Feedback and Suggestions

Our team will be happy to read these!
  • BeHaviour needs to change Myers stun animation as its starting to annoy me, he shows no emotion or reaction to him being in pain in the movies other than breathing more heavily. In Halloween Kills the dude gets shot in the chest three times and you dont hear AAAAAAAARRRRRRRGHGHGHGHHAHRHAGH. This is a simple change and could be done in a week. Please change this BeHaviour.
    8 comments 81 views last activity
  • I mean, I personally hate charms and everything they stand for, but if we're going to have access to perks as charms then we should at least be able to fit a whole 'build' on one loadout. It could be an option for survivors who aren't in SWF to communicate more subtle perk builds, or even by killers to mindgame survivors about what perks they're running. Also, there should be some way to get ma
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  • I feel like with the amount of maps that are very survivor safe and the fact that u can just offer them to gain a competitive advantage is not healthy at all, I guess im venting because my last 7 games in a row was 2 Erie, 2 the game, 1 ormand, Garden of pain, and Badham, if devs aren’t willing to get rid of them can ya at least make Sacrificial wards like a yellow offering or something
    15 comments 201 views last activity
  • Adrenaline Once the Exit Gates are powered, instantly heal one health state and sprint at 150% of your normal running movement speed for 5 seconds. Adrenaline is on hold if you are disabled at the moment it triggers and will instead activate upon being freed. If playing against The Nightmare, Adrenaline will wake you up from the Dream World upon activating. Adrenaline causes the Exhaustio
    10 comments 181 views last activity
  • Right now, one of the reasons why the "fully recover while a hex is active" is so rare is because it only works when a hex is revealed to a survivor. And the perk icon only lights up when downed iirc. So what about this: Soul Guard now works while a hex is active , not just when a hex is revealed to a Survivor. Soul Guard's icon now lights up and remains lit as long as ANY hex is active on the
    4 comments 61 views last activity
  • KILLER PERK SHARED SUFFERING: Each time the Obsession loses a healthy state, Shared Suffering activates for 45 seconds : Any survivor within 24 m of the Obsession will have a penalty of 15/20/25% of Healing, Repairing, Sabotaging, and Cleansing speed. Any survivor outside of this range will be affected by the Oblivious status effect. When the Obsession is fully healed by
    3 comments 77 views last activity
  • For instance: "As the end draws near, you go in for the kill" For each generator completed, gain a token. Each token increases your lunge distance by 5/10/15%. Or: "Losing your revenge infuriates you and motivates you to do better" For each lost chase, gain a token, up to 1/2/3 tokens. Each token extends your lunge by 50%
    4 comments 52 views last activity
  • Using an item and locking lockers really needs to be different keybinds or be able to change them independently. The number of times that I've accidentally thrown my flashbang when trying to lock a locker.... Not as annoying but still somewhat is shining your flashlight at the locker or start healing when trying to lock it.
    1 comments 21 views last activity
  • I've been playing Sadako since her release, and overall I really enjoy her as a killer. I've read through other discussions people have had and compared them to my own experiences. Since everyone likes sharing their ideas, I wanted to "materialize" my thoughts Starting out, Sadako is considered pretty weak, I concur. When I think about her, she lacks much of what makes killers strong. Yet, I don
    0 comments 41 views last activity
  • As you know ghostface has little of map control. What if we add side objective or power to him just like in movie that Ghost face calling the victim before stab. Each survivor will get phone, and one of the survivor will get a call from ghost face in every 3 min. Then, the survivor cannot move and exposed, and their aura will reveal to ghost face and other survivors with the voice over "c
    9 comments 161 views last activity
  • I don’t know how to tag bhvr or the mod of the website, but if you do add game modes, would you consider adding each killer their own game mode based on their power. For example, the pig could have an escape room or something on those lines. I believe this will be very fun tbh. Also like identity V, in the normal matches or unranked matches, would you consider giving survivors base abilities. Lik
    Mod
    4 comments 81 views last activity
  • We keep getting more survivors and killers which just adds to the already large pool of bugs and changes necessary for the game, meanwhile there are bugs that have been in the game for years and changes that have been needed for years. Current survivors and killers then just take up more priority for fixes and all the older stuff just keeps getting shoved to the back. I think everyone wouldn't m
    11 comments 82 views last activity
  • So Trickster is visually enjoyable, tiny, cool and cute. Who does not enjoy being the little knife Goblin? Best of all, He talks and says things, instantly putting him in my favorites, it makes being stunned and blinded enjoyable. but... there is a few issues, which I think could be addressed to make him better. Line of sight blockers make your power/speed pure suffering. (Loops are the worst.
