The_best_killer_main
The_best_killer_main
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@Xendritch said:
I'll hook you up with my boy franklin and he'll help you take them away yourself.
You got his number me boy? I could really use it lol 😂
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@The_BiggCheeze said:
It all started with Plaything, a hex that shows itself to the survivor it is affecting. Now we have some changes to hexes to make them even worse to run than what they already are.
Ruin... It will basically CLEANSE ITSELF when a survivor dies. I get that it's to stop killers from snowballing immediately after the first death, but now the killer is screwed if they get a kill near end game because the totem decided "Did my job, ba bye!" And now the killer is stuck with 3 survivors and 1 gen left.
And now there's Noed, the black sheep that no one can decide on if it should be deleted or reworked because this community is just 2 ant colonies fighting over the same mound of dirt. Guess what, it shows itself to the survivors within a certain radius now, and it just goes "I feel bad for you guys for not finding me. Here, let me just increase the aura radius by like 20 meters because you guys didn't do bones"
Why do you all hate hex totems? Was them being able to be broken at the start of the match not good enough? AGAIN with the damn hand holding, "Oh you poor things, here's where the bad mans hex totem is because you're to blind to see the GLOWING TOTEM"
What's next BHVR, a totem that gives off the nirnroot hum and sends a beacon up to the sky, and it's only helpful effect is that everyone ######### default dances???
Hex totems should NOT be revealed to the survivors unless it's a survivor perk or add on that shows it, and hexes should NOT deactivate themselves unless a survivor breaks it. Hell, make it fair, let the killer see the aura of boon totems within a 30 meter range. I mean even with all these changes you're still showing favoritism.
I can hear it now "KiLlEr iS gOnNa GeT sO mAnY bUfFs, StOp CrYiNg" All those changes will be quickly and easily adjusted to and other aspects have been compensated for with the changes for survivors, there is no argument for that.
I understand and I agree, I think that hexs shouble just go away now. I mean what's the point? They only last so long in a game anyway, like 30s because survivors like doing boons anyway. They find them really quick. I think they need to just get rid of them.
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@Elcopollo said:
The only thing I can say without testing on PTB, is that BBQ and WGLF are effectively dead to me as perks - bloodpoint bonus was the main appeal of those perks and I'm very disappointed that BHVR decided to remove it. While grind is reduced with Prestige rework, you still will have to play twice as many matches to get to a desired BP amount, which is pretty tiring.
And, also, Hex: Ruin is now a survivor perk, it looks like. Completely gutted. I don't get why is it still Hex despite all these nerfs.
I agree with you, I think that they should actually stay. We need blood point perks in the game. And I really think that they should actually leave them alone . The hex perks by far are unless in the game now, they are cleansed 30s Into the game . Completely useless
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@GreyBigfoot said:
Me after imagining Nurse with the proposed changes to Jolt:
https://us.v-cdn.net/6030815/uploads/W5FG6V35COY0/image.png
looking forward to using it on Myers though
😂😂😂 , that might actually be a problem.
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@CrowVortex said:
Think Thrilling Tremors could use a small buff on the cooldown front.
Jolt proccing from abilities as well as M1's.
That's a good one too. I have tried to use thrilling tremors and the cool down is most annoying thing. I think a buff would be good
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@Steel_Eyed said:
I have won so very very many killer games from the over ambitions of flashlight users. I have also lost so very very many survivor games as well.
The stereotypical flashlight user is more interested in a chance (just a chance) of preventing killer progress on their objective then to actually progress the survivor objective.
I don’t care about the clicky stuff personally.
That's a good way of looking at it . Im Glade you have the patiences for that. I wish I did. It annoys the hell out of me.
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@DY86 said:
Bro, u do realise they flick the flashlights precisely to annoy right? So u lose it, so you’ll get heated and start playing recklessly.
or just to get ur attention and make u go for them cause they are such good loopers or whatever. Just dont let it get to u otherwise ur just falling for it.
Ok bro, that's annoying I should not have to go in a game a be annoyed the whole time but some person that need to get a grip on life. The game is all ready heated enough there dose not need to be that added on top of it . It's supposed to be fun not hell.
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@Sludge said:
https://forum.deadbydaylight.com/en/discussion/comment/3015673#Comment_3015673
He might be a Nurse main so he doesn't understand the killer's plight
Lol, you might be right 😂. I did not think of that.
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@dspaceman20 said:
Imo I don't think iron will should be up there but I know that's controversial
Also Tenacity and wglf should not be up there. They are fine perks and don't need to be changed.
That's a good opinion. I wonder what they are going to do to them, hopefully they don't change them that much .
