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Deme

Deme

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Deme
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  • @I_Cant_Loop said:

    It sounds nice, but BHVR has left a lot of older killers in the trash bin for years. As the amount of content and the amount of bugs in the game keeps growing larger and larger, there’s even less resource available to update older killers that badly need it. I wouldn’t get your hopes up.

    I mean, the best way to fix this problem would have been to not let it become a problem in the first place. What if BHVR had implemented anti-slugging and anti-tunneling changes back when the issue first emerged? From what I've heard, these tactics have been prevalent since the game's release.

    If they had set those boundaries early on, every killer released from that point forward would have been designed with that handicap in mind. Instead, due to procrastination, they now have to go back and rework/buff what feels like 80% of the cast.

  • @Reinami said:

    The first chase of the match basically dictates how that match will go. If a survivor can last until 2 gens are done, then the survivors are probably going to win. If the survivor does poorly and goes down too quickly, the game is basically over at that point for the survivors, because coming back with no gens done and only 1 person able to do gens (1 on hook, 1 in chase, 1 going for the save) is extremely difficult unless you are an organized SWF.

    While it is possible to come back from it in either case, the point is that, the result of the first chase basically makes the game a massive uphill battle for the side that does badly in it. This is why survivors "go next" so often, and why the game feels so stressful as killer. Why bother playing out a match, when someone went down in 10 seconds and no progress has been made on gens? Why bother playing out a match, when the first chase the survivor guesses right a couple of times and mindgames a couple of pallets successfully and 3 gens pop right as you get your down?

    Something should be done to smooth out the state of the game so its not just all instant snowball at the sign of one thing going wrong for one side or the other.

    True, however in the event that the first chase is long it also matters how is that time used. If survivors used all their toolboxes to just repear the outer gens they make it harderr for themselves to finish the rest. On the other hand, if the survivors break the 3 gen during the first chase and save their toolboxes for when it matters most the game is definitelly harder for the killer.

  • @Dionysus42 said:

    I "told" people that Nurse was bs and she was bottom tier but no one listened and I got heavily criticized for having her at bottom 3 at F- on my tier list. This was 4 months ago!

    Now fairly recently the kill rate data was released and what do you know? Nurse had the worst kills overall! Yeah because I told people always win against Nurse and I constantly escape with her. People either ignored this or went on about the same old tired line;

    "You went against low mmr bla bla she breaks the rules of the game bla bla lol!" (You cant win with this community and its mentality is rigid!)

    Nurse is terrible end of story like i've been saying for the past several months! You all will run out of sight eventually and forcing her to guess during the match and depending on her add-ons this takes even longer with recovery!

    She has a slow walk and recovery is worse than Pyramid Head M2! She can only teleport twice with a cool down (!) but people thought this killer was strong and top 3 lmao!

    This is why I think for myself and dont listen to people!

    trash take

  • @ByeByeQ said:

    Nurse used to be hard. She was buggy and couldn't blink through certain things. But no longer. Ever since her QoL changes and return from the kill switch, she's easy to learn.

    I would love to see a Youtuber make a video where they take someone who has never played and barely heard of DbD before (but still a gamer) and teach them to play Nurse over the course of a few days. After said gamer quickly learns to dominate matches then there would be definitive proof that Nurse does not take as much skill as everyone seems to believe.

    fax

  • @drsoontm said:

    The game is already annoying enough with incompetent survivors to also have to compose with rage-quitters (and other kind of losers).

    Why are they even playing?

    true

  • @PBsamichShoe said:

    And youre going to finally kill your game.

    Cant wait to see what the steam charts look like in a month now that killer takes as much skill as shooting fish in a barrel.

    noobs that use dead hard as life support should live

  • @hailxsatanxeveryxday said:

    https://forum.deadbydaylight.com/en/discussion/335999/lets-start-the-dc-penalty-at-15-minutes

    Let's not. Some people's games crash. Some of us disconnect once in a blue moon - I don't think I've ever DC'd more than twice in a day, to the point where I didn't realize there were longer penalties for people who disconnect repeatedly until I read it here.

    It's okay to disconnect once in a while. Sometimes there's even a good reason for it if something important or emergent is going on IRL.

