Feedback and Suggestions
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What if everyone's favourite Bing Bong Boi could pick up and carry survivors while cloaked? Pros: *He's fast *Its kinda hard to tell where he's gonna go really Cons: *Being lightburned makes him drop the survivor *Can't attack He could also have addons to do with that, like automatically cloak/decloak on pickup9 comments 61 views last activity
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The underlined part of the description is no longer accurate with how the Jigsaw Boxes function post-Dredge-update. Previously, only one Jigsaw Box had the correct key for any given RBT and all other boxes were wrong. NOW, each RBT is randomly assigned to be taken off after 1, 2, 3, or 4 searches (depending on how many Traps you start with), and it does0 comments 161 views last activity
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if it stays active until a survivor is knocked down, how do survivors exit the game if the killer is in AFK? being that there are only 4 gens unlocked with the perk7 comments 121 views last activity
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Just like something that shows the stats of the last 5 or something matches. Like it isn't needed. But I think it could be a nice QoL thing that shouldn't be to hard to add in. IDK just pop corn thoughts.9 comments 3,821 views last activity
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Hello DBD-Team, this is by far the best event i've ever played in DBD. Really, Thank you! I have all Survs on P3 with all perks, except Haddie and Yoichi. They P3 lvl1 - but it is a bit time left to get them all :D More such events, great job! BR L8 comments 51 views last activity
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Hello, It should be for killers to, it would fit for the dredge hook.1 comments 71 views last activity
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Just had a literally unwinnable match on Garden of Joy as killer. There were NO hooks even VAGUELY close to main building. I was so confused that I didn't even slug there, I just thought there had to be a hook I was missing - but I wasn't. Even using one downed survivor to scout hooks to beeline directly at the closest using the second survivor, I couldn't even make it HALF WAY before they'd w1 comments 21 views last activity
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So, even though BNP's only give 25% for hitting 2 skillchecks, that's still really strong in general, my proposed change would be to make it so BNPs could just stop any forms of regression for say, 25 seconds, rather than just free progress by hitting two easy skillchecks, and no they aren't difficult unless you just installed the game, and also don't tell me current BNPs are "used strategically"1 comments 21 views last activity
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Ive been playing Dbd since 2018 and at that time things were going pretty well for me even theyre was hard times. But I was getting use to it but then since 2021 things ive experience it has fallen really short on game balance. Not gonna lie. Im not very happy and some may say that the game is not meant for me and maybe might be true. But what about for other players. Like how do they exactly fee0 comments 21 views last activity
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Victor's Quality of Life Ideas: Victor Regrow/cooldown duration takes less time. (Now takes 5 seconds, previously 6 seconds) It now takes less time to recall victor off a survivor. (Now takes 22.5 seconds, was 30 seconds.) Decreased time when pouncing and hitting an already injured survivor. (Now is 3 seconds, was 5 seconds) Crushing Victor now takes 0.75 seconds. (Was previously 0.35 seco4 comments 61 views last activity
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Description: Add new gamemodes to the game and rotate between them one at a time at all times. This is so player pool doesn't split with many modes, while keeping the game fresh maintaining player retention • 8v2: 8 survivors vs 2 killers, more limited map pool (bigger maps) you can now play killer with one of your friends online! • Horror Mode: Survivors are in first person with a wide F7 comments 131 views last activity
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I noticed an interesting comment elsewhere from someone who is hearing impaired who plays survivor saying they had been using Spine Chill as a proxy for having trouble hearing the terror radius heartbeat sound. And I realized that one of the things DbD Mobile has that the PC/Console version doesn’t is a visual indicator for the terror radius heartbeat (i.e. it has a heart that glows brighter the3 comments 51 views last activity
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BT base kit, the default BT perk got buffed, Dead hard could arguably end up being a buff which we will see in time, DS got nerfed but who cares because OTR got reworked into a perk that's literally stronger than live DS by a mile anyway. Self care got butchered but most people used self care with botany anyway... and botany got buffed so hard that using self care with botany will literally be fa15 comments 161 views last activity
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Like its seriously ridiculous how many god windows are on the garden of joy house.30 comments 641 views last activity
