Introduce a new perk class: Second Chance Perks and Gen Regression Perks
Hello everyone,
so, here is my pitch: introduce a new perk class, namely Second Chance Perks and Gen Regression Perks and put on a limiter on them. Much of the grief in this game stems from brutal combos that make the life for the other side much too hard and "unfun" and stand in the way of diverse and unique builds.
So, much like exhaustion perks draw from the same ressource, ie being exhausted or not, Second Chance perks could share a common ressource that makes their mutual use exclusive. Maybe use tokens, ie you could bring Unbreakable and Decisive Strike to the match, but if you used either, both deactivate.
Most of the gen regression perks already don't work too well together, but we could take an extra look on them and make sure that only one perk ever affect a given gen at the same time and that you either have to put a survivor into the dying state (Jolt, Erruption), hook them (SC:PR) or kick them (Call of Brine, PGTW, Overcharge), which will all start to regress the gen and can't be combined in any way.
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