    People who disconnect repeatedly should be banned until they learn to stop doing that, and I think the current system is effective considering how ridiculous the DC rates become when the penalty is turned off.

    if its an emergency 15 minutes wouldnt do anything lmao so dumb

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/3069494#Comment_3069494

    You're sadly mistaken if you believe they were taking on teams who know what they're doing, and dominating after a whopping 10 hours of use with her. They're either a ######### prodigy. Or overstating just how good the survivors they were getting were. I know which way I'm leaning towards on that one

    Look at this:

    @Deme said:

    nurse simps trying to convince me that by playing against good survivors she will be hard to win with and act like that is harder to do than on any other killer:

    https://us.v-cdn.net/6030815/uploads/NLJ3LL3V7MGF/image.png

    thats my answer

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/3069451#Comment_3069451

    10 hours, good teams. Sure. If by good teams. You mean Babu teams. Then yes. You got good teams

    just sad cope

  • @INoLuv said:

    She is perfectly acceptable to stay not because she is hard (she is, experienced survivors will require you to play her perfectly) but because she simply is unique and can be beatable, if not it is fine, no salty remark changes it

    you added nothing to the discussion, and please define "playing perfectly" as nurse to me

  • nurse simps trying to convince me that by playing against good survivors she will be hard to win with and act like that is harder to do than on any other killer:

    image.png
  • @johnlikesguns2 said:

    Replying to all the comments is boring. So i will just say it here for everyone. Nurse is harder to catch up then any other killer. But pretty easy to master after that. Her difficulty is exaggerated by the community. I don't know how a killer that ignores walls, pallets and can literally teleport at high speeds is the hardest killer in DBD. She isn't easy. But she isn't the hardest either. Something like Blight is harder then Nurse. To master. Blight ain't easy to use unless you are facing bad survivors. There's alot to Blight rushes, and a power far more complex then Nurse. With Blight you need to have map awareness, knowing what has colission or not, flicks, hug teching(which is easy and will be removed), zoning and much more. Mastering Blight isn't easy and he sure takes more skill then Nurse. But this all isn't just my point. What im trying to say is Nurse isn't the hardest killer in the game. Blight or Billy probably are. Once more, Nurse ignores walls and pallets. Get the hang of how her blinks work, and that's it. And to complete, Nurse isn't the hardest killer in the game.

    i totally agree

  • @Killing_Time said:

    Survivors just mad crutches got limited

    lmao

  • @GrimReaperJr1232 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3067680#Comment_3067680

    Depends on how you define hard.

    I consider her hard to play because she can be a massive PITA to control. Once you get the muscle memory down, there's also how her blinks interact with hitboxes, including the survivor's, lest you end up with "swallowed" blinks. On top of that, blink position is something that needs practice; it's perfectly possible to blink to a corner, only for the survivor to be turning another corner, forcing you to guess on the 2nd blink.

    Plus, without add-ons, managing her blinks and recharge does require some planning (Otz explains this better than I could in his win streak with Nurse video).

    What I will agree with is that while she's difficult to pick up, she's nowhere near the killer with the highest skill ceiling; Billy, Huntress, and even Blight have her best there, easily.

    Totally agree with you, i couldn't have said it better.

  • @GrimReaperJr1232 said:

    Is anyone else getting sick of these Nurse discussions?

    We get it! Omega Blink is dumb, never should've returned, and Range should be gutted. Everyone knows this. You're doing nothing but preaching to the choir under the guise of spreading awareness or calling for change; everyone knows already.

    We know Omega Blink is dumb. We know Blight's Alch Ring/C33 is dumb. We also know facecamping is a problem that will only get worse. I am genuinely annoyed that I'm constantly being told that the sky is blue!

    While we're at it, can I take a moment to point out some hypocrisy?

    Before Spirit was nerfed: "Nerf Spirit! At least Nurse takes skill!"

    Now: "Nurse is OP and takes no skill."

    Really? Just really guys? Stop using skill as an argument if you're not going to remain consistent with it. I bet most of you are the ones who genuinely thought Wraith needed a basekit nerf instead of just All-Seeing.

    And yes, she does take skill; she's not the hardest to master, but she's not Pre-Nerf Freddy that you just pick up and win half-asleep. If she didn't, she would have a much higher kill and pick rate. And yes, she does have counterplay. The problem is that her add-ons (a.k.a Range) *nullify it, much like Spirit with MDR.

