TheLastRampart
TheLastRampart
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- TheLastRampart
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Comments
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@Aradia5589 said:
https://forum.deadbydaylight.com/en/discussion/comment/2872101#Comment_2872101
So true the devs are making it impossible for survivors to play catering to only killers constantly with there toxic builds that they need to carry them. There's gonna be less survivors playing and more killers playing . The more they complain the more they will aleays get and suvivors get nothing.
All this talk of catering to Killers as you said RECENTLY what about before now or are we just gonna ignore how survivor sided the game has been for the past 6 YEARS?
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@fulltonon said:
ruin nerf is a good thing tbh, hexes in general isn't really interesting mechanic.
In what way is the nerf for ruin a good thing? Sure a lot of people used the perk but that was in a time where Gen speeds hadn’t been changed and it was necessary to even be able to have a fair match or chance at winning as killer. To say a perk needs to be nerfed simply because a lot of people use it is objectively dumb. As far as balance goes a perk needs to be nerfed when there’s a case for it being too strong and overpowered like dead hard being a genuinely overpowered second chance perk that required no skill, taking no risk just simply press a button to win wheras Ruin is a Hex totem meaning if even one survivor stumbles into the totem the killer loses an entire perk slot, if one survivor has a totem hunting or boon build the perk gets no value and the killer wasted a slot and even then if that’s not the case as soon as survivors realize Ruin was in place that’s incentive to go destroy it. Give me a logical argument or reason as to why a perk that is a litteral gamble from the get go that has a massive chance to see little or no use/value in a match shouldn’t be powerful?
Oh wait you can’t and the only reason this nerf happened was because the devs love to cater to the survivor playerbase that has never touched the play as killer option and doesn’t know anything about balance or fairness or how the game even works they simply wanna get free escapes and if they can’t do that they cry to the devs that killers are overpowered and the devs listen because the game is geared towards people who only play survivor and bring in more players and invite friends because there’s naturally gonna be less killer players in a 1v4 game.
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On my own page I gave a similar coverage of my expierence with the game and how it treats new players but decided to leave out the topic of incentives as I already wrote a darn essay on all the other stuff wrong with the game but this basically has been my same expirence and feelings on it. Seems like we basically have had the same experience as newer players and as I browse the forums it seems there’s thousands of players saying this and the devs don’t read any of them or simply don’t care about constructive criticism to the point where they will let it destroy their game
edit: I just read the date on this post and it was 2 years ago and nothing has changed #########
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@Arkck said:
just curious
For the incredibly few games where I’m not paired against day 1 survive with friends teams and getting genrushed I have noticed that Gen speeds being done slower makes the game significantly easier on me as killer and I think this was a much needed change. However while playing solo que survivor the game goes far too slow now and having a team with even one troll player that won’t do or blows up gens basically hands trash killers free 4Ks so while I think a change was necessary for balancing reasons the devs overdone it quite a bit and you can feel it on both the survivor and killer side
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@MikeyBoi said:
I don’t really understand why you need more practice with pig maybe for moon dashing?? She’s pretty easy to play.
All this update did was make killers that are easy to play easier to play when all that was needed was a DH nerf and a rubber banding fix. That’s it, it’s a small step towards balance.
My reasoning behind needing more practice with pig is that while learning huntress or legion I actually got to play against survivors that weren’t ultra toxic 1 billion hour swf no lifers in the game to learn the mechanics and form good playstles but since the game thinks I belong in Ludicrous MMR I never had that opportunity with pig and playing her against people that juice me every game unless I’m playing my Main Huntress in no way helps me get better it’s just frustrating
Edit: the way this system operates functions as if you are proficient with one killer you automatically are equipped to play at higher difficulty with all killers which just isn’t the case as all their play styles/powers and abilities drastically separate them whereas with survivors even though I don’t have the same items, add ons and perks on meg that I do with Feng Min the play styles that win the game for me and the way I’m forced to play remains the same and stagnant. To sum it up switching between survivors means yes if you are proficient with one you are equipped with the tools, knowledge & experience to succeed on all of them in comparison to killer where being proficient with Huntress now doesn’t mean if I were to instantly pick up Oni or Blight I’d be qualified to play at the exact same skill level but the games matchmaking will treat me as if I am
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@burt0r said:
Dude, use more paragraphs. I'm on mobile and this blob of text is atrocious to read.
My bad I wrote this on mobile and it looked decent on my end, I’ll go back and try to edit and make it better, thanks for the feedback