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randomconsoleplayer

randomconsoleplayer

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randomconsoleplayer
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  • I think it’s pretty consistent. I play pinhead a lot and I can consistently find the box at the start without lethal, which speaks volumes about the survivor spawns…

  • @DavidHypnos said:

    If it’s at that point in the game I wouldn’t be so upset if a killer started doing that… but the point is that it’s super easy for a killer to do these things. Game isn’t going your way? Time to camp and tunnel. Survivors don’t have that option. Game not going well? Too bad, nothing you can do but press on.

    What do you mean exactly? Low tier killers like trapper are forced to perform an extremely atrocious setup before their power can be utilised. That is not easy at all, especially against a swf. Meanwhile, if the killer camping is not a billy or bubba (or tier 3 myers, trickster, huntress), then 2 healthy survivors can go to the hook and rescue safely if they know what they’re doing. Also, reassurance is a perk, and it is literally the press of a single button. Camaraderie is also a perk, and it doesn’t even require a button press. So no, that argument is invalid.

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3475124#Comment_3475124

    That’s a good nerf Idea and I like Wesker, but I mean he is really strong. Survivors are slow he’s speedy y’a know and great at tunneling.

    I think to make wesker’s tunneling abilities weaker but his slowdown still rewarding, hooked survivors infection should still exist but be paused at the minimal level until unhooked. This should give survivors an abundance of time to either loop wesker or find a spray without being fully infected. It would also force survivors to use more sprays (which is what wesker needs for slowdown and information). I think that urobending is completely fine tho, I’m happy with the window slap or grab, either way wesker is deadly at loops.

  • @duygu said:

    slowdown perks mean nothing if you can't actually get downs and snowball, especially given that most good ones (eruption, jolt, pain res) require you to down survivors. m1 killers simply aren't getting downs against survivors who use their brain and run to the god structure or window of a given map each time they're chased. alternatively holding W to any given corner of the map is perfectly viable. this is all assuming that the standard pallet loops have been used already.

    the disparity between killers who are forced to hold W and eventually basic attack vs killers who can reliably use their power to quickly get downs is getting worse and worse, just like the disparity between solo q and swf.

    Yep, and in the ptb, with the basekit unbreakable and finisher mori, the difference will be even larger. M1 killers will no longer have the ability to slug. Even killers like oni and my main plague will be unable to use the full potential power, and they are by no means op in their current state. While killers like nurse and blight who are able to get downs quickly and recover quickly will be even stronger with the finisher mori. Not saying that it’s a bad patch (it sort of is…), but BHVR needs to recognise this problem and address it.

  • @Kirahie said:

    Survivors gen rush at every opportunity. To counter this, run 3 slowdown 1 detection, or 4 slowdown.

    Survivors are always responsible for the meta of this game as they hold the majority of the power every match.

    Yes and this is where the game gets unfun. I and lots of others don’t want to run 4 slowdowns. But we’re forced to. However, survivors are not to blame. And I don’t see anything BHVR can do either, as new metas will just pop up.

  • @Jangles said:

    This is called adapting to the current meta. The second chance meta was nerfed. The endurance meta was nerfed, Welcome to gen jockey town. The tools were removed for survivors to hold chases, MMR is based on escape and killers action speeds were buffed. Couple this with the insane amount of slowdown in the game and you get games where people don't take as many risks; so punishing altruism is nerfed.

    You must have at least 2 people on gens at all times or the killer just snowballs out of control after the first hook stage. So people compliment their build with perks to make riding gens faster.

    And that is why killers such as onryo or wraith who has no chasing potential, is now even weaker than before. They cannot get downs and cannot pressure off gens.

  • @Aneurysm said:

    People should express themselves if they're dissatisfied. But I doubt there's much useful feedback to take in right now. Thana gets buffed = rage. Thana gets nerfed = rage. A perk no one uses is made easier to activate with a weaker effect = the sky is falling, all the devs need to be fired. People with usually sensible opinions are behaving like street preachers, screaming that the end is nigh.