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@dugman said:
Two perks I think could really stand a revamp are Furtive Chase and Beast of Prey. And it’s for the same reason - stealth during a chase is almost worthless. Being stealthy between chases is great, it lets you get very close to survivors before they react and run away, cutting down the time to get a hit. But once you are in a chase being stealthy basically doesn’t matter, the survivor you’re chasing already knows you’re there and is running away. At best maybe you can try and break off a chase while still stealthy and swap targets to someone else nearby, but that honestly doesn’t work most of the time since the other survivor usually sees the chase going on and knows you’re there or they’re on comms.
So maybe something like
Beast of Prey - Your Bloodlust increments up 2/3/4 seconds faster.
Furtive Chase - Every time a survivor is unhooked they become the Obsession and this perk gains a token. If you are in a chase with the Obsession you move 0.5/1/1.5% faster per token.
Those are good ones too, especially furtive chase. I think both can use a rework too.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/3014260#Comment_3014260
Or at least give it a secondary effect.
Thats a good one, I never would have thought of shadowborn
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@AGM said:
This is a bad discussion to have now because we don't know what they're doing to the perks nor what base game changes will be announced.
No I just want to know what you want to happen or predict it. It's just for fun.
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@Sally_S_gay_son said:
https://forum.deadbydaylight.com/en/discussion/comment/3014189#Comment_3014189
last time I checked the killer is supossed to stop them in doing that, it's literally the main objective to do the gens and leave, if you are not able to keep the pressure on them to stop them in doing that super fast something must be wrong but not with the survivors for sure
Ok? Like I stated I other people responses , it makes no sense of the killer can t even hold a good chase because gens are go if so fast and the have to worry about it come constantly . It's sounds like you don't play killer much?
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@sJugster said:
Gen rushing conversations cause all people to lose brain cells.
Survivors are supposed to complete 5 gens and leave the game.
Killers are to hook survivors and kill them before survivors complete their agenda.
Its like the survivors complaining that killers are trying to kill them.
That's not the point that of the game, why don't you read how the game is supposed to be played. Killers are supposed to be able to chase and kill the survivors not survivors do all the gens in 3 min and leave before a good chase breaks out and then leave. Other wise the game shouble be called "survivors" and there should be no killers just survivors plying against bots.
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@Krazzik said:
Just facecamp your first hook, then it doesnt matter how fast gens fly.
That's a good idea, but I really don't like camping or tunneling. Especially at the first gen. But I understand if killers have to , to get a kill buy all means do it.
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@starkiller1286 said:
https://forum.deadbydaylight.com/en/discussion/comment/3014135#Comment_3014135
Unfortunately during I think it was the blight event once the survivors got their event item they would suicide on hook to move to the next game. So they had to add the survive or reach egc requirement
Ya, I know. That so horrible, it's a waste of everyone's time. If all there going to do it kill themselves on hook, what the point that of playing .
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@TeleportingTurkey said:
so are killers tunneling&camping at 5 gens
Not really. camping/ tunneling happens usually when we are closed to 1 it 2 gens.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3014202#Comment_3014202
All ? Welp ok then. I can definetly say you should be controlling the game as SOME killers. Again. You're more then welcome to go watch my games. I control an aweful lot of them and certainly don't get gen rushed. I'll leave you with this last bit of advice. Run good perks. Run perks to slow the game down so you don't feel like you're getting rushed. At least for now until they make base changes to the game. ######### bitter murmur. ######### blood warden. Try deadlock, dead mans, pain resonance.
I understand if you don't like slowdown. Even passive slowdown. But there ARE perks to keep you in the game longer then the issues you're having.
Thank you , I will take you advice into consideration when I play my games. Thanks for your help 😘.
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@steponmeadiris said:
Flashlights do sometimes annoy me, but depending on how Survivors use them, they can actually be a direct help for the Killer.
The Survivors who desperately try to flashlight save are my favourite. Downed someone? Just walk over to them and stand on top of their body for two seconds. Chances are a Flashlight Warrior will run directly up to you, giving you a free hit. If you want, you can even do this multiple times. I've won entire games just by baiting the Survivors this way.
The ones who click and blind you at pallets are annoying, but not unmanageable. The time spent blinding you at pallets is time they could (and should) have used to gain distance, and assuming you have a semi-decent headset, you can easily follow their footsteps while blind.
Lastly, of course, you can always use Lightborn. It's a free teachable, and directly counters any flashlight use. And most importantly, it's hilarious to watch the Survivor slowly back up as you approach them, staring right at their flashlight beam.
