Developer update - all good changes except…
No reverting the unnecessary Self Care nerf?
and nothing on Circle of Healing?
I actually cannot wrap my head around why Self Care was nerfed and Circle of Healing was untouched?…
Let me get this straight? A 4 man team having infinite fast heals all game is fine, but a Claudette taking 5 minutes to heal in the corner of the map is overpowered?
Who’s more likely to run CoH and make use of it? A SWF
Who’s more likely to run self care? A solo queue player
This change seems like nothing but a nerf to solo queue whilst not addressing the power of a SWF, it’s all backwards I tells ya!
Comments
They don’t balance based on what is too powerful, they balance based on what is used the most. It's truly baffling.
Clearly, Self-Care is incredibly overpowered. Getting all those killers the win.
/s
They said that the update was aimed at a meta change, specifically.
... Not like this community knows what is "too powerful" anyways.
Run bond, it's more fun.
Gather data from an entire year.
Compare usages of a perk that has been around for 12 months and one that's been around for 3 months
"Oh, Self-Care must be OP Meta because it's used in so many more games than Circle of Healing!"
Why can I never find these updates? It's like they hide it.
You can find the Update here:
I suggest to keep an eye on our Socials if you miss this kind of updates.
Thanks! 😀
this update is about buffing killers, and butchering the solo survivor.
I am more upset they are going with the nerf to Calm Spirit #JusticeForCalmSpirit
Self Care is underrated by some people. There’s a reason it was the fifth most used perk in the highest player brackets even after Circle of Healing became a thing. Basically the ability to partially heal anytime you have any moments of time that you aren’t or can’t safely do a gen is quite good. That’s why the perk still saw heavy use despite the perception by some people that “Circle of Healing completely replaced it”.
Forget the self care nerf. The calm spirit nerf was left unchanged.