Feedback and Suggestions
Our team will be happy to read these!
-
Ok so hear me out… what if he lost the whole mutation thing to a degree? What I mean by this is you know how in RE3R he could “infect” the zombies with the parasite and give them whips; what if he could do the same thing in dead by daylight? Then turn his actual tentacle strike into more of a deathslinger grab animation? Grab and drag and punch. The zombies would be more oppressive and have range3 comments 71 views last activity
-
Thank GOD they are finally nerfing this blatantly unfair perk. Stealth Killers are already weak enough as is, with nearly all of them if not ALL of them being M1 Killers. The saving grace of these Killers is that they get the drop on Survivor, but instead of this being the case this one lone stupidly good perk made their existence meaningless. Idc if Killers can just "erm look away from the Ge15 comments 221 views last activity
-
i just played like 4 games and in all of them my hex was cleansed after 20s of the match, cuz survivours spawned near and i wasnt able to stop them. What about making something like new Corrupt intervention has, which is block hexes until first survivour is downed? Hexes at least would work for a couple of seconds more12 comments 251 views last activity
-
It would be great if Overzealous only deactivated when losing a health state by the killer's hand. It seems odd that you can deactivate overzealous by yourself using For the People (iirc the only situation where you lose a health state without taking a hit from the killer; not sure if zombies officially count as a hit from the killer). Though I am 100% biased since I love For the People and i1 comments 21 views last activity
-
Hello! I noticed it's been a while since DBD has done some kind of charity cosmetic, and given the recent news that Puppers's ALS has progressed to a point that he can no longer play DBD, I wanted to come and float an idea. I think it would be really sweet to have a Dwight skin that's in honor of Puppers/looks like him, and donate to proceeds to ALS research. I think it would be a really lovely5 comments 181 views last activity
-
Iron Will provided 0 noise upon being injured. While running No Mither you hat to run this perk in order to be completely silent. Now since IW gives 75% when injured and you can still heal, why not give a 100% silence for No Mither? (You cannot heal still and before the upcoming update, it does not silence you, so obviously IW is much better here)11 comments 141 views last activity
-
So I had this idea to make a thread/series of threads that focus on suggestions that specifically revamp the teachables of a particular character who have perks that are underwhelming/underused/weak and so on. The recent big perk overhaul inspired me somewhat The focus of this thread will be Nea. I'll include any reasons for changes as well in brackets 1) Balanced Landing: Your agility and c0 comments 22 views last activity
-
Iron Will was buffed as a nerf to Spirit. Is this not going to recreate a problem that was already fixed once?20 comments 191 views last activity
-
Howdy! If Wesker were ever added to the game, here's some teachables that I think would pair well with his personality! Hex: Seven Minutes A Hex that spells doom for those who are less competent than you. At the start of the trial, Hex: Seven Minutes activates on an available dull totem. If not cleansed after 420 seconds, Hex: Seven Minutes activates and damages all survivors, putting healt0 comments 81 views last activity
-
Some other perks such as Built to Last, Flashbang, and Fast Track have a sound effect to them. Onryō's iri add on also has a sound effect. Why not a metallic "bonk!" when you succesfully use Head On? It would be SO funny.0 comments 21 views last activity
-
So here is my idea for stopping killers from tunnelling and it will work, but could do with some tweaks. so let’s say a killer has hooked a survivor, once that survivor is unhooked he has borrowed time like normal, now if the killer decides to go after the unhooked person they get perm borrowed time until they do an action that cancels borrowed time like a gen or heal etc…. Or they are a certain3 comments 51 views last activity
-
I mean if fortnite(of all games) can have 100 people in a lobby and be more accurate then I’m pretty sure DBD can bring it up to scratch… ps I don’t have bad ping.16 comments 231 views last activity
-
Daily Rituals, What about giving us more dailys per day? Say 3 or 4 per day 15k each, giving more variety and incentive to play other surv/killers/specific challenges. I wont lie, ive really enjoyed doing dailys along side Tome challenges, it makes me a little more relaxed about playing killer etc, for me personally it helps to play the game with an objective and does not feel as grindy or swe5 comments 92 views last activity
-
Just like the title. He still glows, he still can't surprise anyone (especially with his loud as ambient noises)1 comments 31 views last activity
-
Can we please have an advanced filter for Match Making? I don't want to point fingers at any specific platform, but I'd honestly like to be able to not play with Cheaters. Console/Epic users or Steam users with VAC/Game bans(regardless of the game). I don't stay in games with people blatantly cheating and i'm sick of getting a high DC penalty. Sure I can turn off cross play, but then that would13 comments 81 views last activity
-
Hello, hope you're enjoying your time in the fog! Just thought I'd create a thread discussing two things, Decisive Strike and Off the Record during endgame. To start off Decisive Strike was nerfed to deactivate when the exit gates are powered, this to BHVR was because killers were left in an unwinnable scenario, I agree with this nerf. But now with the Off the Record buff, 80 seconds of end0 comments 51 views last activity
-
If we could buy new characters and skins while we were waiting in the lobby. + We'd have more to do while queuing (therefor less complaints about wait times) + Behaviour Inc would sell more stuff (probably the best incentive to add this to the update list) + Convenience of not having to leave lobbies to get new cosmetics4 comments 62 views last activity