I agree with you. It is fun to tease survivors with light born and to watch them try to get saves lol 🤭 . But I was more talking about the ones who really like to be a d*** with the flashlights like the ones who click them behind you . Those are the worse ones
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3014153#Comment_3014153
I’ve gotten kills with Agitation, it doesn’t make it a “strong perk”.
I mean it's your opinion, in my opinion it's a strong perk of you can use it right.. It might not be to you and thats fine. It's your opinion.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3014175#Comment_3014175
You have very little in terms of slow down. So I'm not surprised you feel that way. Corrupt intervention is very over rated tbh. If you're only managing 1-2 HITS before gens fly. That's certainly either you're not getting downs fast enough. Or not finding them fast.....What killers do you enjoy using ?
All killers, I play all killers. It's still a problem with ALL Killers. I run multiple builds with different killers based on there power so O understand why some builds lack slow down perks. I thank you for help I trying to advise me. I appreciate it, I really do. But my point is still, the point that of relevance. It dose not matter what killer you use. It's still going to happen regardless. It's been a problem for ever. And it's geting worse. It's 4 vs 1 . There is a lot of room for error on both sides, but in this case survivors have been perks and killers have to make eup the slack for that. If you don't believe me go on my account on this forum and look at the poll I made for killer and survivor perks. Most people voted survivors have better perks .
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@Sally_S_gay_son said:
Why are you shaming the survivors for playing well?
if you were killing them too quickly and them saying killing is getting out of control I can't enjoy the event killer is too good!!11 would you feel the same way?
Ok? But it's not happening that way. Survivors are gen rushing thats the point. It's been a problem in and out side the event. There are not playing well they are gen rushing and leaving. Then what the point that of having a killer at all.. The games are not long enough. It's a waste of time. I'm not shaming them im stating facts
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@etms51 said:
https://forum.deadbydaylight.com/en/discussion/329680/gen-rushing-in-the-event-is-out-of-control
This problem is not only in the event but also in high mmr games. In general all the games last 3 minutes and 20 seconds, and I don't want to trayhard and have the bandana, then the game has a lot of bug problems from both cases both as a killer and as a survivor. And then the developers are not able to balance the survivor / Killer perks so as not to become meta perks especially for nerfing genrushing.
I hope they will put an early game where the survivors to repair the gen will have to look for items to make the gen.
Yes , thank you some that understands the point. It's a problem and the developers won't fix it.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3014159#Comment_3014159
Take a breathe, my friend. You are more then welcome to go watch my streams and see which side I play and how my games go.
You didn't answer my question however. Because some of it. Is definitely a YOU problem. I know it's hard to admit. I'm just trying to help. Are you not finding people fast enough ? What killers and builds are you using ?
Ok thanks for the "help " . To answer your question, I change my killers builds based on the killer I play, but typically I use, corrupt intervention, blood Warden, bitter murmur and as of lately because of the the event I use noed. I do find people in the very beginning I get one to two hits , and by that time 2 gens pop. And then it's become hell. As of lately the gen rushing is so bad no killer perk can really soften the blow. It's the survivors bringing stronger perks and add on with it .
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@prion11 said:
https://forum.deadbydaylight.com/en/discussion/comment/3014144#Comment_3014144
It takes 80 seconds to solo a gen without any perks or toolbox. If these people also self healed, it’s physically impossible to do all the gens in 3 minutes. Healing wastes a lot of time
Not if you have, all most all survivors ruling the same perks. Aka, prove thyself, DEAD HARD, self heal, and much more. Not to mention bringing , good tool boxes and med kits a long with map offerings as well some times. abs the iceing on the cake, some survivors are even Swift teams which makes it EVEN worse. So ya a lot can go wrong.
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@KateDunson said:
Skill issue, put more pressure next time
Like I have said before IT'S A SURVIVOR PROBLEM, not a skill problem.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/329680/gen-rushing-in-the-event-is-out-of-control
What killers and builds are you using ? I'm just going to throw this out there. That some of that is a YOU issue. Are you not finding people fast enough ? Are you not getting downs fast enough ?
It's not a YOU problem. It's a survivor problem. Like someone else stated in this form too, gen rushing has ALL WAYS been a problem. The event is just making it worse and you survivors know that. But it's not all. You fault this time. You rjust trying to get a reward too and that is I way MOST OF IT is happening right now in the event. But no gen rushing has always been a SURVIVOR problem.
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Yup, it can be a strong perk if used right, and if the killer has control of the game at the moment of use. I have gotten some good kills with blood warden.
