Feedback and Suggestions

Our team will be happy to read these!
  • It would be super helpful for certain killers. What other offerings are on your wishlist?
    7 comments 161 views last activity
  • Can we please reduce the volume of the voices when she is in red puke mode? It's so loud and obnoxious i can't stand playing her. Which is deeply unfortunate for me as I'd love to give her a proper go.
    3 comments 111 views last activity
  • he’s pretty boring tbh. the fake pallets are obvious and after the snare nerf I don’t see them to be viable unless the survivor loops. I still miss the first freddy
    8 comments 101 views last activity
  • For the next update the devs have indicated that they wanted to discourage camping, which is in my opinion a great idea and a healthy change for the game, but among the changes I was surprised that insidious didn't get a rework. For a perk that entirely revolves around camping I find it weird that it was left untouched. Since insidious doesn't and probably never will have any other use than cam
    4 comments 41 views last activity
  • With the changes coming I thought how else can we make the grind better? There are things that I really hope will change when the PTB goes live like adding a secondary action to BBQ like they did for WGLF. I also hope the devs will remove paying 50k bp to prestige. That shouldn't be in the game, it is unnecessary and was needed before and it most certainly isn't needed now. Why pay for prestige?
    3 comments 31 views last activity
  • I did a post about what I would want Lethal Pursuer to be, so I think I am just going to do some more posts with my idea for Killer Perk changes, as I don't play survivor that often. Shadowborn QoL - DBD now has an FoV slider. You have a keen vision in the darkness of the night. Survivors within a 16/24/32 meter range, are now highlighted in a white aura. Reason: An FoV slider should
    3 comments 101 views last activity
  • (Not my idea, but a suggestion I read) The biggest issue with killers and why balancing around DBD is so hard is the massive killer power disparity. The killers at the bottom are so far down the bottom that they are essentially a joke. yet the killers towards the top are so strong they are, quite honestly extremely overpowered. Even worse is that many killers can bridge this gap with addons. The
    9 comments 121 views last activity
  • Listen, I don’t care if you guys make it harder to gain pips. But can we please stop losing pips? I’m tired of playing ten rounds, earning five pips, and losing three because I got tunneled out or camped or I “didn’t do enough.” It doesn’t make me enjoy playing, especially when we reset every month, it doesn’t feel like it’s worth playing just to lose pips. Am I alone in this??
    4 comments 61 views last activity
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  • While I was playing today, I had a pretty cool idea for a new score event. It would be a new score event called Divine Intervention (or something similar, I just think the name sounds cool). Whenever a teammate is assisted by your Boon's effects, you would get a small amount of bloodpoints in the altruism category. The trigger conditions and BP amounts would also vary from boon to boon: Boon:
    0 comments 21 views last activity
  • Apologies if this isn't the right area, but wasn't sure where else it would fit on the forums. But I wanted to request that you make SWF channels specifically for NA and EU. It causes a lot of headache trying to make groups with people in your general region, so no one has to suffer from too high of ping. And I suspect your Discord sever will be receiving a lot more traffic with your upcoming pat
    4 comments 91 views last activity
  • For banning the hackers that have no problem spending hundreds of dollars to repurchase the game, or have a way to keep getting a free version of the game, either IP ban them, or ban their actual system. I understand that the hacker may share their system with a family member or someone else that also plays the game, except they shouldn't have been hacking in the first place.
