The_BiggCheeze
The_BiggCheeze
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/3275322#Comment_3275322
I know, and I think the map should absolutely be kill switched, but you CAN still play the game as normal here.
It's not fun, it's not balanced, but like The Game, no one's crashing or becoming invincible or unsaveable or breaking collision. It just sucks.
Bro The Game is not THIS bad though. It has a god pallet problem yeah but that’s it, you can still loop like normal. I legit out mind gamed a survivor at a pallet and they had another pallet within 5ft of them completely negating their loss. There is literally nothing you can do on the shattered square unless you’re Nemesis in tier 2, Huntress, Nurse, or Legion and Wesker with their pallet breaking addons. This is a sick ######### joke that even the most mentally deranged wouldn’t find funny.
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@Grandpa_Crack_Pipe said:
They're not going to kill switch the map they just released for their next big update unless it has something seriously gamebreaking happening.
And yes, having a million pallets sucks, but seriously gamebreaking means crashes, places you can't kill people, broken totem spots, ect. This bug is still within the limits of functionality, so unfortunately, it's not getting killswitched. Which still sucks.
This SHOULD be counted as game breaking because it goes against all the pallet logic that they’ve set up.
Like what the ######### is this!? It’s like I’m playing fake pallets on Freddy!
There’s these 5, one god pallet to the left, and another 2 right behind me.
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@MrPeanutbutter said:
The devs know that the map is bugged but they are refusing to kill switch it. Their “solution” was to reduce its frequency. So if you want to play killer then I guess it’s tough **** for you.
Yeah I’ve had 6 survivors in the last 7 games bring it’s map offering. The devs need to realize that they ######### the pooch and that they need to kill switch the damn thing. Hell we couldn’t even ply RPD for a month, so what’s so special about this map?
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@GentlemanFridge said:
4,5 and 6 give the bloody cosmetics.
7, 8 and 9 give the perk charms.
(and for brevity's sake, 1, 2 and 3 unlock the character's perks for all other characters, like teachables, but already in the inventory.)
Ok so first 3 is perks, next 3 is cosmetics and the next 3 is charms. So I was close in the fact of things being done in threes.
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They get stuck on literal air, what more is there to nerf.
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/3235037#Comment_3235037
No, seriously. I'm still confused by the reasoning.
And.. I don't think you can park the dumpy in front of the survivor specifically to bodyblock them and then claim you had nothing to do with the game dragging out. You're at the very least the starting point.
I mean, you were clearly banking on everyone else just leaving. They want their friend out, obviously, so they want to see if you'll give up. It's at least a 50/50 fault, but 100% bodyblocking.
Got it, so I was supposed to know that the 3 survivors were gonna sit with me instead of opening the gate that was 5 ft away. Someone get me a floating chair and a school that's also a mansion because I need to be Charles ######### Xavier.
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/3234891#Comment_3234891
Like.. what's the reasoning, they got to play the game for 10 minutes so you get to block them for 10 minutes?
There's arguments to be made, but I really don't think this one's it.
Did I want to block them for 10 minutes? ######### no, that was the choice of the other 3 survivors. I would have been happy with them opening the gate after 1 minute because that meant I would get to move on to a properly fair match. They dragged the game out, not me.
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@bobateo said:
https://forum.deadbydaylight.com/en/discussion/comment/1259979#Comment_1259979
Based on this comment, I would say there is a solid chance the answer is yes you probably were. But at least the same can be said for the other three survivors too.
Figures. Personally I'd see what I did as way worse if it was earlier in the game, or if no one else was there to make them game end. But it is good knowing that the other 3 survivors were just as scummy.
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@RavenzZ said:
If the gates had been opened then no, but I believe since they as the player can't progress themselves it would be counted.
Fair, but they had also been given the chance to play proper just like everyone else, hell they walked away with more points then I did. They did gens, they got chased, hooked, just like the other 3. It's only when that last gen popped and a gate was being opened right next to us that I switched gears blocking them into the corner they accidentally ran into.
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@Nazzzak said:
I wouldn't consider it taking the game hostage, no, but I know there are rules around bodyblocking. I'm not overly familiar with them tbh
It's scummy yeah but it shouldn't count if there's literally no other choice. Honestly if I blocked them in before the last gen got done I wouldn't even posted this, but there was a 99% gate just on the other side of a window, bada boom here we are. Plus I say they played plenty given they walked away with more points than what I got.