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@PNgamer said:
https://forum.deadbydaylight.com/en/discussion/329680/gen-rushing-in-the-event-is-out-of-control
This is not unique to this event. It is a general problem
I agree with you, it is a problem in non-event time too. It's just worse now that the event it's going on.
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@Grandpa_Crack_Pipe said:
Genrushing because of tunneling because of genrushing because of camping because of genrushing because of
No gen rushing is because of survivors just wanting to get the game over with so they can leave. It's the survivors fault not the killers. Get it right.
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@prion11 said:
For 5 gens to be done in 3 minutes, there would need to be
- at least 2 brand new part
- at least 1 prove thyself
- you only chased one survivor that whole time and they didn’t have the BnP or prove thyself
- you never checked any other gens
I just had a game like that today, 2 survivors had prove thy self, 2 tool boxs, 3 had self heal and I had to deal with 2 flashlights. That game lasted a total of 3 minutes. Yes I did check gens. They would just go to another gen and rush it.
It's was a fast game. And it was ridiculous.
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@SmarulKusia said:
https://forum.deadbydaylight.com/en/discussion/329680/gen-rushing-in-the-event-is-out-of-control
the events always bring out the worst, the snowmen at christmas (people started running killers that voided the reward), the crowns that demanded a kill/escape but also showed you held them (increased camping and tunneling).
its always like this
Right!!!! As a killer main I don't like to camp or tunnel AT ALL . But because of this stupid event I find myself camping one or two hooks just to get a kill and try to get some blood point out of the game or at lest a game that doesn't just last 3 minutes and then it's over. I feel bad for killers it's just not to play right now. And I feel dad for survivors to the event is forcing them to play this way otherwise they don't get there reward and there time has been wasted.
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@UntilValhalla13 said:
It probably doesn't help that survivors have to open an exit to get their masks.
I know that is unfair too, the survivors should not have to survive the entire match just to get there reward. That not fair to them, if they get killed they have to start all over again. I feel bad and I don't even play survivor .
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2982447#Comment_2982447
The nerf won't change much. You will get hits in that you wouldn't have before the nerf, but it wil still be problematic.
They are only going to remove the distance while leaving the i frames. I assume they are going to give it a bonus for actually avoiding a hit as well.
And that the part that sucks, I wish they would just get rid of it. It's too OP
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@sp1n4l_ssnap said:
https://forum.deadbydaylight.com/en/discussion/326435/why-dead-hard-should-be-nerfed
seems like a you problem, those survivors seem to know how to use dead hard and use it well.
maybe you should try not swinging until they use dead hard??
Ya right, that's not a " me problem " that a survivors are trolls and dead needs be nerfed problem . And no there is no waiting out a dead hard . You survivors just need to stop using it. Simple as that, problem solved 😁😊. Ok
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@TeabaggingGhostface said:
Genrush squads are pretty dumb tbh
I know and they seem to be getting worse. And killers can't do anything about it.
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@Vampwire said:
So when this first started I made a post about trying to keep the event chill for everyone and just try to share good vibes. So much for that.
My killer matches end under 6 minutes without 4 slowdowns, and survivor matches are facing 4 slowdowns on blight and nurse.
There is literally no winning. If I try to let survivors have a chill match they end it before I can even get BP, basically wasting my flans and walking out with no crown. If I don't run the survivor meta I'm tunneled and slugged the entire match. Same story.
I really do not need those perks for more than half of my games. But this event has been ######### insane and highlights the worst of dbd. The amount of times I've been sent to The Game or RPD and get rolled by mid survivors. I can be downing them fast, but that doesn't matter if they're split up, or putting 5 miles of distance between us, or even just playing on a rigged map.
I've tried to stay positive, and I normally don't get this way while playing. But it has been hell. Damned if you do or damned if you don't.
Im so sorry , I know what your talking about this event is totally unfair to both sides. If your a killer you get gen rushed every match and get little to no blood points , because you can't get kills and every survivor is running strong preks that you can't beat.
If you a survivor you can't even keep the blood points you win if you don't escape the match , which is totally unfair and I don't even play survivor,but i feel bad for them. This event is trash, and I wish it would end
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@gnehehe said:
Since DbD is a video-game (lots of people tend to forget it), I will talk about the fun aspect of perks.
Survivors have the most fun perks, by far: looting perks, blast mine, deception, diversion, flashbang, head-on, lucky break, mom, OoO, power struggle, repressed aliance, sabo, ...
That's ture ,there are some really fun perks when playing survivor .
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@JonathanByers said:
Dead hard, that’s all I need to say.