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This event hurts like crazy because of the bp cap. 2-3 games and you have to take a longer break to spend the points or you'll reach the cap. I'm not asking about removing the cap completely, but it does slow down the event for me and everyone i know. And i don't think there's a single person happy to waste time every 2-3 games on spending bp5 comments 81 views last activity
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First, I love most of what is planned for the next mid-chapter release, I think there is going to be some tweaking needed with numbers during PTB and after it goes live, that is to be expected but there are 3 things that disappointed me enough to post feedback on. 1) Corrupt Intervention change I honestly thought you were going to make this base kit as I couldn't see any logical nerf or buff18 comments 172 views last activity
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Hello developers 🙂, I just want to share my feedback. According to the change log of calm spirit you want players to encourage to use it more often. Currently i use it from time to time. But I must say the new added slowdown especially for totems make it extremly unattractive. I always think, if there is a hex totem which I have to cleanse I could fail, because of calm spirit. I also think that2 comments 41 views last activity
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Could we please have a bit of parity between flans/cakes/pies/whatever BP offering you decide on? Right now, killers get roughly triple the flans. Survivors get a decent toolbox and a meh-kit which dilutes their blood webs. The issue with this is clear - right now, I sit in queue on killer for up to 6 minutes before getting a game that could be anything from 30-100 hour players who I roll over,3 comments 61 views last activity
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The perk activate once After repairing a generator for a total of 90 seconds, Whlie the perk is active, you are able to see the auras of any broken pallet or any other specific pallet spawning location highlighted in white aura at a distance of 10 meters Press and hold the active ability button for 8/7/6 second Whlie standing right beside on any chosen spot of any pallet that are highlighted in8 comments 81 views last activity
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How can you have games as survivor where you complete two gens, cleanse totems, open the gates, escape and actually depip? Should I be punished because unfortunately the killer didn’t have a good game and only got two hooks and other players were closer for the rescue? It’s ludicrous! The entire pipping system needs looking at. It would be much healthier for the game if depipping didn’t exist an7 comments 51 views last activity
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Well, i think this game is more and more killer sided... all the new killers have distant abilities.. that make the palets useless. + when you are the latest in game and didn't be hook the match automaticly ends and don't gives you a chance to try your 3% chance of self unhook BUT the killer he can strugle the surv to try to find the hatch... what do you think is it killer or suvivor sided g13 comments 131 views last activity
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Hello, if you slow down Gen Speeds, you also NEED to increase the Hook Timer. You made camping stronger with just increasing the time to fix Generators. The Basekit-BT Change will not change that. And the DS-Nerf will help even less. So you should increase the Hook Timers by roughly the same amount you increased the Gen Speed.13 comments 211 views last activity
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Obviously the biggest issue in the game that bhvr doesn't apparently know how to address is the huge gap between swf and solo q. The reason for this is the game was intentionally created as a more casual survival horror game so yes in that sense it's more fun not knowing what all your teammates are doing and having some mystery. But now clearly the game has evolved and using comms breaks the ga0 comments 1 views last activity
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If mmr is in the game how come sometimes experienced players get matched up with clearly beginner survivors/killers? Sometimes I'll go up against a blight that barely knows how to use their power or other killers that just W key follow you through every window etc. I know all games aren't going to be close but sometimes there are clearly beginner killers/survivors paired with experienced killer0 comments 11 views last activity
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When she goes out of the TV all surv that are affected by the deluge of fear get killer instincted. When a surv is affected by a tv to that start the Countdown.Once 7 bars have been reached killer instinct,exposed and mori. Also that the lullaby is out0 comments 41 views last activity
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Hi everybody, I read about the idea of marking a "Head On - Ready" locker for other survivors yellow, so you can use this perk in solo queue and get some proper teamplay out of it... This is a nice idea, I think. My own little idea for a slight usability change would be, to mark the killer in some sort of way, when he/she/it is in range of your locker, because the guess work with this perk is n0 comments 21 views last activity
