antgnstea
antgnstea
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- antgnstea
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@powerbats
thats why it bugged me so much. The one who commented that and two other escaped. I hate to admit but kind of easily. I could only get 1k and that was because she was still after her healing points. Well we all know how that goes with NC. -
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Maybe not just one specific perk but all characters could have their one teachable perk as default. Wouldn’t it be more meaningful to play with that character.
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yeah I’ve heard about wall hacks as aura reading hacks. Didn’t think they were same. Thanks for answering all.
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@Rotieh2000
Yeah I could have done that. She kept running to the end corners where no hooks were nearby. And I downed her there. Is that map hack? -
No I haven’t use any offerings.HellDescent said:Maybe you used a map offering?(which is not a hack), might've just been a salty survivor.
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For example I chased two survivors from one gate and two others are at the other gate. Knowing the other team mates left safely they still hang around at the exit line just waiting me to kiss them goodbye. Why I should go all the way to the other gate just to hit them twice? Hit points? Chase win points? I find it very childish tbh. Killers taking too much proud out of kills and survivors enjoying tbagging more than the game itself. They both sucks the fun of the game.
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I just tried to find someone from the scratch marks on the walls. it is really difficult to track the marks on the ground.
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Or another counter = don’t camp and they can’t activate BT without your TRWolf74 said:Best counter = hard camp
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I even run predator perk, still too hard to see them.
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Sorry. No offense intended. Just seemed extreme changes. I didn’t mean to be rude.
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You sure these are enough? Maybe you also like to see survivors die on their own if they don’t touch any gens in 30 seconds. Or maybe hooking should be removed. Killers would be able to sacrifice without hooking. Yeah that one would be great.
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Even when you are not in a chase while you’re injured the heartbeat and the tension music never goes away. And it is so loud. I think I’ll have permanent ear damage if it stays like that.
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When I first started playing as survivor I literally hated camping killers, so when I switched to killer I thought I will never camp. I hook someone without even turning much around they rush to unhook. I see at least two of them running around like headless chicken around the hook. So should I just go take a patrol around map aimlessly while they rescue, heal and continue doing gens happily ever after. 4 out of 5 games I came across OP kind of players. they don't even let you get to a hook. Yes I understand that's part of being survivor, but it is also killers' job to kill all survivors if any means necessary. If you think you win when you use the given advantage, that is just sad. I wonder do you do hatch standoffs when running against Myers with unlimited tombstone add on.? Or would you do these tbaggings if every killer were given the grab killing option for the last survivor?
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I know one of main reason this gets to me is l am not a good killer, but that’s kind of the point. I have nothing against playing oppose to swf as long as they all are close to my skill range. But that is maybe too much to expect from a multiplayer game. Everyone says this is how you learn, I can’t wait to get there.Maelstrom1313 said:See normally I don't mind when that happens to me as i know I am a good killer but when I first started I had the same thing every game, unfortunately people do this because they can't handle the rank they reach so they purposely find ways to get low ranked killer.., BUT on the plus side devs are always getting told of different loop holes people like that use so they can stop it best they can, plus they are looking to change match making very soon
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I played over 700 hours, still has its moments about putting me of the game.The_Crusader said:Yeah it almost put me ofthe game when I first started.
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That’s the reasonable thing to do. Yet in the game rush I can’t find the time to deal with neither of them. If I go against the weaker one put him up. Turn around maybe crack a nearly done gen, in the meantime they put hooked one down get him again and repeat the steps. By the time even the weak one gets 3 hook death they already completed few gens. Other cases I get the red ranked one by the time 3 or 4 gen done and give them good old fashioned face camp. Still with 2 or 3 of them trying to unhook him and 99.9 % they get the rescue. With their helping perks borrowed time adrenaline etc. and also they know killer’s restrictions too damn well. I really struggle to find ways to deal well organized teams.Keene_Kills said:Happens to me every other game on average, no stretch; at least one red rank or sometimes 2 purple ranks in with the greens. And they know what they're doing... they tend to come in to interact with you intentionally the moment they can find you in order to become the distraction, grab those chase BPs, and run you for a few gens. I've gotten much better at putting them to rest ASAP, but if they're running circles around you for now I suggest just switching to another target, tap them when they're in view and an easy hit but otherwise focus on the rest, else they'll take you for a ride the entire time. They'll probably follow you around trying to distract you; don't let it mess with your head.
Sometimes they're an easy down (like mentioned above, a higher-ranked person who can't play in their rank so they think dropping down with SWF will let them bully newer killers), but that doesn't tend to be the rule but rather the exception. Usually a bit of a mind screw to their SWF buddy(ies) when you can kill them before the first gen is done and the entire game snowballs from there, but until you can snuff that flame ASAP just focus on the weaker targets or your BP and pips are going to suffer in a big way.
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I should have blacked out that names like yours, shouldn’t I. Is it too late now? I still took screenshots pretty much after every single game. Because apparently there is nobody playing in my rank so I always get red ranks. I know I am not the first or the last killer who gets bullied on daily basis. But it is nice to have similar opinions out there. Gives me hope to think maybe it would change someday.TragicSolitude said:The way this is handled is so backwards. SWF already gives a large advantage to survivors. It makes no sense to put a group that contains high-ranking survivors with a low-ranking killer. That's not fair on the killer at all.
The low-ranking survivor is choosing play with their high-ranking friend. The high-ranking friend will be helping them. If the low-ranking survivor doesn't want to play against a high-ranking killer, that's easy enough to fix: play with other low-ranking friends. The killer has no such choice, they have no control over who ends up in their lobby. Many killers already struggle with SWF groups. Making a killer deal with an SWF group with survivors who are far out of their league is just cruel.

This screenshot is from yesterday. It makes no sense that the game would put those survivors in my lobby. Matches like this aren't fun and the whole thing is really frustrating. It can't be fun for the survivors, either, going up against a killer who presents no challenge.
This really needs to be fixed.
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Yes you’re right. All new ideas comes with at least one negative side. New ranking system maybe a better solution in long term. Also I glimpsed at the new killer and seems promising towards group workings. Maybe killers get to enjoy for a while dealing with SWF regardless of their ranks.FoggyDownpour said:There aren't really any good options for SWF groups with large gaps in skill level. I'm basing these points off of a R1, R5, R20, R15 group, as this would find killers in the mid ranks. Here are the options that I can think of:
-Not allow SWF
This would kill the game, as many people only like to play with their friends. There's as many (or more) good uses for SWF as there are bad ones, and this would choke the game.-Allow only like-ranked survivors to play together
This would be very similar as the above one. It would fix one problem, but create others.-Takes the median rank between the survivors and chooses a killer closer to the highest rank in the group
This would create too many killers getting unintentionally boosted to the upper ranks when they shouldn't be there based on their skill level. The upper ranks would be filled with a huge mix of mid-upper ranks as opposed to upper ranks only. The rank system is already outdated for how the game has evolved and has been for a number of years. This might break it even more.-Takes the median rank between the survivors and chooses a killer closer to the middle rank <-- current system
This one punishes middle rank killers, but also prepares them for how rank 1 survivors play. Overall, it's not ideal.-Takes the median rank between the survivors and chooses a killer closer to the lowest rank
This one would destroy lower rank killers before they even got a chance to get a grasp on the game. That's no fun for anyoneNone of them are great for the game and I can only hope that the long promised new ranking system will be coming out soon.