long and you see no way out appear that's your fault for waiting so long. If the killer is hovering around the gate you're at leave. Whispers goes off? They go to other gate they think you're going too and that's when you make your move on the original gate.

    Noed? Do bones. That perk has been stated by the devs to be "a punishment" for focusing on gens and not other objectives. Maps and perks are there to destroy bones not to mention you can boon over a hex. Yes it takes a bit longer so there's the option to cleanse it or just stop it before it appears.

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/3017961#Comment_3017961

    Why would I use Whispers over Lethal Pursuer if it doesn’t help with the endgame? Especially with the incoming buff to Lethal Pursuer.

    ??????????

  • @bluedusef said:

    https://forum.deadbydaylight.com/en/discussion/comment/3017240#Comment_3017240

    https://forum.deadbydaylight.com/en/discussion/comment/3017503#Comment_3017503

    https://forum.deadbydaylight.com/en/discussion/comment/3017522#Comment_3017522

    lmao at these comments. USING WHISPERS at end game is basically a 100 percent win.

    there you are saying " are not entitled to an easy gate opening" while killers are literally gonna win 100 percent.

    how are you gonna run from killer and open gate same time? hello, anybody home today.......

    What's the problem exactly? The killer is bringing a perk that really only shines in a really specfic end game situation.

    Plus the situation you are complaining about is meant to favor the killer so it's not like the perk is changing that much.

    Just accept the loss and move on.

  • @Huge_Bush said:

    https://forum.deadbydaylight.com/en/discussion/comment/3017933#Comment_3017933

    Killer has already won the game if they killed your three teammates and closed the hatch before you found it.

    It’s not a 100% win. You have perks that speed up the opening of the gate. You can wait by he gate and let the killer close the hatch and get a good start at unlocking them. If you’re so desperate to escape you can bring in a key or run plunderers.

    stand by hatch, wait for survivor to set off your whispers, close hatch, follow whispers to which ever door they go to.

  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/3017933#Comment_3017933

    What's the problem exactly? The killer is bringing a perk that really only shines in a really specfic end game situation.

    Plus the situation you are complaining about is meant to favor the killer so it's not like the perk is changing that much.

    Just accept the loss and move on.

    You seem confused aswell. im talking about how it should be fun for both sides. i used to use whispers all the time. it dosent just favour, like the reasons i pointed out, it literally gets you the kill like almost every single time. like i said, you have to be insanely bad to not get the kill at that point.


    all you have to do is look at your screen and see whispers go off and follow it.

  • Whispers being a win-more perk is why I run it (when I do). It's obviously not strong when 4 survivors are alive, being just a way worse Lethal Pursuer because it kind of helps finding the first survivor and then is perpetually on until survivors start to die.

    In fact, Whispers used to be run a lot more before Discordance and later Lethal Pursuer released because it was the best perk for finding the first survivor. Now its main utility is being a good endgame perk.

    I'm surprised you made this thread about Whispers and not about No Way Out.

  • @ACleverName4Me said:

    https://forum.deadbydaylight.com/en/discussion/comment/3017906#Comment_3017906

    Keys haven't been removed they've just been fixed to actually allow 1 person out through the hatch when 1 person is left alive. It's doing it's job.

    If you wait too long and you see no way out appear that's your fault for waiting so long. If the killer is hovering around the gate you're at leave. Whispers goes off? They go to other gate they think you're going too and that's when you make your move on the original gate.

    Noed? Do bones. That perk has been stated by the devs to be "a punishment" for focusing on gens and not other objectives. Maps and perks are there to destroy bones not to mention you can boon over a hex. Yes it takes a bit longer so there's the option to cleanse it or just stop it before it appears.

    If that were the case, NOED would only activate when the last gen is finished, not from the killer simply closing hatch.

    Even if all I did from the very start was hunt down and cleanse totems, while my team was overaltruistic and suicidal in their hook trading or straight gave up on hook, how is it that the killer still gets NOED? Why am I "punished for gen rushing" when there are still 5 gens remaining??

    Solo Q is a Fog Damned disaster of a Hunger Games show. A solo survivor cannot rely on teammates; only on the hatch and exit gates (even those have bad RNG), and that's before killer perks shut that down and grant the "easy mode" that arguments here are so against.

  • Just be happy the killer is using a perk slot on whispers ok

  • @bluedusef said:

    https://forum.deadbydaylight.com/en/discussion/comment/3017997#Comment_3017997

    You seem confused aswell. im talking about how it should be fun for both sides. i used to use whispers all the time. it dosent just favour, like the reasons i pointed out, it literally gets you the kill like almost every single time. like i said, you have to be insanely bad to not get the kill at that point.

    all you have to do is look at your screen and see whispers go off and follow it.

    So you only find escaping fun?

    Because there's far more to the game then letting your teammates die so you can try to open the exit gate by yourself.