    *I should mention that certain maps are also death sentences such as Gideon but others are a nightmare such as Lerry's. Double Edged sword there.

    dont care about nurse being strong just that some people insist that she is hard to learn. Yea of course Jimmy if you try to learn how to ride bike (learning nurse blinks/muscle memory) during a high speed chase (the game) and navigate in a town you've never been before (lack of game knowledge/map knowledge) while obeying the traffic laws (no tunneling) its going to be hard.

    PS. im willing to hold an argument with someone but i wont respond to delusional people (usually nurse mains in denial)

  • this was funny to read including some comments aswell

  • i can really taste the tears in some of these comments

  • @Zarathos said:

    https://forum.deadbydaylight.com/en/discussion/comment/3061472#Comment_3061472

    Not if they break los and double back. I ve seen people argue you can just take safe blinks but that will dramatically increase the time it takes to down a survivor if they keep pushing for distance. Survivor players arent brain dead zombies they will throw curveballs on there movement.

    keep telling yourself that

  • @foxsansbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/3061470#Comment_3061470

    Also telling, that this is your last resort when you've run out of things to say.

    nah you just dont like to listen to others

  • @Zarathos said:

    https://forum.deadbydaylight.com/en/discussion/comment/3060704#Comment_3060704

    Bit of a purist arent ya? Whther you like it or not the micro for nurse is uniquely difficult. Very few games entertain a constantly blinking slow character. Its a completely different game to what other killers do in dbd and for that she's a god damn masterpiece of game design.

    So many killers play the same looping game. Pallets and vaults with the only nuances that changes up the formula the odd ranged attack. Comparing her gameplay to any other killer is impossible since she so distinct. It like saying a shooter players is better then a fighting game player. Very distinctly different gameplay and gameplay is very different espicially when your against survivors who break los constantly and will double back on occasion.

    if you have map knowledge you only need to know how to blink

  • @foxsansbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/3060704#Comment_3060704

    It's telling that I addressed every single one of your arguments in another thread and we're right back to you being a sock-puppet.

    stay mad

  • @Adaez said:

    Do we have an ETA?Because its the killer everyone complain the most about and this time,for good reason.

    Now that we have given the killers some buffs,its time to adress the issue that Nurse has been,FOR OVER 6 YEARS and she was still not properly nerfed yet.

    BuT SHe hAs tHE LoWEsT KiLl RaTE!!!!!!11!!!!!1! ANd sHe iS "HaRD" tO PlAY!!!!!!!1!!!!


    Edit: i put " " in -hard- because she is not

  • people that DC are cringe

  • @Confused_Senpai said:

    I'm all for shaking up the Meta of the game but this is not the proper way to do it. Making less frequently used perks viable by nerfing current meta perks into obscurity is the wrong way to go about balancing a game. The way you balance a game and appropriately change a Meta is by buffing the less used and niche perks so they are just as viable in their respective ways and make them more general and non-niche. General use perks will most often than not win over niche perks since they will see more use. I just believe in my own personal opinion they went through the patch without any sort of balance in mind and just decided to change the perks the community was complaining about the most either through nerfing surv perks or buffing killer stuff.

    no

  • Dont see why killers wouldnt "tunnel" and proxy camp, even if they play "fairly" there will always be t-baggers at the exit gate. Killers wants to have fun too.

  • @kaneyboy said:

    I mean I was getting hit down with an active 1 second DH- was it really necessary to nerf again.. they already destroyed it enough

    yes, now it takes skill and it makes running to pallets and windows with it happen less often (as they said they didnt want DH for distance)

  • @Alphasoul05 said:

    Nurse is not hard which is why she's picked all the time, and nothing else, at every MMR level. Oh, wait, even before her nerfs she had the lowest kill and pickrates. But wait, she's actually super easy. Anyone can play her and be a 4k god. As a survivor that rarely ever plays killer, I played Nurse for the first time against literal babies and owned. Easy!!!!

    Easy when you know how to play her? Sure, but what isn't easy when you know what you're doing? I'd say playing against Nurse would be easier if you knew how to play, but it's never going to be easy if they're good. I'd say Nurse's biggest problem is perks that synergize too well with her aggressive capabilities and her range addons, which are, quite simply, broken.