    That is what I mean. I don't understand why the devs are blamed for everything they do. i understand people have different opinions, but a lot of things I'm seeing aren't even game-related arguments, they're just trash talk. Also a lot of arguments I saw aren't even valid. I respect valid arguments though. I have some problems with the game too.

  • @Pulsar said:

    if you've got nothing good to say then don't say anything.

    No. I love this game and I assume most other people here do as well. I will not be quiet about things I believe to be detrimental to the game's current and future state.

    I got a bit carried away mid writing but yes. Say what is nessesary, but I would just want people to recognise the effort the devs have put in and instead of saying things like "they should give the game to someone else" or "fire the devs", make help suggestions that would politely invite BHVR to make a change.

  • @[Deleted User] said:

    But the ultimate "fun" part of gameplay for survivors has not changed one single bit - looping. Same for killers - chasing.

    Yes it has. Longer gen times + shorter M1 cooldown/speed boost = more leeway for killer to eat pallets to create deadzones, and make said deadzones deadlier by virtue of people not being able to get to safety as easily with the new math. Obviously there are still maps where there are so many resources (both pallets and strong windows) where the chase changes don't matter as much, but then that's where the longer gen times + slowdown perks (which are still meta) or perks like STBFL really take hold. Especially when considering the top killers weren't touched.

    Realistically the only thing that changed was the survivor meta. Which is good, but combined with the slowdown meta not budging all that much and the base game changes, it just makes the game really boring on both sides.

    If not, quit it, stop disturbing players who actually want to play. Stop dcing just to manipulate the stats. Stop blaming the devs for everything that they do. Stop trying to turn back the devs when you have to turn back yourselves.

    You can choose not to read and engage with the negative posts if you don't want to. Be the positive change you want to see. Fighting fire with fire is pointless if you don't want more fire.

    DCing sucks though, especially when it's survivors since the game doesn't end. I will say I doubt people are DCing en masse to "manipulate the stats", and I hate that Otz started that line of thinking. It's almost hysterical.

    And I don't even know what to say to that last bit.

    I don't want to believe it either. Its sad how we think huh. Personally I have only gotten like 2 dcs in 30 matches, probably because I don't tunnel or camp.

  • Btw, haven’t completely done the add-ons yet.

  • @C3Tooth said:

    https://forum.deadbydaylight.com/en/discussion/comment/3097509#Comment_3097509

    Depends, DH has higher risk of being found and cleanse right away. HG is possible to get a hook or two consistently.

    If HG Hexes are in hard to find place, it may work while Plaything actives for easy down.

    I love Devour Hope -and it would work so well with the build. Plague is not great with HG, so I scraped that idea.

  • But don’t we sorta want them to cleanse Plaything because of Pentimento? Pentimento is much more powerful than Plaything.

  • @C3Tooth said:

    https://forum.deadbydaylight.com/en/discussion/comment/3097316#Comment_3097316

    There are 2 Dulls become 2 Hexes when using HG. If survivors cleanse 1 of them, HG activated, the other Hex become Dull. You still have chance to use 4 Plaything.

    Unless you get 4 down before HG is cleansed, its a win anyway.

    Hmm yea. Maybe I'll try HG. But I prefer Devour on Plague. Maybe because of Otz's clutch with Plague with that perk in comp lol.

  • @Gore_DeWitt said:

    I'd say you should use Third Seal instead of Devour Hope. There is no point of having 3 stacks if they are already full infected, and if they are cleansing you can use your power to get easy downs.

    With Third Seal you can delay the cleansing if you are lucky and maybe get some scare jump.

    I thought blindness only affected aura reading and not delaying the cleansing and oblivious???

  • @C3Tooth said:

    Plaything + Penti are the best pair of Hex. Survivors tend to cleanse Hex anyway, so Haunted Ground works better than Devour Hope.

    The reason I didn’t put Haunted Grounds in there is because then you can only get max 3 survivors affected by Plaything, so the perk wouldn’t be at its max potential. Also Plague is not a killer who benefit from insta down too much.

  • @Chocolate_Cosmos said:

    I wouldn't revert any killer buff.

    I would buff Solo Q and probably turn down a bit stacking slowdowns because maybe it is not OP, but Survivors like to give up and DC, ruining the whole game because how annoying and boring this is.