    0 comments 21 views last activity
  • Allow two offering slots, one hidden. The always hidden offering slot can allow small, basic changes to the game, such as increasing/decreasing the dark fog, or the effects to change placement of the basement/hatch. Things that are basically inert and functionally useless changes, but might end up being the slight change you needed to prevail. You could maybe add a killer offering that voids
    0 comments 11 views last activity
  • From what I understand, Onryo's TV placement is set and not random so I assume they decided that strong TV placement was not a good idea, but some of these TV placements are just plain bad. On Midwich, the room on the bottom floor in the corner, with the fallen ceiling that allows access to the top floor (the library I guess?) Will spawn a TV if the Gen is in the next room. That's really bad, i
    0 comments 21 views last activity
  • Gen speeds, a topic brought up many times by both sides and a problem that is gradually being dealt with... Making gens take longer overall is one way to slow them down but you can only do this by so much, I doubt survivors would be happy with gens taking 120 seconds for example, so why not implement a different means of slowdown? This idea came out of nowhere and I haven't thought through t
    8 comments 451 views last activity
  • Okay, so, lets start with a discussion on camping, because I think it's important to talk about why I see this as an issue that needs to be fixed. What is camping? Camping is a strategy where the killer sits next to a hooked person making it really hard or near impossible to save the hooked person, thus guaranteeing a kill. Camping can be ones of two types: Literal face-camping, a term coi
    11 comments 101 views last activity
  • Pls punish it by blocking the exit, if a survivor t-baggs in the exit gate. This game is so toxic, maybe do a little bit against it
    93 comments 1,351 views last activity
  • I really like the upcoming mori change that adds a stylish and swift finish to the end of the match. I was thinking something simular could happen once every survivor is down. Something like when all survivors are downed or hook a 30 second timer starts after which the entity sacrifices all remaining survivors. 30 seconds is enough time to use any perks like bt and it would prevent people sitti
    1 comments 21 views last activity
  • It's a very simple QoL addition that would make the after match chat so much better knowing if someone has left or not. I can't remember how many times I'm waiting just in case the other person has something more to say.
    1 comments 31 views last activity
  • I do like several of the perk changes we've seen on the PTB. However, if we want to see more parity between perk choice I believe a few more changes are in order. Aftercare (this is a neat perk that is gutted by having a reset). Remove the effect reset after being hooked by the killer. It takes effort to unhook and heal teammates and the reward should be allowed to stay. Kinship (camping
    1 comments 31 views last activity
  • I'm a survivor main, we all hear about how boring it is to hold the button and repair gens. I do not think the +10 charges to the gen in 6.1.0 were a bad thing. I just think there is better alternatives to make gens take longer. Suggestion: Survivors working on a generator freely repair the gen and periodic intervals the survivor is required to stop repairing, move to a location nearby the ge
    10 comments 61 views last activity
  • With all the changes form PTB and general idea of borrowed time to be anti tunnel, you really should consider removing the option to body block as a endurance status survivor, yes you can still get hit, but you cant body block. (this would fix a lot of problems with the 80 sec Off the record or Borrowed time) Also this is a general feel , but a similar fix would be to make taking a protection hi
    0 comments 21 views last activity
  • THIS THREAD CONTAINS DISCUSSION AND MINOR SPOILERS REGARDING STRANGER THINGS SEASON 4 (part 1) So, with rumors about Stranger Things returning and the possibility of Vecna as a killer, I wanted to bring up how Vecna's abilities could translate to the game and how Freddy's original power concept is both thematically appropriate and cool. I want to present a general framework and see what kind
    2 comments 81 views last activity
  • I think it should be like kindred It should work on who's being rescued and when being rescued if you have the perk
    4 comments 91 views last activity
  • If the basement doesn’t spawn in the school, you can run a build featuring no mither and boil over and make it near impossible to get them to a hook in time from the lower levels of the school. It’s not super serious since I did just slug the two offenders repeatedly till they bled out, but by all means it wasn’t a fun match and I doubt the devs would like to encourage this type of gameplay. Ma
    3 comments 31 views last activity
  • It would make the understanding of one another so much easier. Like a killer that's tunneling his object because he has to kill it 10 FREAKING TIMES. Or a fellow surviver who goes down trying to shine his flashlight right into his face and dying.