    Billy is braindead easy. No one plays him the way you think people play him with curving, and people never did. Just because something that's impossible for 95% of the playerbase is hard doesn't mean the killer as a whole is inherently difficult. Blight isn't difficult, Blight is more common than Nurse, with higher kill rates, and he was everywhere and still is. Why? Do you think he's more played because he's harder? Give me a break

    im all out of new points to make and im tired, if you want my thoughts look through the comments where i argued with someone

    edit: spelling mistake

  • @foxsansbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/3057486#Comment_3057486

    Step by step:

    • Tunneling is not exclusive to Nurse
    • Your description that Nurse is by some absurd amount a better tunneller is inaccurate
    • Nurse cannot blink back immediately, she has fatigue if she blinked out and if she's beyond her blink range she will have to do it in steps. Meanwhile Hag's proxying is extraordinary (it's literally her meta-strat) and there are several other killers who do proxying extremely well
    • Any killer can overcommit by chasing a survivor outside of their depth, for too long
    • You need map awareness, positional awareness, a read on hook states and perks so you're prepared to answer any counterplay that might be thrown at you - None of these are Nurse exclusive
    • Feel free to cleanse totems, feel free to either unhook while she's still inside of her TR or after you've confirmed she's on the other side of the map - no one is forcing you to eat a make your choice and furthermore, no one is forcing you to eat a make your choice at a time that is situationally advantageous to your opposition
    • I absolutely do tunnel and camp when I believe it will help secure a win, I don't know where you got the idea that I didn't - I literally spoke to playing as mean as I need to in order to win and get better
    • I said I'm getting a 3-4k at around 60% of the time, and I also highlighted good and bad days to provide a little more flavor. What you did here is disingenuously highlighted my good day. This is called cherry picking. It's pretty lame
    • Nurse absolutely does struggle to find survivors that play immersive. That is exactly why distortion is so good against her. She can not search well unless she is walking, and good survivors know to immerse once they hear the terror radius and force the Nurse to play two games. It's not just catch them. It's find them, and then catch them. Survivors not taking advantage of this are playing sub-optimally
    • Sure you can bring Lethal Pursuit, Devour, Make your Choice, Haunted Grounds, and then you have 0 regression and no synergy with Lethal Pursuit unless you're running the tooth addon. What's the point? There are killers who use all these perks extremely well, they've been showcased in videos by better players than myself

    You keep moving the goalposts, not that I have an issue addressing it, but we're now a far cry from "NURSE IS NOT HARD, STOP USING IT AS AN EXCUSE FOR BEING THE STRONGEST KILLER" Nurse is still hard, and there is nothing wrong with expecting hard-to-pilot killers to produce good results.

    still dont see whats hard about tunneling with nurse

  • @Sadako_Best_Girl said:

    https://forum.deadbydaylight.com/en/discussion/comment/3057161#Comment_3057161

    Already did. On console. It's really not that hard, and double range makes her stupid easy. Most of her skill revolves around learning blink distance and blink recharge time, learning survivor pathing is not that hard and you always have an extra blink to correct yourself once you get clear line of sight if you make the wrong guess.

    Still, I don't agree with most of the suggestions people have given to nerf her. I think she would be okay if they just made it so that her blink attacks do not count as basic attacks.

    Alas i too am not looking to nerf her but im tired of pretending that she is hard to play and as i will not argue further just read my previous post:

    @Deme said:

    https://forum.deadbydaylight.com/en/discussion/comment/3057441#Comment_3057441

    tisk tisk tisk

    Have you ever heard of "tunneling" my friend? Im sure you have. The made up term made by survivors to shame the killer for being overconfident? yes yes

    Who can proxy camp the best? Nurse, she can blink back immediately that would put hags ability to shame. Unlike other killers that "tunnel", what they call tunneling i call overcommitment. Can nurse overcommit while "tunneling"? Can you body block her? I think not. Of course like any other killer if you hook everyone one by one "fairly" its going to be HARD. But what if you didnt?

    Nurse can chase other survivors and teleport back to the hook when needed. Do you need anything more than muscle memory to play this? This is only perkless nurse. What if she had: "make your choice"? "haunted grounds"? "devour hope"? etc...

    Of course you would think nurse is hard since you dont tunnel or camp, youre "playing nice" but still getting 3-4k 70-80% of the time? Or maybie you do. But do you really think that this takes a lot of skill? The only hard thing here is finding the survivors, but that is not just a nurse thing is it? You can also bring "lethal pursuer" to start the chase immediately. Whats so hard about this?


  • @foxsansbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/3057403#Comment_3057403

    Except those perks aren't useless, what's the point of even coming into a forum if you buried your head in the sand? They work against some killers and they absolutely get great value against Nurse. What's the problem, besides you suggesting the extreme every chance you get?