I agree, they definitely have some good perks
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@bluedusef said:
https://forum.deadbydaylight.com/en/discussion/326435/why-dead-hard-should-be-nerfed
id be fine with it if survivors had to EARN the dead hard use. but dead hard loads back up after like what ? 60 seconds? so they can keep getting insane value from it.
The moment the devs make it so you need to put effort into being able to use it, the moment survivors will stop using it and just move onto the next META perk that offers more value.
I agree with you ,I wish that there could be way where it can be more balanced. Not just survivors bring every meta Perk to the game x 4 .
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@Huntressmain_1223 said:
https://forum.deadbydaylight.com/en/discussion/comment/2983028#Comment_2983028
When does this ever happen??
That's the problem it doesn't , no survivor is going to make that mistake and risk wasting there precious dead hard .
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@Nazzzak said:
https://forum.deadbydaylight.com/en/discussion/comment/2983249#Comment_2983249
I don't use DH and actually sympathise when it comes to its (over)use, but I disagree with this. If you look at the chart of most used survivor perks, the only recent addition was Circle of Healing (2021) - and that has been nerfed twice already. All the rest were released 2017 and earlier. Looking at killer charts, you have many earlier perks too, but also perks from 2019, 2020, as well as of course Pain Resonance (2021).
I suspect when we get a 2022 update you'll see the recently buffed Dead Man's Switch and Call of Brine make an appearance. Us survivor mains get very little decent perks, and when we do they are nerfed. I can't imagine our 2022 stats will change much at all, especially with Haddie's lacklustre perks coming.
I understand how you see it that way , but you need understand this, it's 4 vs 1 not the other way around, if a killer has to deal with 4,Dead hards ,4 iron wills , 4 borrowed times , and made some decisive striks ,plus the addition of tool boxes , flashlight , and medkits . You really don't need that much more . We killers have maybe a few good perks and some good add-ons . Survivors have way more than killers.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2982825#Comment_2982825
That graph is because survivors haven't gotten any good perks in a very long time. When killers get meta changing perks, survivors get filler perks.
That is NOT true , SURVIVORS have the best perks in the game.its killers that get the short end of the stick when it comes to perks .
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@Xernoton said:
https://forum.deadbydaylight.com/en/discussion/comment/2982488#Comment_2982488
Of course the flawed map design is the reason surivors bring Dead Hard. That also explains why they send themselves to their favorite map and STILL use it, doesn't it?
Very true point, I get sent to like 4 maps a day and they are nothing but troll teams
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@TheLastHook said:
Dead Hard and Boons make absolutely no nense in their current state.
I agree , it really don't get the point of boons at all . They kind of just make the game more stressful.
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2982488#Comment_2982488
About 90% of the flawed map design in maps benefits the survivors.
Yes they are , and then it can make the game even worse because of depending on. The number of pallets in the map , the add-on's survivors bring ,like flashlights or septic syringes. It can make the game very hard to win .
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@meatisadelicacy said:
https://forum.deadbydaylight.com/en/discussion/326435/why-dead-hard-should-be-nerfed
Just because you don't like a perk doesn't mean it should be nerfed. I'm sorry your feelings got hurt though.
No it has nothing to do with not just "Liking "the perk . It you survivors get to carried aewy with it and it's creates trolling . Like you when you t-bag or even dh to pallets to camp them. So it's not just dead hard, its survivors.
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@meatisadelicacy said:
https://forum.deadbydaylight.com/en/discussion/comment/2982447#Comment_2982447
Otherwise killers might have to earn their kills and use some strategy! Thank god indeed!
Haha thats funny, like you survivors don't depend on your dead hard or decisive strick .or flashlights or the many other over power perks and ADD-ON like septic syringes, You survivors are so funny lol.please DON'T get me started 🤣
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2982551#Comment_2982551
https://youtu.be/X0eB4hzKmgc?t=78
Just wait it....zzzzzzzzzzzzzzzzzzzzzzzzzzzz
Good choice, I love otzdarva. ❤️.
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@Kmcauley05 said:
alright, yeah, macros are annoying, but how do you 'nerf' flashlights? They're useful for survivors. That's like saying get rid of the powerful add ons for killer. Without flashlights you can't really save your teammates. Plus if you don't like flashlights in game, bring franklins are even lightborn. (Btw killer and survivor main here)
I get that they are useful i don't think they should be taken away they maybe just need a rework ., when I mean "nerf" like maybe something to take the clicking away ,and to make them less powerful so we don't have to deal with it the while game . And about them being a necessary add on they really don't. We klillers can't really abuse are add-ons. So why should they get to abuse there's and not every killer should have to use a perk to avoid flashlight trolling .