I played 50 games as Trickster on EU, Here is my feedback.

So Trickster is visually enjoyable, tiny, cool and cute. Who does not enjoy being the little knife Goblin? Best of all, He talks and says things, instantly putting him in my favorites, it makes being stunned and blinded enjoyable.

but... there is a few issues, which I think could be addressed to make him better.

  1. Line of sight blockers make your power/speed pure suffering. (Loops are the worst.)
  2. addon dependant (Games without purples feel very bad.)
  3. Weakness promotes reliability on underhanded tactics. (Leading to insults in postgame chat)
  4. Main Event is the worst. (Its never there when I need it, never an opportunity to use it when I have it.)

There is no doubt in my mind that Trickster is weaker than he should be and too addon reliant to give a consistent enjoyable experience.

  1. Maybe you could give his knifes 1/2 bounce by default or other fun properties by default?
  2. Give Trickster an addon pass, that makes all of his addons more interesting?
  3. Make Main Event do something even when you don't have the right opportunity or even better, make a sister main event so you can pick what main event you wanna use for more options.

Either way, I'm adding trickster to my favorites, hope you can put a lil more fun in him bHVR pls



Who should I play next for 50 games? Any suggestions?

Comments

  • Main Event is the single worst designed 'power spike' element in the game. It's so badly constructed at every level (unreliable charge-up, charge starts to fade quickly, once it's fully charged you have a super limited window to use it in, actually using it has a gigantic start-up where you're not hitting anything, doesn't make throwing accuracy any better than the standard use, slows you way down while using it so survivors can take cover, and even turns off on stun!).

    The fact that it didn't get changed when Trickster got buffed makes me wonder why they bothered to keep it at all. They should just remove it completely and (slightly) buff Trickster to compensate for its loss.

  • @Adjatha said:

    Main Event is the single worst designed 'power spike' element in the game. It's so badly constructed at every level (unreliable charge-up, charge starts to fade quickly, once it's fully charged you have a super limited window to use it in, actually using it has a gigantic start-up where you're not hitting anything, doesn't make throwing accuracy any better than the standard use, slows you way down while using it so survivors can take cover, and even turns off on stun!).

    The fact that it didn't get changed when Trickster got buffed makes me wonder why they bothered to keep it at all. They should just remove it completely and (slightly) buff Trickster to compensate for its loss.

    they did buff it. the wind-up used to be around 2x longer. The main event window was 1/3(I think it was 10 seconds) and throwing mode movement speed reduction was slower(92% instead of 96%). oh yeah the stun was longer and you couldn't throw knifes for like double the time.

    still not very good, but it is progress I guess.

  • @Devil_hit11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3055050#Comment_3055050

    they did buff it. the wind-up used to be around 2x longer. The main event window was 1/3(I think it was 10 seconds) and throwing mode movement speed reduction was slower(92% instead of 96%). oh yeah the stun was longer and you couldn't throw knifes for like double the time.

    still not very good, but it is progress I guess.

    Much like the "buffs" to Clown and Trapper, they did a lot of extra nonsense and directly avoided doing the simple, obvious fix that would've made it feel and play better.

    Nearly every other 'charge up' killer gets to spend their charge at their leisure. Oni, Myers, Ghostface, Hillbilly (though Overheat screws with him), Bubba, Freddy, Plague (though the survivors control when she actually gets access to it).

    Only Pinhead and Drudge have the "no control over when it activates," but at least Pinhead can potentially activate his by finding the box (or downing a survivor who has it).

    Not letting Trickster just USE his power when he wants, on top of all the other absurd limitations is just so dumb.

  • @Adjatha said:

    https://forum.deadbydaylight.com/en/discussion/comment/3055730#Comment_3055730

    Much like the "buffs" to Clown and Trapper, they did a lot of extra nonsense and directly avoided doing the simple, obvious fix that would've made it feel and play better.

    Nearly every other 'charge up' killer gets to spend their charge at their leisure. Oni, Myers, Ghostface, Hillbilly (though Overheat screws with him), Bubba, Freddy, Plague (though the survivors control when she actually gets access to it).

    Only Pinhead and Drudge have the "no control over when it activates," but at least Pinhead can potentially activate his by finding the box (or downing a survivor who has it).

    Not letting Trickster just USE his power when he wants, on top of all the other absurd limitations is just so dumb.

    well technically you can 99% main event similar to Myer's ability. Its just that trickster is highly dependant on his throwing mode that he **must** use throw knifes at every possible instance of time to minimize the time he's 110 m/s.

    While you can time main event, its simply not worth it because normal throwing mode is superior to main event. basically its not worth being 110% m1 with no ability just to 99% the main event. Its almost like the ability was designed for camping hooks over enhancing his regular chase capacity. that is just my guess for why its limited in capacity.