    As for your problem with my kill rates - please refer to the extensive forum history that accurately identifies that MMR is absolutely atrocious:

    • If I'm bringing the meanest stuff and I get a SoloQ stack, I expect to win - whether or not I'm playing Nurse
    • If I'm bringing the meanest stuff and I get non-meta memers, I expect to win - whether or not I'm playing Nurse
    • If I had a crap game and it's EGC and my second target is on hook, I expect to draw or convert to a win - whether or not I'm playing Nurse

    An individual is allowed to have higher or lower than average result, my personal experience does not justify your stance, just like I don't use it to justify mine.

    If you're going to discount all perks because of the perk rework, then please assume survivors are bringing their nastiest too, because you're clearly only interested in the .0X% of players that fall into your point.

    tisk tisk tisk

    Have you ever heard of "tunneling" my friend? Im sure you have. The made up term made by survivors to shame the killer for being overconfident? yes yes

    Who can proxy camp the best? Nurse, she can blink back immediately that would put hags ability to shame. Unlike other killers that "tunnel", what they call tunneling i call overcommitment. Can nurse overcommit while "tunneling"? Can you body block her? I think not. Of course like any other killer if you hook everyone one by one "fairly" its going to be HARD. But what if you didnt?

    Nurse can chase other survivors and teleport back to the hook when needed. Do you need anything more than muscle memory to play this? This is only perkless nurse. What if she had: "make your choice"? "haunted grounds"? "devour hope"? etc...

    Of course you would think nurse is hard since you dont tunnel or camp, youre "playing nice" but still getting 3-4k 70-80% of the time? Or maybie you do. But do you really think that this takes a lot of skill? The only hard thing here is finding the survivors, but that is not just a nurse thing is it? You can also bring "lethal pursuer" to start the chase immediately. Whats so hard about this?

  • @foxsansbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/3057353#Comment_3057353

    She is absolutely healthy for the game. I'm sorry you don't understand that. Good perks on mediocre killers being strong on Nurse is just another way of saying "Hey, most killers need help." There are also, gasp, perks that work well on other killers that have 0 value on her. This is actually an example of some nice diversity. BHVR has the ability to rework and update killers to make them more relevant. Nerfing Nurse because of a very loud minority doesn't make the other killers better.

    We bring up the low kill rate to force people arguing nonsense back into reality. Repeat after me, she has a low kill rate. Do the math, create some random statistics that yield her kill rate, and you'll see just how many games people are losing with her. Hint: It's considerably more than people are winning with her, if you make the assumption that there are Nurse mains running around and never losing in any significant #. How you divy it up is up to you.

    Rather than make a thread bashing Nurse, why not make a thread saying "I believe X should be the strongest killer, and here's why." Far more compelling than 'Rabble, rabble, I don't like a subset of the defenses players use to justify Nurse.'

    Yes indeed those perks are useless on nurse because they are bad perks to begin with, you dont see those perks unless its a meme build or a somebody got their new killer. So the same perks are just being use over and over hence the perk rework.

    About the win rate, im afraid you mentioned you own win rate today on the forums and i it clearly shows that 𝐲𝐨𝐮 need to return onto reality.

    @foxsansbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/3057272#Comment_3057272

    The more we hardline mechanics, the more we spit on game health by homogenizing roles.

    • If we draw the line at not having to kick pallets than Blight, Billy, and Bubba are considered rule breakers - I think that's extreme
    • If we draw the line at red stain mechanics than stealth killers are rule breakers - also extreme

    I think drawing the line at Nurse is very convenient for people who don't want to spend any time playing and learning her. Survivors still have a litany of in game tools to beat her, up to and including intelligent jukes.

    https://forum.deadbydaylight.com/en/discussion/comment/3057264#Comment_3057264

    As a percent? Probably 65%. Good days 80% bad days 40%, all depends on the kind of potatoes I get.

    (at the bottom of the reply)

    And yes, its not only nurse that can have over 50% win rate but i dont see how that is a low kill rate my friend.

  • @foxsansbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/3057286#Comment_3057286

    Sorry, subjective opinions can, and as in your case, are wrong. You started with "Nurse is not hard.", and literally every piece of evidence flies in the face of that. She also certainly is not just muscle memory. Extreme don't perform well, even as opinions.

    You don't have to admit it, you're free to keep believing as you do, but I don't have to agree to disagree. Anytime I see such nonsense I'm going to respond.