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Keep Decisive Strike's stun at 5 seconds, but let it be disabled in endgame, where tunneling is fineTitle The duration does NOT need a nerf, but if you have made it to endgame, with all Gens powered, you really aren't being tunneled anymore. The Killer is getting who they can. This feels like a fair compromise.5 comments 41 views last activity
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Just had a game as a killer. And in the match was a p3 Claudette. Nothing special, but she was wearing both pride harms, and as a result of that she was visible as hell. I couldn't not find her! After the match ended, she asked me, why I tunneled her. I didn't thought it was tunneling, because I always hooked somebody else first, but I didn't want to explain that. So my answer was a short: "becau2 comments 61 views last activity
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It is clear that the devs want a higher kill rate across the board. That can be done in a way that is healthier for game 'fun'. With the killers getting several basekit buffs this patch, solo survivors needed something. Basically everything except for a laughable 5 second Endurance and Off the Record is a huge nerf to solo survivors who were already at the bottom of the totem pole of DBD "Bal38 comments 1,292 views last activity
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I mean they are outdated with so much changes to the game, killers really shouldn't be encouraged to aim for 4k as it'll just make everything boring. adept should be changed to 3k, emblem shouldn't require 4k to be iridescent, same should be applied to tome.2 comments 31 views last activity
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I can guarantee this works against immersed survivors, against comp players I think not, but hey, this game is not competitive, so if someone take things too serious, well, it's their problem :) 1 You can't know which is the right TV to insert the tape in order to remove condemned progress (we don't know which is the right Jigbox's trap against the Pig, so this seems a fair buff for me) 2 You w0 comments 45 views last activity
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Without Iron Maiden, killers only get 4s of aura reading (at Tier 3) instead of the full 5s. Unless this is the intended duration to keep it in line with BBQ & Chili's aura reading duration, the aura reading should start at the end of the locker search animation.3 comments 41 views last activity
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Now that generators get 2.5% progress reduction when kicked, Trail of Torment now lasts 2.5% less. Suggested changes: Decrease its cooldown, or add haste to the killer.6 comments 111 views last activity
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With the release of the newest developer update, we are finally able to get a glimpse of the changes to those 39 perks that were promised during the anniversary update. Among those perks resides NOED, a perk that has been a nuisance to survivors for a long time, mostly because it feels cheap and unfair, where you get punished with insta-downs regardless of the amount of totems you cleansed. Natu13 comments 411 views last activity
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First I wanna say that I adore almost all of the new changes. Really, this is just one minor issue I have with the updated perks. New Botany Knowledge will give a 50% healing speed bonus (at tier 3). Meanwhile, Desperate Measures gives a 56% healing speed bonus, assuming that everyone in the trial is injured. If only three people are injured, the bonus goes down to 42%, which is notably less tha7 comments 352 views last activity
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...nerf Prove Thyself and tool boxes Prove Thyself and tool boxes make the extra time it takes to do gens irrelevant, sorry, I love a lot of the mid-chapter plans but it's not enough to slow down survivors doing generators fast. I know players don't want to be on generators hitting skill checks, it can get boring, even I get bored with it but that is that game. Don't matter how good you're at l0 comments 11 views last activity
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Big congrats to BHVR for taking away the only accessibility perk that deaf/hard of hearing players used to let them know when they have to run away. I know a deaf player who is disgusted about the nerf. Please consider to keep the info as is and nerf other aspects. And I don't know why SC needs a nerf in the first place.18 comments 361 views last activity
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The key issue with DBD that causes the entire balance within the game to be thrown so out of control is the fact that SoloQ and SWF are like night and day in terms of power they possess. SWF , particularly with a group of 4 players on comms, have such a MASSIVE advantage over those who play Solo that it may as well be 2 different games. They have such a broad access to so many different vari0 comments 21 views last activity
