If perks should not be picked for Bloopoints...
... then remove the BP bonus on other perks as well, not just on WGLF and BBQ&Chilli.
For survivors that would be:
- No One Left Behind
- Prove Thyself
For killers they are:
- Beast of Prey
- Distressing
- Hex: Thrill of the Hunt
Perks should not be picked for their BP, you should pick them for their effect.
How about instead we increase BP gain overall?
Why does doing a generator solo award you 1250 BP despite it being literally the most important thing survivors have to do?
Why does healing someone give you 300 BP? You are literally making it a lot harder for the killer to kill them, that should be worth a lot more altruism points...
Why is the Survival Category so hard to max out? There are a lot of things in the game helping your odds of survival, why do they not give survival points?
Why do survivors get nearly no points if the killer is bad? Isn't their entire objective to avoid the killer, do gens and escape? Why would that only be worth 7k points if they escape flawlessly?
Why do some killers have a way easier time maxing out some categories than others? Pig barely gets any Deviousness points while Spirit is maxed out after 4 chases...
Please overhaul the point system during a match. The main problems are still present to this day:
- the survival catergory is nearly impossible to max out even if you survive
- doing gens solo (the optimal way) is punished because you do not get any coop points
- escaping flawlessly as a survivor punishes you because you did not get any chase points or unhook points. maybe implement something like the point bonus killer get when they 4k but for flawless escapes?
- some killers are just way better at getting points than others, and not because they are simply better but because their actions just awards way more and are your only way to chase people
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