    4 comments 61 views last activity
  • Despite my constant complaints I love this game. that being said as a human Im NEVER satisfied (lol) so I wanted to ask who you would add to the game if you had NO restrictions. no copyright no licensing issues or any of that just what you want. for me my #1 thatll probably never be added is Isaac Clarke from Dead Space (great game if you havent tried it theyre making a remaster/remake) that be
    5 comments 81 views last activity
  • Hello, I really like this skin but maybe it's only me but I feel like this cosmectic could have some physics in the clothes? Something similar to the "Style/fashion bomber" jacket physics from Felix Richter cosmetic for example?
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  • If you could actively place it on a gen and it wouldn't go away if you touched another gen.
    5 comments 152 views last activity
  • With the changes to dead hard, we're gonna live forever, off the record and also the smaller borrowed time as basekit, there will be more situations where a survivor has the endurance effect and thus the deep wound status effect will also appear more often. Vigil is the go-to perk to recover quicker from a lot of different status effects. Making vigil speed up mending would make the perk a bit mo
    5 comments 61 views last activity
  • Hello! I think it would be very nice to add some new things to the bloodweb layout. It would be cool to be able to hover over an unclaimed thing in the bloodweb, and in the information about it it says how many you already currently have in your inventory. This goes for any items, addons, and offerings. Just a nice simple addition. :) A bit more farfetched thing is adding a new thing to Level 3 p
    0 comments 21 views last activity
  • I don't have that much to say. Just that I think Onryo needs some sort of buff, and I think many of you will agree with me. Personally, I think her condemned power thingy should be more oppressive. Because how it is now, it's almost like it doesn't even exist. I was thinking about giving her a small speed boost after Manifesting, like Wraith. But maybe t
    24 comments 381 views last activity
  • I've seen this as an issue for both survivors and killers, for survivors they can loop victor for hours and receive no blood points from what is objectively a more difficult chase to deal with. As a killer I have a challenge in the new Tome: Devotion to chase someone right after Hoarder activates, so I did, but as Victor. and so my chase didn't count and I can not be more frustrated. I understand
    28 comments 572 views last activity
  • Do I was looking a Resurgence and I feel the perk is a bit underwhelming. Especially since hemorrhage have been buffed and nerfed it as a result. So here is my idea to buff it to be a bit better. Along with its current effect when your put into the dying state at anytime your automatically recovered 50% progress. What do you think is this idea overpowered or not?
    12 comments 121 views last activity
  • So the other day I was playing and had a quick question about what exactly a particular status effect did. Unfortunately, I wasn't able to quickly check it so I had to move on until after the match. The new Darkest Dungeon 2 has a LOT of status effects also and they are all pretty hard to remember so they have a little screen that will pop up with every effect and its name right there for you t
    0 comments 11 views last activity
  • As shown in the screenshots shortly before ending the match, I noticed that while playing as The Plage, my fountains spawned around the borders and even on the edges of the map, with none on the actual insides. On the screenshots I'm placed exactly in one of the edges whith a fountain right by my side (from wich I
    0 comments 11 views last activity
  • It's frustrating that the addon restores your power when it has already recovered over time, or while we were breaking that very pallet. Need to rework this addon a bit to make it worth its 7k. For example, add an option so that power is restored from the breakdown of generators. Or increase the duration and power recovery to be more satisfied with seeing a huge scale recover, because. for this p
    3 comments 31 views last activity
  • After you hang 4 survivors. When 4 survivors are taken down, after 5 seconds. All other 3 survivors (not the one you took down) take effect and may be killed. A lying survivor gets no effect. As soon as that one is killed, the effect disappears.