-
Hello DBD community! I'm Khamura Tal, and I play a lot of Dredge. Months ago I used to be a Ghostface player before I fell in love with guy and have been playing him pretty much since the PTB. Recently there has been a buff towards the Dredge's visibility in Nightfall and a planned nerf to Spine Chill which, to me, is essentially an indirect buff in and of itself. That said I do think there is on2 comments 131 views last activity
-
I think a practice mode where people can choose to practice as a certain killer would help out a lot for people who try to learn a different killer or a new killer. Just a thought.5 comments 32 views last activity
-
Imagine a mode where killers and survivors can just dick around, survivors can never die on hook, bleed out, pop gens, and they get a basekit infinite unbreakable and deliverance. Killers can select a map to go to, and practice their powers in a chill environment with no pressure. You wanna learn Billy? Well you don't have to suffer through several terrible loses to get decent. Wanna practice spi3 comments 41 views last activity
-
Totems are impossible to cleanse during a chain hunt. Not unless the totem's in a corner and someone's bodyblocking to take your chains. Plus, the box is much harder to solve when the chains won't stop harassing you. ---- Stop the chain hunt from interrupting actions where progress is reset (stays for gens, exit gates, heals). Instead, apply an action speed debuff for every chain on you, and26 comments 211 views last activity
-
I just had a game where i had finally downed the obsession with rancor and was going to kill, but this was at the exit gate, and the other survivors were there, so what did they do? They immidiately bodyblocked me (was playing as huntress) and kept tap- healing the survivor so i could not mori the obsession, while the rest were bodyblocking Because you need to hold the attack button to mori, i c0 comments 21 views last activity
-
However, these perks are losing something substantial by removing the incentive to spread out your hooks and rescues/protection hits. I think it would still be a good idea to retain a minor BP bonus on these perks, similar to Prove Thyself, Agitation, Thrill of the Hunt, etc. These all apply category specific BP bonuses before the scores are tallied, which means these bonuses can't exceed the 8,6 comments 71 views last activity
-
Dead Hard Animation (as of Mid-Chapter 6.1.0) It's the same as the old animation. The Problem It looks ridiculous. The Solution The animation for Dead Hard is now changed to a Survivor hunching their back over and putting their arms in front of themselves while running, in a similar animation to the Head On perk, just with the normal Survivor running animation on top of it. Ple4 comments 81 views last activity
-
Inner Focus: Increase aura and scratch mark range to 64 meters or have them map wide like Alert2 comments 51 views last activity
-
This Nurse had the balls to say ggez in endgame chat, after spending the first quarter tunneling this one person, and refusing to chase anyone else, so ofc he then died but we were able to get 3 gens done. So after that she hooks someone else and is proxy camping the hook and people are trading and eventually it ends up with everyone but me dead. So I look for hatch, get found, get downed. She th13 comments 131 views last activity
-
Gen time increase, not ideal gameplay wise, but probably good for balance. The 2,5% instant regression when kicking a gen is probably the very best change for killers here, design wise especially. Pallet breaking speed, not sure about that one. It's fine where it is right now in my opinion, though maybe it could work. I can get behind the gen kick speed and the slight cooldown reduction when hit15 comments 251 views last activity
-
I'm literally just going to go through the Dev updates in order so it could be a little lengthy. Also while I am a "survivor main", I do play a decent amount of killer as well. That said, I'm going to tackle the base game changes and then move on to the perks. (tl;dr I agree with most of the changes, but found a few to be very questionable) Generator speeds - I agree that gens were able to be co24 comments 271 views last activity
-
When you play a custom match, all perks/add ons/items/offerings are unlocked on all the characters. If we’re supposed to be testing how things work on the PTB, I’m surprised that we are not given access to all the things that custom matches give us. Has there ever been an official reason given for why that is not so, or is it just something that the game devs never really considered before?2 comments 61 views last activity
-
I understand this is quite a basic and very repetitive concept that people often talk about but this comes from a place of balancing and improving the fun rather than making the game feel the same regardless of the killer. the killers i will talk about who needs buffs are genuinely weak in most scenarios and the buffs i wish are pushed forward will still suit their kit even if it's a full rework6 comments 41 views last activity
-
Let`s start form the beginning when they first introduced the perk boon:circle of healing. They had to nerf it 2 times. Then when they greatly buffed boil over, again they had to nerf it 2 times. Those examples me sometimes wonder: ''What in the actual f *** are they trying to do?". Now they are going to change new meta perks. MISTAKE! What they really have to do is to make sure that ALL THE PE1 comments 41 views last activity
-
5 comments 41 views last activity
-
The mechanics of the game are to make the assassins have higher speed and powers to take down a survivor, while survivors have windows/barricades/structures/distance to defend themselves. Nurse simply ignores everything that is offered to the survivor to defend herself and that's why she breaks the mechanics of the game, having no sense for her to still exist, you should delete her from the game.1 comments 31 views last activity
-
