A long list of buffs/reworks/changes/nerfs that i would like to see
Here is a list of general balance changes that I have thought of. These address some of the biggest issues I have with the game right now.
Survivor nerfs
- all survivors now start the trial together; this should address the countless scenarios where every survivor spawns in a different corner and work on different gens, causing 3 gens to be done within 80 seconds
- self-healing through Circle of Healing is now at 35% speed, much like the nerfed self-care
- med-kits allow you to self-heal at 100% speed and it is capped there and cant be increased by means of add-ons. If you want it faster, use perk slots or CoH
Survivor reworks
- you only get 1 attempt at unhooking yourself; trying to unhook yourself and failing no longer reduces the sacrifice bar; perks like slippery meat and luck need to be reworked. this is so people can't kill themselves on hook anymore. If they want to leave a match, they can disconnect which at least punishes them for ruining the game for 4 other people
- failing skillchecks in the 2nd hook stage no longer reduces the sacrifice bar; instead you get inflicted with negative status effects such as blindness, hindered or oblivios for a time after being unhooked
- failing 2 consecutive skillchecks in a row while in the 2nd hook stage no longer instantly kills you. again, if you want to leave the match early, use the disconnect button and accept the punishment.
- should all survivors be slugged in a match and the killer refuses to pick them up and let them bleed out + some time passes without any survivor picking themselves up via perks, the bleed out timer accelerates of all survivors but the one with the most time left. the survivor with the most time left can try to find the hatch. should the hatch be closed and they arent picked up by the killer for a while, their bleed out timer also speeds up; this should end matches quicker when a killer decides to be toxic for no reason
Survivor buffs
- some changes listed in killer nerfs could also be here so look there
- revert the DS stun timer to 5 seconds
- revert Spine Chill but make it not work against killers that are undetectable via their power or other means
- Iron will now completely surpresses all grunts of pain; it no longer works while exhausted
- give every survivor a unique passive so they actually have gameplay differences (such as for example: Mikaela blesses totems 10% faster, claudette heals others 10% faster, meg recovers from self inflicted exhaustion 10% faster; simple stuff that should not affect chases too much but might be a nice bonus)
- Calm Spirit now makes blessing a totem, cleansing a totem, opening chests and other such actions completely silent (survivors still breathe heavily while doing so + you can hear the breaking sound of totems + the squeaking of chests once you open them); it also no longer reduces your action speed on those actions
Map Changes
- Garden of Joy's main building should get some breakable walls so that the windows in the bottom floor are no longer this oppressive
- the train in the Garden of Joy should be turned into an actual loop instead of a meme window
- the walls of the jungle gyms in the garden of joy map should be higher so they are mindgameable. right now the survivors can simply see you unless you play onryo which makes all of them way too safe
- the houses on the haddonfield maps contain some of the most abusable windows in the entire game. either add breakable walls to make them less disgusting or simply reduce the amount of windows that can spawn open. in turn, increase the amount of pallets that can spawn on the road. having 2 there for 1/3 of the map is kinda low
- change the collision of certain bushes (Eyrie of crows, garden of joy) to not be counterintuitive
- remove the breakable wall in the house of pain on the badham maps. that building does not need a predropped pallet, it is already good enough as is
- remove some breakable walls on dead dog's saloon. that map has too many that the killer either never breaks or has to break in order to play
- remove the breakable wall in the ormond main building (bottom floor, next to the window near the stairs that lead upstairs from the outside); every game you spawn in you go to that wall (since you usually need to get to the other side of the map anyways) and break that wall since without breaking it that window becomes a god window when used from the correct direction
- change some maps' shape, hourglasses or rectangles usually have 3-4 gens really far apart making it very difficult to pressure gens as low mobility killers (blood lodge, ormond, eyrie of cringe, arzarovs resting place)
- remove some pallets from the gideon meat plant map; in turn add some windows and jungle gyms
- remove some breakable walls from the gideon meat plant map; that map has way to many
- add some more pallets to shelter woods and rotten field; prevent these maps from only spawning TL-walls as jungle gyms
- probably a lot more since maps are one of the biggest issues but i don't remember all of the issues i have
Killer nerfs
- Nurse's range add-ons no longer provide blink speed
- Nurse's recharge add-ons have lower numbers
- Torn Bookmark gets rework; no add-on of nurse should give her a 3rd blink
- maybe nerf nurse's range add-ons so they provide less range
- Blight, and Nurse now lose all charges of their respective abilities upon being stunned by any means
- Red Head's Pinky Finger (clown add-on) now only applies on the last bottle thrown; this should avoid the main issue with this add-on which is lack of counterplay. you dodge 3 bottles but the 4th hits you and you get insta downed
- Disabled some killer's powers near hooked survivors while no other survivor is nearby
- The sacrifice timer of hooked survivors slows down and eventually pauses should a killer stay near a hooked survivor without another survivor being near
Killer buffs
- Pig's movement speed while crouched is increased to 4.2 m/s
- Pig now crouches and uncrouches faster
- Pig's dash is now faster and longer (charges at the same rate)
- Trapper's traps now spawn opened
- Trapper's traps now spawn near key locations only (generators, main buildings/rooms)
- Hillbilly no longer overheats while sprinting with his chainsaw
- rework Nightmare's, Executioner's, Twins', Hillbilly's and probably some other killers add-ons because they suck; all of them
- change Nightmare's dream world because as of right now it literally does nothing.
- increased Dredge's movement speed while channeling his power
- changed pop goes thw weasel to take away total progress not current progress
- hex: ruin now regresses generators at 150% at tier 3 and no longer gets disabled when 1 survivor dies
- Overcharge now starts at 100% regression and increases to 300% over the course of 45 seconds
- The speed at which you can move your mouse after aiming down sights as Deathslinger is now at normal speed (i hate how ######### it feels; why cant i move my mouse fast after aiming down sights?)
- fixed Legion's 5th hit bug because this single handedly makes them horrible
okay I am out of ideas now.
thoughts?
anything i missed?
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