    1 comments 31 views last activity
  • I mean... I get it. you don't want bad things to be written in the in-game chat. But pls do it right. I just had a survivor match where one other survivor insulted me and my mom in at least 5 different ways and being racist, hateful and political too while doing that, and none were censored, yet when I just wanted to say that "I am german" and not the other nationality (which I won't name here) h
    0 comments 11 views last activity
  • So we all know the Pain Res is getting a nerf. Which no longer gives information of what generator explodes, and if a survivor is working on it or not. However i think nerf could have been done differently and honestly the current nerf is pretty stupid. Pain Res was good for information, of the gen exploding or even if a survivor was working on it. What they could have done was remove the Pain Re
    23 comments 721 views last activity
  • Nerfs: C33 is much too strong right now. It makes Pallets useless almost against the blight. I'd personally like to see it adjusted to play more into the slowdown than pallet breaking at light speed. Alch ring should make blight 110. Still strong and satisfying to use. A good blight can still snowball incredibly with it, but you are now reliant on your power for hits, so you better be confident
    0 comments 21 views last activity
  • I believe that if a killer is camping like for example less than 2 gens done in game and this is his/her first (killers) hook this should be implemented If they are within 12 meters of survivor on hook, the hook timer is paused, UNLESS they are in a chase that the survivor they are chasing goes into radius, the timer will not pause on them and go normally as usual. But if 3 gens are done or 3
    0 comments 41 views last activity
  • I think the game should have a game filter where you don't go against the killer you don't want and each survivor can only pick 1 and you don't get to see others vote if you accidentally pick same. I think so, from I off myself anytime against dredge and it's a waste of time for me/other survivors/killer when I off myself
    11 comments 131 views last activity
  • So i recently installed DBD again. I was like damn this game looks kinda #########.Then I noticed that it only has 60 fps and i thought maybe 60fps are the max because of competitive reasons / perks not working the same for everyone. The only way i found out that i could actually uncap those ugly 60 fps was through watching streams and noticing that their game looked way more clean than mine does
    0 comments 21 views last activity
  • Hey guys in my opinion the end game timer for the kill is rubbish as it goes way too long and the survivors mostly escape at the end. Here are my ideas. The time will shorten by 1 min. The timer already starts with the last generator when it comes on. That would be even better. The overtime is only activated on hooking and not on knockdown by the survivor. But since the time should only be r
    44 comments 851 views last activity
  • Gideon meat plant is pallet breaking simulator for killers... because there is too many safe pallets too close to one another. For example: *on top of the bathroom, there is two pallets that the killer has to break... he can't mindgame any of them *next to the bathroom there is two "god pallets" (next to basement)... the killer can't mindgame them either *in many rooms (lower floor) you have t
    7 comments 331 views last activity
  • The Resident evil Map is unplayable and unfun 4 both sides why do we still Need to play on this map and need to wait untill the next resident Evil Chapter until it is fixed ? And Dead Hard is still busted and needs to be killswitched until its nerfed on the mid Chapter playing Killer is very frustrating and hard because of this busted perk
    6 comments 101 views last activity
  • She can no longer blink through solid objects, her movement speed is increased to 100 or 105 or 110, depending on data gathered how well she does after rework. Would you think she'd be more or less OP?
    3 comments 71 views last activity
  • I'm friggin' sick of charms. We have too many pages of them. BHVR needs to STOP giving us so many in the RIFT , ESPECIALLY if we're getting these PERK CHARMS that no one wants and no one will be able to see. When it comes to what I refer to as the " BOTTLECAP CHARMS " , the ones that are JUST A CIRCLE or something with a picture on it? WE DON'T WANT THEM. WE DON'T USE THEM. Keep doing the uniqu
    41 comments 541 views last activity
  • Accessibility not only makes the game more marketable (since it can appeal to a wider range of players), but it extends beyond that and makes the game more available to players who may be deal with disabilities or stuff out of their control. BHVR has been trying to create a more welcoming environment for people of all backgrounds, however there isnt many accessibility options for players. Hear
    10 comments 172 views last activity
  • I would love it If I could veto a killer and a map to make it less likely to play against the specific killer or on a specific map. Every game I get that is with nurse I usually see someone DC and someone stop trying because she is just ridiculous to play against. It's not that I cant ever escape against her but If the Nurse is semi competent it's just not a fun match to play and ruins the enjo
    2 comments 41 views last activity
  • Like ghostface essentially, but sound for survivors.
