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Derix

Derix

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Derix
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  • A lot of these perks counter slugging… do a lot of you want these removed so you can continue slugging and ruining player experience? Or should we take all these out and get old dead hard back? I swear this community is never satisfied with anything.

  • Bottom line: They need to do something about this killer. It's an understatement to say she is unhealthy for the game. I say when the survivor bots come in, they should remove the DC penalty all together. Let's those cheap skull merchant players play against bots.

  • I frequently run into the streamer ArrayGamer and all he does is use the best add ons and just pub stomp every game. It's just hopeless to even go against it.

  • Hot take: Can we stop trying to balance everything and leave some things as they are. Myers is a meme killer, that's the most fun part about him. The more we keep trying to "balance" the game, the more fun things are taken away. Just stop.

  • I enjoy my keys with blood amber and aura reading... keep that at least

  • Before the patch, it was more efficient to go for more than one survivor for a variety of reasons:

    #1: Avoid the potential of Decisive Strike; killers actually respected the existence of DS whether a survivor maybe had it or not.

    #2: The more pressure you spread amongst the team, the less efficient on gens they become.

    I do think removing the activation of DS during end game is fair. The 3 second stun is not punishing enough and the 5 second stun was enough to make killers respect DS. Nowadays, its like the perk doesn't even exist so killers will easily tunnel at 5 gens.

    If we want this game to survive and thrive, we need to be able to give newer players a good experience with the game. Spending maybe 5 minutes in a match and dying, over and over if you are new player is not fun. This game is not going to survive if we are ONLY focusing on existing players who have a lot of experience in the game. Survivors lost all of perks that were good deterrents that they had before, which were fun to use; like Iron Will, DS, old DH. But I'm only advocating for a 5 second stun for DS, which I think is fair. Even if survivors combo it with other perks, like OTR; and Dead Hard, that becomes a pretty strong anti-tunnel build, and the developers need to create a game flow that is fun for everyone.

    With the new zoning killers we have like Knight and Skull Merchant, tunneling is just easier with that killer playstyle. I think a lot of survivor players would agree that the game was more fun before the patch. Killer may have been harder; but that's the role of a 1 v 4. When a majority of the player base is survivor, but you make that portion super unhappy with the game, they are just going to play something else. Same goes with killer.

  • Oh I forgot this forum is flooded with killer mains scouring for the next survivor nerf. As a person who plays killer most of the time, I actually enjoy an equal winning on both sides. if I struggle as killer then cool, I need to get better. I take 2 or more as a win, not 4k minimum. I want to play a different game mode as survivor by myself and actually stand a chance. Is that so hard to ask?

  • Yes! Its so annoying seeing the black bubble over the aura of the killer when im just trying to determine where they are going and I lose Kindred value. The killer aura should overlap the black bubble of the survivor being hooked.

  • Stretched res does give an advantage, but I've seen numerous videos on tiktok of both survivors and killers using it. Unfortunately, both sides will continue to do it unless Behaviour does something about it