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I'm killer main, so I already have all the masks, but I've spent the last three of four days playing with a friend trying to get the Mikaela mask, and Hooooooo BOY, has it been a ######### show. Just a never ending parade of tunnels and face camps that makes me feel bad for survivors (I get over it by my next bully squad, but I feel the pity in the first place, but that's a problem for another po0 comments 31 views last activity
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When we change something, we have to ask why we have to change it in the first place. For Nurse, the answer is rather simple. She is very good at making survivors feel like nothing they do matters. So if we want to nerf her, we need to give survivors some sort of counter play while also not just making her useless. My solution is a new item: the Candle. The Candle functions simialrly to the V2 comments 41 views last activity
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you have an option to toggle skill checks but we can't toggle the club penguin filter off? 99% of the time it filters out normal chat this is an M rated game and chat is limited to PC anyway give us the option to talk to each other again. It should take 2 seconds to implement if the filter is client sided which I assume it is, if not just make it client sided and have the option set to true by0 comments 51 views last activity
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Untouched Add-ons Marvin's Blood Depleted Ink Ribbon Shattered S.T.A.R.S Badge _________________________________________________________________________________________ Buffed Add-on Visitors Wristband(Common) -Increases the Survivor Detection range of Zombies by +6 Meters.Increase Zombie FOV by +27.5 ° Damaged Syringe(Common) -Increases Vaccine Injection Time for survivors by +2 comments 51 views last activity
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What about 3 different matchmaking queues? The default queue, a quitter's queue, and a sweater's queue? ---- The default queue works exactly as the live game does now. The disconnect penalty timer stays, but queueing in that time frame will only match them with other players who have disconnected. Bloodpoints earned are reduced by 50% post-trial (maybe more). Players who 4-kill or 4-out wil1 comments 31 views last activity
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Beast of Prey gains a token every 15 seconds while chasing a survivor, up to a maximum of 3 tokens. Lose 1 token every 20/25/30 seconds out of chase or when breaking a pallet. Lose all remaining tokens when a survivor enters the dying state. For each token, the number of times a survivor can vault a window before the Entity blocks it is reduced by 1. At 3 tokens, all pallets within 16m of the win0 comments 31 views last activity
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Too many ideas in one post, I've decided to remove this and give them all there separate posts/discussions at different times. Here's one: https://forum.deadbydaylight.com/en/discussion/330921/dbd-needs-new-more-gamemodes/p1?new=10 comments 11 views last activity
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Killers find flashlight saves to be very frustrating when they have dedicated a lot of time in achieveing a down, only for it to all be undone in an instant. At the same time, survivors hoping to save their teammate is the main appeal of flashlights. Flashlights should be a key tool in helping survivors escape the killer's grasp, but should not be as detrimental to the killer as it currently is0 comments 31 views last activity
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Hey, guys. Hope you're all doing well. This is my honest take on the recent dev's update (mostly perks changes), after playing DbD for 4 years and a half. Hope it brings some insights for the devs and the community. I'd really appreciate if you could share your opinion without flaming me. Thank you for reading! <32 comments 71 views last activity
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Keys were first introduced with Hatch as a way to leave the game early. Hatch used to spawn earlier in the match when more than one survivor still stood. Survivors could potentially all escape within seconds of the last generator finishing. Since then, the Hatch only spawns when there is one aspiring survivor against the blood-lust killer. You can still use the Key on the Black Lock, but the5 comments 101 views last activity
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Video Tape is an iridescent addon that causes survivors to start with an reverse bear trap on their heads. My question is, whats the advantage of this? The answer is, it saves you the time of setting traps and promotes more effective camping strategies in early game. For an iridescent addon, saving you the time to set traps is pretty weak, and any gameplay that promotes camping shouldn't ex3 comments 272 views last activity
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First of all, I speak for the majority of people when I simply say great work on the recent perk/gameplay overhaul that's coming soon. Now for something more pressing. Can we see a shift in attention to the diabolical state of the game itself? I'm talking performance issues. Optimisation issues. Game changing bugs. Game breaking bugs. The current rubber banding issue. Constant game crashes. I1 comments 21 views last activity