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Not gonna happen most likely. That'd be giving people too much information, and we all know the devs don't like players getting a ton of information.
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Bbq and Wglf no longer give a bp bonus.
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@SoulKey said:
You are just trapped inside your own bubble with your own assumptions.
Regardless of the games imbalances, it's not dying; not even close yet.
And in EU, incentives are for survivors the majority of the day. Perhaps you play more at night when queues are screwed anyway.
I get you lost your 4k streak against a good SWF team and you came here to vent about it but no need to exaggerate as if it's doomsday.
XD XD XD WHAT 4K STREAK????? I've been rocking 2 or less because every survivor I play against has over 10k hours!!! Meanwhile I'm over here on pc with no killers OR perks because I am unable to renew my PS+ atm. There's zero ######### fun to be had because BHVR is either unwilling or unable to do cross progression between systems!
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https://youtu.be/R5_Bylpsk9k@tippy2k2 said:
This game has been dying for like...three years. This death is taking forever. I should have brought a book 😡
Not much more to say.
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/3224382#Comment_3224382
Yeah and watch DbD gain that much and more back as soon as the Halloween event starts.
Oh I don't doubt that, a player boost that'll last a few weeks then drizzle down again when people realize "Huh, this game is still garbage"
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@OnryosTapeRentals said:
Another doomsday post! How could we live without them?
The game isn't dying, at least not anytime soon. Next.
Tell that to the loss of around 4,000 players in the last 30 days.
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Because survivors need the ego boost. They can't get it anywhere else so they do it in a video game that they KNOW has bad matchmaking.
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It's an ego boost for them. Nothing more nothing less. I mean where else are they gonna feel good about themselves aside from in a video game.
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@kingcarl2012 said:
https://forum.deadbydaylight.com/en/discussion/348564/how-do-you-break-things-you-dont-even-touch
You can get a second use out of haunted ground with undying.
Isn't that not possible anymore after they changed undying?
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@RoastedGarlic said:
maybe if you killers didn't constantly slug this wouldnt need to happen. you reap what you sow.
Bro you have a serious superiority complex, everyone is at fault but yourself. Just be stop dude. And did you ever stop to think about what the killer side goes through? Like how survivors can run to the corner of a map where it’s impossible to hook them, or on midwhich or the game where hook spawns can be atrocious which ALSO makes it impossible to hook people.
You aren’t the center of the universe, start thinking beyond what YOU deal with.
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@GoodBoyKaru said:
No Mither also provides a boost to recovery speed.
Yeah and so will unbreakable, only difference is that you don’t have to be injured. It’s lazy as hell.
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/3162215#Comment_3162215
this, timing issue. Pressed it too early and it wasn't active when the "grab" part of the lunge registered, so it did that instead of the hit it does when endurance is active.
I literally couldn't have timed it any better. The Wesker was riding my lap the whole goddamn game so you best believe I had my timing down. If I was playing on my ps4 then yeah I most likely pressed it early, but I don't have PS+ at the moment so I'm on my pc.
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@SuzuKR said:
It lasts 0.5s. Damage only happens on the slam or throw against an object. Which usually takes longer. Not a bug.
If you have the endurance status he doesn't grab you, he smacks you with the same animation as if he dashed into a vaulting survivor. Not to mention me doing the exact same thing earlier in the match and getting put into deep wound, while this attempt he just ignored the dead hard out right. I'm pretty sure it's a ######### bug.
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@ad19970 said:
I mean there is no video, are you sure you timed it right?
I timed it right earlier in the match, the game bugged out a little but he was put into that smacking animation and I was put into deep wound. This one just ignored it out right.
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@Ghoste said:
Priorities. There are bigger fish to fry. Michael looks fine imo. What he needs are actual buffs.
Yeah because the design team need their priorities on things other than the designs and concepts of characters.
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@SgtMittens said:
He looks fine. You've either never watched the original movie or you're making this argument in bad faith.
Let me list the problems with the dbd model.
His head is flat, face isn't the right shape, the whole mask is pure white, the neck on the mask is too short, hair is too short, shoulders are too broad, he's too ######### tall, and his hands look like play-doh.
It looks like the original at a glance but seeing them side by side they are very clearly different and BHVRs design looks more like an homage than the actual character it's supposed to be.
