Feedback and Suggestions

Our team will be happy to read these!
  • It's hars enough hooking someone, for them to just yoink off the hook, get 5 sec bt, dead hard, otr 80 sec, potential DS to boot. How is this fair in the slightest? 4 hita to down someone you already hooked? Why no add a sanity meter to survivors that after x seconds they have a chance to fail vaults?
    12 comments 121 views last activity
  • General buff: Red Paint Brush addon is now base kit for the nightmare. Snares: Removed speed penalty when placing a dream snare. Alarm clock: Since waking yourself up by failing a skill check is no longer a thing due to red paint brush addon being a base kit, clocks need to be a little bit more appealing. Increased the immunity from micro-sleep for survivor to 45 seconds (was 30 seconds)
    2 comments 61 views last activity
  • I am so tired of games where the person who gets downed first dcs right away. Some other games even cancel the game at this point, but in dbd you have to suffer through the rest of the game. Make the disconnect penalty much harsher. Needs to start at 15 minutes and go on from there.
    Mod
    7 comments 111 views last activity
  • Survivors running on red scratch areas start having an increased chance to "stumble" (with an even greater chance inside terror radius) resulting in something like a half second stun. It would also make the game more like EVERY horror movie in history and cut back on trolly behaviors and make the game far more strategic for survivors. A mechanic like this would make survivors more mindful of loop
    6 comments 41 views last activity
  • A character with little to no counterplay and that much mobility should never be able to one shot anyone. Any perks that make people exposed should straight up NOT work on nurse and that character specifically should be forced to use something else. There's already no counterplay in general, the fact that she can then run something like make your choice or starstruck and completely rush through
    24 comments 242 views last activity
  • Everyone wants to penalize killers for doing it, but the real way to address it is to understand WHY it is so effective on a tool that so many do it and address that base issue. Increasing the gen time helps, but that doesn't make camping/tunneling less effective. The baseline BT does, but only slightly. What we need to do is have gen slow down based on hook state/injury. The problem with DbD's
    5 comments 41 views last activity
  • DBD's Maps are a mixed bag when it comes to many things. Some, like Hereford, look amazing but favor one side greatly. Others, like Wretched Shop or Shelter Woods, are just too big and empty. And then you have the farm maps which come with every killer's least favorite crop, Corn. Maps in DBD heavily effect how each trail is going to go and it feels like the developers don't know what makes a
    4 comments 141 views last activity
  • New items, Implementation of Killer items. I briefly talked about this in the new July 2022 survey monkey. Topics: 1. New items for Survivors and the implementation of Killers having items. New in store purchase for equipment, map offerings and add-ons using Shards as purchase so you can directly buy that purple Flashlight or that Midwich map offering instead of wishing you
    1 comments 31 views last activity
  • Deep Wounds timer doesn't make sense... Sprinting, vaulting, any action outside healing it should make it deplete faster not stop entirely. For a heavily survivor sided game this would make it less so.
    4 comments 21 views last activity
  • IDEA FROM SNARLED'S STORY ABOUT THE HACHISHAKUSAMA: https://www.youtube.com/watch?v=3PWN38O-nT8
    1 comments 71 views last activity
  • Now that we have Boon: Circle of Healing, I think that they can rework Self-Care because its again nerfed and is not worth it, we prefer now Boon:Circle of Healing and is more dynamic, and more helpfull for survivors and killers, can be more balanced. I have an Idea about Self-Care that is protect the boons, like the killer perk Hex:Undying. Self-Care can be renamed to Self-Protection. Hex: Se
    10 comments 141 views last activity
  • ORIGINAL: https://www.youtube.com/watch?v=C1aL0Gxz5i4&ab_channel=DBDLeaks 2:23 starts THE CURRENT: https://www.youtube.com/watch?v=npJVoXsAvFY&t=206s&ab_channel=DBDLeaks 2:44 starts The old Oni theme just completely outclasses the current one, bring back the old one, thanks.