    For that last sentence - There is nothing wrong when expecting value out of pouring time into a hard-to-master role. It's the definition of a good role. There needs to be simple killers like trapper, because they are low entry level and this game has a population that requires that. There also needs to be killers like Nurse, Blight, and Spirit, for game health.

    Like i 𝐬𝐚𝐢𝐝 we both think we are 𝐫𝐢𝐠𝐡𝐭. And since we are both stubborn of our opinion i thought that this is going nowhere but it seems like you outclassed me in the stubborn part because i was the one that proposed an agreement. But ill have your way. Im certain i dont see your "mountain" of evidence.

    And nurse being healthy for the game? Dont make me laugh. Im sure you heard once that every perk good on a mediocre killer is broken on nurse, but i also say that every survivor perk good against nurse is also broken on the "not so strong as nurse" killers. She is the sole reason balancing is an issue in this game but the devs keeps pulling on the fact that "she has a low kill rate" which some nurse mains also use as an excuse aside from her being "hard" to play.

    The reason for that i belive is that little Billy saw an clip on youtube and is also trying to recreate the event even though they knew nothing prior to the game in general. And after they lose motivation to play her they try other killers but the other killers feel so pale after they learn that there is a whole new dimention of problems a killer has to face instead of just tereporting past it. And im talking about the beginner killers because little Billy didnt unlock anything yet unless he played the game before or he got the game from his older brother Timmy that lets him play. In other words: nurse is inflated.

  • @foxsansbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/3057246#Comment_3057246

    No sir, my argument was that your statement:

    "Also you points are invalid because its that survivors need to learn to play against nurse not nurse against survivors she just needs to learn how to blink."

    Is utterly wrong. Nurse requires strategies like any other killer, the quantity and quality, again, is up for debate, but you are wrong. I don't need to elaborate further, I was only refuting a really senseless point from your side.

    okay then "sir", I think just like you that: 𝐢 𝐚𝐦 𝐫𝐢𝐠𝐡𝐭. So lets just agree to disagree like gentlemen but that wont wave the fact that she is the strongest killer just because someone took their "time" and "effort" to play the most "difficult" killer in the game.

  • @Crowman said:

    Nurse is the hardest killer to learn, because she's the only killer in the game who has to use their power to get hits. Other killers who are harder to master like Blight can still just chase survivors and use M1 for hits without using their power. Nurse cannot do this unless the survivor just run at her.

    But once you learn the muscle memory for her blinks that's really it. There's not anything mechanically complicated to learn after that.

    While she's not the hardest killer in the game to master, she's certainly the hardest killer in the game to play since there's no fallback to being bad at her power.

    my thoughts exactly (except the first half of the first sentence)

  • @foxsansbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/3057229#Comment_3057229

    So far everything you said has been qualitative, and subjective - so I responded in the same vein. If you have a problem with the word strategies, I don't really know what to tell you, except feel free to post a winstreak and prove us wrong.

    I also never said only Nurse needs strategies. Huh? You can't rewrite history my post is like 10 minutes old, dude.

    you used nurse needing strategy as an argument? what do you mean then?

  • @foxsansbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/3057201#Comment_3057201

    Except you're just wrong. As I encounter better survivors, I too have to improve and adapt new strategies. If you think it just takes muscle memory to go out and slay, go play 20 games on her and then record your next 20, we'll be here.

    sounds like your problem indeed (also "strategies" lmao, so only nurse needs to have strategies? She needs the least amount of strategy)

  • @foxsansbox said:

    https://forum.deadbydaylight.com/en/discussion/333943/nurse-is-not-hard-stop-using-it-as-an-excuse-for-being-the-strongest-killer

    Why would we tell you how she is harder to play than blight and Billy? Many people who play Nurse use those killers as examples who also have high skill-caps. It's a shame Billy doesn't get more value for his skill-cap, but what does that have to with Nurse? Additional thoughts:

    • Nurse has to patrol frequently if survivors are using their brains and respecting her terror radius as soon as they hear it, instead of after she's already blinked onto the gen
    • Nurse players will hide their red stain at loops if they suspect a survivor is playing ultra-clever and may have forgot about it. It's certainly got me free hits on several tiles
    • It's not just muscle memory, this doesn't deserve more elaboration it's been tried to death already
    • Her time management is she is slow and so she has to be in fast chases all the time to ramp her pressure

    For everyone who is immediately going to lose their minds about the range addons. Yeah, we already heard. Sorry the devs didn't agree with you. It's nutty.