    11 comments 171 views last activity
  • I am a simple man I want Bill cosmetics I just want Bill to get more love, I appreciate he was the first licensed character to receive a tome and I do enjoy his Heart of Valor skin however I really just wish he had more. Bill is in my top 5 characters from video games of all time and it hurts me to see that he has only one outfit, which can no longer be obtained by the rest of the playerbase an
    0 comments 51 views last activity
  • ------BBQ & CHILI------ Rename the new Barbecue & Chili to just Barbecue. Make a basekit perk with those bloodpoint effects and name it Chili. Basically splitting the 2 effects to 2 perks. Maybe make an achievement for using them together. Splitting BBQ & Chili will make me happy at least and give niche bp builds more perks at their disposal. This goes for survivor. Make a gen pro
    0 comments 11 views last activity
  • The buff is simple. With Thrilling Tremors you can counter the pallet stun save. With Claustrophobia you can create a dangerous situation, even on The Game map (aka pallet city)
    9 comments 101 views last activity
  • I don't understand why the Devs constantly put these types of challenges in the tombs. Why do all the killer challenges involve the killer just playing the game normally, yet you put challenges like "Hide within 10 meters of the killer for 60 seconds" in the survivor challenges causing you to be completely useless the entire match. people have complained about this for years and yet BHVR just co
    3 comments 31 views last activity
  • Add a new Animation for pulling something out of the Locker. This could lead to new Perks + adds a more realistic feel to the Perk Flashbang. Considering that there is already Pharmacy and Residual Manifest i suggest skipping Flashlights and Medkits to be obtained by Lockers. Instead i suggest: a Perk that gives you 1-2 item/s from Lockers ( with 1 to 2 Tokens ). Items are the same Rarity &am
    0 comments 31 views last activity
  • So, imagine being able to see through walls, control and see in the darkness, move super fast, have super strength, become invisible, float, lunge very far, be an expert marksman with weapons, become undetectable, projectile vomit that can contaminate ANYTHING (including machines), and did I mention it's contagious plus you have the ability to spread a terrifying aura over a large expanse that ca
    35 comments 781 views last activity
  • I get home from work, fancy some games as survivor to finish off the rift before it closes. I meet 3 nurses in a row, that find and down someone before I've even found a gen. Completely miserable experience and safe to say I'm not playing today anymore. I am pleased that all killers are getting buffed soon, I infact enjoy playing the weaker killers, however the killers at the top need to be loo
    0 comments 22 views last activity
  • Licker Tongue Increases the duration of the Hindered status effect when contaminating a Survivor by +0.2 seconds. The Problem The add-on has a limited amount of uses when going for it (8 normally, 7 with Broken Recovery Coin), making it a very niche add-on already. The duration of the Hindered status effect is also very negligible due to the long cooldown of Nemesis' Tentacle Strike, a
    2 comments 61 views last activity
  • Every BP offering except S-Pudding, E-Cake, P-streamers and any event ones should be removed. All BP offerings that are brown-green that I didnt mention are just a waste of BP and pointless fillers, the return on these items is so minimal itd be better to just not have them. Browns = 1k profit max Yellow = 2k profit max Green = 3k profit max Above is the MAXIMUM bp you can gain from the of
    15 comments 241 views last activity
  • I don't mind that Botany Knowledge is getting buffed to 50%, but Desperate Measures' extremely conditional 56% is a bit lacking in comparison, and the unhooking speed doesn't really make up for it, saving you fractions of a second at most and maybe preventing hook grabs on healthy survivors which are stupid anyway. Can dead survivors be added to fulfilling the condition and maybe bump the numbers
    13 comments 693 views last activity
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