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  • Current Main Event Main Event is a Trickster ability that activates after hitting about 30 knives onto survivors. Main Event currently has a 30 second window to activate to encourage the use of the power in the moment of its activation. Similar to seeing a stellar performance and the crowd going wild, you would not wait on its activation or else the hype would die down and that is why the dura
    2 comments 41 views last activity
  • Because nurse it the hot topic killer recently I just want to give my opinion on it I do feel nurse needs some things to make her a bit more balanced. I don't think we should go overboard just something that's makes her a bit more balanced. 1. Make her blinks count as special attacks and not basic ones. I feel she gets too much use out of exposed perks. Imo a killer that can go through objecs
    10 comments 101 views last activity
  • Honestly I'll be happy with either Elodie, Feng, Zarina or Jane as well. Kinda disappointed that one of the most recent original survivors is getting a tome before all the other older survivors who've gone without one for years. Also Oni or Artist next as well ty
    0 comments 21 views last activity
  • Huntress should be able to levitate her hatchets above pallets and windows and then shoot them on command. This way she can close in from the other side and turn every 50/50 into a 100/0. The only thing the survivors can do is hold forward to a corner and hope it buys enough time to do gens. Also, Huntress' movement speed should be 4.6 m/s.
    8 comments 91 views last activity
  • I'm a Legion main, I put in hundreds of hours into the character. I think they are fun to play as. However, I realize that the slowdown they bring is horrible to play against . So in the light of the buffs to Thanatophobia and Scourge Hook: Gift of Pain, I recommend you lower the base mending time from Feral Frenzy. Right now, self-mending takes 12 seconds, and altruistic mending takes 8 second
    10 comments 91 views last activity
  • Only the basic versions like the brown medkit and toolbox and the yellow flashlight without addons. Like this every survivor brings an item and learns how to play with it. Of course most players have many of the basic versions and could bring them every match if they want, but this change would still increase item usage: - there are many hoarders who dont use their items - some people dont ev
    16 comments 181 views last activity
  • Please reduce the height of the oars in Dwight's new "Summer Vacation" outfit. It doesn't have to be a huge reduction, just a little bit would be enough. I bought the suit recently, but I haven't been feeling so comfortable using it because I feel like the oars are obstructing my field of view a little bit when I
    0 comments 31 views last activity
  • Maybe, after some length of time where gens are not completed, nor survivors are hooked... The 3 remaining gens are randomly swapped with other completed gens, re-shuffling the board The survivors' location bubbles (or killer instincts) are shown to the killer briefly to get the game rolling again for both sides
    36 comments 381 views last activity
  • I think it really is time to finally add a volume slider for the bloodweb. The bloodwebs volume compared to the rest of the game is so loud that I have to lower the games whole volume when spending blood points. It really should not be that much work to implement a second volume slider for bloodwebs. I think a lot of people would also appreciate this feature as I have seen it discussed in many di
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  • In order to balance the game, because right now in red ranks 5 to 1 as Killer if you don't have MORI with optimal build and gameplay, you get 0 to 2 kills being optimal ASF.
