Trapper LIGHT rework to majorly improve gameplay experience as the Trapper
Currently, Trapper faces the issue that map trap placement RNG screws him over quite a lot and makes it time-consuming to go out of your way to pick them up, or areas with no traps anywhere nearby. Also, having no way to reposition more easily after putting them all down. Thus, I suggest a light rework that will keep the same core gameplay while drastically improving the player experience.
- Trapper's Bear Traps no longer spawn on the map. The number that would have been spawned (for example, 8) now instead are gained on a cooldown up to the maximum carrying capacity. Bag add-ons still function the same (increasing capacity and starting carrying amount).
- The cooldown is based off how many armed traps are in a radius of Trapper. The more armed traps there are, the longer the cooldown. The less, the shorter. Thus, going to an area without setup ready means he can get Bear Traps off cooldown quickly. Going to an area with a ton of setup active and ready to be used means he doesn't need as much help, and thus the cooldown will be longer.
- Even after the maximum number of traps on the map are placed, the cooldown will continue to happen. If the map would only have 8 traps, the "ninth" trap will automatically remove the oldest armed trap. Arming a trap will make it count as the "newest", including re-arming it. Thus, unused/unneeded traps are automatically cleared and recycled, but not the traps still being used and thus being re-armed. Exception: Will not happen if Trapper Sack is equipped (because it prevents picking up traps to reposition them).
This would tremendously improve the playing experience. Furthermore, this would also additionally solve the issue Iridescent Stone currently has where it will re-arm traps you didn't place, making it confusing which ones were ones you armed. The only traps that are placed would be ones you placed and armed.
Comments
Trapper is on on a fine line between broken - beatable.
He can shut down whole tiles with just one trap, i don't think he needs any power mobility buff.
I mean yes, you can gen rush him, but he might as well destroy survivors.
He is OK right now, so i would let him be.