  • @rooCraah said:

    Whispers being a win-more perk is why I run it (when I do). It's obviously not strong when 4 survivors are alive, being just a way worse Lethal Pursuer because it kind of helps finding the first survivor and then is perpetually on until survivors start to die.

    In fact, Whispers used to be run a lot more before Discordance and later Lethal Pursuer released because it was the best perk for finding the first survivor. Now its main utility is being a good endgame perk.

    I'm surprised you made this thread about Whispers and not about No Way Out.

    I've already talked about No Way Out, here:

    @Nos37 said:

    Survivors don't like being slugged, camped, or tunneled. They can use perks to help deal with these. Moreover, the killer will not know these perks are in play until they proc, forcing the killer to take a risk or assume they have it and play it safe (this happens just from the perks existing; no one even needs to equip them).

    I see a lot of killers complain about the gates being left at 99%. What if it were given the same treatment and there was a perk to help deal with that? What if the survivors didn't know the killer had it until it proc'd, forcing the survivors risk leaving it at 99% or assume the killer has it and open the gate?

    No Way Out: When the last remaining generator is completed and a survivor opens one of the gates, the Entity blocks the exit switch and stalls the gate from opening for 12 seconds plus an additional 6/9/12 seconds for each unique survivor hooked.

    ----

    This does 3 things:

    • It helps the killer deal with 99% gates
    • It no longer makes No Way Out a guaranteed loss for the last remaining survivor if they fail to find hatch
    • It disables the perk if the killer opens the gate (no more Twins opening gates and bodyblocking until EGC kills survivors)


  • @bluedusef said:

    https://forum.deadbydaylight.com/en/discussion/comment/3017971#Comment_3017971

    stand by hatch, wait for survivor to set off your whispers, close hatch, follow whispers to which ever door they go to.

    So whats the difference to what you want to do, which is hide in a bush or locker, wait for killer to come by and then open door and leave?

  • Whispers is barely seen, and honestly it could be basekit. The whole point of Whispers in 90% of the cases is to pinpoint a specific survivor who's Urban Evasion'ing their way around the map.

  • Defending exit gates is literally the ONLY time Whispers is a genuinely strong perk.

  • Whispers' endgame niche should be for when the killer stomps so hard that the last two survivors have a stealth-stand-off for hatch.

    It shouldn't be the nail in the coffin that it is now.

    Getting the gate open without Whispers in play is hard enough as it is.

  • @Nos37 said:

    Whispers' endgame niche should be for when the killer stomps so hard that the last two survivors have a stealth-stand-off for hatch.

    It shouldn't be the nail in the coffin that it is now.

    Getting the gate open without Whispers in play is hard enough as it is.

    If the killer is running Whispers they're NOT running a meta perk.

  • @IamFran said:

    Who use Whispers in 2022?

    @RenRen said:

    People still use whispers?

    ._.

  • @Nos37 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3017981#Comment_3017981

    If that were the case, NOED would only activate when the last gen is finished, not from the killer simply closing hatch.

    Even if all I did from the very start was hunt down and cleanse totems, while my team was overaltruistic and suicidal in their hook trading or straight gave up on hook, how is it that the killer still gets NOED? Why am I "punished for gen rushing" when there are still 5 gens remaining??

    Solo Q is a Fog Damned disaster of a Hunger Games show. A solo survivor cannot rely on teammates; only on the hatch and exit gates (even those have bad RNG), and that's before killer perks shut that down and grant the "easy mode" that arguments here are so against.

    Ah yes a survivor calling killer perks easy mode...

    In solo q you have to rely on yourself. If your teammates are that bad let it happen and think of possible plays for hatch. If you are really worried you can always run left behind and hide a key in a corner of the map.

    You're complaining about whispers, a perk that helps find surviors. It's doing it's job. Perks that keep track of the killer off the top of my head are Alert, Object of Obsession, Spine Chill and kindred.

    At what point is the killer allowed to win? They got the perks for the endgame protection and tracking why shouldn't you face the challenge? Killers face the challenge of going against 4 different people.

  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/3018014#Comment_3018014

    So you only find escaping fun?

    Because there's far more to the game then letting your teammates die so you can try to open the exit gate by yourself.

    Joining in hook trade spam and feeding the killer points isn't my kind of fun

  • @ACleverName4Me said:

    https://forum.deadbydaylight.com/en/discussion/comment/3018031#Comment_3018031

    Ah yes a survivor calling killer perks easy mode...

    In solo q you have to rely on yourself. If your teammates are that bad let it happen and think of possible plays for hatch. If you are really worried you can always run left behind and hide a key in a corner of the map.

    You're complaining about whispers, a perk that helps find surviors. It's doing it's job. Perks that keep track of the killer off the top of my head are Alert, Object of Obsession, Spine Chill and kindred.

    At what point is the killer allowed to win? They got the perks for the endgame protection and tracking why shouldn't you face the challenge? Killers face the challenge of going against 4 different people.

    Endgame perks should be for endgame, when all the gens are finished.