Hi my suggestion for Iron will to make it be in line with other perks of its category, all have a prequisite to activate (healing, being unhooked, stunning) So I thought giving Iron WIll something similliar would be healthy for the game for both sides and give it fun interactions. My suggestion is to make it an activate-able perk on a cooldown, silencing your grunts and breath for a duration0 comments 21 views last activity
-
previous Anniversary flashies had a different beam color and unique crown shape. i suggest making masquearade flashlight’s beam blue and a mask shape like on back of flan offering0 comments 11 views last activity
-
So during this event with SWF smashing generators as fast as possible I took up the challenge of using one of the worst killers in the game and seeing if I can make survivors say Trapper is OP or something. And these were the thoughts I had after spamming him for 100 games. The addon which makes one trap activate every 30 seconds needs to become baseline, in one game it literally stopped me fr4 comments 41 views last activity
-
Unlocks potential in your aura-reading ability. The auras of survivors in the injured state or in the dying state within 64 / 96 / 128 meters of your location are revealed to you. You heal other survivors 10 % slower. ---- Empathy is a strong information tool. It tells you who's in chase. Where. Who is out of chase and can be healed. It can keep this valuable information and afford a slig8 comments 171 views last activity
-
So you look at all the wonder data of what perks are love and used the most. Then someone has a bright idea. Hey, why don't we take the perks that are used the most and destroy them so nobody would want to use them again. Are you trying to destroy the game?5 comments 61 views last activity
-
The video below emphasizes many of my points. While I could of played smarter, I wanted to show how long a chase could go. https://www.youtube.com/watch?v=V6PGzUBpwx0 People say Freddy shuts down loops. Yes, but only after walking through the loop once or twice. Then they just slam a pallet down and you have to hope they hit the pools. Not only this, they also have to4 comments 51 views last activity
-
2 comments 21 views last activity
-
As the title asks, should Body-blocking or taking a protection hit while under the effects of endurance, Borrowed Time, or the new Off The Record be considered conspicuous actions? This is a genuine line of questioning as I know that many survivors, myself included, have stood in the way of killers while under the effects of Borrowed Time. As things are now, we often put ourselves in the kil9 comments 141 views last activity
-
Hex: Ruin The default value of regression is 100% For each hanging of a unique survivor, you are given a token. Each token gives - 25% Maximum of 4 tokens. Pop Goes the Weasel The perk now works on tokens. Stage 1 survivor on the hook. 1 Token - 20% 45 seconds. Stage 2 survivor on the hook - 2 Token - 40% 60 seconds, Stage 3 survivor on the hook - 3 Token - 30% 50 seconds. Hex: NOED Th0 comments 11 views last activity
-
I was just thinking it could be interesting if there were a survivor perk that made unhooks not trigger the Loud Noise notification explosions from the killer's perspective. Obviously the killer will notice someone is off a hook on the HUD if they're paying attention, but they won't be instantly loudly notified about it so if they're busy doing something else they might not realize it happened ri4 comments 131 views last activity
-
With the upcoming changes a lot of things will get adjusted, including the grind. I'm very happy about that, but there is one little thing that still bothers me: BP offerings and the math behind them. Besides the offerings that reward players with a set percentage of their total BP earned in a game, right now we have 3 offerings in different rarities for every single category, that don't real2 comments 21 views last activity
-
Hello! I was discussing Deathslinger's weaknesses in another thread and feel that, like pre-rework Clown, the only way Deathslinger can get an edge on his weaknesses without relying on specific perks, is to get another layer of mechanics added to his power. Deathslinger's Weakness: Mobility Like other ranged killers, Deathslinger moves at a humble 4.4m/s. However, unlike other ranged killers,2 comments 31 views last activity
-
Has BHVR given any consideration to the legions of hackers out there that will abuse the new DH implementation? I know that BHVR is doing their best to address the hacker issue, but it's a known fact that they're infesting matches and that many of them are subtle with just things like wall hacks. It's known that they have the option to use automated deadhards that always perfectly react to a ki5 comments 51 views last activity
-
Yes on console you miss your target everytime and when I see the people on pc you hit your target everytime so this killer as a problem on console and i think he need a help for stay on the target on console (controller)10 comments 141 views last activity
-
These are just my experiences. People say Freddy shuts down loops. Yes, but only after walking through the loop once or twice. Then they just slam a pallet down and you have to hope they hit the pools. Not only this, they also have to be in the dream world. The pools are so small, survivors just run to another loop and do it all over again. Lot of other killers have some way of countering pall0 comments 15 views last activity
-
i hope u guys see the new dead hard which is upcoming with new update and its awfull in my opininon the killer are overbuffed in upcoming update but surv are getting a huge nerf and its unfair pls bhvr pls im why are you still nerfing surv that much ds got nerfed like 3 times and now dh is dead iron will dead why now the game is killer sided https://www.youtube.com/watch?v=_CvzsyCKnDc6 comments 161 views last activity
-
The current carrying animation just looks a bit goofy and not well done. Something like dragging survivors by the foot and the survivors struggling animation can be clawing at the ground.2 comments 21 views last activity