Feedback and Suggestions
Our team will be happy to read these!
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Correct me if i'm wrong, if it only deactivates after a survivor goes into dying state, and three generators are blocked at the start of the match if the killer gets lucky with rng and there's a single person generator that's not blocked, the killer can just body block that generator and hold the game hostage I don't have the ability to play the PTB since I am on xbox, so if I misunderstood, can3 comments 31 views last activity
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If off the record has an 80 second timer, this gives survivors new avenues for obnoxious body blocking. In the current meta, one of the most obnoxious parts of borrowed time is how unhooked survivors use borrowed time's endurance effect offensively to protect teammates and force tunneling instead of using the effect to avoid tunneling. Imagine the scenario where a survivor is unhooked who has off2 comments 41 views last activity
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This is just a short feedback post to say how much I enjoyed and appreciated the most recent dev livestream about the mid-chapter changes. It was super engaging, straight to the point (thank you for this) and felt like we were really being given good information regarding the changes and reasons why + it felt like people's voices were being heard in regards to some of the info on feedback recieve1 comments 41 views last activity
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Why not make a film seriously? The possibilities are so great... I would have an idea myself which could be nice. But with the first 4 killers. Finally... With Your Own Killer Creations. I think a Dead By Daylight movie would be carnage for fans of Gore and Suspense movies. I'm really convinced that it would be easy for you to find a good director to bring Dead By Daylight to the cinema screens.2 comments 41 views last activity
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Hello, We need a way to save our perks in a build, press a button and activate them. Change the build in 1 click BEFORE we join party or even before we join the game (last 15s before loading screen), i dont care that much. I want to be able to identify some builds easily. Killers should have their list of builds, surivvor characters their lists. Also BHVR can suggest on their lists what4 comments 51 views last activity
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We need a new data base with sounds that we can purchase for killer. Ambiental sound and impact sounds. Ambiental sounds = The sound killer has that survivors hear when are in range. It has to be scary! Its no longer scary. Impact sounds = When killer is stunned, when killer hits, different impacts. Allow us to create custom sounds that we can use on Killers so we can offer a really sca3 comments 31 views last activity
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Saboteur will now highlight the auras of scourge hooks in yellow, and normal hooks in white. Can the colours please be reversed? As someone who plays both roles sporadically, this could very often become confusing. As playing killer normal hooks auras are yellow and scourge hooks are white.3 comments 61 views last activity
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First the positives: The upcoming patch for DBD has a lot of great changes. This is easily the biggest patch DBD has ever received, and having all these balance changes and the meta shake up is something DBD really needs. I am also sure this patch took a lot of work, so it's certainly impressive. With that said, the biggest issue with this new patch is the fact that, when it comes to basekit cha9 comments 141 views last activity
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There should be Visible Heartbeat option in main game (that would look like in Mobile). It would help deaf players and those that cant hear due to loud surroudings etc1 comments 41 views last activity
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The new OTR buff has an issue that can be exploited. SWFs could easily just pick the same character skin, and once they get hooked, they just turn into decoys. They just need one person on a gen off in the distance, and the other 3 just running around looping and drawing the killer away. The problem here is, the killer won't even know which person is protected for 80 seconds. It's even worst if14 comments 141 views last activity
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Yes, I will start by saying that I did indeed point at the Freddy in shack. Why? Because I had already experienced his VPN issues multiple times during the match. He was constantly swinging early and, as you can see from the video, he hit me despite being far away in the house. I had already vaulted the window and was as far away as the second window. It is getting ridiculous. There is no white o9 comments 241 views last activity
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I would like to leave a killer suggestion for the game. Scarecrow from DC Comics.1 comments 51 views last activity
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So right now Wraith is not very strong he’s very weak. Here’s my rework Wraith will get. increase cloaked speed to 195.5% speed(7.82 M/S). Make it so wraith can go through walls and pallets since he’s cloaked and he can’t attack he should be able to go through walls since he’s technically in another world when cloaked. This wouldn’t be OP cause Spirit can do what wraith does but better but spir7 comments 51 views last activity
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It literally makes it impossible for the killer to do his objective. I downed 3 survivors near the exits of Midwich using blood warden, couldn't hook a single one of them because the ONLY hook near the exit was destroyed earlier. Not only Midwich, but if 2 hooks are destroyed in one side of the map, that area often becomes a dead zone and survivors that run over there are immune to getting hooked9 comments 132 views last activity
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The new basekit BT changes will definitely help with tunnelling. however, with the gen speed increases, the Thanataphobia buff, Deadlock not being changed etc. There's actually MORE incentive to camp than ever. Tell me, why was camaraderie not buffed to be more consistent and solo survivor friendly? or better yet made basket kit in some weaker form?18 comments 281 views last activity
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Firstly, I'd like to indroduce myself, I'm one of the best DBD players probably, and I don't need to prove anything. Anyways here it is: Dead Hard: change it so the survivors lose a health state when they use it, so if they use it while slugged, it kills them Nurse: why not just replace the blinks with nothing? make her a true M1 killer she is too frustrating to play against Generator spe6 comments 91 views last activity