Freddy looks more like his movie counterpart than Michael does with HIS movie counterpart.
Am I wrong for wanting something done better while knowing that the designers CAN do better?
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@pseudechis said:
I don't think he needs a rework.
With the recent update he's better than he was.
Myers is about resource management and timing.
I'd say the most he needs is for survivors who are at max stalk to slowly regain it so he isn't left without a power during a long game. Otherwise he's fine.
Not talking about a rework, I'm talking visually.
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@ReverseVelocity said:
That sounds like a bug, to be honest. If you were injured and searching a chest, and it gave you a different item, then I don't think that's intended.
...Imma be real honest with you, I didn't even know about the injured requirement. That is news to me... Oops
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@Bran said:
Won't stop me face camping as Cannibal.
Then have fun standing at the hook for 10+ minutes looking like a bigger joke than the Clown is fat.
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@HugTheHag said:
While I do think, like you've mentionned, that it could very easily be used to BM (you need not look further than Doctors spamming shock therapy to know that if you give this sort of power to killers, some will make sure to harass with it), I'd actually really like for killers to emote more.
I think when it's not used to BM, it could actually make the game a bit healthier, as I often notice that when I do silly things as killer to show that I'm not offended when survivors do a cheeky play (headbang after accidentally opening a locker/vaulting instead of picking up a survivor, nodding after getting pallet stunned, etc.), they actually get more chill afterwards as they understand that I'm not a raging tryhard or a bot but really person also trying to have fun on this game.
I don't know exactly which emotes I would like more, I'm biaised towards a variation of "come here" since I love giving hatch and people don't always understand hitting the air as an invitation to follow. I think emotes that differ from general "bad guy" behaviour might also bring some roleplaying element to the game, like negotiating a hook trade or such.
I don't know. But I'd definitely like more possible interactions with survivors.
God imagine a leatherface standing in shack just motioning to you like "Follow me" XD
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@AnchorTea said:
I guess that wouldn't be a terrible idea
Right? It'd be a unique experience, like playing on a brand new map almost.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3114066#Comment_3114066
Possibly, but it's probably simpler to just make sure the there's no dead ends with the door being the only way in.
Yeah that's another way. In the end if this EVER becomes an actual thing, I'm sure the community will let the devs know what to change XD
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3113735#Comment_3113735
That's a really interesting point. There's some unusual strategic considerations where if they block a door they may end up have a really long way to get back to the other side of it. (I don't think the devs would want to make a lockable door that creates a situation where survivors literally have no way to get back to other parts of the map since that could create problematic scenarios where someone gets stuck and the game can't progress unless the killer intentionally breaks it down.)
A solution could be that after x amount of time the door can be manually opened again, but it loses it's ability to stun the killer. You can still use it in chases but it's weaker than if you used it for the first time.
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By many new survivors whenever I used an aura reading perk or add on. I always have to tell them to look at my loadout and read each item verrrrry carefully.
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/3113748#Comment_3113748
I know they do and i know they are, you're just talking about adding more.
No I'm really not. You know that really small room in RPD that has a useless pallet because the loop is so small? Think of that but with a door and there being a big hole in the wall right next to it, it's the same exact thing. Or those long hallways where if you drop the one pallet the killer is forced to break them to keep chasing because there's no quick way around it, change it to a door and BAM, same exact thing . REPLACING those pallets with a different mechanic that doesn't change gameplay massively but still feels 90% the same is the idea I'm going for.
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/3113735#Comment_3113735
Which just turns it into "more pallets with little to no mindgame regarding the drop, just you cant reset them with Any Means if they dont get broken"
God pallets already do exactly that. What killer is gonna leave a god pallet in play after it's dropped? Literally none because that's a dumb idea. The doors are practically reskinned god pallets so AMN would be useless on them.
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@Coffeecrashing said:
https://forum.deadbydaylight.com/en/discussion/comment/3113625#Comment_3113625
It’s not just a reskin of pallets though, because some killers have powers that can be launched over a pallet, legion can vault pallets during feral frenzy, and nurse can still see someone beyond a pallet which helps her plan her next blink, and some perks work specifically with pallets.
an easy way to bypass the vision issue is to give the doors a window or a hole that is partially boarded up, this can allow killers with ranged attacks to still attack through the door. However the killer would still need to break it, or go around.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3113692#Comment_3113692
I think you’re assuming the survivors would create more safe loops than currently exist on normal maps. But what I was saying above is, in place of already existing god pallets, you had god pallets that look like walls, then it’s not that different from a normal setup aside from visibility over the blockage.
