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Dan3

Dan3

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Dan3
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  • I am saying that no matter what the Singularity does and no matter how long the "sequence of actions" for capturing might be, it cannot compare to what the Nurse character has to do. For the Singularity to appear in front of a survivor, you need to: 1 - place an unbreakable turret on a generator, 2 - look through it at the survivors. That's it! You are ready to teleport in front of them. The Nurse, however, needs to track and make a good blink, considering that she will be juked. To play well as the Nurse, who has a speed of 3.8, you need to train. To do what the Nurse does, the Singularity just needs to perform two actions sometimes. (And remember, his speed isn't even 4.4!) Nobody talks about the difficulty of Oni, Hag, or Nurse because you need skill to play them. Where does skill come into play when Kaneki can almost 100% guarantee to reach you in seconds on most maps and give a free hit, from which you can't crouch, dodge, or fake? A killer should be complex. The Gunslinger doesn't have auto-aim. Let the Singularity's cameras not shoot automatically. Let Kaneki's ability be released like Nemesis' tentacle or the Gunslinger's shot, so it can be dodged. Have you often seen Kaneki miss with his ability? Is everyone really okay with this? There are plenty of solutions that could be invented. I don't want the names of the strongest and most skillful killers in the game to stand alongside the names of newly released killers or those simply buffed in a patch and given a lot of control.

    P.s. And , abbzy, you are RIGHT! As nurse you should make mistakes to allow survivor live. but after that, you need to understand this killer as all your fingers. and only then you can do mistakes to be juked. but you not a robot. YOU WILL BE JUKED. and what the balance? kaneki and singularity have 4.6. they can yesily get near and get hit. where is the skill issue?

  • i think you right. and we need to increase a bit stun after pallet/window vault from ability

  • I am not suggesting implementing everything I mentioned above, but at least some of it is necessary. I believe that in games, every killer should have the opportunity to prove themselves, but in the end, we have killers with either too strong map control, quick recovery from stuns, teleportation, map control, or even all of these combined. Until Ghostface can compare to Kaneki in abilities, Kaneki needs to be nerfed. Why do we have such a large disparity in killer tiers? Why do old characters remain overshadowed by newer, simpler, and stronger ones? A killer should not be simple. They should have been made user-friendly during the PTB. That's a separate issue. The Nurse character was reworked to be user-friendly without breaking or changing mechanics. So why does making a character balanced mean making them inconvenient? I am against an endless stream of killers when old ones could be made meta again with the same success. At least not forgotten!

  • there is already a solution. -Compound percentage when combining accelerations. if i just try to talk about all dbd problems i will live on this forum, But what you mentioned is not always implemented and is used in very limited situations. Survivors also need to understand at least something about the mechanics. Here, the ability of the killers plays more of a role than their personal skill and experience, which is silly. Your take is funny.

  • i play dbd since 2019 and i think i understand things well.

    Tell me, what can the Legion do, besides highlighting other survivors, that Kaneki cannot? However, Kaneki jumps over all structures too quickly and doesn't allow for escape. If we have other weaker killers, then we need to rework them, but the meta has existed for a long time. It's only fair to give a bunch of mechanics for map control or capture when there are other weaker killers in the game. The Clown has exactly the same control as the Singularity and mobility just like Kaneki. A truly meta character. Let's buff the Clown too. Let him have teleportation across the map, it still won't be stronger than Freddy, who, for example, performs just like the Clown but without mass control. As long as we add "unique reworked changed" and super "new" acceleration systems to killers who have control or enhanced capture in addition, these discussions will arise. As long as Ghostface is in the game, you have no right to say that other killers are balanced. The problems of killers that prevent them from always being able to catch you in all cases are not a balanced solution!!! Killers should be equal to each other, but developers believe that adding new killers is more interesting than polishing the old ones and creating playable conditions for everyone immediately.

  • слушай, очень интересная идея. Но с перками небольшая проблема. обычно добавляют минимум 1 имбовый или переворачивающий мету, чтобы кто-то покупал мана, а кто-то перки. но идея классная, хотя в некоторых моментах я бы внёс свои циФорки) например гроб должен замедлять починку генов намного сильнее, т.к. теперь никто не берёт железку, но уменьшение радиуса стонов это всё ещё достойно. Ну а фонаристам, которые в пабликах спасают по 43 раза каждого сюрва в полумершем состоянии, на последнем издыхании и последними 0.0003 секундами фонарика... в общем, они не будут против такого) они даже не чинят гены, бывает.

  • Hello! :) (want to say it right now. English is not my main language. i'm russian and sorry if i make some mistakes ;) )

    i already play on cenobite some time after he became from PTB. I have 2000 hours in Dead by daylight, trird prestige

    and 50ty lvl cenobite ( It means i have enough experiense like a cenobite ). first of all i want say, that this killer 

    very beatiful in his mechanics and his very pleasant for the game.

    Now we can talk about his Box (actually I really want to hear again his voise "The box... you opened it...) hm....

    sooo box. just imagine hunter (trapper) when he can use traps only when he take 1 of 2 ADDons. the box of cenobite 

    seems so. Why? Just give survoivors some time and then all of them will realize what you can open the box when the pinhead

    crab another survoivor on his shoulder. almost in 100% pinheads can't use teleport to his box. It means the OBLIVIOUS STATUS EFFECT

    will not started anymore. But if he lucky he can find it on the floor or take from survoivor (but which survoivor

    will take the box just for run agains cenobite if we talk about clever players). So pinhead can don't start OBLIVIOUS STATUS EFFECT

    any time for match. Thats his main ability like ability of Freddy Cruger, but that like they can wake up when they even not 

    in dream. answer? we can increase the time of open the box. and reduce time which giving to open the box when you take 1 of 2

     ADDons on opening ( i not really know how to say it corectly. i mean increase pasive time of opening and reduce time of ADDons

    but it not all. when survoivor is opening the box cenobite can teleport to him and can not to teleport. but players 

    needs to open the box. they will open it constantly. they will start open it when pinhead already in chase to distract

    killer or take chase on himself (another teammates will heal first target when second in chasing and then it will

    continue infinitly. opender of box must have some debuffs if pinhead teleport to him ( i don't know what it must be.

    it can be just more faster start of OBLIVIOUS STATUS EFFECT on himself. that will be not disbalance) 

    and second thing is his main ability. the summons of pain. i read on this forum that people thinks that very weak ability.

    That not so. if you will buff it, that buff can contain only increase of deliverence time from chains

     (on 0.1 -0.3 second for every chain) not more. Ability OBLIVIOUS STATUS EFFECT is very nice. It helps to perfect 

    close suvs in dropped pallet or stop they when they triyng to run away.