    Edit: All of the above was for your benefit, the reality is she IS hard and high-skill caps do deserve to be rewarded. Why you don't believe that, I don't particularly care.

    your comment is very ambitious. Also you points are invalid because its that survivors need to learn to play against nurse not nurse against survivors she just needs to learn how to blink. Almost anything you learn from m1 killers she just bypasses by blinking like pallets and gained distance after hit, ds, lythe etc.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/3057180#Comment_3057180

    Yeah, but a Baby Nurse is in the learning phase. Which is the hardest.

    When you learned the Killers, I think Billy, Huntress, Deathslinger, Blight and probably some more are harder than Nurse.

    yes

  • @ArchAbhor said:

    I'm not talking about crashes. I'm talking about people who hit the leave match button. Theres no reason to not just slap people like that with a 30 min knock it off timer imo. Go take a break or play something else.

    yes

  • @StarLost said:

    I'll start.

    Nemesis:

    • Empty Rocket Launcher (Uncommon). You now have 4 zombies active on the map, but you no longer gain mutation from killing zombies.
    • Poisonous Hunter Claws (Uncommon). Infecting a survivor with your tentacle strike also injures them.
    • Purified Virus (Common). Any survivor that is killed while infected spawns a zombie at their location.

    Hag:

    • Human Effigy (Uncommon). The illusionary Hags spawned by traps will now pursue survivors for 3 seconds after spawning. Teleporting to your traps incurs a 20 second cooldown.
    • Rare Swampland Fish (Ultra Rare). Instead of summoning traps, you raise a clone of yourself that actively seeks out and attacks the closest survivor. This clone moves at 80% of your movement speed, is destroyed if stunned or blinded and lasts for 20 seconds. Summoning a clone takes 3 seconds, and you may have 3 clones active at any time.

    Wraith:

    • Diamond Dust (Ultra Rare). You can no longer decloak. Instead, you can attack while cloaked, but you move at your base uncloaked movement speed. Your terror radius is no longer suppressed while cloaked.

    Pig:

    • Hoffman's Final Trap (Rare). Jigsaw boxes no longer spawn. Instead, the trap must be disarmed by another survivor, and imposes several difficult skill checks. Failing any of these will place the trapped survivor into the dying state. You can only have one active trap at a time.

    Doctor:

    • Bloodstained Paddles (Uncommon). Your illusions now turn to follow survivors, and have a terror radius and stain identical to yours.

    Deathslinger:

    • -New leg brace. The Deathslinger walks slightly faster while aiming the The Redeemer (from 85% to 90%)
    • -Welded chains. The Redeemer`s shots have increased range (for 18m to 20m)
  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/3045322#Comment_3045322

    To quote Professor Laura Valentini, who has a PHD in Political Philosophy

    "Philosophical discussion of human rights has long been monopolised by what might be called the ‘natural-law view’. On this view, human rights are fundamental moral rights which people enjoy solely by virtue of their humanity. In recent years, a number of theorists have started to question the validity of this outlook, advocating instead what they call a ‘political’ view."

    I argue that it makes sense to think of human rights as political in relation to both their iudicandum and their justification but in a way that is not always adequately captured by proponents of the political view. Moreover, I also claim that, if we take the political view seriously, we still need to engage in the sort of abstract moral reasoning that characterises the natural-law approach and which proponents of the political view significantly downplay."

    So, like I said; overlap, but they aren't inherently political, and only in recent years have they begun to be seen that way.

    the first amendment is a human right and its political

    image.png image.png


  • @Cryptikk said:

    https://forum.deadbydaylight.com/en/discussion/comment/3045296#Comment_3045296

    you are literally just trying to make a argument here for the sake of it.

    didn't start arguing

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/3045296#Comment_3045296

    Not quite, try again !!

    Like I said, quite a bit of overlap but they're 2 distinct concepts and should be treated as such, you're so close though !!

    google has my back

    image.png

    cant belive i had to google this

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/3045277#Comment_3045277

    Gay people existing isn't inherently political it's only political if you make it political.

    And if you make it political then we know exactly who you are.

    Issues of protecting human rights are not political. There may be an overlap but they are not political.

    "Issues of protecting human rights" is political

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/3045277#Comment_3045277

    How is being gay/lesbian/trans politics? Is being straight politics?

    you are already political

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