For instance, say you hypothetically replaced the pallet in the killer shack with a breakable door that starts open but can be slammed shut by survivors and the killer needs to break it down to get through. That’s almost mechanically the same as the original shack, but just slightly different because the killer can’t do a ranged attack through a door and certain perks and add-ons that impact pallets might not work on doors. But beyond that, in terms of “survivors setting up blocks the killer has to break”, it’s the same as survivors going and predropping the god pallet that the door replaced.
So it’s not looking to increase the number of safe loops or safe blockages, it’s replacing what the nature of the blockages are with some spots that might have been a god pallet instead becoming a breakable door.
Bingo. Plus pre closing a door can also negatively effect the survivors because they can't open it again or bypass it like they can pallets, basically turning them into rats in a cage, locked in with the killer. It'd be more efficient to use it during chase like a normal pallet as to avoid unwanted consequences.
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/3113455#Comment_3113455
at the end of doorways and hallways would mean theres more than likely not another way around anywhere near making most of them without counterplay, think of a map like gideon meat plant where you have exactly that, its just a bunch of god pallets but now shaped like doors
Well there'd obviously have to be something in place to not make them stronger than a god pallet in certain areas, and making them replace god pallets in others. Like I said it's pretty much a reskin of pallets that could fit really well in the RPD map.
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Exactly.
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/3112514#Comment_3112514
Would love it. we need more unique gameplay. especially since its getting stale
Right? It wouldn’t change up the game massively but it’d be a fun little addition to shake things up a little bit.
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Are you joking? An idea for a new form of "pallet" and NO ONE is participating. Oh my god, Is this the end of the world? This doesn't seem right.
Are you guys all ok???
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@alunsa said:
How many hooks/kills did you get that game? Also wouldn't it be better to test it multiple times with different perks (for different synergies) instead of just one build if you want to feel out how strong it is?
*edit- i miswrote game instead of build
I generally get around 2-4 kills recently it's been 3-4 because I've been getting paired with people who don't even know what mending is. It's like they turned off matchmaking or something. And yeah I've been swapping perks in and out and I still don't feel a difference.
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@ThiccBudhha said:
There is no hype. Survivors just hate playing against it. It is not magically good, if that is what you were hoping.
Well I've been constantly hearing about how the killers got over buffed and it's making survivors quit "Game's unfun" blah blah blah ######### like that. I'm just hear thinking like "What the hell is everyone talking about?"
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Any strong survivor perk can be easily multiplied by 4. They're not scared of making strong survivor perks, it's that they really can't without it being broken or unfun.
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@zumer said:
https://forum.deadbydaylight.com/en/discussion/comment/3076260#Comment_3076260
I already uninstalled the game. I just want to point out that the game is not developing as it should. I wish good luck to everyone who stayed.
Dude would you give up after 5 minutes of trying to learn how to ride a bike? It takes ######### time to learn and adjust, ESPECIALLY with a big change like this.
But it’s whatever, one less person that doesn’t want to bother actually adjusting.
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@D3spair said:
https://forum.deadbydaylight.com/en/discussion/comment/3076270#Comment_3076270
People voiced out how Overpowered Oni's Demon Rush is when it first came out (Comparing it to Billy's Chainsaw). People also Voiced out how Unplayable and Unfun to play Blight as when he first came out. I remember these type of feedback on the first day of their releases.
People need to time to adapt before voicing out acceptable feedback.
Precisely this. It’s like learning to ride a bike, except they decided to give up after 5 minutes because it was too hard.
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@Phasmamain said:
Tbf some changes are just bad no matter how early we see them. This only really applies to the 3 second DS stun which was just a dumb change
Yeah some, not all. People are acting like it’s the end of the world when it ######### isn’t, it’s entitlement to the max.
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@D3spair said:
I made the same type of post and everybody called it Bait lol.
Not surprising. Especially with a subject like this the whole community goes rabid. They believe their opinion is correct and think that they don’t have to get used to anything new.
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”Everything isn’t going my way anymore so I’m gonna cry about it 😭” is all I got from your post.