    19 comments 361 views last activity
  • I just LOVED the new Dwight's Summer vacation outfit, I already bought it. However, something has been bothering me a lot about her. I've been feeling that the paddles on the back of the suit are somewhat obstructing the player's field of vision. If I told you that it hasn't interfered with anything, I would be l
    0 comments 78 views last activity
  • Guys, please! Bring Boil Over effects back to 100 on wiggle. The perk basically went back to what it was before with this 80% effect, just 5% more than the original value. The effect of advancing the wiggle when falling from a great height is often negligible and extremely situational, especially since there are many high areas in the game that have hooks. The Boil Over situation got even worse
    11 comments 151 views last activity
  • First of all, a character like Nurse who's hard for beginners but very strong for good players won't be accpeted in other game except DbD. However, she had distinct features from the start. Slower than survivor (not from the start but yes), use blink to down survivor. Rather utterly changing her mechanism or rework, I would suggest tuning her maximum potential first. Simply nerfing Nurse in
    0 comments 31 views last activity
  • It is artificially punishing and anti-skill. Regardless of where the player chains the survivor from, where the others will spawn is more or less random, and it can put you in lose-lose situations: Option A: You detour around the chains, losing the time the chains would have bought, nullifying the point of the power. Option B: You walk through the chains, instantly destroying them, nullifying t
    1 comments 21 views last activity
  • Its quite simple make the yellow engraving basekit but it doesn't affect charge time.
    2 comments 71 views last activity
  • They offer little to no value and they have…costs. U actually have to pay for this trash. It’s a mechanic stuck in year one. Please BHVR delete them
    0 comments 21 views last activity
  • The upcoming 6.1.0 update has some really good changes to the game, I think most players would agree with that, but BHVR did not do anything about camping. I don't judge the devs, it's a big update, they can't change everything at once and I'm sure they know the impact that camping has in the game. What I want is to simply suggest a change that would only have an impact on "unfun" strategies that
    14 comments 311 views last activity
  • Overcome doesn't work with exhaustion on hit attacks. I get why, but this perk already asking to be healthy or be under endurance. This is kinda overkill.
    9 comments 71 views last activity
  • What I mean by this is, regular skill checks that appear at the same time as you get off a gen or interrupt a healing action. You cannot do anything about this. By the time you realize a skill check has appeared, you've already made a noise notification, lost some % on your medkit, so you won't be able to fully heal yourself with it (if it has 16 charges). What I am suggesting is not removing
    4 comments 101 views last activity
  • I've seen a few of these around recently, and it's made me want to throw my hat in the ring! So, I'd like to start off with a hardline statement so people know where I'm coming from: None of Deathslinger's changes need to be reverted. There's one I'd like to see amended, but everything about Deathslinger was changed for a reason, and reverting him back to how he was pre-changes is not a net
    4 comments 21 views last activity
  • Let me just say this out-loud: New Botany Knowledge. Emergency Med-Kit. Both Styptic Agent and Anti-Hemorrhagic Syringe. And if you are worried about Franklin's Demise - Built to Last. Damned if you hit them - speed boost and free Mend. Damned if you wait - just becoming healthy. Not to mention by themsleves you have Styptic which is Dead Hard without animation lock making you able t
    0 comments 31 views last activity
  • The premise of this post is that the Deathslinger is extremely weak. A summary of why the Deathslinger is weak in isolation; -Deathslinger is actually an M1 killer with a ranged gimmick. He can't actually down someone at range but despite this gets 110% movement. This speed means so much time is taken just to get into a position where you "can" shoot someone for more time to be lost in a reelin
    2 comments 151 views last activity
  • You know the ones I'm talking about. Even in the dev comments during the event there was a comment about the 4 pallet stuns in one trial. These are not challenges. They are basically 'throw the game until you do x'. If you want people to go out of their comfort zone and run certain perks or encourage different playstyles fine. Force them to use certain perks and escape but when you do the follo
    11 comments 121 views last activity
  • 1. Solo survivor frustrations Playing solo survivor is by far the worst possible experience you can get playing DbD. Random survivor going down within 10 seconds against weak killers Random survivor trying to get out of game as fast (unhooking self, exit game) In my opinion, most of this problem results from "bad matchmaking". How CAN you trust your teammates while playing solo? T
    1 comments 41 views last activity
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