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Hewikll

Hewikll

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Hewikll
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  • @RpTheHotrod said:

    Kind of wish it was hitscan within a certain range with the reel in requirement penalty built-in versus the projectile hit of the huntress. As long as you hit with her, it's an actual hit.

    Considering that a failed reel on an injured survivor does nothing and is more of a time waste than a miss, a change seems necessary. Hitscan however is an overreaction, the dynamic would go from survivor skewed to DS skewed with survivors being entirely unable to dodge good aim.

  • @RpTheHotrod said:

    Kind of wish it was hitscan within a certain range with the reel in requirement penalty built-in versus the projectile hit of the huntress. As long as you hit with her, it's an actual hit.

    Considering that a failed reel on an injured survivor is a wasted shot and even more of a time lose than a miss, a change seems necessary. Hitscan though is way to much of an over reaction though, the balance would go from to survivor skewed to DS skewed in a bad way.

  • Another deathslinger post to fade into obscurity.

    Yes, deathslinger desperately needs a buff or a mechanical rework.

    For your first idea. Is it 60 seconds on a successful hit? because that would just turn him into a m1 killer with occasional trickshots. Not a fan of this idea.

    For you second idea, faster ADS will never be re-implemented. Its a survivor salt guarantee and no penalty will ever offset it.

    Your third idea is actually really interesting. Technical stat nerf but good skill is rewarded with more map pressure that DS needs. I like it.

  • I am maining deathslinger at the moment, but I am not an uberleet player so take this with a grain of salt.

    Fundamentally I agree deathslinger needs some changes for the better however I believe most of what you have said overkill and shouldn't be implemented. A sledgehammer vs scapel situation as an analogy. I think the deathslingers kit should remain mostly the same.

    For point 1; Some kind of benefit for multiple shots against survivors is absolutely a good idea, but a "pity down" after x amount of hits seems a bad idea. Balance around that would be fairly binary, either you can reliably proc it and it will be oppressive or the conditions are too harsh making it near useless in a chase. A better idea I believe would be the implementations of debuffs until healed. Ie,

    -first shot against a healthy target but the chain breaks remains they get damaged as per normal.,

    -first shot against an injured target but the chain breaks causes mangled.,

    -a shot against an injured and mangled target but the chain breaks, a longer base healing time debuff on top of mangled.,

    -potentially more effects for more hits.

    Basically add two of the slingers addons into the kit but rather than a global every shot mechanic, a multishot stacking mechanic. I think this is better because it keeps the status quo of a survivor making good calls or getting help and breaking the chain stops them from getting downed as it should be rewarding to break the chain. And by the same token implements a reward for the deathslinger having good aim instead of having time held hostage for no benefit against an injured survivor. Furthermore I believe some change here IS necessary because if you cannot get a reeled strike, shooting an injured survivor is purely detrimental despite being successful skill execution.

    For point 2; I'm abstaining from an opinion. It's a cool idea but I don't mind the current gearhead even if its weak.

    For point 3; oh god please no. I mean yes a lower terror radius would be cool if people used it alone, but monitor and abuse is a thing and these MUST NOT EXIST TOGETHER!

    For point 4; I sit on a fence for this but lean towards it shouldn't be changed. A change I would rather see implemented is the removal of the aiming audio cue. A survivor should dodge a shot by being observant not by following a "dodge now" cue. That and staring down the barrel of a gun should be just that.

    For point 5; My only real criticism of the add-ons is that they are boring. Balance wise I think they are solid if only that the mangled and healing time penalty add-ons are qualitatively more useful.

    I would like this conversation to get bigger because I think deathslinger needs something more.