    10 comments 151 views last activity
  • I played yesterday only totem builds to measure how long it takes to get cleansed. As you can imagine often not that long. I asked the survivors in post game how the cleansed them so fast. The anwsers are all the same like: Spawned next to it; It blind my eyes miles away and had to do something about it; So what if u would change the burn effect on hexes only on like the eye holes of the sku
    7 comments 51 views last activity
  • I don't see the purpose of the current ranking system. IMO a ranking system should be in the game to display either skill or dedication to a game. The current system does display "dedication" because to get red rank 1 you need to play for a set amount of hours each month. HOWEVER, the ranks of yourself and the other players are not displayed in the end game lobby. I know they were in the past
    1 comments 21 views last activity
  • Why do we need to redeem a code every time to get rewards? Can't you just give this stupid Canada charm to all users who logged in? I can understand rewards for being subscribed to twitter, browsing website, etc. but you put code in NEWS in-game why I need to commit 4 extra clicks?
    5 comments 101 views last activity
  • If the match incentives are meant to give players a reason to swap sides via blood points, then why would they give the same as what you can currently get from blood point bonus perks which are being nerfed. Right now as killer I can use BBQ + survivor pudding to get 300% blood points and get maybe 70-100k bp. With the reworked BBQ I will only get 200% unless there is a massive imbalance in playe
    1 comments 61 views last activity
  • Hello Dev team. In the recent patch notes, you had mentioned that the reason you were buffing killers was because "too many survivors were escaping." -How was this data collected? -Was it from watching solo queu or premade swf teams? Were allowances or considerations made for play time/casual players and hard core gamers? -Or in the name of efficiency, was there a computer used t
    3 comments 81 views last activity
  • So.. I get that Survivors should be able to get away from killers when they swing. So going through them is okay after the swing animation. That they have an imune frame in DH is fine too.. but Can we do something about Displacing a killer for survivor priority when they deadhard against a solid wall/object/otherperson to prevent the whole 'Killer is bodyblocked cuz they dead harded between them
    0 comments 11 views last activity
  • I have always played mainly Killer and Solo Survivor. If I play as a Solo Survivor and have a match where I work well with other survivors, or if I play Killer and my opponent has very good coordination, I would like to know if those were miracles or if it was because of friendship. I would like the ability to know which player was SWF on the results screen. If I know before the match starts,
    7 comments 61 views last activity
  • 1: lose endurance when Healed 2: you can't have endurance while in deep wound 3: the endurance from unhooks should disable certain killers powers ie bubba
    0 comments 31 views last activity
  • it used to be such a funny feature. why was it removed in the first place?
    7 comments 111 views last activity
  • Fits with the description of the Perk, Survivors literally murder your little twin brother in cold blood, it makes sense that they'll become your Nemesis. Make it happen please!
    4 comments 31 views last activity
  • First: Everyone who played Freddy knows that his early game is a literal nightmare especially considering his anti loop is very underpowered and easily avoidable. Second: Survivors waking themselves up by failing the skill check is just a ''Cherry on top'' Of making the nightmare one of the weakest and most depressing killers in the game. By making this addon base kit it would help eliminate t
    0 comments 52 views last activity
  • Kinship never activates because if the killer camps, no survivor will even come close to me. On the other hand, if the killer doesn't camp and someone safes me normaly, I do not get any value from it. Please change Kinship, so that it activates if the killer stands within 16 Meters to me after 5 (or maybe 10) seconds of hooking me. This way it activates without needing another survivor and only
    3 comments 41 views last activity
  • Hey, I just have two small suggestion to make: Some perks, especially DS, work much better on some killers than others. Against a Nurse, 3 seconds (effectively now 2.5) is nothing. There is no chance to build up enough distance with the change to 3 seconds, purely from the time of the stun. Against a Blight it is similar, at least you can sometimes save yourself for the next loop. Why can't cert
    2 comments 21 views last activity
  • I would like to see as a P3 reward a receipt for other players to fear or admire. Not just a cool border but K/D or W/L ratio. And let that record show either specifically on every character the player uses or an overall display choosable in the options menu. And make the option to hide it if a player's record is less than stellar and they don't want others avoiding them for it. Just let it b
    0 comments 21 views last activity
  • A con artist named, Max Trenton (I think it's a cool name) would have these perks. A perk called Possum. A survivor can scream, alerting the killer to their location, and fake the dying state. When the killer attempts to grab the survivor, the survivor rises up triggering a 3-sec endurance and 150% run speed, cooldown 120, 100, 80 sec. This perk counts as a distraction. Any effects like he
    0 comments 21 views last activity
  • I personally often like to buy 1 part of a set and combine it with other parts of different cosmetic sets. The problem is that i cannot see if it looks good together or if the colors go well together. Thats why i would like to have a Preview option for cosmetics. Should be a win win for both players and devs.