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I like oni's live chase music, but i loved the ptb track. I think it would be amazing if when he went into his blood fury it swapped over to the more intense ptb chase theme. I know there were some issues with it and this may not be possible. I just wanted to throw the idea out there.0 comments 11 views last activity
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Just found two players that were standing on those logs, from where i can't pick them up. Later, i stucked by myself (3rd screenshot)0 comments 31 views last activity
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I have a few ideas for game mechanics that would function independent from perks and be present in every match. For Survivors: Fog touched Generator parts- The entity has hidden 3 generator parts incredibly well around the map. For example: A piston, a cog wheel, and some electrical wires. They blend in with the environment but can be interacted by survivors and picked up. These parts can be p0 comments 21 views last activity
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1st world problems, I know - I'd still like to have them :D0 comments 11 views last activity
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This perk must be nerfed. If you have team of survivor when they are going together on gen, they have 45% speed which is crazy. This must be nerfed14 comments 341 views last activity
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In my opinion, map offerings are stupid. Mostly because Survivors can force a killer to maps like Ormond or Haddonfield, but also because they can have such a huge impact on a match. And I think many of you can agree with me. But what if map offerings decreased the chance of being sent to a specific realm instead of increasing it?1 comments 11 views last activity
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Stealth killers don't work. DbD isn't meant to be played like that, it's a lesson anyone who has played stealth games learns very easily with DbD. Consider these facts: Survivors have smaller characters than killers thus their exposition is inferior when compared to killers.Third person Perspective gives survivors an advantage to look over objects, denying the fact killers can hide their presen69 comments 761 views last activity
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I'm loving the changes they're making for killer. It'll definitely make it feel a lot smoother, even if it's only a 10% change. As a request though, can one more cool-down reduction be made? Can you also reduce the cool-down of missed basic attacks by 10%? According to DBD wiki, missed attack cool-downs are 1.5 seconds. With a 10% cool-down reduction it will bring the the missed attack cool-d1 comments 61 views last activity
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Since all the next patch seems to be going around endurance and endurance after being unhooked, i'm feeling very worried of where this will lead. Devs doesn't seem to understand that the prior use of endurance after being unhooked (or any kind of endurance) is (Ab)used to bodyblock for the unhooker and the rest of his team and for me this is not particularly fair nor logic. Usually when this ha7 comments 101 views last activity
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in this discussion I will mainly talk about its ranged attack and its add-ons. I believe that Pyramid Head has aged badly over time, even if its rail of torments prove useful in avoiding DS / BT and can be considered its strength it must be said that one cannot think the same of its ranged attacks and of most of its addons. Pyramid Head is currently in a situation where he is being severel5 comments 81 views last activity
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Could we get some timers for any of the archive tasks that say do X for X seconds. For example, I'm supposed to hide within 10 meters of the killer for 60 seconds in a single trial. I swear I did this for 80 seconds, but still didn't get the archive. Would be nice if there was a way to track how close we are to completing these time based objectives.0 comments 21 views last activity
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I personally don't use any of these addons when playing my main but I acknowledge "some" people do. Honestly, these addons sabotage Hag more than help and are more likely to make you lose a chase/game. Trap radius increasing addons (Bog water, Bloodied water, Bloodied mud): Suggestion: In addition to their current effects- After teleporting to a trap (or when a phantasm trap is triggere2 comments 41 views last activity
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1 additional Scourge Hook will spawn in the trial for each additional Scourge Hook perk equipped, up to 3 more for a max of 7. This helps prevent bad RNG from shutting down their entire build. ---- Right now, I'm choosing not to equip a second Scourge Hook perk because of the low count and RNG.8 comments 91 views last activity
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As someone who plays killer and survivor equally, I'm more concerned about one thing coming into the game. Haste stacking. Currently Haste effects stack. With many of the reworked perks bringing Haste into their effects and Haste being applied as base kit after being unhooked, I'm worried survivors will bring haste stacking perks to take advantage of the base kit Haste. As a suggestion: Disable0 comments 41 views last activity
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I have played since Day 1 and haven't really been excited by many changes that have been done to the game. There's no meaningful ranked rewards for a competitive scene and the current emblem system is clunky and has too much variance opposed to the old bloodpoint pip system, 9k/13k/16k? I think it was. Some games I must give up objective points to constantly rescue teammates but then I'm penalize2 comments 111 views last activity
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Survivor: Borrowed time (10s) Decisive strike (30s) Kindred Killer: Call of brine Corrupt (40s) Lethal pursuer Brutal strenght1 comments 31 views last activity
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Can the speed of the bloodweb for the love of god be modified so it doesn't take so long to level up? I think I've spent more time in the bloodweb than I've played trails. It'd be really nice if it was possible to just click/dubble-click on each item instead of having to hold down M1 and stare at the animation whilst it selects it. Especially with the 'gifts' animation. Or perhaps just clicking0 comments 11 views last activity
