SkinnyPringles
SkinnyPringles
About
- Username
- SkinnyPringles
- Joined
- Visits
- 185
- Last Active
Comments
-
@TragicSolitude said:
My friend played against the bots and was surprised that they seem to be more competent than the teammates we get, and now we're both just sulking that we can't fill the empty slots in our public survivor matches with bots.
I agree they seem to be much better than the solo queue survivors.
Quite fascinating.
-
I play a few Bot matches when I boot up the game for the first time in the day.
Just to warm up a little or to test some things out.
I would also love to see bp earnings in bot matches since sometimes I am not in the mood to go up against swfs.
Plus that would help out more new players so yeah.
-
I honestly see no need to change them.
They are good as they are now.
-
@Phasmamain said:
I like them as well. Especially the older screams like Dwight and Claudette sound much better
Indeed.
-
@Tsulan said:
The screams are kinda like this:
https://www.youtube.com/watch?v=XRIrg-bAU-w&ab_channel=TrevorNomi
Yeah that's about right lmao.
-
Yeah. It's unfortunate this game has such a toxic community.
It's probably because a lot of those Toxic Bullies are usually teenagers that saw their favorite content creator say or do something entitled so they think they are justified for being mean to others.
There are a bunch of creators that give off the vibe where They don't care about the other side's experience and will do whatever is fun for them.
This vibe they give off has been going on for YEARS and people that have been here for a long time adopted that type of mentality and gameplay.
It's really unfortunate that it is that way and I am sorry that you had to go through that :(
Hope you have better games.
-
Yes.
Even though some of Claudette's and Meg's screams can be ear piercing if you have your volume high I still love them.
I am a particular big fan of Dwight's and Ace's but Jake has some nice ones too.
-
@Mr_K said:
Some go on forever.
Leon's scream embodies this.
-
@Shroompy said:
Same here, I enjoyed the extended screams much more. As well as the scream starting as the hook pierced their shoulder, instead of at the end of the animation.
Made it feel much more realistic, which adds much more to the horror vibe
Exactly.
-
5-25 is too small of a number tbh.
But I always thought there should be a mechanic like this.
-
@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3073434#Comment_3073434
They said that’s not coming out anytime soon, basically it’s a back burner. So until then, what do solo q survivors do? Quit the game? Play killer? Those don’t seem like solutions to me tbh.
Try to adapt I suppose.
For now at least.
-
@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/335504/survivor-complains-are-about-to-become-common
I can confirm that I only camp when it make sense (end of game, no better option left, survivors circling the hook, ...)
When every killer becomes viable, maybe players will complain about the "easy" killers having a good kill rate rather than the Nurse (which, last time we got stats, had the lowest kill rate of all).
Right now the issue is MMR. It's was too whacky yesterday.
https://forum.deadbydaylight.com/en/discussion/comment/3073403#Comment_3073403
Agreed for the speed boost of range. I don't believe there is a Nurse player that will disagree with you.
Hatchets aren't that big (yes, I know you don't mean an actual fridge) If they were some shots through the walls would be impossible. The issue is latency and the actual hitbox of the survivors.
Fair enough.
Also there are some Nurse mains that did disagree.
I forgot where but I saw one saying that range isn't op.
-
@Marigoria said:
It seems more fair if you play swf. What about solo q?
Solo Queue is rough.
Forgot about people mentioning about adding some type of communication for solo queue to see what others are doing.
-
@AcelynnBen said:
https://forum.deadbydaylight.com/en/discussion/comment/3073403#Comment_3073403
yea i agree, camping is still gonna be a problem, nurse might get nerfed and honestly hitboxes in general as just janky,
tho the throws fridges got me lol
It's true though the amount of times I have seen a hatchet not be even near me or someone I was watching and they still get hit is ridiculous.
-
I agree that the update feels on more fair ground for both sides.