    1 comments 31 views last activity
  • So, since the Twisted Masquerade has ended, I have dc'd 5 times. I did not rage quit. I have given up on escaping a few times and just went around for points, but who hasn't. One time it was literally as the game was over. The last survivor was hooked and the game was ending. I dc'd, got no blood points, and was penalized. I just dc'd from another game where I was easily going to win, eve
    0 comments 21 views last activity
  • This is an issue that has been way less prevalent since the patch the devs made following the resident evil update, but still noticeably occurs throughout my games. For last gen console players, when a survivor gets unhooked, sometimes it freezes your game for a split second, regardless of how far you are from the hook. If you're playing killer when this happens, your camera angle is disoriente
    0 comments 32 views last activity
  • And I know exactly what - there must be an option to choose what the player wants to get, divided into Survivors / Killers / Mixed. SECOND WEEK I only have quests for the killer and exchange them for other quests for the killer. It's ridiculous! And I don't want to play a killer now, I just don't feel like it and the game is punishing me for it all this time.
    2 comments 21 views last activity
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  • Overcome is already one of the weakest and least used exhaustion perks, seeing only success with cheeky bite the bullet builds. I don't understand why if you are not exhausted, it doesn't work. If the killer decides to tunnel you with overcome, you essentially don't have an exhaustion perk for the rest of the match. Please just let endurance hits trigger overcome, it makes the perk a lot more usa
    18 comments 201 views last activity
  • To clarify what I mean with that: The main strength of Dead Hard, at least in my opinion, did not lie in Dead Harding for distance, but rather in the fact that it was usable at any time without having an actual activation requirement that needed to be fulfilled. In fact, the oh so hated "Dead Hard for distance" was but a symptom of this issue. And the new Dead Hard I fear won't change this.
    25 comments 272 views last activity
  • So for a while I have been holding out for some way to discard/sell unusable or unwanted items/addons/offerings. IE on some characters old event items such as the Pustula Petals.. Or such as the old Moon Bouquets for the offerings.. Then just a bunch of random addons I have no interest in ever running and would rather sell for like half price or something.. Or just straight up delete them. Upon
    2 comments 41 views last activity
  • Turning Post Processing to 0 makes you be able to see way more in the Darkness. Its stupid because the game looks better in general if i have post processing higher. Also I've heard that people with nvidia gpu can turn some filter on that makes them able to see more as well. So basically i just feel like the Darkess is a bad design choice. Even something as the Panel Type ( TN being superior ) ha
    1 comments 51 views last activity
  • Right now on live, the addon economy is completely broken. BP is being given out like candy on halloween with the current event. In addition, BHVR as of late has been doing frequent bloodhunt events, double BP daily quests, and new BP codes almost every week. This has flooded the economy with BP in an attempt to help with the perk grind. We've grown accustomed to being able to bring whatever item
    3 comments 51 views last activity
  • I don't see the problem with increasing his shooting rage from 18 meters to like 24 or something, im just looking for a counter argument to why is this a bad idea.