    Also addons are terrible to grind.

    how would you buff solo q?

  • @Marik1987 said:

    I really like Plaything. Its my favourite Hex-Perk and a guarantee for using Pentimento. I have never encountered survs who gives a sht about the 1.5k for cleansing a hex :-P. So if I want Penti, I combine it with Plaything every time. But: I use Penti only at lv 1 (for gens), never more. Lethal is nice, but with that build, youll never get to use its 2nd and new ability.

    I played Pain Resonance, Dead Man Switch, Tinkerer and Corrupt Intervention BEFORE the patch.

    At the moment I am trying stuff out, but there is 1 perk I will never change: Dead Man Switch. Im so in love with the fake-teleports, seeing the white aura in 100m distance to block a gen, its so Entertaining for me.

    My current build is DMS, Surveillance, Opression and a 4th perk.

    My secret weapon: Twins Opression

    You kick a gen and up to 3 random over the map starts also regressing.

    Which means: You have a max of 4 white Auras at Gens and whenever a survs stops a regressing gen, they have to face a difficult skill checks (Paint Brush + Blue Dress-Addon-Combo possible) AND, more important, Surveillance shows these auras in yellow.

    Opression + Surveillance shows me all the time where the survs are and with DMS I know where to fake to block the gens.

    The only issue with Opression is its cooldown, which is 80secs...

    4th perk is No Way Out atm, but I also ran STBFL, Overcharge or others.

    But: Main Idea is Opression + Surveillance, knowing where they are, block gens with DMS from distance (or teleport to a right gen, not just guessing) and pressure the survs every second.

    In the end I still hope Freddy will receive an Addon-Pass, because, lets be honest, he has only 1 good addon at the moment, The Red Paint Brush

    Forgot to mention this in my earlier reply. My only problem with this build is with DMS, it limits your teleport options (because blocked gens cannot be teleported to). I thought about running DMS but in the end discarded the idea due to this same reason.

  • @Marik1987 said:

    I really like Plaything. Its my favourite Hex-Perk and a guarantee for using Pentimento. I have never encountered survs who gives a sht about the 1.5k for cleansing a hex :-P. So if I want Penti, I combine it with Plaything every time. But: I use Penti only at lv 1 (for gens), never more. Lethal is nice, but with that build, youll never get to use its 2nd and new ability.

    I played Pain Resonance, Dead Man Switch, Tinkerer and Corrupt Intervention BEFORE the patch.

    At the moment I am trying stuff out, but there is 1 perk I will never change: Dead Man Switch. Im so in love with the fake-teleports, seeing the white aura in 100m distance to block a gen, its so Entertaining for me.

    My current build is DMS, Surveillance, Opression and a 4th perk.

    My secret weapon: Twins Opression

    You kick a gen and up to 3 random over the map starts also regressing.

    Which means: You have a max of 4 white Auras at Gens and whenever a survs stops a regressing gen, they have to face a difficult skill checks (Paint Brush + Blue Dress-Addon-Combo possible) AND, more important, Surveillance shows these auras in yellow.

    Opression + Surveillance shows me all the time where the survs are and with DMS I know where to fake to block the gens.

    The only issue with Opression is its cooldown, which is 80secs...

    4th perk is No Way Out atm, but I also ran STBFL, Overcharge or others.

    But: Main Idea is Opression + Surveillance, knowing where they are, block gens with DMS from distance (or teleport to a right gen, not just guessing) and pressure the survs every second.

    In the end I still hope Freddy will receive an Addon-Pass, because, lets be honest, he has only 1 good addon at the moment, The Red Paint Brush

    Thanks for the tips! I thought about your DMS build and it actually makes a lot of sense and sounds powerful in game! I will try this build out because one of my main pains is idk where to teleport to so a lot of the times I could really benefit from info perks like surv. BTW, oppression and surv is such a smart combo.

  • @Canas said:

    Why would you bother doing that if you can simply down that person by sneaking up to them while seeing their aura with Nurse's Calling? Why waste your own time by making them mess up their skillcheck just to immediately start another chase?

    Because the survivor maybe will finish healing before you get to them - idk, just a meme idea.