But I still think they should do something for Camping, currently there are not many downsides for it (if any at all) A Leatherface can just stand next to a survivor with Deadlock, Pain Resonance and will still be doing good even if he did absolutely nothing.
If he throws NOED into the mix at the endgame he will be able to get 2 or maybe even 3 kills which is awful.
Another problem is Nurse, her add ons to be precise, her range add ons should not have faster travel speed this shouldn't have been a thing to begin with.
It is close to impossible to win against a Nurse with range.
Another mention is Huntress's hatchet hitbox.
I don't like how she throws fridges instead of actual hatchets.
-
Alright.
Thanks for the heads up.
-
@DBDVulture said:
https://forum.deadbydaylight.com/en/discussion/comment/3052830#Comment_3052830
"I don't know why Nurse got a buff on her range add ons where it increases her speed of blinking."
I know the answer to your inquiry. When you collect poor data you get a terrible picture from which to draw conclusions. For pretty much Forever the devs have gathered the wrong data. How do I know this? Because I've talked to their "stat guy". I asked them three questions around mid 2018 and from those answers determined the team doesn't have a clue about what they should be looking at.
What type of data should they be collecting? They should look to answer these questions:
1) How long is the killer objective vs the survivor objective? Does this ratio change with SWF? (yes it does tremendously)
2) When do hooks happen? When do generators get completed? Are too many generators getting completed too early for the killer to have fun? Is that possibly why so many killers are camping/tunneling/slugging?
3) What is the frequency of pallet use? How does this change with higher/lower levels of play? What makes for a "fair" pallet?
4) How does map size influence generator completion?
There has never been a data collection of any note where they look at real players playing real games (DBD office members dont count - because they dont play the game at a competent level). They don't look at when hooks happen compared to when generators get completed. Kills is the only metric that matter and has been - forever.
When you look at kills it becomes painfully clear the Nurse is the weakest character - therefore she needed buffs. That's a joke right? No sadly that was the thinking process of the developers when last they adjusted nurse. They gave her incredibly powerful addons that let you blink more distance for less charge time. It will be impossible to have a "fair game" against nurse as long as these addons exist.
We asked if her best two addons were bugged and the devs responded : No we wanted her addons to be like that. Unfortunately that just paints a worse picture.
The biggest problem with nurse is that she is so difficult to use that most people don't even try.
interesting.
-
I was watching streams on the ptb and when Otz was testing Ds on Nurse and it was barely noticable that you used it.
So he made a good suggestion that if Nurse gets stunned by ANY means she losses all her charges this could also go well for Blight.
They catch up WAY to quickly even if they make a mistake.
Also I don't know why Nurse got a buff on her range add ons where it increases her speed of blinking.
The survivors cannot react in any way to dodge her it's basically a gamble if they use range add ons it shouldn't have been a thing to begin with.
-
Can only hope.
-
@AnneBonny said:
all this except the perk tiers would be sick
Why wouldn't you like the perk tiers?
-
THIS.
I wanted this for so long in the game sometimes when I play a killer with a custom Terror radius music I want to change it to Original Terror radius music the kind that Trapper, Wraith, Hag...etc. have.
Would love this to come in the game.
-
I agree.
I don't know why this wasn't a thing ever since the game's release.
-
@rooCraah said:
https://forum.deadbydaylight.com/en/discussion/comment/3030663#Comment_3030663
I once tried Ante with Pharmacy, got a styptic agent. Didn't get to use it, but was still neat.
Next game, I got a green addon that reduced its charges to below what a single heal requires.
I think you meant Ace in the hole?
With Up The Ante you cannot get add ons on items you get from a chest it just increases your chances of unhooking yourself.
Only with Ace in the hole can you do that.
-
@akaTheBARON said:
Ace's perks got no love XD
The only good one is Open Handed and then again you need an aura reading perk for it to even have an effect.
Ace in the hole can be sometimes useful but you just take a gamble if you use it.