    2 comments 141 views last activity
  • I have thought of a way that can solve possibly all camping. I've seen a lot of ideas thrown around that killers should be punished for staying too close to hooks, but how about instead of giving the killer negative feedback, we give them positive feedback. Instead of punishing staying near the hook, reward leaving hooks. So here is my idea, for every 16 m between the killer and a hooked survivo
    0 comments 11 views last activity
  • Hello, just a quick and dirty one. For the P20/40/60 rewards please give us bloody checkmarks in the customize menu to throw bloody texture shaders on all cosmetics of one class. No one cares if a the results wouldn't look as good as the handcrafted original P1-3 rewards, but I would recon that you would make a lot of people very happy with this.
    0 comments 21 views last activity
  • Bond is a a Perk I see LOTS of SURVIVORS rat each other out, I'm sick of getting rated out my location when the 1 being chased isn't dead on hook, but I Am. I believe it should work like this, it does the meters and everything like normal but doesn't show teammates aura when you are being chased or within killers terror radius. Meaning if I'm being chased by killer, I can't see my teams aura
    13 comments 161 views last activity
  • I feel that the unbroken emblem could use changing. The way it is, if you get put into the dying state, even if you don't end up hooked, you lose out on iridescent. Shouldn't it be when you get hooked for the first time? If you or your teammates make some crazy play that prevents you from getting hooked, the game shouldn't still penalize you. The game even counts your hook states, so why not use
    0 comments 12 views last activity
  • The killer should be able to get blinded even if they have it, but it's at 75% light proof. They Nerfed Iron Will and Calm Spirit for survivors. It would be fair, from if not.... The DEVS OF DEAD BY DAYLIGHT are playing favoritism towards killer and don't give a DAM about survivors... it's only from I had couple games where I had Flashbang, and Blast Mine Perks and it's totally not fair that 1
    14 comments 241 views last activity
  • 6 comments 31 views last activity
  • I feel that wraith needs a little nerf because being invisible and your heart doesnt beat is very hard to see where he is coming from i think he should be the same speed as others, some killers should be same speed as suvivors to make it even and more fun.
    1 comments 31 views last activity
  • Hello all, I'm a fan of Dead by Daylight and I'm interested in making the game a better experience for all Killers, Survivors, Devs, and people who just like watching or participating in the community! The upcoming Mid-Chapter patch has a lot of people concerned about the state of the game, and I think I know how to solve many of the issues. Please take a look at the pdf below; I think you'll a
    0 comments 41 views last activity
  • Hello everybody on these forums. I am suggesting a rework to this perk, since the current one simply does not work and cause its intended effect. I won't go very in-depth here since there are hundreds of posts and videos out there explaining why NOED actually discourages people from cleaning Totems, since unless you are a coordinated SWF, you will never be able to prevent it from happening. It al
    0 comments 31 views last activity
  • Hello everyone, so, here is my pitch: introduce a new perk class, namely Second Chance Perks and Gen Regression Perks and put on a limiter on them. Much of the grief in this game stems from brutal combos that make the life for the other side much too hard and "unfun" and stand in the way of diverse and unique builds. So, much like exhaustion perks draw from the same ressource, ie being exhaust
    0 comments 21 views last activity
  • It's getting out of hand it's just too much SoloQ is torture no one does gens it's difficult enough with 4 survivors but now everyone that loses a chase just suicides on hook instantly or any small inconveniences like it's a nurse or someone gets outplayed , literally 95% of the hook suicides happen before any gens are done so there no hope of finishing all the remaining gens with 3 players.. and
    34 comments 391 views last activity
  • A few months ago alot of malicious people started playing as Pig to abuse of her new reworked addon 'Video Tape'. That addon makes all survivors to start with 4 reverse bear traps, and the rest you already know, troll players was abusing of this to stay camping 1 of the 4 boxes, which was kinda annoying So in the last month to stop this 'anti-game system' the devs added 5 boxes to remove the tra
    12 comments 231 views last activity
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