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And also use the mgs game over screen as a post game lobby menu when playing as him and u get moried, Then the perks could be Morphine: while useing a medkit with no addons to heal, u can use the item to apply both syringe and syptic, consuming all the charges does not work if the medkit has less than 50% charges, meaning built to last wont work with it every time C4: where when u throw5 comments 41 views last activity
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Main problems with survivors: Swf vs solo q gap. Was that helped at all? Actually made worse due to some of the more commonly run solo q perks being nerfed (spine chill and self care). Camping tunneling? Ok lets look at this. Everone has BT basekit now so you have to wait 5 seconds. Almost nobody is going to run the real BT now because it's usually not worth it, so if you do want to tunnel0 comments 41 views last activity
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If you guys heard about devs patch notes, is dead hard gonna be useful or balanced perk? Im just asking because i believe is pretty much fair and good more than the normal one. Is it?4 comments 61 views last activity
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This might already be on BHVR's radar with the introduction of more flexible bots but I think it's a worthwhile subject to talk about especially because the reduction in grind seems to have completely ignored new players. I'm only two-three months in and have... quite a few hours now already but the start was very painful and I read and watched a lot of youtube before starting. In all honesty if0 comments 21 views last activity
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Doing this on the killer side. All 12 hooks, 12 chases, fast chases, 4 kills = brown emblem. 5 hooks, only 7 chases, 2 lost, long chases if won, no kill and gold emblem?12 comments 121 views last activity
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Before I make a suggestion for a change I'm going to point out what always happens. People hate change. Anytime you suggest a change they just say "well blah blah do this or do that, just deal with it". So before you put out those comments ask yourself "how is the game worse if this change goes through". I don't know the exact numbers but here's the fix for camping. If a killer stays close t17 comments 251 views last activity
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The game swtiches FOV when playing The Twins when using the 16:9 aspect ratio in the graphics options, and then using Viktor and on Pinhead when using chains. Could you please fix this as it's really annoying when playing these killers.0 comments 11 views last activity
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What am i supposed to do here, three windows and they all connect to each other and you lose the chase between chasing someone through them0 comments 11 views last activity
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Those who have watched the tape find all photos of themselves distorted, a reminder of their impending doom. Survivors witnessing a Manifestation from within 16 metres will scream, revealing their location for 4 seconds . ------------------------------------------------- This, in my opinion, is one of the worst purple add-ons in the game. Utterly pointless. I cannot think of a single ca0 comments 21 views last activity
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Like come on you removed stretched res which made the game run fairly well but hide settigns which can make up for the removal... And when the game isnt optimized for 60+fps well there are some problems... By todays standards a game should be able to run at atleast 144fps (my opinion) Now the only real option is resolution scaling which sucks unless you go to the .ini files and change the resolut0 comments 21 views last activity
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My Idea (Kind Of, Not Really) Well sort of, this is a personal take on how to actually stop it, but this using an already existing idea... Ive seen people suggest that when a survivor is on hook, if the killer is within 16 meters, the entity stops progressing with the hook states. I think this is a horrible idea, want to know why... Killers within 16 meters of the hook arent always camping.4 comments 61 views last activity
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So here I am, I just started a match and I entered the nearby shack to start busting a totem. This Lisa Garland named Brandy-Newport runs up to me, throws down the pallet and then just stands there blocking me so that I can't go anywhere. She stands there the entire time until I've got four crows circling my head, and then moves out of the way when the killer arrives. It's ridiculous that surv0 comments 41 views last activity
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Honestly, nearly every time I play this map the hook spawns are busted. I know that its difficult the factor in the pathing etc., but every time this happens there is just one hook reachable, and you have to move fast. If you misidentify the right hook, they will wriggle off, just like that, and thats without bodyblocking or sabotaging. I bet a single saboteur could 100% shut down this map with2 comments 31 views last activity
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NOED needs to move to a new dull totem if a survivor is hooked within 24m of its current location, resurrecting a cleansed totem outside that range if necessary.7 comments 101 views last activity
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I propose that Shadowborn (+15° FOV) be implemented into basekit as a slider that allows the player to adjust killer FOV between 87° (the current base amount) and 103° (max possible with Shadowborn). Accordingly, Monitor & Abuse would also no longer need to have the FOV effect, which could be replaced with something else. Below are the reasons for this suggestion: Accessibility Some people7 comments 81 views last activity
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What are the community thoughts on a new survivor item? The one I had in mind would be overpowered but it was a fun little Idea, an inhaler thats a one use item, depending on the rarity it would remove 10/15/20 % of current exhaustion from the exhaustion meter.3 comments 41 views last activity
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You can almost always tell a SWF because some builds are useless against them, they have map wide intel and I have to rely on perks. Perhaps have it so when the game pics up mic activity (by forcing its access if a mic is detected) they ingame character makes noises, so when they SWF and chat on mics it gives the killer some chance against the teamwork and intel provided by mics.0 comments 21 views last activity